Possessed Zelda: Difference between revisions

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{{Boss
{{Infobox Boss
|type=  
|type=  
|image=
|image=
{{Media
{{Media
  |Render TP= File:TP Possessed Zelda Render.png
  |Render TP= File:TP Possessed Zelda Render.png
|Model TP= File:TP Possessed Zelda Model.png
|Model TPHD= File:TPHD Possessed Zelda Model.png
  |Model ST= File:ST Possessed Zelda Model.png
  |Model ST= File:ST Possessed Zelda Model.png
}}
}}
|imageback=  
|imageback=  
|title= Ganon's Puppet{{Exp Game|TP}}
|title=  
{{Infobox Game Blocks
|TP= Ganon's Puppet
}}
|race= [[Hylian]]
|race= [[Hylian]]
|game= {{TP}}<br>{{ST}}
|game= TP, ST
|dungeon= [[Hyrule Castle]]{{Exp Game|TP}}<br>[[Dark Realm]]{{Exp Game|ST}}
|dungeon=
|weakness= [[Master Sword]], own magic{{Exp Game|TP}}<br>[[Light Arrow]]{{Exp Game|ST}}
{{Infobox Game Blocks
|TP= [[Hyrule Castle]]
|ST= [[Dark Realm]]
}}
|weakness=
{{Infobox Game Blocks
|TP= [[Master Sword]], [[Dead Man's Volley|Own magic]]
|ST= [[Light Arrow]]
}}
|reward=  
|reward=  
|strategy=  
|strategy=  
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{{Term/Store|Possessed Zelda||Series, TP, TPHD}} is a recurring [[Boss]] in {{TLoZ|Series}}.<ref>{{Cite Book|quote= |book= A&A |publisher= |page= 274 {{Exp Game|TP}}}}</ref>
{{Term/Store|Possessed Zelda||Series, TP, TPHD}} is a recurring [[Boss]] in {{TLoZ|Series}}.<ref>{{Cite Book|quote= |book= A&A |publisher= |page= 274 {{Exp Game|TP}}}}</ref>


==Appearances and Strategy==
==Characteristics==
==={{TP|-}}===
==={{TP|-}}===
'''Ganon's Puppet Zelda''' is one of the final bosses from {{TP|-}}. Ganondorf possesses [[Princess Zelda]] to fight Link when the two meet at [[Hyrule Castle]].
'''Ganon's Puppet Zelda''' is one of the final bosses in {{TP|-}}. {{Term|TPHD|Ganondorf|link}} possesses {{Term|TPHD|Princess Zelda|link}} in order to fight {{Term|TPHD|Link|link}} when the two meet at {{Term|TPHD|Hyrule Castle (Twilight Princess)|link}}.


She has three core attacks:
She has three core attacks which she randomly uses in cycles:
*She will dive at [[Link]] with her sword extended. This attack can be either blocked with the [[shield]] or dodged with strategic rolls, jumps, or strafing techniques.
*She will dive at {{Term|TPHD|Link}} with her sword extended. This attack can be either blocked with the {{Term|TPHD|Shield|link}} or dodged using strategic rolls, jumps, or strafing techniques.
*Secondly, she will make a triangle of light appear on the floor. Link should quickly leave its area of influence the moment it materializes to avoid damage.  
*Secondly, she will make a large triangle of light appear on the floor. Link should quickly leave its area of influence the moment it materializes to avoid damage.  
*Finally, her third and main attack consists of an energy ball which she will fire at Link. This attack is the only way Link can harm her. Link must [[Dead Man's Volley|rebound the energy ball]] back to her by swinging his sword or empty [[bottle]] when it is near. Zelda will hit the ball back at him, and Link must continue to volley it back until it finally hits her.
*Finally, her third and main attack consists of an energy ball which she will fire at {{Term|TPHD|Link}}. This attack is the only way that {{Term|TPHD|Link}} can damage her, which he can do by {{Term|TPHD|Dead Man's Volley|link|display=rebounding the energy ball}} back to her by swinging his sword or an {{Term|TPHD|Bottle|link}}. {{Term|TPHD|Possessed Zelda|display=Zelda}} will deflect the ball back towards him, and {{Term|TPHD|Link}} must continue to volley it back until it finally hits her. At least seven attack cycles must elapse before {{Term|TPHD|Possessed Zelda|display=Zelda}} may use this attack for a third time.


