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{{stub}}
{{Infobox Boss
 
|image = File:ALBW Gemesaur King Model.png
{{Boss
|name = Gemasaur King
|image = [[File:ALBW Gemesaur King.png]]
|title =
|title =
|game = {{ALBW}}
|game = ALBW
|other =  
|other =  
|dungeon = [[Dark Palace]]
|dungeon = {{Term|ALBW|Dark Palace|link}}
|weakness = [[Sword]], [[Bombs]]
|weakness = {{List|{{Term|ALBW|Master Sword|link}}, {{Plural|ALBW|Bomb|link}}}}
|reward = [[Sage]] [[Gulley]], [[Heart Container]]
|reward = {{List|{{Term|ALBW|Sage|link}} {{Term|ALBW|Gulley|link}}, {{Term|ALBW|Heart Container|link}}}}
}}
}}
The {{Term/Store|Gemesaur King||Series, ALBW}} is the {{Term|ALBW|Boss|link}} of the {{Term|ALBW|Dark Palace|link}} in {{ALBW}}.<ref>{{Cite Book|quote= |book= E|publisher= |page= 179}}</ref> It is based on the {{Term|ALttP|Helmasaur King|link}} from {{ALttP}} in name and appearance.
==Characteristics==
The {{Term|ALBW|Gemesaur King}}'s lair, deep within the {{Term|ALBW|Dark Palace}}, is a compact, rectangular room with unlit {{Plural|ALBW|Torch|link}} in the northwest and southeast corners. When {{Term|ALBW|Link}} lights these {{Plural|ALBW|Torch}} using the {{Term|ALBW|Lantern|link}} or the {{Term|ALBW|Fire Rod|link}}, a series of candles along the surrounding walls will light up, and the {{Term|ALBW|Gemesaur King}} appears by falling from the ceiling.
The lizard-like beast wears a protective mask and body armor covered in various colored crystals, and will begin the battle by stalking {{Term|ALBW|Link}} around the room in an agile fashion, occasionally stopping to swing its tail around and, with a roar, fire three crystals from it in a spread-shot. {{Term|ALBW|Link}} can only damage the beast by throwing {{Plural|ALBW|Bomb|link}} at its mask, or alternately by throwing the {{Plural|ALBW|Skull|link}} scattered around the room, which are less damaging. If any of the crystals on its body are struck by these items, they will fall off as {{Plural|ALBW|Rupee|link}}.


The Gemesaur King is a boss that appears in {{ALBW}}, and is the Lorulean counterpart of the [[Helmasaur King]]. Unlike the Helmasaur King, who is a bulky ranged attacker, the Gemesaur King is an agile physical attacker. This can be noted due to the facts that he does not breath fire, but prefers to charge at Link, and that he is very quick, but does not take too many hits to defeat (if attacks are executed well).
Once the {{Term|ALBW|Gemesaur King}}'s mask has sustained enough damage, it will crack and fall off along with the body armor, showering the floor with {{Plural|ALBW|Rupee}} and revealing the beast's pulsating forebrain, which acts as its weak spot. The {{Term|ALBW|Gemesaur King}} will attack {{Term|ALBW|Link}} in the same manner as before, though with increased speed, and firing five crystals at once from its tail. It will also bite at {{Term|ALBW|Link}} if he stands too close to its head.


===Location and Access===
After suffering several hits to the head, the {{Term|ALBW|Gemesaur King}} will roar loudly, shaking the room and snuffing out all of the candles and {{Plural|ALBW|Torch}}. The beast takes on a semi-transparent, phantom-like form which can be difficult to see in the dark, save for the traces of light from its glowing eyes. {{Term|ALBW|Link}} must reignite both {{Plural|ALBW|Torch}} while it dashes wildly around the room's perimeter, attempting to trample him. Restoring the room's light causes the {{Term|ALBW|Gemesaur King}} to reappear, becoming vulnerable for several seconds and resorting to its previous attacks, before it extinguishes the lights again. Once the {{Term|ALBW|Gemesaur King}} is defeated, a {{Term|ALBW|Heart Container|link}} will appear, and a replica of its mask hanging on the north wall will shatter, revealing the {{Term|ALBW|Portrait|link}} of {{Term|ALBW|Gulley|link}}.
The Gemesaur King's lair is located at the bottom of the Palace, and is guarded by a large gate which can only be opened by letting in light from the top floor. The room includes two torches in two of its corners, and several candles around the wall which lead towards a large Helmasaur mask. It hides the painting of Gulley.


