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'''Warping''' has been an ability of [[Link|Link's]] as early as ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''. New additions to the series often bring newer methods of warping. In all cases, warping is the fastest mode of traveling across the land and sea. No physical or magical explanation has ever been offered for these mysterious portals and songs. One must simply assume "It's magic." And why not? Like all other aspects of ''The Legend of Zelda'' strewn together in a delicately executed manner- it ''is'' magic!
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{{Infobox Ability
|image= File:ST Spacetime Gate.png
|caption= Link's Spirit Train about to pass through an opened Spacetime Gate
|type=
|game= TLoZ, ALttP, LA, OoT, MM, OoS, OoA, TWW, FSA, TMC, TP, PH, ST, SS, ALBW, TFH, BotW, TotK
|other= BSTLoZ
|req=
|uses=
|comp=
}}
{{Term/Store|Warping||Series, OoT, OoT3D, MM, OoS, TP, TPHD}},{{Exp Game|OoT, MM, OoS, TP}}<ref>{{Cite|You got {{Color|OoT3D Green|Farore's Wind}}! This is warp magic you can use with {{Icon|OoT3D I}}, {{Icon|OoT3D X Yellow}}, {{Icon|OoT3D Y Yellow}} or {{Icon|OoT3D II}} inside dungeons. Use it once to create a {{Color|OoT3D Green|Warp Point}}. Use it again to return there.|N/A|OoT3D}}</ref><ref>{{Cite Guide|game= MM |page= 16 |publisher= Nintendo}}</ref><ref>{{Cite Guide|quote= |game= OoS |publisher= BradyGames |page= 65{{Exp Game|OoS}} |edition= Pocket Guide}}</ref><ref>{{Cite|I can even {{Color|TPHD Red|warp}} you {{Color|TPHD Red|out}} of here if you want to leave!|Ooccoo|TPHD}}</ref>{{Name Ref|TLoZ, ALttP, LANS, MM3D, OoA, TWWHD, FSA, PH, ST, SSHD, ALBW, TFH}} also known as '''Teleportation''',{{Exp Game|BotW}}<ref>{{Cite|Don't you make it a point to dig up rumors while traveling? In any case, today's topic of discussion is... The Dream of Teleportation!|Super Rumor Mill V2|BotW}}</ref> is a recurring ability in {{TLoZ|Series}}. New additions to the series often bring newer methods of warping. In all cases, warping is the fastest mode of traveling across the land and sea. No physical or magical explanation is usually offered for these mysterious portals and songs. {{Term|Series|Warping}} goes unnamed in {{TMC}}.


==''The Legend of Zelda''==
{{OTOC}}
[[Image:Recorder Sprite LoZ.gif|left]]
*A [[recorder]] will warp to any dungeon you have cleared. If you are facing north or west, you warp to the next dungeon. If you are facing south or east, you warp to the dungeon before the one you are at.
*Some hidden stairways serve as warp points between its counterparts.


==''A Link to the Past''==
=={{TLoZ|-}}==
[[Image:Magic Mirror Sprite LttP.gif|left]]
[[File:TLoZ Flute Sprite.png|left]]
Within ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', there exist two different types of warping. In one instance, there exist portals that travel to the [[Dark World]]. These portals will send [[Link]] to the same coordinates within the Dark World; use of the [[Magic Mirror]] while within the Dark World will accomplish the same task, only in reverse, sending Link to the [[Light World]]. A patch of sparkling light will remain and permits Link to travel back to the same spot in the Dark World. A similiar patch will show up on the map screen as well.<ref>{{cite manual|quote=The place you used it last is marked on the Field Map.|game=A Link to the Past|page=27}}</ref>
A [[Recorder]] will warp to any dungeon that [[Link]] has cleared. If Link is facing North or East, he will warp to the next dungeon. If he is facing South or West, he will warp to the dungeon before the one he is at. The Recorder can also be used to reveal hidden secrets.


The Magic Mirror also has an added advantage in that, unlike the portals which must be found, the Magic Mirror can be used anywhere. Within a dungeon, however, the Magic Mirror will merely send Link back to the entrance -- useful if ever he got stuck within the dungeon.
After obtaining the [[Power Bracelet]] and the ability to push boulders around, Link can access {{Plural|TLoZ|Warp Hall|link}} that can warp him to other {{Plural|TLoZ|Warp Hall}} across Hyrule. The [[Old Man]] inside the cave offers 3 paths. The stairways and where they lead to are always set and not chosen randomly, although there is no visible indicator of which stairway takes Link where.


[[Image:Flute Sprite LttP.gif|left]]
=={{ALttP|-}}==
A second method of warping is of a more traditional kind, utilizing a [[Flute]]. Blowing into the Flute will summon a bird that will carry Link to any one of eight landing points.
[[File:ALttP Whirlpool Waterway.png|Link near a Whirlpool Waterway|frame|right]]
This [[Super Nintendo Entertainment System|Super NES]] title returned warping to {{TLoZ|-}} series after a notable absence in {{TAoL}}. Instead of the [[Recorder]] in {{TLoZ}}, the [[Ocarina|Flute]] takes the same role, calling upon a bird to carry Link to different locations across Hyrule. Playing the Flute by the [[Weathercock]] in [[Kakariko Village]] will release the [[Flute Boy's Bird]]. Blowing into the wind instrument will summon this Bird, who will carry Link to any of the following places:


Swimming through whirlpools will warp to other whirlpools throughout Hyrule.
#Near the Mountain Cave on [[Death Mountain]]
#The [[Witch's Hut|Magic Shop]]
#By the [[Weathercock]] in [[Kakariko Village]]
#[[Link's House]]
#South of the [[Eastern Palace]]
#An outcropping at the southwest of the [[Desert of Mystery]]
#The Watergate at the [[Great Swamp]]
#The southeast side of [[Lake Hylia]]
#On the eastern side of Death Mountain, on top of the rock that mirrors {{Term|ALttP|Turtle Rock|link}} (only in the [[Game Boy Advance]] version)


{{clear}}
Link cannot use the Flute in the [[Dark World]] normally, but he is able to use it after defeating [[Agahnim]] in [[Ganon's Tower]] to transport directly to the [[Pyramid of Power]]. He cannot do this again, however.


==''Link's Awakening''==
===Whirlpool Waterways===
[[Image:Warp Point LA.gif|right]]
{{Main|Whirlpool Waterway}}
*Playing [[Manbo's Mambo]] will warp Link to Manbo's pond near [[Crazy Tracy|Crazy Tracy's]] home and potion shop. Manbo's Mambo will also warp to the dungeon entrance when played inside of dungeons.
Similar to the warp caves in the original {{TLoZ|-}}, Whirlpool Waterways will allow Link to travel from various bodies of water once he has [[Zora's Flippers]]. While the majority of these are in the [[Light World]], some exist in the Dark World.
*A warp pad will appear at the entrance and in the mini-boss room once said mini-boss is defeated.
*Warp Holes can be found on elevated platforms at various points across the overworld. They can be used to warp Link to the next warp hole he has seen, in a specific sequence.


==''Ocarina of Time''==
===Magical Warp Tiles===
[[Image:OoT.gif|left]][[Image:Farore's Wind 1.png|thumb|[[Farore's Wind]]]]
{{Main|Magical Warp Tile}}
''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' featured more warping in the form of the [[Ocarina of Time (Item)|Ocarina of Time]]. Link learns several songs such as the [[Minuet of Forest]] that warp him to a special pad in front of the song's corresponding [[temple]]; i.e. the [[Nocturne of Shadow]] will carry him to the [[Shadow Temple]], and so forth.
Reaching the [[Dark World]] is also done via warping, using Warp Tiles. These are usually hidden under [[Rock]]s in various places across Hyrule, and there are eight in all.


There is also a [[Spells of Ocarina of Time|spell]] that can be found known as [[Spells of Ocarina of Time#Farore's Wind|Farore's Wind]]. When used, it will place a "marker" at the door of the most recently traveled-through entrance. Upon being used again, it will carry Link back to that marker.
The gateway of Hyrule Castle will also warp to the Dark World after overthrowing Agahnim.<ref>{{Cite Manual|quote=Once you have overthrown the wizard Agahnim, you can also enter the Dark World from the entrance of Hyrule Castle.|game= ALttP|page=27}}</ref>


[[image:Pedestaloftime.JPG‎|left]] Drawing the [[Master Sword]] from the [[Pedestal of Time]] will warp Link 7 years into the Future. Replacing the sword warps back 7 years. Link's age will change from a child to adult and vice versa in this warping system.
To travel back from the Dark World, Link must use an item called the [[Magic Mirror]]. Doing so leaves behind a small sparkling portal that he can use to return to the Dark World at any time. Also new to the series, Link is able to warp to the entrance to a dungeon at any time by using the Magic Mirror.
{{clear}}


== ''Majora's Mask'' ==
===Teleportation Panel===
[[Image:Soaring.jpg|thumb|left|[[Song of Soaring]]]]
{{Main|Teleportation Panel}}
In ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', the [[Ocarina of Time (Item)|Ocarina of Time]] is once again used for warping. Not long into the game, [[Link]] learns the [[Song of Soaring]], which can be used to take Link to any [[Owl Statue]] that he has marked with his sword.
[[File:Warp Tile.gif|left]][[File:Warp Target.gif|right]]
{{Plural|ALttP|Teleportation Panel}} also offer a new twist to complicated dungeon mazes. Stepping on one warps Link to another room in the dungeon, often with choices of other warp tiles to go through. This seemingly simple innovation proved complex to navigate, often disorientating Link by transporting him to a seemingly similar room on the other side of the dungeon. Inactive, gray versions of the Teleportation Tile serve as warp target locations. The warped-to tile will be inactive thus preventing Link from going back easily.
{{Clear}}


{{clear}}
=={{LA|-}}==
==''Oracle'' series==
[[File:LADX Manbo's Pond.png|left|Manbo's Pond near Crazy Tracy's Health Spa]]
[[Image:Harp.gif|left]]
Warping on the relatively small [[Koholint Island]] is minimal but still functional for rapid travel. The warp pads in the dungeon's mini-boss room, which only appears once the mini-boss is defeated, along with its counterpart at the dungeon entrance, debuted with this title.
[[Image:Galeseed.gif|right]]
*[[Gale Seeds]] have the ability to warp Link to any of the ''Mystical Trees''.
*The [[Harp of Ages]] warps Link through time. This works similiar to warping from the Dark World to the Light World in ''A Link to the Past'', via warping Link to the same map coordinates the item is used.
*The [[Tune of Echoes]] awakens warp portal tiles to travel to the opposite age.
*The [[Tune of Currents]] warps Link from the past to the present.
*The [[Tune of Ages]] allows Link to warp freely from one age to the opposite one. 
*In a linked game, a warp portal will appear near the Maku tree. This portal leads to an extra mini dungeon with very major Bosses.