There is also another strategy: using the [[Jump Strike]]. While she is readying the ball, Link must get underneath her and charge up his jump strike. As soon as she launches the ball, Link must use the jump strike. It will be in such close proximity that it will almost guarantee a hit.
There is a strategy that can prevent {{Term|TPHD|Possessed Zelda|display=Puppet Zelda}} from being able to deflect the ball at all. While she is readying it, {{Term|TPHD|Link}} can get underneath her and charge a {{Term|TPHD|Spin Attack|link}} or a {{Term|TPHD|Jump Strike|link}}. If {{Term|TPHD|Link}} releases his attack right as {{Term|TPHD|Possessed Zelda|display=Zelda}} launches the ball, it is hit back to her instantly, giving her no time to deflect it.


After hitting her three times, Puppet Zelda will be defeated, and Midna returns Princess Zelda to normal with the help of the [[Fused Shadow]]s.
After being hit three times, {{Term|TPHD|Possessed Zelda|display=Puppet Zelda}} is defeated, and {{Term|TPHD|Midna|link}} returns her to normal with the help of the {{Plural|TPHD|Fused Shadow|link}}.


==={{ST|-}}===
==={{ST|-}}===
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==Nomenclature==
==Nomenclature==
{{Names
{{Nomenclature}}
|align= left
|enBr=
|enBrM=
|ja=
|jaM=
|esS=
|esSM=
|esL=
|esLM=
|fr= Zelda, possédée par Ganondorf {{Exp Game|TP}}
|frM= Zelda, possessed by Ganondorf
|frF=
|frFM=
|frC=
|frCM=
|de= {{de|Ganons Marionette Zelda|Ganons Marionette: Zelda}} {{Exp Game|TP}}
|deM= Ganon's Puppet: Zelda
|it= Zelda, fantoccio di ganondorf
|itM=
|ptP=
|ptPM=
|ptB=
|ptBM=
|nl=
|nlM=
|ru=
|ruM=
|ko=
|koM=
|zhT=
|zhTM=
|zhS=
|zhSM=
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:PuppetZelda TP.jpg|Ganon's Puppet
File:PuppetZelda TP.jpg|Ganon's Puppet: Zelda from {{TP|-}}
File:MagicTennisPuppetZelda.jpg|Playing [[Dead Man's Volley]] with Puppet Zelda in {{TP|-}}
File:MagicTennisPuppetZelda.jpg|Playing [[Dead Man's Volley]] with Possessed Zelda from {{TP|-}}
File:Puppet_Zelda_Defeated2.jpg|Puppet Zelda defeated by her own energy balls
File:Puppet Zelda Defeated2.jpg|Puppet Zelda defeated by her own energy balls from {{TP|-}}
File:Puppet_Zelda_Defeated.jpg|Puppet Zelda attempts to catch her breath after being defeated
File:Puppet Zelda Defeated.jpg|Puppet Zelda attempts to catch her breath after being defeated from {{TP|-}}
File:Puppet Zelda.jpg|Zelda just moments before [[Midna]] cleanses her
File:Puppet Zelda.jpg|Zelda just moments before [[Midna]] cleanses her from {{TP|-}}
File:Possessed Zelda ST2.png|Malladus possessing Princess Zelda in {{ST}}
File:TPHD Possessed Zelda.png|{{Term|TPHD|Possessed Zelda}} from {{TPHD|-}}
File:Malladus zelda.png|Cole congratulates Malladus for his return in {{ST|-}}
File:Possessed Zelda ST2.png|Malladus possessing Princess Zelda from {{ST}}
File:Possessed Zelda ST.png|Possessed Zelda in {{ST|-}}
File:Malladus zelda.png|Cole congratulates Malladus for his return from {{ST|-}}
File:Possessed Zelda ST.png|Possessed Zelda from {{ST|-}}
</gallery>
</gallery>


