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{{Boss
{{Infobox Boss
|image = [[File:ALBW Gemesaur King.png|x300px]]
|image = File:ALBW Gemesaur King Model.png
|title =
|title =
|game = {{ALBW}}
|game = ALBW
|other =  
|other =  
|dungeon = [[Dark Palace]]
|dungeon = {{Term|ALBW|Dark Palace|link}}
|weakness = [[Sword]], [[Bomb]]s
|weakness = {{List|{{Term|ALBW|Master Sword|link}}, {{Plural|ALBW|Bomb|link}}}}
|reward = [[Sage]] [[Gulley]]<br>[[Heart Container]]
|reward = {{List|{{Term|ALBW|Sage|link}} {{Term|ALBW|Gulley|link}}, {{Term|ALBW|Heart Container|link}}}}
}}
}}
The {{Term/Store|Gemesaur King||Series, ALBW}} is a boss in {{ALBW}}, whose lair lies hidden at the bottom of the [[Dark Palace]]. He guards the portrait of the sage [[Gulley]].
The {{Term/Store|Gemesaur King||Series, ALBW}} is the {{Term|ALBW|Boss|link}} of the {{Term|ALBW|Dark Palace|link}} in {{ALBW}}.<ref>{{Cite Book|quote= |book= E|publisher= |page= 179}}</ref> It is based on the {{Term|ALttP|Helmasaur King|link}} from {{ALttP}} in name and appearance.


==Characteristics==
==Characteristics==
Unlike the [[Helmasaur King]] from {{ALttP}}, who is a bulky ranged attacker, the Gemesaur King is an agile physical attacker. This can be noted due to the fact that he does not breathe fire like his [[Dark World]] counterpart, but rather charges at [[Link]]. The strategy to defeat Gemesaur King is to throw [[Bomb]]s at his mask to damage it. If a Bomb explosion hits any of the crystals on its back, [[Rupee]]s will be dropped.
The {{Term|ALBW|Gemesaur King}}'s lair, deep within the {{Term|ALBW|Dark Palace}}, is a compact, rectangular room with unlit {{Plural|ALBW|Torch|link}} in the northwest and southeast corners. When {{Term|ALBW|Link}} lights these {{Plural|ALBW|Torch}} using the {{Term|ALBW|Lantern|link}} or the {{Term|ALBW|Fire Rod|link}}, a series of candles along the surrounding walls will light up, and the {{Term|ALBW|Gemesaur King}} appears by falling from the ceiling.


Once the mask is broken, the Gemesaur King will attempt to confuse Link by turning the room pitch black. He will dash around the perimeter of the room and try to trample Link, who must use the [[Lantern]] or the [[Fire Rod]] to light the two torches in the bottom right and the top left corners. This will reveal the Gemesaur King, stopping his mad dashing and allowing Link to attack the jewel on his head with his [[Sword]].
The lizard-like beast wears a protective mask and body armor covered in various colored crystals, and will begin the battle by stalking {{Term|ALBW|Link}} around the room in an agile fashion, occasionally stopping to swing its tail around and, with a roar, fire three crystals from it in a spread-shot. {{Term|ALBW|Link}} can only damage the beast by throwing {{Plural|ALBW|Bomb|link}} at its mask, or alternately by throwing the {{Plural|ALBW|Skull|link}} scattered around the room, which are less damaging. If any of the crystals on its body are struck by these items, they will fall off as {{Plural|ALBW|Rupee|link}}.
 
Once the {{Term|ALBW|Gemesaur King}}'s mask has sustained enough damage, it will crack and fall off along with the body armor, showering the floor with {{Plural|ALBW|Rupee}} and revealing the beast's pulsating forebrain, which acts as its weak spot. The {{Term|ALBW|Gemesaur King}} will attack {{Term|ALBW|Link}} in the same manner as before, though with increased speed, and firing five crystals at once from its tail. It will also bite at {{Term|ALBW|Link}} if he stands too close to its head.
 