==''The Wind Waker''==
*Playing [[Manbo's Mambo]] will warp Link to [[Manbo's Pond]] near [[Crazy Tracy's Health Spa]].
[[Image:Baton.png|left]]
**Manbo's Mambo will also warp to the dungeon entrance when played inside of dungeons.
''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' features more warping utilizing the game's titular item, the [[Wind Waker (Item)|Wind Waker]]. After obtaining the [[bow]], Link can face any of the larger cyclones and shoot [[Cyclos]], who is hiding within the cyclone. If three successful hits are achieved, Cyclos will submit to Link and teach him the [[Ballad of Gales]], which allows Link to harness the power of the cyclones and travel to one of several squares of the map, and is in fact the only way to get inside the [[Mother and Child Isles]].
**In the Nintendo Switch remake, playing Manbo's Mambo will warp Link to any of the active Warp Holes.
*[[Warp Hole]]s can be found on elevated platforms at various points across the overworld. They can be used to warp Link to the next warp hole he has seen, in a specific sequence.<ref>{{Cite|'There are some Warp Holes on Koholint Island. You can warp to and fro using these holes. If you jump into the Warp Hole at which you arrived, you will go to the next one in the sequence. You can only warp to a hole you have seen with your own eyes...' |The Properties Of Warp Holes |LADX}}</ref>[[File:LADX Warp Hole Sprite.png|right]]
**'''Warp Hole Locations'''
***Ukuku Prairie
***Tal Tal Mountain Range
***Tal Tal Heights
***East of the Bay


Within many [[dungeon]]s there are also pots with fogs of various colors. These are known as [[Warp Jars]]. If both Jars of the same color are found within the same dungeon, jumping into one will take Link to the other. The cycle is green, blue, yellow. The yellow pot is usually right outside the [[boss]] room. If one of the pots is still covered, that pot is skipped in the cycle.
=={{OoT|-}}==
[[File:OoT Ocarina of Time Render.png|left|50px]]The title of this game is the [[Ocarina of Time (Item)|instrument]] used for warping, as well as other magical effects such as acting as the key to open the [[Door of Time]] and solving certain puzzles. The main new feature to using an instrument to warp is the use of multiple songs to get to specific locations, usually warping to the entrances of temple dungeons, including the [[Temple of Time]]. The feature thus far is unique to this title. This title also debuted the ability to warp through time as opposed to only warping through space, although by using the Master Sword rather than the Ocarina (except at the end, when [[Princess Zelda]] uses it for this purpose). A third method of warping is available through the spell [[Farore's Wind]].


The [[Savage Labyrinth]] has Pillars of Light that serve as a warp spot. Warping back to the entrance is the only possibility. This dungeon doesn't allow Link to warp to any previously cleared areas.
The primary method of warping in {{OoT}} is by using the {{Term|OoT3D|Ocarina of Time (Item)|link}}.<ref>{{Cite Manual|quote=With the Ocarina, you can also warp to other places.|game= OoT|page=23}}</ref> Link learns several songs such as the [[Minuet of Forest]] that warp him to a special pad in front of the song's corresponding [[temple]]; i.e. the [[Nocturne of Shadow]] will carry him to the [[Shadow Temple]], and so forth.<ref>{{Cite Manual|quote=Playing certain tunes can warp you to different places.|game=OoT|page=30}}</ref>
*[[Minuet of Forest]] - warps [[Link]] to the [[Sacred Forest Meadow]].
*[[Bolero of Fire]] - warps Link to the [[Death Mountain Crater]].
*[[Serenade of Water]] - warps Link to [[Lake Hylia]].
*[[Requiem of Spirit]] - warps Link to the [[Desert Colossus]].
*[[Nocturne of Shadow]] - warps Link to the Kakariko [[Graveyard]].
*[[Prelude of Light]] - warps Link to the [[Temple of Time]].


==''The Minish Cap''==
[[File:Farore's Wind 1.png|thumb|right|[[Farore's Wind]]]]
[[Image:Windcrest.PNG|left]][[Image:Windocarina.gif|left]]
There is also a Spell that can be found known as [[Farore's Wind]]. When used, it will place a "marker" at the door of the most recently traveled-through entrance. Upon being used again, it will carry Link back to that marker. This is a useful tool as it can also warp Link out of locked rooms and escape from difficult enemies, such as the dungeon's boss or mini-boss. It can also be used to warp from one dungeon to another, if a warp point was set and Farore's Wind was later used. It cannot be used to warp between Child Link dungeons and Adult Link dungeons, however.
''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'' brings back the [[Flute]] warping system from ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' with the [[Ocarina of Wind]]. Finding and activating any of the many [[Wind Crest]]s around [[Hyrule]] will set it as a warp point. The Ocarina of Wind can be used once obtained to be carried away by a bird to any of the activated Wind Crests.


Other, different warp pads also appear within dungeons, similarly to the [[Game Boy]] and [[Game Boy Color]] ''[[The Legend of Zelda (Series)|The Legend of Zelda]]'' games of past. A blue warp pad will appear at the entrance and in the [[:Category:Mini-Bosses|mini-boss]] room once said mini-boss is defeated. A red pad will appear at the entrance and in the room right before the dungeon's [[:Category:Bosses|boss]].
[[File:OoT Link Returning Master Sword.png‎|left|thumb]]
Drawing the [[Master Sword]] from the [[Pedestal of Time]] will warp Link 7 years into the future. Replacing the sword warps back 7 years. Link's age will change from a child to adult and vice versa in this warping system. This would be the first time-warping used in {{TLoZ|-}} series.  
{{Clear}}


==''Twilight Princess''==
=={{MM|-}}==
[[Image:Portal (Blue).jpg|thumb|left|136px|[[Portal]]]]
Due to the unusual nature of [[Saving]] in {{MM}}, the primary use for warping tends to be getting to a save point. The game may be saved once at any of the owl statues, which serve as warp destination points; as well as returning to the First Day. Although the Ocarina of Time returned, the warping function reverted to having only one song which allows for selecting a specific warp destination from a map. It did, however, gain the ability to warp through time as well as space.
[[Image:WolfWarp.jpg|thumb|left|[[Wolf Link]] warping using the power of [[Twilight]]]]
*In ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', [[Shadow Beasts]] dot the landscapes of [[Hyrule]]. Defeating each of the groups of Shadow Beasts will create a [[portal]] near their location, which [[Midna]] can then utilize to warp [[Link]] and herself across Hyrule. Very large objects can be transported in this manner.


*[[Ooccoo]] and [[Ooccoo Jr.]], can warp Link out of the dungeon, and return later to the room that he warped from.[[Image:Ooccoo.png|right|130px]]
[[File:Soaring.jpg|thumb|left|[[Song of Soaring]]]][[File:MM TimeWarp.png|thumb|[[Link]] warping to 1st Day]]Not long into the game, Link learns the [[Song of Soaring]], which can be used to take Link to any [[Owl Statue]] that he has marked with his sword.<ref>{{Cite Manual|quote=And when you play the Song of Soaring, which you will learn at some point in your quest, you will be able to warp to areas where there are Owl Statues.|game= MM|page=40}}</ref> It is the only song Link needs for warping to specific locations, unlike in {{OoT|-}} where he had several songs. Once the song is played, the map screen will appear showing an owl icon in the areas Link had activated them. Link simply selects an area, and warps.
{{Clear}}


The [[Great Fairy]] offers to warp Link back to the [[Cave of Ordeals]] entrance or to any of the Fountains in which she has sent fairies to. This power is not unexpected from such a magically powerful persona.
The complete set of warp locations is as follows:
{{clear}}
*[[South Clock Town]] to the west side of the [[Clock Tower]]
When in a [[Cave|dig cavern]], the player can climb onto a rock when a beam of light shines. The player then appears above ground.
*[[Milk Road]] near the fork in the road
*[[Southern Swamp]] outside of the [[Swamp Tourist Center]].
*[[Woodfall]] on the shrine outside of the [[Woodfall Temple]]
*[[Mountain Village]] near the northern side of the map close to [[Frog Choir|Don Gero]]
*[[Snowhead]] at the bottom of the path leading to the [[Snowhead Temple]]
*[[Great Bay Coast]] at the bottom of the ladders to the {{Term|MM3D|Marine Research Lab|link}}
*[[Zora Cape]]
*[[Ikana Canyon]], the upper part
*[[Stone Tower]]


==''Phantom Hourglass''==
The Ocarina of Time's other function returns Link to Clock Town on the Dawn of the First Day when playing the [[Song of Time]]. This is the only form of warping with a cost. All Rupees and item stocks will be depleted upon returning to the First Day, although Link can save Rupees at the [[Clock Town Bank]].
[[Image:Cyclone Slate.png|left]]
[[Image:GoldenFrogs.gif|thumb|[[Golden Frog]]|150px]]
*''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' features a system of warping similar to ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', although instead of using The Wind Waker to summon cyclones, [[Link]] uses a [[Cyclone Slate]] upon which any one of six symbols can be drawn. These symbols are learned from [[Golden Frog]]s that swim in the seas, and drawing a symbol will take Link to the location of the frog that taught him that symbol.