==See Also==
==See Also==
*[[Princess Zelda]]
* [[Princess Zelda]]
*[[False Zelda]]
* [[False Zelda]]
*[[Zelda's Clone]]
* [[Zelda's Clone]]


{{Ref}}
{{Ref}}
{{Bosses|TP}}
{{Bosses|TP}}
{{HumanEnemy}}
{{Categories
{{Categories
  |Possessed Beings, Princess Zelda, Swordsmen
  |Possessed Beings, Princess Zelda, Swordsmen
  |bosses= TP, TPHD
  |bosses= TP, TPHD
}}
}}

Revision as of 02:34, 14 April 2024

Possessed Zelda is a recurring Boss in The Legend of Zelda series.[1]

Characteristics

Twilight Princess

Ganon's Puppet Zelda is one of the final bosses in Twilight Princess. Ganondorf possesses Princess Zelda in order to fight Link when the two meet at Hyrule Castle (Twilight Princess).

She has three core attacks which she randomly uses in cycles:

  • She will dive at Link with her sword extended. This attack can be either blocked with the Shield or dodged using strategic rolls, jumps, or strafing techniques.
  • Secondly, she will make a large triangle of light appear on the floor. Link should quickly leave its area of influence the moment it materializes to avoid damage.
  • Finally, her third and main attack consists of an energy ball which she will fire at Link. This attack is the only way that Link can damage her, which he can do by rebounding the energy ball back to her by swinging his sword or an Empty Bottle. Zelda will deflect the ball back towards him, and Link must continue to volley it back until it finally hits her. At least seven attack cycles must elapse before Zelda may use this attack for a third time.

There is a strategy that can prevent Puppet Zelda from being able to deflect the ball at all. While she is readying it, Link can get underneath her and charge a Spin Attack or a Jump Strike. If Link releases his attack right as Zelda launches the ball, it is hit back to her instantly, giving her no time to deflect it.

After being hit three times, Puppet Zelda is defeated, and Midna returns her to normal with the help of the Fused Shadows.

Spirit Tracks

Zelda possessed by Malladus

Princess Zelda's body is involved in the second-to-last boss fight of the game as the Possessed Zelda, where the princess's body is inhabited by the essence of Malladus, the Demon King. This fight takes place on the roof of the Demon Train within the Dark Realm as Link and Zelda seek to reclaim her body and stop the plots of Chancellor Cole and Malladus.

In this fight, Cole floats around the roof of the train attempting to take control of Zelda's Phantom body by sending demonic rats to attack her while Malladus awaits at the head of the train, sending lasers streaming toward the pair. To best the evil duo, Zelda, possessing a Phantom, must lead the way as only her armored body is strong enough to repel Malladus's laser attacks. Link must keep Zelda moving toward the head of the train to where her possessed body awaits, all the while protecting her from the demonic rats Cole unleashes as he attempts to prevent Zelda from reaching her body.

In the event of Zelda coming into contact with one of the rats, Link must use the boomerang to cut the evil puppet-strings Cole uses to control her like a puppeteer by sending it flying behind Zelda to cut the strings. Once Zelda comes into contact with her body, she will seize Malladus and the two will float off around the head of the train. Link must then strike Malladus truly with an arrow from the Bow of Light to purge Zelda's true body of Malladus's essence, ending the fight.

Trivia

  • While fighting Zelda in Twilight Princess, the "Song of Time" and "Zelda's Lullaby" from Ocarina of Time can both be clearly heard in her battle theme.
  • The opening notes of Puppet Zelda's battle music in Twilight Princess are the same as the opening notes of Ganondorf's battle music in Ocarina of Time.
  • Puppet Zelda and Blizzeta are the only bosses in Twilight Princess that do not have a Critical Point.
  • In Super Smash Bros. Brawl's Subspace Emissary, one of the fights pits the player against a "False" Zelda. This character, unlike the other false characters, has a grayish tone to her skin, similar to Puppet Zelda from Twilight Princess.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. Art & Artifacts, Dark Horse Books, pg. 274 (TP)