After suffering several hits to the head, the {{Term|ALBW|Gemesaur King}} will roar loudly, shaking the room and snuffing out all of the candles and {{Plural|ALBW|Torch}}. The beast takes on a semi-transparent, phantom-like form which can be difficult to see in the dark, save for the traces of light from its glowing eyes. {{Term|ALBW|Link}} must reignite both {{Plural|ALBW|Torch}} while it dashes wildly around the room's perimeter, attempting to trample him. Restoring the room's light causes the {{Term|ALBW|Gemesaur King}} to reappear, becoming vulnerable for several seconds and resorting to its previous attacks, before it extinguishes the lights again. Once the {{Term|ALBW|Gemesaur King}} is defeated, a {{Term|ALBW|Heart Container|link}} will appear, and a replica of its mask hanging on the north wall will shatter, revealing the {{Term|ALBW|Portrait|link}} of {{Term|ALBW|Gulley|link}}.


==Nomenclature==
==Nomenclature==
Gemesaur King is a portmanteau of gem and Helmasaur King.
The name Gemesaur King is based on the {{Term|ALBW|Helmasaur|link}} and likely refers to the many crystal gems covering its mask and body.
{{Names
{{Nomenclature}}
|align= left
|ja= {{Romanize|ジュエルロック|Juerurokku}}
|jaM= Jewel Rock
|fr= Roi Gemesaur
|frM= King Gemesaur
|de= {{De|Maskenkönig (A Link Between Worlds)|Maskenkönig}}
|deM= Mask King
|it= 
|itM=
|ptP=
|ptPM=
|ptB=
|ptBM=
|nl=
|nlM=
|ru=
|ruM=
|ko=
|koM=
|zhT=
|zhTM=
|zhS=
|zhSM= }}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Gemesaur King Face ALBW.jpg|Link Wall Merging in front of the Gemesaur King
File:ALBW Wall Merging and Gemesaur King.jpg|Link Wall Merging in front of the Gemesaur King
File:Armorless Gemesaur King - Copy.png|The Gemesaur King without its armor
File:ALBW Gemesaur King Armorless Model.png|The Gemesaur King without its armor
</gallery>
</gallery>
{{Ref}}


{{Bosses|ALBW}}
{{Bosses|ALBW}}
{{SaurianEnemy}}
{{Categories
[[Category:Bosses in A Link Between Worlds]]
|Reptilian Enemies
|bosses= ALBW
}}

Latest revision as of 22:04, 15 April 2024

The Gemesaur King is the Boss of the Dark Palace in A Link Between Worlds.[1] It is based on the Helmasaur King from A Link to the Past in name and appearance.

Characteristics

The Gemesaur King's lair, deep within the Dark Palace, is a compact, rectangular room with unlit Torches in the northwest and southeast corners. When Link lights these Torches using the Lamp or the Fire Rod, a series of candles along the surrounding walls will light up, and the Gemesaur King appears by falling from the ceiling.

The lizard-like beast wears a protective mask and body armor covered in various colored crystals, and will begin the battle by stalking Link around the room in an agile fashion, occasionally stopping to swing its tail around and, with a roar, fire three crystals from it in a spread-shot. Link can only damage the beast by throwing Bombs at its mask, or alternately by throwing the Skulls scattered around the room, which are less damaging. If any of the crystals on its body are struck by these items, they will fall off as Rupees.

Once the Gemesaur King's mask has sustained enough damage, it will crack and fall off along with the body armor, showering the floor with Rupees and revealing the beast's pulsating forebrain, which acts as its weak spot. The Gemesaur King will attack Link in the same manner as before, though with increased speed, and firing five crystals at once from its tail. It will also bite at Link if he stands too close to its head.

After suffering several hits to the head, the Gemesaur King will roar loudly, shaking the room and snuffing out all of the candles and Torches. The beast takes on a semi-transparent, phantom-like form which can be difficult to see in the dark, save for the traces of light from its glowing eyes. Link must reignite both Torches while it dashes wildly around the room's perimeter, attempting to trample him. Restoring the room's light causes the Gemesaur King to reappear, becoming vulnerable for several seconds and resorting to its previous attacks, before it extinguishes the lights again. Once the Gemesaur King is defeated, a Heart Container will appear, and a replica of its mask hanging on the north wall will shatter, revealing the Painting of Gulley.

Nomenclature

The name Gemesaur King is based on the Helmasaur and likely refers to the many crystal gems covering its mask and body.

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
The Italian Republic
Italian
Re Gemesaur[2]King Gemesaur
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. Encyclopedia, Dark Horse Books, pg. 179
  2. Enciclopedia di Hyrule, Magazzini Salani, pg. 179