* [[Temple of the Ocean King]] employs a unique warp system due to it's clock based nature. The warp portals record and store the amount of [[Sands of Hours]] used to reach the portal. Returning to the other portal will subtract the recorded amount from your Sands of Hours.
There are also pads at the entrances of the four dungeons within the game. If Link has defeated the boss of that dungeon once before, Link will be have the option of warping right to the boss room and fighting the boss instantly. This can save time instead of going through the troubles of the temple once again.
{{clear}}
{{Clear}}
 
=={{OoS|-}}==
[[File:OoS Gale Seed Artwork.png|right]]
[[Gale Seed]]s have the ability to warp Link to any of the [[Mystical Tree]]s, [[Tree]]s bearing [[Mystical Seed]]s. As ammunition from the [[Seed Shooter]] or [[Slingshot]], Gale seeds will send common enemies away.
 
===Mystical Tree Locations===
===={{OoS|-}}====
*'''Gale:''' [[Tarm Ruins]], [[Sunken City]]
*'''Pegasus:''' [[Spool Swamp]]
*'''Scent:''' [[North Horon]]
*'''Mystery:''' [[Woods of Winter]]
*'''Ember:''' [[Horon Village]]
 
===={{OoA|-}}====
*'''Gale:''' [[Symmetry Village]] (present), [[Zora Village]]
*'''Pegasus:''' [[Rolling Ridge]] (past)
*'''Scent:''' [[Crescent Island]] (present), [[Ambi's Palace]] (past)
*'''Mystery:''' [[Rolling Ridge]] (past), [[Deku Forest]] (past)
*'''Ember:''' [[Lynna City|South Lynna]] (present) / [[South Shore]] (past) ''(these are actually at the same location, but their names are different)''
 
===Time Warping===
[[File:OoA Harp of Ages Artwork.png|left]]The [[Harp of Ages]] and its songs warps Link through time. This works similarly to warping from the Dark World to the Light World in {{ALttP|-}}: via warping Link to the same map coordinates the item is used. The [[Tune of Echoes]], the first tune learned, will open up sleeping time portals, whereas the [[Tune of Currents]] which is learned later will instantly warp Link to the present day regardless of where he is. Only the [[Tune of Ages]] can warp Link to any of the two time eras, anywhere. In the case of the Tune of Currents and Tune of Ages, a sparkling warp point will also stay and remain from where Link was standing when he first warped in. Standing on this will send Link back or forward.
 
===Portals===
Hidden portals, in {{OoS|-}} will warp to [[Subrosia]]. The portals in Subrosia also return to [[Holodrum]]. There are seven portals between the two worlds.
 
In a linked game, a warp portal will appear near the [[Maku Tree]]. This portal leads to an extra mini-dungeon with the real final bosses.
 
=={{FS|-}}==
{{Image|image=FS Warp Pad - Chambers of Insight.png|align=right|caption=A Warp Zone|captionalign=center}}
In {{FS}}, there exist '''Warp Zones''' that the [[Links]] may stand on to use. Warp Zones come in sets, with as many Warp Zones as there are Links present. Each set will teleport the Links to a different floor of a Stage when all of its Warp Zones are occupied.<ref>{{Cite|When each of you stands on a red warp zone, all will be transported to another floor, where you will learn about many items. Begin by standing on the warp zones ahead.|Stray Fairy|FS}}</ref> An exception is the [[Chambers of Insight]], where the southernmost Warp Zones will return the Links to the Stage selection map.<ref>{{Cite|The one below will take you back to the map.|Stray Fairy|FS}}</ref>
{{Clear}}
 
=={{TWW|-}}==
[[File:TWWHD Wind Waker Artwork.png|60px|left]][[File:HyruleCastleLightRing.jpg|thumb|right|Warp portal from Great Sea to Hyrule]]{{TWW}} features more warping utilizing the game's titular item, the [[Wind Waker (Item)|Wind Waker]]. After obtaining the [[bow]], Link can face any of the larger cyclones and shoot [[Cyclos]], who is hiding within the cyclone. If three successful hits are achieved, Cyclos will submit to Link and teach him the [[Ballad of Gales]], which allows Link to harness the power of the cyclones and travel to one of several squares of the map, and is in fact the only way to get inside the [[Mother and Child Isles]]. Every island in the Great Sea, except for [[Thorned Fairy Island]], is within one square of one of these warp points; the [[Forsaken Fortress]] and the nearby [[Star Island]] and [[Four-Eye Reef]] may also be considered exceptions, since the [[Mother & Child Isles]] warp point only takes Link inside the island.
 
A glowing ring of light appears centered in the waters before the [[Tower of the Gods]] which serves to warp Link and the King of Red Lions to a path leading to Hyrule Castle.
 
The different warping places are as follows:
[[File:TWW Warp Locations Map.png‎|right|150px]]
* B7 - [[Outset Island]]
* D6 - [[Southern Fairy Island]]
* D2 - [[Windfall Island]]
* B2 - [[Mother & Child Isles]]
* F2 - [[Dragon Roost Island]]
* F6 - [[Forest Haven]]
* E4 - [[Tower of the Gods]]
* B4 - [[Greatfish Isle]]
* C3 - [[Tingle Island]]
 
Within many [[dungeon]]s there are also pots with fogs of various colors. These are known as [[Warp Jar]]s. These jars are often covered by wooden planks to prevent usage, but these planks can be removed with the use of a [[bomb]]. The cycle is green, blue, yellow. The yellow pot is usually right outside the [[boss]] room. If one of the pots is still covered, that pot is skipped in the cycle.
 
The [[Savage Labyrinth]] has Pillars of Light that serve as a warp spot. Warping back to the entrance is the only possibility. This dungeon does not allow Link to warp to any previously cleared areas.
 
=={{FSA|-}}==
One notable semi-warp system from the setup of {{FSA}} is the ability to choose which stage to play at any time after completing levels. Otherwise, the game prominently features [[Moon Gate]]s and [[Moon Pearl]]s as connections between the Dark and Light Worlds. Enchanted Pits in some cases serve the same purpose as a Moon Gate by sending Link to the Dark World counterpart of the area.
 
Several areas contain warping systems that send the Links back to set points. These enchanted areas are listed below. Also returning in certain areas are Whirlpool Waterways.
 
=={{TMC|-}}==
[[File:TMC Wind Crest Sprite 2.png|left]][[File:TMC Ocarina of Wind Sprite.png|left]]
{{TMC}} brings back the Ocarina warping system from {{ALttP}} with the [[Ocarina of Wind]]. Finding and activating any of the many [[Wind Crest]]s around [[Hyrule]] will shatter the stone, leaving only a [[Symbols|symbol]] in its place, and sets the spot as a warp point. Once obtained, the Ocarina of Wind can be used to summon Zeffa the bird to carry Link to any of the activated Wind Crests.
 
The different Wind Crest locations are as follows:
*{{Term|TMC|Castor Wilds|link}}
*{{Term|TMC|Cloud Tops|link}}
*{{Term|TMC|Hyrule Town|link}}
*{{Term|TMC|Lake Hylia|link}}
*{{Term|TMC|Minish Woods|link}}
*{{Term|TMC|Mount Crenel|link}}
*{{Term|TMC|South Hyrule Field|link}}
*{{Term|TMC|Veil Falls|link}}
 
Other, different warp pads also appear within dungeons, similarly to the [[Game Boy]] and [[Game Boy Color]] {{TLoZ|Series|-}} games of past. A blue warp pad will appear at the entrance and in the mini-boss room once said mini-boss is defeated. Using the newly found warp tile will activate its counterpart near the entrance to the dungeon. Once both are activated warping will be unrestricted between the two. A red pad will appear at the entrance and in the room right before the dungeon's [[:Category:Bosses|boss]]. As with the blue one, using it causes its counterpart to appear near the entrance; thus allowing free travel between the two. These are useful to prepare for a boss fight and return close enough to retain [[Heart Container|health]] and stocked inventories. Green warps only appear in the boss room after a boss has been defeated, and warp Link back to the entrance. Green warps are one-way only.
 
After fusing Kinstones with the member of the [[Wind Tribe]] found in [[Hyrule Castle Town]] a warp pedestal will appear just North of Link's house. This warp portal leads to the Wind Tribe's [[Tower of Winds|tower]] in the [[Cloud Tops]].
 
=={{TP|-}}==
{{Image|image=TPTwilightPortalBlue.png|size=140px|align=left|caption=A usable {{Term|TP|Portal|link}}|captionalign=center}}
The largest overworld of {{TLoZ|-}} series would be expected to employ a powerful warping system. {{TP}} delivers via [[Midna]]'s help and a function to warp otherwise immovable objects far across the Hylian landscape.
 
