Mazaal: Difference between revisions

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{{Boss
{{Infobox Boss
|name = Mazaal
|image= File:TMC Mazaal Sprite.png
|image = [[File:Mazaal.gif]]
|caption=
|title =  
|title=  
|game = {{TMC}}
|game= TMC
|dungeon = [[Fortress of Winds]]
|dungeon= {{Term|Series|Fortress of Winds|link}}
|weakness = [[Arrow]]s<br>[[Sword]]
|weakness= {{List|{{Plural|Series|Arrow|link}}, {{Term|Series|Sword|link}}}}
}}
}}
'''Mazaal''' is the boss of the [[Fortress of Winds]] in {{TMC}}.
{{Term/Store|Mazaal||Series, TMC}} is the {{Term|TMC|Boss|link}} of the {{Term|TMC|Fortress of Winds|link}} in {{TMC}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 192}}</ref>


{{figurine|TMC|Mazaal|Appears in the Fortress of Winds. Constructed by the [[Wind Tribe]] to repel intruders, this sturdy machine cannot be destroyed by any external force.|[[File:Mazaal Figurine.gif]]}}
==Characteristics==
{{Figurines|TMC}}
In the first phase of the battle, {{Term|TMC|Mazaal}} attacks by bringing one of its fists down on {{Term|TMC|Link|link}}, or by sweeping a hand across the arena, attempting to grab him. Once it has been damaged more, it will begin summoning {{Plural|TMC|Beetle (Enemy)|link}}, which will attempt to latch onto {{Term|TMC|Link}} and slow him down. This will make him more vulnerable to {{Term|TMC|Mazaal}}'s attacks. If defeated, they will sometimes drop {{Plural|TMC|Arrow|link}}. In the final round of the fight, {{Term|TMC|Mazaal}} will sometimes sweep an energy beam across the battlefield. This attack is unusual in the fact that it does not hurt {{Term|TMC|Link}}, but instead causes him to turn into his {{Term|TMC|Minish|link}} form.


==Strategy==
{{Term|TMC|Link}} must first shoot {{Plural|TMC|Arrow}} at the weak points on {{Term|TMC|Mazaal}}'s hands to disable them. After this, he must then follow up with his {{Term|TMC|Sword|link}} to stop them completely. After both hands have been disabled, the head will drop to the ground. {{Term|TMC|Link}} can then utilize one of the {{Plural|TMC|Minish Portal|link}} found in the northeast and northwest of the room to shrink to {{Term|TMC|Minish}} size and enter through the mouth. Inside, he will find a set of six pillars, one of which will be vulnerable to attack. Later in the match, the head will be filled with dirt, so {{Term|TMC|Link}} must use the {{Term|TMC|Mole Mitts|link}} to dig his way through and find the vulnerable pillar.
In the first phase of the battle, Maazal attacks by bringing one of its fists down on Link, or by sweeping a hand across the arena, attempting to grab him. Once it has been damaged more, it will begin summoning {{En|Beetle}}s, which will attempt to latch onto Link and slow him down. This will make him more vulnerable to Maazal's attacks. If defeated, they will sometimes drop Arrows. In the final round of the fight, Maazal will sometimes sweep an energy beam across the battlefield. This attack is unusual in the fact that it does not hurt Link, but instead causes him to turn into his Minish form.


[[Link]] must first shoot [[Arrow]]s at the weak points on Mazaal's hands to disable them. After this, he must then follow up with his Sword to stop them completely. After both hands have been disabled, the head will drop to the ground. Link can then utilize one of the portals found in the northeast and northwest of the room to shrink to [[Minish]] size and enter through the mouth. Inside, he will find a set of six pillars, one of which will be vulnerable to attack. Later in the match, the head will be filled with dirt, so Link must use the [[Mole Mitts]] to dig his way through and find the vulnerable pillar.
After three rounds, {{Term|TMC|Mazaal}} will fall and {{Term|TMC|Link}} will be able to move on to the next room. There, he will find that the {{Term|TMC|Wind Element|link}} is no longer there, since the {{Term|TMC|Wind Tribe|link}} took it with them when they left for the {{Term|TMC|Cloud Tops|link}}. Instead, he obtains the {{Term|TMC|Ocarina of Wind|link}} from {{Term|TMC|Zeffa|link}}.


