Mazura: Difference between revisions

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'''Mazura''',<ref>{{Cite book|quote= The Temple Guardian is a strong enemy who guards the Stone Statues of the Temple. The horse-faced Mazura is in the First Temple. Fight it with increased power by using the Spell of the Shield.|book= The Official Nintendo Player's Guide|publisher= Nintendo of America|page= 47}}</ref><ref>{{Cite book|quote=Mazura<br>This strange beast has upheld its duty of guarding the statue of Parapa Palace since times long past. Will Link be able to contend with his fighting prowess?|book=Playing with Power: Nintendo NES Classics|publisher=Prima Games|page=178}}</ref> also known as '''Horsehead''',<ref>{{Cite book|quote= Horsehead guards the statue with diligence. Link's attacks to his armored body are wasted effort; instead, he must jump up and strike him directly on his huge head.|book= NES Game Atlas|publisher= Nintendo of America|page= 66}}</ref><ref>{{Cite book|quote=Horsehead's weak spot is his big head. Keep leaping to strike him between the eyes. If you've reached level two, you should have little difficulty.|book=The Legend of Zelda: Collector's Edition Player's Guide|publisher=Nintendo of America|page=30}}</ref><ref>{{Cite web|quote=Horsehead was the guardian of Parapa Palace, where Link recovered one of the six Magic Crystal shards necessary to rouse Princess Zelda from her unnatural slumber. |retrieved=November 21, 2016|url=https://web.archive.org/web/20160308073810/http://zelda.com/universe/pedia/h.jsp#Horsehead |title=The Great Hyrule Encyclopedia |site=Zelda.com |type=archive}}</ref> is the first [[boss]] in {{TAoL}}, and is encountered in the penultimate chamber of the [[Parapa Palace]], protecting the temple's statue. Upon his defeat, like all bosses in the game, a key drops from above that allows Link to pass through into the final room that contains the [[Stone Statue]] to set the [[Crystal]] into.
'''Mazura''',<ref>{{Cite book|quote= The Temple Guardian is a strong enemy who guards the Stone Statues of the Temple. The horse-faced Mazura is in the First Temple. Fight it with increased power by using the Spell of the Shield.|book= The Official Nintendo Player's Guide|publisher= Nintendo of America|page= 47}}</ref><ref>{{Cite book|quote=Mazura<br>This strange beast has upheld its duty of guarding the statue of Parapa Palace since times long past. Will Link be able to contend with his fighting prowess?|book=Playing with Power: Nintendo NES Classics|publisher=Prima Games|page=178}}</ref> also known as '''Horsehead''',<ref>{{Cite book|quote= Horsehead guards the statue with diligence. Link's attacks to his armored body are wasted effort; instead, he must jump up and strike him directly on his huge head.|book= NES Game Atlas|publisher= Nintendo of America|page= 66}}</ref><ref>{{Cite book|quote=Horsehead's weak spot is his big head. Keep leaping to strike him between the eyes. If you've reached level two, you should have little difficulty.|book=The Legend of Zelda: Collector's Edition Player's Guide|publisher=Nintendo of America|page=30}}</ref><ref>{{Cite web|quote=Horsehead was the guardian of Parapa Palace, where Link recovered one of the six Magic Crystal shards necessary to rouse Princess Zelda from her unnatural slumber. |retrieved=November 21, 2016|url=https://web.archive.org/web/20160308073810/http://zelda.com/universe/pedia/h.jsp#Horsehead |title=The Great Hyrule Encyclopedia |site=Zelda.com |type=archive}}</ref><ref>"Defeat Horsehead by aiming for his head!" &mdash; ''[[wikipedia:NES Remix|NES Remix 2]]''</ref> is the first [[boss]] in {{TAoL}}, and is encountered in the penultimate chamber of the [[Parapa Palace]], protecting the temple's statue. Upon his defeat, like all bosses in the game, a key drops from above that allows Link to pass through into the final room that contains the [[Stone Statue]] to set the [[Crystal]] into.


In the Famicom Disk System version, a second Mazura appears as a miniboss in the [[Palace on the Sea]], prior to a false wall. Defeating him gives Link a key, much like fighting him in Parapa Palace. In the NES version, he was replaced with a [[Iron Knuckle|Blue Iron Knuckle]], and the locked door after the false wall was removed.
In the Famicom Disk System version, a second Mazura appears as a miniboss in the [[Palace on the Sea]], prior to a false wall. Defeating him gives Link a key, much like fighting him in Parapa Palace. In the NES version, he was replaced with a [[Iron Knuckle|Blue Iron Knuckle]], and the locked door after the false wall was removed.

Revision as of 20:25, 3 October 2017

Template:Boss Mazura,[1][2] also known as Horsehead,[3][4][5][6] is the first boss in The Adventure of Link, and is encountered in the penultimate chamber of the Parapa Palace, protecting the temple's statue. Upon his defeat, like all bosses in the game, a key drops from above that allows Link to pass through into the final room that contains the Stone Statue to set the Crystal into.

In the Famicom Disk System version, a second Mazura appears as a miniboss in the Palace on the Sea, prior to a false wall. Defeating him gives Link a key, much like fighting him in Parapa Palace. In the NES version, he was replaced with a Blue Iron Knuckle, and the locked door after the false wall was removed.

Characteristics and Weaknesses

Mazura wields a mighty, spiked club and sports heavy armor around its entire body, except for the head. In this battle, Link must perform continuous jump slashes with his sword at the boss' weak skull; it is the only way to inflict damage. The boss' club is the most detrimental weapon Link encounters in the game thus far - in only a few blows, Link's health may be completely depleted. As such, Link is knocked back significantly harder and further when struck by Mazura's club, compared to distance Link is pushed away by other enemies' attacks. Mazura also attempts to slowly herd Link towards one side of the screen, giving Link little opportunity to escape while the boss bludgeons him with persistent blows. After a significant amount of hits, Mazura explodes and Link is provided 50 experience points.

Although it is not necessary to battle Mazura with anything other than the sword, use of the Shield magic will greatly reduce the damage dealt by Mazura's blows.

Non-canon appearances

Captain N: The Game Master

Horsehead appears in Captain N: The Game Master in the episode "Quest for the Potion of Power", under the name of Horsehead. He appears after Link takes the Golden Key in the Parapa Palace, revealing himself to be the guardian of the key.[7] Link decides to fight Horsehead alone, but he is easily bested by the monster and loses his sword after one of the monster's attacks, leaving the young hero defenseless.[8] Just as Horsehead is about to deliver a deadly blow to Link,[9] Kevin rescues Link and defeats Horsehead instead by remembering his weakness: his head. Knowing so, Kevin shoots at the ceiling using his Zapper, causing the ceiling to collapse on top of Horsehead and thus dispose of the foe.[10]

Trivia

  • In the Japanese version of the game, Mazura roars during battle, similar to the bosses from The Legend of Zelda.

Nomenclature

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
Japan Japanese マズラ (Mazura) Horse Face
France FrenchEU Horsehead
Germany German Horsehead

Gallery

References

Template:KnightEnemy