In {{TP|-}}, [[Shadow Beast]]s appear at key locations across the landscapes of [[Hyrule]]. Defeating each of the groups of Shadow Beasts will create a {{Term|TPHD|Portal|link}} near their location, which Midna can then utilize to warp [[Link]] and herself across Hyrule. Very large objects can be transported in this manner.
{{Clear}}
[[File:TP Warp Locations Map.jpg|thumb|right|The warping locations]]
The complete set of warp locations is as follows:
*[[Ordon Spring]]
*Southern [[Faron Woods]]
*Northern Faron Woods
*[[Sacred Grove]]
*[[Kakariko Village]]
*[[Kakariko Gorge]]
*[[Death Mountain]]
*[[Bridge of Eldin]]
*[[Zora's Domain]]
*[[Upper Zora's River]]
*[[Hyrule Castle Town|Castle Town]] (Outside)
*[[Lake Hylia]]
*[[Gerudo Mesa]]
*[[Mirror Chamber]]
*[[Snowpeak]]
 
[[File:TP Ooccoo and Ooccoo Jr. Models.png|right|130px]] [[Ooccoo]] and [[Ooccoo Jr.]] are characters in {{TP|-}}, however they can be obtained as a temporary item if found. They can warp Link out of the dungeon, and return later to the room that he warped from. This item works very much in the same fashion as the [[Warp Jar]] found in {{TWW|-}}. Ooccoo is removed from Link's inventory upon completion of the temple he found her in.
 
The [[Great Fairy]] offers to warp Link back to the [[Cave of Ordeals]] entrance or to any of the Fountains in which she has sent fairies to. This power is not unexpected from such a magically powerful person. This option, only available every 10 floors, is the only way to get back out of the cave if Link does not have the proper tools or enough health to continue.
 
When in a [[Cave|dig cavern]], Link can climb onto a rock where a beam of light shines, and will then appear above ground. This is similar to the way hidden grottos work in {{OoT|-}}.
 
{{Clear}}
 
=={{PH|-}}==
[[File:PHWarpPortal.png|left|thumb|Link warping from a portal.|150px]]
In {{PH}}, each dungeon contains a portal of blue light in the penultimate room, just before the boss's room. Once Link reaches the room, he can read a tablet which reveals two connected lights, one near him and one at the beginning of the dungeon. Stepping into this portal lets Link warp back to the other light of the dungeon, either in the first or the last room.
 
The [[Temple of the Ocean King]] employs a unique Warping system due to its clock-based nature. Throughout the temple, there are blue warp portals (much like in other temples without the ability to return), which are usually located near chests containing pieces of the [[Sea Chart]]. However, once Link reaches a certain point in the temple, he gains access to the golden portal. Stepping into this sends Link back to the entrance, much like the blue counterparts, only it saves the time he used to reach it. Thus, Link can use the portal to skip halfway through the temple, at the cost of taking away the time in the Phantom Hourglass originally used to get to said point.
 
{{Clear}}
[[File:Cyclone Slate PH.png|150px|left]][[File:PH Cyclone Slate Symbols.png|right|thumb|The six warping symbols.|150px]]
[[File:PH Warp Locations Map.png|right|250px|thumb|The [[Golden Frog]]s locations]]
{{PH|-}} also features a system of warping across the {{Term|PH|World of the Ocean King}} similar to {{TWW|-}}, although instead of using the {{Term|TWWHD|Wind Waker (Item)}} baton to summon cyclones, {{Term|PH|Link|link}} uses the {{Term|PH|Cyclone Slate|link}} obtained from the {{Term|PH|Golden Chief Cylos|link}} of {{Term|PH|Uncharted Island|link}}. There are a total of six [[Symbol]]s which can be drawn, and are each learned from {{Plural|PH|Golden Frog|link}} shot down by the {{Term|PH|SS Linebeck|link}}'s {{Term|PH|Cannon|link}} throughout the seas.
 
The in-game {{Plural|PH|Sea Chart|link}} feature the ability to notate the symbols at their respective warp points; one of the key ways of interacting with {{PH|-}}'s stylus-based system. Drawing a symbol on the {{Term|PH|Cyclone Slate}} will warp {{Term|PH|Link}}'s ship to the location of the {{Term|PH|Golden Frog}} that taught him that symbol. The symbols must be drawn in one stroke without lifting the stylus from the screen. There is no penalty if an invalid or inaccurate symbol is drawn.
 
The complete list of {{Term|PH|Golden Frog}} locations is as follows:
*Southwestern Sea
**Midway between {{Term|PH|Mercay Island|link}} and {{Term|PH|Isle of Ember|link}}.
**North-northwest of {{Term|PH|Molida Island|link}}.
*Northwestern Sea
**Southwest from the port of {{Term|PH|Bannan Island|link}}.
*Southeastern Sea
**North-northwest of {{Term|PH|Dee Ess Island|link}}.
**West-northwest of {{Term|PH|Isle of Frost|link}}.
*Northeastern Sea
**Outside of both rock circles, north-northwest of the first of the bottom three small sea stones.
 
===[[Battle Mode]]===
Most of the '''Battle Mode''' Stages are symmetrical rooms with a set of staircases at opposing points; even though the stages take place in single-storied rooms. The staircases serve as warp points between one another. All of the staircases are surrounded by walls and [[Safe Zone]]s. For this reason, only Link is capable of using the stairways to traverse from one side of the room to another.
{{Clear}}
 
=={{ST|-}}==
{{Main|Spacetime Gate}}
[[File:PortalsDarkRealm.png|thumb|right|The warp portals in the Dark Realm]]
{{ST}} employs a new system of warping in the overworld. Scattered throughout the four realms are a total of 16 Spacetime Gates. All Spacetime Gates come in pairs: one with a green [[Force Gem#Spirit Tracks|Force Gem]] at the top, and one without it. When Link encounters a gate with a Force Gem, he must activate it by blasting the gem with the [[Cannon]], turning the Force Gem yellow and thus allowing the young hero to travel between the two at any time, in either direction. To utilize them, the [[Spirit Train]]'s whistle must be blown as they are approached, which will cause a yellow portal to open.
 
In the first part of the [[Dark Realm]], there are similar warp portals at the edges of the realm that, when Link goes through them, transport the Spirit Train to another section of the realm. These are necessary in order to collect the [[Tears of Light#Spirit Tracks|Tears of Light]] that are scattered throughout which are used to defeat all of the [[Armored Train]]s in the realm.
 
=={{SS|-}}==
[[File:Map Faron Province.png|right|thumb|200px|[[Bird Statue]] locations in the [[Faron Province]]]]
Though there is no actual method of warping from location to location in {{SS}}, Link's manner of transportation depends entirely on his [[Loftwing]]. As the [[Hyrule|Surface]] and [[the Sky]] are separated by a [[Cloud Barrier]], Link must obtain the three [[Ancient Tablet]]s and place them above the altar inside the [[Statue of the Goddess]]. Each tablet will create an opening in the cloud barrier, marked by a [[Column of Light]] the color of the corresponding region.<ref>{{Cite|It appears that you will be able to reach the surface by passing through the portal in the clouds at the column's base.|Fi|SS}}</ref> Throughout each province are [[Bird Statue]]s<ref>{{Cite|Apparently, those old statues serve as statues to those traveling up to the sky or down from this Isle of the Goddess place.|Gorko|SS}}</ref> set in key locations; once Link has activated a bird statue, it will appear marked on his map. Afterwards, whenever Link must travel from [[Skyloft]] to one of the three provinces, he will be able to reach different locations according to each activated statue.
 
Besides that, after obtaining three parts of [[Song of the Hero]], [[Groosenator]] can be used for fast transportation from [[Sealed Grounds]] to various minigames both on The Surface and in The Sky. In some cases this way of travelling can be faster than using Loftwing, but main downsides are its one-way nature and limited set of destinations.
 
[[File:SS Trial Gate Icon.png|left]]
{{SS|-}} also features alternate dimensions known as the [[Silent Realm]]s, where Link must undergo a test in order to grow spiritually and earn a sacred treasure.<ref>{{Cite|This is the nature of places known as Silent Realms. They are domains of the spirit, accessible only to the goddess’s chosen hero.|Fi|SS}}</ref> Each realm is accessible through a portal called the [[Trial Gate]]. After playing the corresponding song, petals will grow around the gate mark.<ref>{{Cite|Something here is reacting to our performance of Farore’s Courage. I have confirmed the appearance of a strange mark on the ground. I calculate a 90% possibility that this mark is a Trial Gate...|Fi|SS}}</ref> Once petals completely surround it, the Trial Gate will fully activate, and Link must thrust his sword into the center of the gate mark to be transported to the Silent Realm. Link is only able to use the Trial Gates once, for he has proven his spiritual growth. However, he will be able to access the Silent Realms in [[Lanayru (Dragon)|Lanayru]]'s [[Thunder Dragon's Lightning Round|Lightning Round]].
{{Clear}}
 
=={{ALBW|-}}==
{{Stub}}
In {{ALBW}}, [[Weather Vane]]s scattered across Hyrule and [[Lorule]] serve as both check points and warp destination points. Soon after completing the [[Eastern Palace]], Link will meet [[Irene]] the witch, who will give Link a bell. This bell can then be used to call the young witch while in the overworld and warp to any Weather Vane that has been activated. Irene can not be called in dungeons, houses or caves. After Irene is transformed into a painting and kidnapped by [[Yuga]], she will not appear on her broom anymore, but this is merely a cosmetic change.
 