After three rounds, Mazaal will fall and Link will be able to move on to the next room. There, he will find that the Wind Element is no longer there, since the Wind Tribe took it with them when they left for the skies. Instead, he obtains the [[Ocarina of Wind]] from [[Zeffa]].
==Nomenclature==
 
{{Term|Series|Mazaal}} shares its Japanese name with {{Term|PH|Eox|link}}, the {{Term|PH|Boss|link}} of {{Term|PH|Mutoh's Temple|link}} in {{PH}}. Additionally, it shares its German name with {{Term|TWWHD|Gohdan|link}} from {{TWW}}.
==Etymology==
{{Nomenclature}}
Mazaal shares its Japanese name with [[Eox]], the boss of [[Mutoh's Temple]] in {{PH}}.
 
{{Names
|align= left
|en=
|enM=
|ja= {{Romanize|オーイス|Ōisu}}
|jaM=
|esS= Hisse
|esSM=
|esL=
|esLM=
|frF= Ohisse
|frFM=
|frC=
|frCM=
|de= {{de|Quartoxuma}}
|deM=
|it= Ois
|itM=
|ptP=
|ptPM=
|ptB=
|ptBM=
|nl=
|nlM=
|ru=
|ruM=
|ko=
|koM=
|chT=
|chTM=
|chS=
|chSM= }}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:TMC Mazaal Dormant.png|Mazaal in its dormant state as Link finds it
File:TMC Mazaal Sprite 2.png|{{Term|TMC|Mazaal}} in its dormant state from {{TMC|-}}
File:TMC Mazaal Pincer Open.png|A robot widening its pincer to remove Link from inside Mazaal's body
File:TMC Mazaal Sprite 3.png|The pillar that {{Term|TMC|Link}} must attack to inflict damage onto {{Term|TMC|Mazaal}}
File:TMC Mazaal Pillar.gif|The pillar that Link must attack to inflict damage onto Mazaal
File:TMC Mazaal Sprite 4.png|A robot widening its pincer to remove {{Term|TMC|Link}} from inside {{Term|TMC|Mazaal}}'s body
</gallery>
</gallery>


==See Also==
==See Also==
*[[Gohdan]]
*{{Term|Series|Gohdan|link}}


{{Ref}}
{{Bosses|TMC}}
{{Bosses|TMC}}
{{InorganicEnemy}}
{{Categories
 
|Beam Enemies, Hand Enemies, Levitating Enemies, Humanoid Enemies, Mechanical Enemies
[[Category:Bosses in The Minish Cap]]
|bosses= TMC
}}

Latest revision as of 02:06, 14 April 2024

Mazaal is the Boss of the Fortress of Winds in The Minish Cap.[1]

Characteristics

In the first phase of the battle, Mazaal attacks by bringing one of its fists down on Link, or by sweeping a hand across the arena, attempting to grab him. Once it has been damaged more, it will begin summoning Beetles, which will attempt to latch onto Link and slow him down. This will make him more vulnerable to Mazaal's attacks. If defeated, they will sometimes drop Arrows. In the final round of the fight, Mazaal will sometimes sweep an energy beam across the battlefield. This attack is unusual in the fact that it does not hurt Link, but instead causes him to turn into his Minish form.

Link must first shoot Arrows at the weak points on Mazaal's hands to disable them. After this, he must then follow up with his Sword to stop them completely. After both hands have been disabled, the head will drop to the ground. Link can then utilize one of the Minish Portals found in the northeast and northwest of the room to shrink to Minish size and enter through the mouth. Inside, he will find a set of six pillars, one of which will be vulnerable to attack. Later in the match, the head will be filled with dirt, so Link must use the Mole Mitts to dig his way through and find the vulnerable pillar.

After three rounds, Mazaal will fall and Link will be able to move on to the next room. There, he will find that the Wind Element is no longer there, since the Wind Tribe took it with them when they left for the Cloud Tops. Instead, he obtains the Ocarina of Wind from Zeffa.

Nomenclature

Mazaal shares its Japanese name with Eox, the Boss of Mutoh's Temple in Phantom Hourglass. Additionally, it shares its German name with Gohdan from The Wind Waker.

Names in Other Regions
LanguageNames
Japan
Japanese
オーイス (Ōisu)[3]
The Kingdom of Spain
SpanishEU
Hisse[2]
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. Encyclopedia, Dark Horse Books, pg. 192
  2. "Hisse
    Aparece en el palacio de los vientos.
    " — Figurine Gallery (The Minish Cap, European Spanish localization)
  3. "129:オーイス
    出現場所: 風の宮殿
    " — Figurine Gallery (The Minish Cap, Japanese localization)