==Strategy==
==Nomenclature==
The name Gemesaur King is based on the {{Term|ALBW|Helmasaur|link}} and likely refers to the many crystal gems covering its mask and body.
{{Nomenclature}}


The strategy to defeat Gemesaur King is to throw three [[bombs]] at its iron mask just like in {{ALTTP}}. While doing this, if a bomb explosion hits any of the crystals on its back rupees will be dropped. These [[rupees]] can be collected, but they will all break off after the mask is broken. Once the mask is broken, it will attempt to confuse Link by turning the room pitch black. It will dash around the room and try to trample Link, so he must use the [[Lamp|Lantern]] to light the two torches in the bottom right corner and the top left. This will reveal him and he will stop dashing. Then Link can slash at the jewel at his head, repeatedly; eventually the monster will fall and Link will be victorious.
==Gallery==
<gallery>
File:ALBW Wall Merging and Gemesaur King.jpg|Link Wall Merging in front of the Gemesaur King
File:ALBW Gemesaur King Armorless Model.png|The Gemesaur King without its armor
</gallery>


==Trivia==
{{Ref}}
*Its name is a portmanteau of 'gem' (due to the boss having rupees lodged in its body), and Helmasaur King, a creature which the Gemesaur King resembles.


{{Bosses|ALBW}}
{{Bosses|ALBW}}
{{SaurianEnemy}}
{{Categories
|Reptilian Enemies
|bosses= ALBW
}}

Latest revision as of 22:04, 15 April 2024

The Gemesaur King is the Boss of the Dark Palace in A Link Between Worlds.[1] It is based on the Helmasaur King from A Link to the Past in name and appearance.

Characteristics

The Gemesaur King's lair, deep within the Dark Palace, is a compact, rectangular room with unlit Torches in the northwest and southeast corners. When Link lights these Torches using the Lamp or the Fire Rod, a series of candles along the surrounding walls will light up, and the Gemesaur King appears by falling from the ceiling.

The lizard-like beast wears a protective mask and body armor covered in various colored crystals, and will begin the battle by stalking Link around the room in an agile fashion, occasionally stopping to swing its tail around and, with a roar, fire three crystals from it in a spread-shot. Link can only damage the beast by throwing Bombs at its mask, or alternately by throwing the Skulls scattered around the room, which are less damaging. If any of the crystals on its body are struck by these items, they will fall off as Rupees.

Once the Gemesaur King's mask has sustained enough damage, it will crack and fall off along with the body armor, showering the floor with Rupees and revealing the beast's pulsating forebrain, which acts as its weak spot. The Gemesaur King will attack Link in the same manner as before, though with increased speed, and firing five crystals at once from its tail. It will also bite at Link if he stands too close to its head.

After suffering several hits to the head, the Gemesaur King will roar loudly, shaking the room and snuffing out all of the candles and Torches. The beast takes on a semi-transparent, phantom-like form which can be difficult to see in the dark, save for the traces of light from its glowing eyes. Link must reignite both Torches while it dashes wildly around the room's perimeter, attempting to trample him. Restoring the room's light causes the Gemesaur King to reappear, becoming vulnerable for several seconds and resorting to its previous attacks, before it extinguishes the lights again. Once the Gemesaur King is defeated, a Heart Container will appear, and a replica of its mask hanging on the north wall will shatter, revealing the Painting of Gulley.

Nomenclature

The name Gemesaur King is based on the Helmasaur and likely refers to the many crystal gems covering its mask and body.

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
The Italian Republic
Italian
Re Gemesaur[2]King Gemesaur
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. Encyclopedia, Dark Horse Books, pg. 179
  2. Enciclopedia di Hyrule, Magazzini Salani, pg. 179