The list of locations in '''Hyrule''' that Link can warp to using the Bell is:
 
* [[Link's House]]
* [[Kakariko Village]]
* {{Term|ALBW|Sanctuary|link}}
* {{Term|ALBW|Eastern Palace|link}}
* [[Witch's House]]
* [[House of Gales]]
* [[Death Mountain|Death Mountain (Hyrule)]]
* {{Term|ALBW|Tower of Hera|link}}
* {{Term|ALBW|Desert Palace|link}}
 
The list of locations in '''Lorule''' that Link can warp to using the Bell is:
 
* {{Term|ALBW|Vacant House|link}}
* [[Blacksmith]]
* {{Term|ALBW|Thieves' Town (Dungeon)|link}}
* [[Dark Palace]]
* {{Term|ALBW|Swamp Palace|link}}
* {{Term|ALBW|Skull Woods|link}}
* [[Graveyard]]
* {{Term|ALBW|Misery Mire|link}}
* {{Term|ALBW|Turtle Rock|link}}
* [[Death Mountain#A Link Between Worlds|Death Mountain (Lorule)]]
* [[Treacherous Tower]]
* [[Lorule Castle]]
* [[Ice Ruins]]
 
In addition to this, teleportation tiles return in certain dungeons, where they serve the same purpose as in {{ALttP}}. Portals leading back the dungeon's entrance also appear after the dungeon's miniboss has been defeated.
 
=={{TFH|-}}==
[[File:TFH Ending Artwork 4.png|right|thumb|x160px|The Links using a Triforce Gateway to warp]]
{{Main|Triforce Gateway}}
In {{TFH}}, warping primarily involves [[Triforce Gateway]]s and occurs when the [[Links]] stand together on the three floor tiles representing the pieces of the [[Triforce]]. The heroes use the Triforce Gateways inside [[Hytopia Castle]] to warp to the [[Levels in Tri Force Heroes|Level]] of their choosing, as well as to warp between the segments of each Level or the Floors of the [[Den of Trials]]. After collecting their rewards from the [[Treasure Chest]]s at the conclusion of each Level, the Links return to Hytopia Castle by warping, strangely without the use of a Triforce Gateway.
 
=={{BotW|-}}==
In {{BotW}}, any [[Ancient Shrine]]s and [[Sheikah Tower]]s that Link activates can be warped to, even if he does not complete the Trial inside. Befitting the size of the overworld being greater than any other in the series, there are as much as 120 Shrines (136 if DLC included) to make it easier to travel. Also, Link can warp to the [[Shrine of Resurrection]].
 
Once Link successfully boards a [[Divine Beast]], he will activate the [[Travel Gate]]s within, allowing him to leave the Beast via warping, and reenter in the same way. Once the Beast has been calmed and settles to aim at [[Hyrule Castle (Dungeon)|Hyrule Castle]], Link can no longer warp into its interiors, instead appearing near it.
 
The [[Akkala Ancient Tech Lab]] and the [[Hateno Ancient Tech Lab]] can be warped to once the [[Furnace]] at each is lit with [[Blue Flame]]s.
 
While inside Hyrule Castle, Link can warp outside to the front entrance.
 
A DLC exclusive item, the [[Travel Medallion]], allows Link to place a travel point virtually anywhere, allowing him to warp there anytime. Only one travel point may be placed at a time.
 
=={{TotK|-}}==
In {{TotK}}, Warping works much the same way as in {{BotW}}. {{Plural|TotK|Shrine of Light|link}}, {{Plural|TotK|Lightroot|link}}, and {{Plural|TotK|Skyview Tower|link}} all bear {{Plural|TotK|Travel Point|link}} that can be Warped to once activated, as can the five main {{Plural|TotK|Temple|link}}. However, unlike in {{BotW|-}}, Shrines locked behind {{Plural|TotK|Shrine Quest}} do not need their respective quests completed before Link can Warp to them. Instead, their Travel Point will be enabled as soon as he interacts with the magical panel on the front.
 
The [[Hateno Ancient Tech Lab]] can also be warped to once [[Robbie]] returns there after completing the {{Term|TotK|Main Quest|link}} "{{Term|TotK|A Mystery in the Depths|link}}". The [[Travel Medallion]] also returns and is part of the base game. Link can obtain up to three of them from Robbie by completing the "[[Presenting: The Travel Medallion!]]" [[Side Adventure]].
 
==Other Appearances==
==={{BSTLoZ|-}}===
{{Noncanon|Start}}
[[File:Flute Sprite.png|left]]
An [[Ocarina]] located in the fourth level will warp Link to any completed dungeon, and thus works exactly like the Recorder. When the Ocarina is played while facing West, it will warp Link to the next dungeon. If played while facing East, it will return Link to the previous dungeon. The Ocarina can also be used to reveal a few hidden secrets within the game.
{{Noncanon|End}}


==Other Warping==
==Other Warping==
[[Image:Wallmaster1.jpg|right]]
[[File:TWW Diamond Steppe Island Map.jpg|right|150px|thumb|Diamond Steppe Warp Points mapped]]  
*The wrong direction in many ''enchanted'' areas will warp Link back to the entrance. Unless he knows the specific directions or the trick to get through.
===Enchanted Areas===
**[[Lost Woods]] (''[[The Legend of Zelda (Game)|The Legend of Zelda]]'', ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'')
The wrong direction in many enchanted areas will warp Link back to the entrance, unless he knows the specific directions or the trick to get through.
**[[Death Mountain]] (''[[The Legend of Zelda (Game)|The Legend of Zelda]]'')
*[[Lost Woods]] ({{TLoZ}}, {{OoT}}, {{OoS}}, {{ST}}, {{ALBW}}). As well as its {{LA}} counterpart, the [[Mysterious Woods]].
**[[Haunted Wasteland]] (''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'') - Use the [[Lens of Truth]]
*[[Wind Fish's Egg]] ({{LA}}) - Another seemingly endless maze. Specific directions must be found in the library.
**[[Ganon's Tower]] (''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'') - Follow [[Phantom Ganon|Phantom Ganon's]] sword hilt to the [[Light Arrow]]s
*[[Haunted Wasteland]] ({{OoT}}) - Use the [[Lens of Truth]] to follow the spirit guide.
**[[Woods of Mystery]] (''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'') - Follow a monkey to find [[Twinrova|Koume]]
*[[Gerudo's Fortress]]/[[Pirates' Fortress]] ({{OoT}}, {{MM}}) - If Link gets caught by a [[Gerudo]] soldier or defeated by a Gerudo Swordswoman, he will be sent back to a prison or out of the area.
**[[Pinnacle Rock]] (''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'') - Follow the seahorse after retrieving it from [[Great Bay]]
*[[Woods of Mystery]] ({{MM}}) - Follow a monkey to find [[Twinrova|Koume]].
**[[Royal Valley]] woods (''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'') - Read the signs
*[[Pinnacle Rock]] ({{MM}}) - Follow the [[seahorse]] after retrieving it from the [[Fisherman]] at [[Great Bay]].
**The final dungeon of a linked [[Oracle series|''Oracle'' series]] game has rooms with statues rolling their eyes. The eyes will not look in the direction one must travel.
*[[Room of Rites|The final dungeon]] of a linked {{OoS|-}} or {{OoA|-}} game has rooms with statues rolling their eyes. The eyes will not look in the direction one must travel.
**[[Wind Fish's Egg]] (''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'') - Another seemingly endless maze. Specific directions must be found in the library.
*[[Ganon's Tower]] ({{TWW}}) - Follow [[Phantom Ganon|Phantom Ganon's]] fallen sword hilt to the [[Light Arrow]]s.
*Dungeon Warp Tiles. Serving as an interactive maze in many dungeons, this tiles test a hero's mental powers. Hera's Tower prominently features warp tiles.
*[[Cave of No Return]] of {{FSA}} begins with such an area requiring alternating paths to get through.
*[[Hebra's Hill]] in {{FSA}}, the old man advises Link to know where he wants to go to get through. Very simple since Link needs to reach the top.
*[[Desert of Doubt]] blows the Links back to set points such as the Gerudo Village, unless the instructions on the tablet are heeded. The only way to progress is to travel into the oncoming winds.<ref>{{Cite|The road to the truth will open only for those who oppose the inconstant winds.|Tablet|FSA}}</ref>
*[[Royal Valley]] woods ({{TMC}}) - Read the signs or follow [[Dampé]]'s instructions.
*[[Snowpeak]] Base ({{TP}}) - Follow the [[Reekfish]] Scent as [[Wolf Link]].
*The Phantom Hallway on [[Isle of the Dead]] ({{PH}}) - Learn the correct path from the [[Sage]]s.
*Chasing the {{Term|PH|Ghost Ship|link}} - Restore [[Ciela]]'s memory and all three servant [[Spirit]]s will blink when the [[SS Linebeck]] is headed directly toward the Ghost Ship.
*[[Sand Realm]] ({{ST}}) - Reverse the Spirit Train back through the tunnel from which it came until it arrives in the [[Ocean Realm]].
 
