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{{Boss | {{Boss | ||
|image= [[File:Plasmarine Blue.png]] [[File:Plasmarine Red.png]] | |image= [[File:Plasmarine Blue.png]] [[File:Plasmarine Red.png]] | ||
|caption= Plasmarine's blue and red forms | |caption= Plasmarine's blue and red forms | ||
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|reward= [[Rolling Sea]] | |reward= [[Rolling Sea]] | ||
}} | }} | ||
{{Term/Store|Plasmarine||Series, OoA}} is a jellyfish-like boss that haunts the inner bowels of [[Jabu-Jabu's Belly]] in {{OoA}}.<ref>{{Cite Book|quote= |book= E|publisher= |page= 198}}</ref> | |||
[[File:Plasmarine moving.gif|left]] Link must fight this beast to acquire [[Rolling Sea]], the seventh of eight [[Essences of Time]] necessary to restore power to the [[Maku Tree]] and destroy the sorceress [[Veran]]. Plasmarine has two attack modes: blue, in which it hunts down targets and shoots bolts of electricity at them, and red, when it attempts to electrify itself to hurt nearby intruders. To harm the creature, Link must use the [[Long Switch]] to change places with it, causing it to be harmed by its own electric bolts. | [[File:Plasmarine moving.gif|left]] Link must fight this beast to acquire [[Rolling Sea]], the seventh of eight [[Essences of Time]] necessary to restore power to the [[Maku Tree]] and destroy the sorceress [[Veran]]. Plasmarine has two attack modes: blue, in which it hunts down targets and shoots bolts of electricity at them, and red, when it attempts to electrify itself to hurt nearby intruders. To harm the creature, Link must use the [[Long Switch]] to change places with it, causing it to be harmed by its own electric bolts. | ||
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{{Ref}} | {{Ref}} | ||
{{Bosses|OoA}} | {{Bosses|OoA}} | ||
{{AquaticEnemy}} | {{AquaticEnemy}} | ||
{{ElectricEnemy}} | {{ElectricEnemy}} | ||
[[Category:Bosses in Oracle of Ages]] | [[Category:Bosses in Oracle of Ages]] |
Revision as of 07:15, 11 September 2019
Template:Boss Plasmarine is a jellyfish-like boss that haunts the inner bowels of Jabu-Jabu's Belly in Oracle of Ages.[1]
Link must fight this beast to acquire Rolling Sea, the seventh of eight Essences of Time necessary to restore power to the Maku Tree and destroy the sorceress Veran. Plasmarine has two attack modes: blue, in which it hunts down targets and shoots bolts of electricity at them, and red, when it attempts to electrify itself to hurt nearby intruders. To harm the creature, Link must use the Long Switch to change places with it, causing it to be harmed by its own electric bolts.
Nomenclature
Names in Other Regions | |||
---|---|---|---|
Language | Name | Meaning | |
Japanese | プラズマリン (Purazumarin) | Plasmarine | |
German | Zappelqualle | Fidgety Jellyfish |
References
- ↑ Encyclopedia, Dark Horse Books, pg. 198