===Dungeon Warping===
[[File:OoT Wallmaster Model.png|right]]
*Dungeon Warp Tiles serve as an interactive maze in many dungeons. These tiles test a hero's mental powers. The [[Tower of Hera]] prominently features warp tiles. Note: This is similar to the mini-boss and Boss room warping tiles. The difference is that the exit points and entrance points are often in rooms with no further way out.
*Often after slaying a dungeon boss, Link will be warped outside.
*Often after slaying a dungeon boss, Link will be warped outside.
*[[Wallmaster]]s and [[Floormaster]]s. Being grabbed by one is much like warping back to the entrance. This is rarely used by a player's own free will.
*[[Wallmaster]]s and [[Floormaster]]s grab Link and frequently drag him back to the entrance. This is rarely used by a player's own free will.
*Usually when Link falls down a bottomless pit or into lava, he will be warped to a nearby location, either the entrance he used to get into the area or simply the bank he fell off of.
*In the {{Term|LANS|Face Shrine|link}} in {{LA|-}}, the room after the dungeon's mini-boss, [[Smasher]], has a northern door that, when entered, warps Link to a similar room further south in the dungeon.
*[[Onox's Castle]] contains rooms with open doorways seemingly to allow Link to pass attacking enemies. The Northern door will return Link to the same room, the left and right doorways, after being unlocked again will return Link to the castle's entrance.
 
===Overworld and Miscellaneous Warping===
* There are several overworld warps in {{OoT}}: one between [[Zora's Domain]] and [[Lake Hylia]], one between the [[Lost Woods]] and Zora's Domain, one between the Lost Woods and [[Goron City]], a one-way trip from Lake Hylia to [[Hyrule Castle Town]] via [[Kaepora Gaebora]], and a one-way trip from the top of [[Death Mountain]] to [[Kakariko Village]] via Kaepora Gaebora. Only the two warps that are connected to the Lost Woods are available to Adult Link.
*[[Cyclos]]- Defeat Cyclos with the [[bow|arrows]] for him to calm down and his whirlwinds will no longer warp the [[King of Red Lions]] and [[Link]] far away.
*[[Big Octo]] - If Link has yet to receive the [[boomerang]] from the [[Forbidden Woods]], or if he is too slow to defeat one, a Big Octo will warp Link and the [[King of Red Lions]] far away.
*[[Stealth]] - If Link gets caught by a guard, he will be warped to a different location.
*Getting a Game Over as well as saving and restarting the game will warp Link to a certain place in the game.
*At the end of each stage in FSA, the Links appear to warp into thin air.
 
==Trivia==
*In both the [[Great Sea]] of {{TWW}} and the [[World of the Ocean King]] of {{PH}}, [[Link]] is given the power to warp by {{Wp|Cyclone|cyclones}} given by [[frog]]-like creatures, [[Cyclos]] and the [[Golden Chief Cylos]].
*In {{TMC}}, the tune that is played on the Ocarina of Wind is the same tune that the Recorder played in {{TLoZ|-}}.
*Late in each game in the 3D series, Link will be able to warp to almost everywhere on the map, leaving Epona seemingly useless as a mode of transportation.
*In {{OoT|-}}, if Link uses one of the warp songs while on a timer, it will run out instantly to prevent shortcuts.
*In {{SS}}, [[Bird Statue]]s have a similar role to the [[Owl Statue]] and [[Song of Soaring]] combination of {{MM|-}}, in that Link can choose to which statue he or she wishes to descend, although he still has to fly to each region beforehand. Also, the statues within each dungeon will teleport Link to the entrance.
 
==See Also==
* [[Transportation]]


==References==
{{Ref}}
<div class="references-small">
<references/>
</div>


[[Category:Abilities]]
{{Categories
|Transportation
|abilities= TLoZ, ALttP, LA, LADX, LANS, OoT, OoT3D, MM, MM3D, OoS, OoA, TWW, TWWHD, FSA, TMC, TP, TPHD, PH, ST, SS, SSHD, ALBW, TFH, BotW
}}

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Warping,(OoT | MM | OoS | TP)[1][2][3][4][name references needed] also known as Teleportation,(BotW)[5] is a recurring ability in The Legend of Zelda series. New additions to the series often bring newer methods of warping. In all cases, warping is the fastest mode of traveling across the land and sea. No physical or magical explanation is usually offered for these mysterious portals and songs. Warping goes unnamed in The Minish Cap.

The Legend of Zelda

A Recorder will warp to any dungeon that Link has cleared. If Link is facing North or East, he will warp to the next dungeon. If he is facing South or West, he will warp to the dungeon before the one he is at. The Recorder can also be used to reveal hidden secrets.

After obtaining the Power Bracelet and the ability to push boulders around, Link can access Warp Halls that can warp him to other Warp Halls across Hyrule. The Old Man inside the cave offers 3 paths. The stairways and where they lead to are always set and not chosen randomly, although there is no visible indicator of which stairway takes Link where.

A Link to the Past

Link near a Whirlpool Waterway

This Super NES title returned warping to The Legend of Zelda series after a notable absence in The Adventure of Link. Instead of the Recorder in The Legend of Zelda, the Flute takes the same role, calling upon a bird to carry Link to different locations across Hyrule. Playing the Flute by the Weathercock in Kakariko Village will release the Flute Boy's Bird. Blowing into the wind instrument will summon this Bird, who will carry Link to any of the following places:

  1. Near the Mountain Cave on Death Mountain
  2. The Magic Shop
  3. By the Weathercock in Kakariko Village
  4. Link's House
  5. South of the Eastern Palace
  6. An outcropping at the southwest of the Desert of Mystery
  7. The Watergate at the Great Swamp
  8. The southeast side of Lake Hylia
  9. On the eastern side of Death Mountain, on top of the rock that mirrors Turtle Rock (only in the Game Boy Advance version)

Link cannot use the Flute in the Dark World normally, but he is able to use it after defeating Agahnim in Ganon's Tower to transport directly to the Pyramid of Power. He cannot do this again, however.

Whirlpool Waterways

Main article: Whirlpool Waterway

Similar to the warp caves in the original The Legend of Zelda, Whirlpool Waterways will allow Link to travel from various bodies of water once he has Zora's Flippers. While the majority of these are in the Light World, some exist in the Dark World.

Magical Warp Tiles

Main article: Magical Warp Tile

Reaching the Dark World is also done via warping, using Warp Tiles. These are usually hidden under Rocks in various places across Hyrule, and there are eight in all.

The gateway of Hyrule Castle will also warp to the Dark World after overthrowing Agahnim.[6]

To travel back from the Dark World, Link must use an item called the Magic Mirror. Doing so leaves behind a small sparkling portal that he can use to return to the Dark World at any time. Also new to the series, Link is able to warp to the entrance to a dungeon at any time by using the Magic Mirror.

Teleportation Panel

Main article: Teleportation Panel

Teleportation Panels also offer a new twist to complicated dungeon mazes. Stepping on one warps Link to another room in the dungeon, often with choices of other warp tiles to go through. This seemingly simple innovation proved complex to navigate, often disorientating Link by transporting him to a seemingly similar room on the other side of the dungeon. Inactive, gray versions of the Teleportation Tile serve as warp target locations. The warped-to tile will be inactive thus preventing Link from going back easily.

Link's Awakening

Manbo's Pond near Crazy Tracy's Health Spa
Manbo's Pond near Crazy Tracy's Health Spa

Warping on the relatively small Koholint Island is minimal but still functional for rapid travel. The warp pads in the dungeon's mini-boss room, which only appears once the mini-boss is defeated, along with its counterpart at the dungeon entrance, debuted with this title.

  • Playing Manbo's Mambo will warp Link to Manbo's Pond near Crazy Tracy's Health Spa.
    • Manbo's Mambo will also warp to the dungeon entrance when played inside of dungeons.
    • In the Nintendo Switch remake, playing Manbo's Mambo will warp Link to any of the active Warp Holes.
  • Warp Holes can be found on elevated platforms at various points across the overworld. They can be used to warp Link to the next warp hole he has seen, in a specific sequence.[7]
    • Warp Hole Locations
      • Ukuku Prairie
      • Tal Tal Mountain Range
      • Tal Tal Heights
      • East of the Bay

Ocarina of Time

The title of this game is the instrument used for warping, as well as other magical effects such as acting as the key to open the Door of Time and solving certain puzzles. The main new feature to using an instrument to warp is the use of multiple songs to get to specific locations, usually warping to the entrances of temple dungeons, including the Temple of Time. The feature thus far is unique to this title. This title also debuted the ability to warp through time as opposed to only warping through space, although by using the Master Sword rather than the Ocarina (except at the end, when Princess Zelda uses it for this purpose). A third method of warping is available through the spell Farore's Wind.

The primary method of warping in Ocarina of Time is by using the Ocarina of Time.[8] Link learns several songs such as the Minuet of Forest that warp him to a special pad in front of the song's corresponding temple; i.e. the Nocturne of Shadow will carry him to the Shadow Temple, and so forth.[9]

Farore's Wind

There is also a Spell that can be found known as Farore's Wind. When used, it will place a "marker" at the door of the most recently traveled-through entrance. Upon being used again, it will carry Link back to that marker. This is a useful tool as it can also warp Link out of locked rooms and escape from difficult enemies, such as the dungeon's boss or mini-boss. It can also be used to warp from one dungeon to another, if a warp point was set and Farore's Wind was later used. It cannot be used to warp between Child Link dungeons and Adult Link dungeons, however.

Drawing the Master Sword from the Pedestal of Time will warp Link 7 years into the future. Replacing the sword warps back 7 years. Link's age will change from a child to adult and vice versa in this warping system. This would be the first time-warping used in The Legend of Zelda series.

Majora's Mask

Due to the unusual nature of Saving in Majora's Mask, the primary use for warping tends to be getting to a save point. The game may be saved once at any of the owl statues, which serve as warp destination points; as well as returning to the First Day. Although the Ocarina of Time returned, the warping function reverted to having only one song which allows for selecting a specific warp destination from a map. It did, however, gain the ability to warp through time as well as space.

Song of Soaring
Link warping to 1st Day

Not long into the game, Link learns the Song of Soaring, which can be used to take Link to any Owl Statue that he has marked with his sword.[10] It is the only song Link needs for warping to specific locations, unlike in Ocarina of Time where he had several songs. Once the song is played, the map screen will appear showing an owl icon in the areas Link had activated them. Link simply selects an area, and warps.

The complete set of warp locations is as follows:

The Ocarina of Time's other function returns Link to Clock Town on the Dawn of the First Day when playing the Song of Time. This is the only form of warping with a cost. All Rupees and item stocks will be depleted upon returning to the First Day, although Link can save Rupees at the Clock Town Bank.

There are also pads at the entrances of the four dungeons within the game. If Link has defeated the boss of that dungeon once before, Link will be have the option of warping right to the boss room and fighting the boss instantly. This can save time instead of going through the troubles of the temple once again.

Oracle of Seasons

Gale Seeds have the ability to warp Link to any of the Mystical Trees, Trees bearing Mystical Seeds. As ammunition from the Seed Shooter or Slingshot, Gale seeds will send common enemies away.

Mystical Tree Locations

Oracle of Seasons

Oracle of Ages

Time Warping

The Harp of Ages and its songs warps Link through time. This works similarly to warping from the Dark World to the Light World in A Link to the Past: via warping Link to the same map coordinates the item is used. The Tune of Echoes, the first tune learned, will open up sleeping time portals, whereas the Tune of Currents which is learned later will instantly warp Link to the present day regardless of where he is. Only the Tune of Ages can warp Link to any of the two time eras, anywhere. In the case of the Tune of Currents and Tune of Ages, a sparkling warp point will also stay and remain from where Link was standing when he first warped in. Standing on this will send Link back or forward.

Portals

Hidden portals, in Oracle of Seasons will warp to Subrosia. The portals in Subrosia also return to Holodrum. There are seven portals between the two worlds.

In a linked game, a warp portal will appear near the Maku Tree. This portal leads to an extra mini-dungeon with the real final bosses.

Four Swords

File:FS Warp Pad - Chambers of Insight.png
A Warp Zone

In Four Swords, there exist Warp Zones that the Links may stand on to use. Warp Zones come in sets, with as many Warp Zones as there are Links present. Each set will teleport the Links to a different floor of a Stage when all of its Warp Zones are occupied.[11] An exception is the Chambers of Insight, where the southernmost Warp Zones will return the Links to the Stage selection map.[12]

The Wind Waker

Warp portal from Great Sea to Hyrule

The Wind Waker features more warping utilizing the game's titular item, the Wind Waker. After obtaining the bow, Link can face any of the larger cyclones and shoot Cyclos, who is hiding within the cyclone. If three successful hits are achieved, Cyclos will submit to Link and teach him the Ballad of Gales, which allows Link to harness the power of the cyclones and travel to one of several squares of the map, and is in fact the only way to get inside the Mother and Child Isles. Every island in the Great Sea, except for Thorned Fairy Island, is within one square of one of these warp points; the Forsaken Fortress and the nearby Star Island and Four-Eye Reef may also be considered exceptions, since the Mother & Child Isles warp point only takes Link inside the island.

A glowing ring of light appears centered in the waters before the Tower of the Gods which serves to warp Link and the King of Red Lions to a path leading to Hyrule Castle.

The different warping places are as follows:

Within many dungeons there are also pots with fogs of various colors. These are known as Warp Jars. These jars are often covered by wooden planks to prevent usage, but these planks can be removed with the use of a bomb. The cycle is green, blue, yellow. The yellow pot is usually right outside the boss room. If one of the pots is still covered, that pot is skipped in the cycle.

The Savage Labyrinth has Pillars of Light that serve as a warp spot. Warping back to the entrance is the only possibility. This dungeon does not allow Link to warp to any previously cleared areas.

Four Swords Adventures

One notable semi-warp system from the setup of Four Swords Adventures is the ability to choose which stage to play at any time after completing levels. Otherwise, the game prominently features Moon Gates and Moon Pearls as connections between the Dark and Light Worlds. Enchanted Pits in some cases serve the same purpose as a Moon Gate by sending Link to the Dark World counterpart of the area.

Several areas contain warping systems that send the Links back to set points. These enchanted areas are listed below. Also returning in certain areas are Whirlpool Waterways.

The Minish Cap

The Minish Cap brings back the Ocarina warping system from A Link to the Past with the Ocarina of Wind. Finding and activating any of the many Wind Crests around Hyrule will shatter the stone, leaving only a symbol in its place, and sets the spot as a warp point. Once obtained, the Ocarina of Wind can be used to summon Zeffa the bird to carry Link to any of the activated Wind Crests.

The different Wind Crest locations are as follows:

Other, different warp pads also appear within dungeons, similarly to the Game Boy and Game Boy Color The Legend of Zelda games of past. A blue warp pad will appear at the entrance and in the mini-boss room once said mini-boss is defeated. Using the newly found warp tile will activate its counterpart near the entrance to the dungeon. Once both are activated warping will be unrestricted between the two. A red pad will appear at the entrance and in the room right before the dungeon's boss. As with the blue one, using it causes its counterpart to appear near the entrance; thus allowing free travel between the two. These are useful to prepare for a boss fight and return close enough to retain health and stocked inventories. Green warps only appear in the boss room after a boss has been defeated, and warp Link back to the entrance. Green warps are one-way only.

After fusing Kinstones with the member of the Wind Tribe found in Hyrule Castle Town a warp pedestal will appear just North of Link's house. This warp portal leads to the Wind Tribe's tower in the Cloud Tops.

Twilight Princess

File:TPTwilightPortalBlue.png
A usable Portal

The largest overworld of The Legend of Zelda series would be expected to employ a powerful warping system. Twilight Princess delivers via Midna's help and a function to warp otherwise immovable objects far across the Hylian landscape.

In Twilight Princess, Shadow Beasts appear at key locations across the landscapes of Hyrule. Defeating each of the groups of Shadow Beasts will create a Portal near their location, which Midna can then utilize to warp Link and herself across Hyrule. Very large objects can be transported in this manner.

The warping locations

The complete set of warp locations is as follows:

Ooccoo and Ooccoo Jr. are characters in Twilight Princess, however they can be obtained as a temporary item if found. They can warp Link out of the dungeon, and return later to the room that he warped from. This item works very much in the same fashion as the Warp Jar found in The Wind Waker. Ooccoo is removed from Link's inventory upon completion of the temple he found her in.

The Great Fairy offers to warp Link back to the Cave of Ordeals entrance or to any of the Fountains in which she has sent fairies to. This power is not unexpected from such a magically powerful person. This option, only available every 10 floors, is the only way to get back out of the cave if Link does not have the proper tools or enough health to continue.

When in a dig cavern, Link can climb onto a rock where a beam of light shines, and will then appear above ground. This is similar to the way hidden grottos work in Ocarina of Time.

Phantom Hourglass

Link warping from a portal.

In Phantom Hourglass, each dungeon contains a portal of blue light in the penultimate room, just before the boss's room. Once Link reaches the room, he can read a tablet which reveals two connected lights, one near him and one at the beginning of the dungeon. Stepping into this portal lets Link warp back to the other light of the dungeon, either in the first or the last room.

The Temple of the Ocean King employs a unique Warping system due to its clock-based nature. Throughout the temple, there are blue warp portals (much like in other temples without the ability to return), which are usually located near chests containing pieces of the Sea Chart. However, once Link reaches a certain point in the temple, he gains access to the golden portal. Stepping into this sends Link back to the entrance, much like the blue counterparts, only it saves the time he used to reach it. Thus, Link can use the portal to skip halfway through the temple, at the cost of taking away the time in the Phantom Hourglass originally used to get to said point.

The six warping symbols.
The Golden Frogs locations

Phantom Hourglass also features a system of warping across the World of the Ocean King similar to The Wind Waker, although instead of using the Wind Waker baton to summon cyclones, Link uses the Cyclone Slate obtained from the Golden Chief Cylos of Uncharted Island. There are a total of six Symbols which can be drawn, and are each learned from Golden Frogs shot down by the SS Linebeck's Cannon throughout the seas.

The in-game Sea Charts feature the ability to notate the symbols at their respective warp points; one of the key ways of interacting with Phantom Hourglass's stylus-based system. Drawing a symbol on the Cyclone Slate will warp Link's ship to the location of the Golden Frog that taught him that symbol. The symbols must be drawn in one stroke without lifting the stylus from the screen. There is no penalty if an invalid or inaccurate symbol is drawn.

The complete list of Golden Frog locations is as follows:

Battle Mode

Most of the Battle Mode Stages are symmetrical rooms with a set of staircases at opposing points; even though the stages take place in single-storied rooms. The staircases serve as warp points between one another. All of the staircases are surrounded by walls and Safe Zones. For this reason, only Link is capable of using the stairways to traverse from one side of the room to another.

Spirit Tracks

Main article: Spacetime Gate
The warp portals in the Dark Realm

Spirit Tracks employs a new system of warping in the overworld. Scattered throughout the four realms are a total of 16 Spacetime Gates. All Spacetime Gates come in pairs: one with a green Force Gem at the top, and one without it. When Link encounters a gate with a Force Gem, he must activate it by blasting the gem with the Cannon, turning the Force Gem yellow and thus allowing the young hero to travel between the two at any time, in either direction. To utilize them, the Spirit Train's whistle must be blown as they are approached, which will cause a yellow portal to open.

In the first part of the Dark Realm, there are similar warp portals at the edges of the realm that, when Link goes through them, transport the Spirit Train to another section of the realm. These are necessary in order to collect the Tears of Light that are scattered throughout which are used to defeat all of the Armored Trains in the realm.

Skyward Sword

Bird Statue locations in the Faron Province

Though there is no actual method of warping from location to location in Skyward Sword, Link's manner of transportation depends entirely on his Loftwing. As the Surface and the Sky are separated by a Cloud Barrier, Link must obtain the three Ancient Tablets and place them above the altar inside the Statue of the Goddess. Each tablet will create an opening in the cloud barrier, marked by a Column of Light the color of the corresponding region.[13] Throughout each province are Bird Statues[14] set in key locations; once Link has activated a bird statue, it will appear marked on his map. Afterwards, whenever Link must travel from Skyloft to one of the three provinces, he will be able to reach different locations according to each activated statue.

Besides that, after obtaining three parts of Song of the Hero, Groosenator can be used for fast transportation from Sealed Grounds to various minigames both on The Surface and in The Sky. In some cases this way of travelling can be faster than using Loftwing, but main downsides are its one-way nature and limited set of destinations.

Skyward Sword also features alternate dimensions known as the Silent Realms, where Link must undergo a test in order to grow spiritually and earn a sacred treasure.[15] Each realm is accessible through a portal called the Trial Gate. After playing the corresponding song, petals will grow around the gate mark.[16] Once petals completely surround it, the Trial Gate will fully activate, and Link must thrust his sword into the center of the gate mark to be transported to the Silent Realm. Link is only able to use the Trial Gates once, for he has proven his spiritual growth. However, he will be able to access the Silent Realms in Lanayru's Lightning Round.

A Link Between Worlds



In A Link Between Worlds, Weather Vanes scattered across Hyrule and Lorule serve as both check points and warp destination points. Soon after completing the Eastern Palace, Link will meet Irene the witch, who will give Link a bell. This bell can then be used to call the young witch while in the overworld and warp to any Weather Vane that has been activated. Irene can not be called in dungeons, houses or caves. After Irene is transformed into a painting and kidnapped by Yuga, she will not appear on her broom anymore, but this is merely a cosmetic change.

The list of locations in Hyrule that Link can warp to using the Bell is:

The list of locations in Lorule that Link can warp to using the Bell is:

In addition to this, teleportation tiles return in certain dungeons, where they serve the same purpose as in A Link to the Past. Portals leading back the dungeon's entrance also appear after the dungeon's miniboss has been defeated.

Tri Force Heroes

The Links using a Triforce Gateway to warp
Main article: Triforce Gateway

In Tri Force Heroes, warping primarily involves Triforce Gateways and occurs when the Links stand together on the three floor tiles representing the pieces of the Triforce. The heroes use the Triforce Gateways inside Hytopia Castle to warp to the Level of their choosing, as well as to warp between the segments of each Level or the Floors of the Den of Trials. After collecting their rewards from the Treasure Chests at the conclusion of each Level, the Links return to Hytopia Castle by warping, strangely without the use of a Triforce Gateway.

Breath of the Wild

In Breath of the Wild, any Ancient Shrines and Sheikah Towers that Link activates can be warped to, even if he does not complete the Trial inside. Befitting the size of the overworld being greater than any other in the series, there are as much as 120 Shrines (136 if DLC included) to make it easier to travel. Also, Link can warp to the Shrine of Resurrection.

Once Link successfully boards a Divine Beast, he will activate the Travel Gates within, allowing him to leave the Beast via warping, and reenter in the same way. Once the Beast has been calmed and settles to aim at Hyrule Castle, Link can no longer warp into its interiors, instead appearing near it.

The Akkala Ancient Tech Lab and the Hateno Ancient Tech Lab can be warped to once the Furnace at each is lit with Blue Flames.

While inside Hyrule Castle, Link can warp outside to the front entrance.

A DLC exclusive item, the Travel Medallion, allows Link to place a travel point virtually anywhere, allowing him to warp there anytime. Only one travel point may be placed at a time.

Tears of the Kingdom

In Tears of the Kingdom, Warping works much the same way as in Breath of the Wild. Shrines of Light, Lightroots, and Skyview Towers all bear Travel Points that can be Warped to once activated, as can the five main Temples. However, unlike in Breath of the Wild, Shrines locked behind Shrine Quests do not need their respective quests completed before Link can Warp to them. Instead, their Travel Point will be enabled as soon as he interacts with the magical panel on the front.

The Hateno Ancient Tech Lab can also be warped to once Robbie returns there after completing the Main Quest "A Mystery in the Depths". The Travel Medallion also returns and is part of the base game. Link can obtain up to three of them from Robbie by completing the "Presenting: The Travel Medallion!" Side Adventure.

Other Appearances

BS The Legend of Zelda

An Ocarina located in the fourth level will warp Link to any completed dungeon, and thus works exactly like the Recorder. When the Ocarina is played while facing West, it will warp Link to the next dungeon. If played while facing East, it will return Link to the previous dungeon. The Ocarina can also be used to reveal a few hidden secrets within the game.

Other Warping

Diamond Steppe Warp Points mapped

Enchanted Areas

The wrong direction in many enchanted areas will warp Link back to the entrance, unless he knows the specific directions or the trick to get through.

Dungeon Warping

  • Dungeon Warp Tiles serve as an interactive maze in many dungeons. These tiles test a hero's mental powers. The Tower of Hera prominently features warp tiles. Note: This is similar to the mini-boss and Boss room warping tiles. The difference is that the exit points and entrance points are often in rooms with no further way out.
  • Often after slaying a dungeon boss, Link will be warped outside.
  • Wallmasters and Floormasters grab Link and frequently drag him back to the entrance. This is rarely used by a player's own free will.
  • Usually when Link falls down a bottomless pit or into lava, he will be warped to a nearby location, either the entrance he used to get into the area or simply the bank he fell off of.
  • In the Face Shrine in Link's Awakening, the room after the dungeon's mini-boss, Smasher, has a northern door that, when entered, warps Link to a similar room further south in the dungeon.
  • Onox's Castle contains rooms with open doorways seemingly to allow Link to pass attacking enemies. The Northern door will return Link to the same room, the left and right doorways, after being unlocked again will return Link to the castle's entrance.

Overworld and Miscellaneous Warping

Trivia

  • In both the Great Sea of The Wind Waker and the World of the Ocean King of Phantom Hourglass, Link is given the power to warp by cyclones given by frog-like creatures, Cyclos and the Golden Chief Cylos.
  • In The Minish Cap, the tune that is played on the Ocarina of Wind is the same tune that the Recorder played in The Legend of Zelda.
  • Late in each game in the 3D series, Link will be able to warp to almost everywhere on the map, leaving Epona seemingly useless as a mode of transportation.
  • In Ocarina of Time, if Link uses one of the warp songs while on a timer, it will run out instantly to prevent shortcuts.
  • In Skyward Sword, Bird Statues have a similar role to the Owl Statue and Song of Soaring combination of Majora's Mask, in that Link can choose to which statue he or she wishes to descend, although he still has to fly to each region beforehand. Also, the statues within each dungeon will teleport Link to the entrance.

See Also

References

  1. "You got Farore's Wind! This is warp magic you can use with I Button, X Button, Y Button or II Button inside dungeons. Use it once to create a Warp Point. Use it again to return there." — N/A (Ocarina of Time 3D)
  2. The Legend of Zelda: Majora's Mask—Official Nintendo Player's Guide, Nintendo of America, pg. 16
  3. The Legend of Zelda: Oracle of Seasons and Oracle of Ages—Official Strategy Guide (Pocket Guide), BradyGames, pg. 65(OoS)
  4. "I can even warp you out of here if you want to leave!" — Ooccoo (Twilight Princess HD)
  5. "Don't you make it a point to dig up rumors while traveling? In any case, today's topic of discussion is... The Dream of Teleportation!" — Super Rumor Mill V2 (Breath of the Wild)
  6. "Once you have overthrown the wizard Agahnim, you can also enter the Dark World from the entrance of Hyrule Castle." (A Link to the Past manual, pg. 27)
  7. "'There are some Warp Holes on Koholint Island. You can warp to and fro using these holes. If you jump into the Warp Hole at which you arrived, you will go to the next one in the sequence. You can only warp to a hole you have seen with your own eyes...'" — The Properties Of Warp Holes (Link's Awakening DX)
  8. "With the Ocarina, you can also warp to other places." (Ocarina of Time manual, pg. 23)
  9. "Playing certain tunes can warp you to different places." (Ocarina of Time manual, pg. 30)
  10. "And when you play the Song of Soaring, which you will learn at some point in your quest, you will be able to warp to areas where there are Owl Statues." (Majora's Mask manual, pg. 40)
  11. "When each of you stands on a red warp zone, all will be transported to another floor, where you will learn about many items. Begin by standing on the warp zones ahead." — Stray Fairy (Four Swords)
  12. "The one below will take you back to the map." — Stray Fairy (Four Swords)
  13. "It appears that you will be able to reach the surface by passing through the portal in the clouds at the column's base." — Fi (Skyward Sword)
  14. "Apparently, those old statues serve as statues to those traveling up to the sky or down from this Isle of the Goddess place." — Gorko (Skyward Sword)
  15. "This is the nature of places known as Silent Realms. They are domains of the spirit, accessible only to the goddess’s chosen hero." — Fi (Skyward Sword)
  16. "Something here is reacting to our performance of Farore’s Courage. I have confirmed the appearance of a strange mark on the ground. I calculate a 90% possibility that this mark is a Trial Gate..." — Fi (Skyward Sword)
  17. "The road to the truth will open only for those who oppose the inconstant winds." — Tablet (Four Swords Adventures)