Maka Rah Shrine: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
(added {{List}} template)
No edit summary
Line 23: Line 23:
After {{Term|BotW|Link}} carefully crosses the column, he can press a {{Term|BotW|Switch|link}} at the back of the room to make the room's back wall rise, revealing a room with four {{Plural|BotW|Guardian Scout I|link}} in a shallow pool of {{Term|BotW|Water (Terrain)|link}}. A {{Term|BotW|Switch}} on a ledge at the back left corner of the room will lift a portion of that room's back wall revealing another {{Term|BotW|Switch}} and a portcullis.
After {{Term|BotW|Link}} carefully crosses the column, he can press a {{Term|BotW|Switch|link}} at the back of the room to make the room's back wall rise, revealing a room with four {{Plural|BotW|Guardian Scout I|link}} in a shallow pool of {{Term|BotW|Water (Terrain)|link}}. A {{Term|BotW|Switch}} on a ledge at the back left corner of the room will lift a portion of that room's back wall revealing another {{Term|BotW|Switch}} and a portcullis.


Activating the {{Term|BotW|Switch}} will cause the portcullis to rise and unleash a large {{Term|BotW|Spiked Boulder|link}}, sending it rolling through a wall of wooden boxes and towards {{Term|BotW|Link}}. The corridor behind the wall of boxes will pass another pool of {{Term|BotW|Lava}} and lead to yet another {{Term|BotW|Switch}} and portcullis. Again, the {{Term|BotW|Switch}} will make the portcullis rise and send a large {{Term|BotW|Spiked Boulder}} hurtling down a ramp towards {{Term|BotW|Link}}. A new {{Term|BotW|Spiked Boulder}} will drop if the previous one lands in the pool of {{Term|BotW|Lava}} behind the {{Term|BotW|Switch}}.
Activating the {{Term|BotW|Switch}} will cause the portcullis to rise and unleash a large {{Term|BotW|Spiked Iron Ball|link}}, sending it rolling through a wall of wooden boxes and towards {{Term|BotW|Link}}. The corridor behind the wall of boxes will pass another pool of {{Term|BotW|Lava}} and lead to yet another {{Term|BotW|Switch}} and portcullis. Again, the {{Term|BotW|Switch}} will make the portcullis rise and send a large {{Term|BotW|Spiked Iron Ball}} hurtling down a ramp towards {{Term|BotW|Link}}. A new {{Term|BotW|Spiked Iron Ball}} will drop if the previous one lands in the pool of {{Term|BotW|Lava}} behind the {{Term|BotW|Switch}}.


In order to complete the Trial, {{Term|BotW|Link}} must find a way past the large {{Term|BotW|Spiked Boulder}} to reach the top of the ramp, where the {{Term|BotW|Monk's Pedestal|link}} can be found. Once {{Term|BotW|Link}} speaks to {{Term|BotW|Maka Rah}}, the {{Term|BotW|Monk}} will give him a {{Term|BotW|Spirit Orb|link}} as a reward for completing the Trial.<ref>{{Cite|{{Color|BotW Monk Blue|Your resourcefulness in overcoming this trial speaks to the promise of a hero... In the name of Goddess Hylia, I bestow upon you this Spirit Orb.}}|Maka Rah|BotW}}</ref> Following this, {{Term|BotW|Maka Rah}} will wish {{Term|BotW|Link}} well before fading away.<ref>{{Cite|{{Color|BotW Monk Blue|May the Goddess smile upon you.}}|Maka Rah|BotW}}</ref>
In order to complete the Trial, {{Term|BotW|Link}} must find a way past the large {{Term|BotW|Spiked Iron Ball}} to reach the top of the ramp, where the {{Term|BotW|Monk's Pedestal|link}} can be found. Once {{Term|BotW|Link}} speaks to {{Term|BotW|Maka Rah}}, the {{Term|BotW|Monk}} will give him a {{Term|BotW|Spirit Orb|link}} as a reward for completing the Trial.<ref>{{Cite|{{Color|BotW Monk Blue|Your resourcefulness in overcoming this trial speaks to the promise of a hero... In the name of Goddess Hylia, I bestow upon you this Spirit Orb.}}|Maka Rah|BotW}}</ref> Following this, {{Term|BotW|Maka Rah}} will wish {{Term|BotW|Link}} well before fading away.<ref>{{Cite|{{Color|BotW Monk Blue|May the Goddess smile upon you.}}|Maka Rah|BotW}}</ref>


On a ledge at the back right of the room with the pool of {{Term|BotW|Water (Terrain)}} is a {{Term|BotW|Treasure Chest|link}} containing 10 {{Plural|BotW|Bomb Arrow|link}}. A metallic {{Term|BotW|Treasure Chest}} containing a {{Term|BotW|Diamond|link}} can be found on a ledge above the wall of wooden boxes behind a row of cracked blocks. Another metallic {{Term|BotW|Treasure Chest|display=Chest}}}} containing an {{Term|BotW|Ancient Core|link}} can be found in a small nook just before the final {{Term|BotW|Switch}} above the second pool of {{Term|BotW|Lava}}.
On a ledge at the back right of the room with the pool of {{Term|BotW|Water (Terrain)}} is a {{Term|BotW|Treasure Chest|link}} containing 10 {{Plural|BotW|Bomb Arrow|link}}. A metallic {{Term|BotW|Treasure Chest}} containing a {{Term|BotW|Diamond|link}} can be found on a ledge above the wall of wooden boxes behind a row of cracked blocks. Another metallic {{Term|BotW|Treasure Chest|display=Chest}}}} containing an {{Term|BotW|Ancient Core|link}} can be found in a small nook just before the final {{Term|BotW|Switch}} above the second pool of {{Term|BotW|Lava}}.


===Minor Enemies and Traps===
===Minor {{Plural|BotW|Enemy}}===
<gallery>
<gallery>
File:BotW Guardian Scout I Model.png|{{Term|BotW|Guardian Scout I|link}}
File:BotW Guardian Scout I Model.png|{{Term|BotW|Guardian Scout I|link}}
File:BotW Spiked Boulder Model.png|{{Term|BotW|Spiked Boulder|link}}
File:BotW Spiked Iron Ball Model.png|{{Term|BotW|Spiked Iron Ball|link}}
</gallery>
</gallery>



Revision as of 06:16, 28 June 2023

The Maka Rah Shrine,[1] designated by the Trial name Steady Thy Heart,[1] is an Ancient Shrine in Breath of the Wild.

Entrance to the Shrine

Maka Rah Shrine is located in the Hebra Mountains, in a cave on the western edge of Lake Kilsie. The Ancient Shrine can be seen through a crack in the wall near the Lake's western Dock. To access the Shrine, Link must find another entrance to the cave in the cliffside further northeast. As Link enters, he is greeted by the its Monk, Maka Rah.[2]

Themes and Navigation

In the first room of Maka Rah Shrine, two Torches, one lit and one unlit are on either side of a portcullis. When both Torches are lit, the portcullis will rise, leading to room with a rotating hexagonal column partially covered in spikes above a pool of Lava.

After Link carefully crosses the column, he can press a Switch at the back of the room to make the room's back wall rise, revealing a room with four Guardian Scouts I in a shallow pool of Water. A Switch on a ledge at the back left corner of the room will lift a portion of that room's back wall revealing another Switch and a portcullis.

Activating the Switch will cause the portcullis to rise and unleash a large Spiked Iron Ball, sending it rolling through a wall of wooden boxes and towards Link. The corridor behind the wall of boxes will pass another pool of Lava and lead to yet another Switch and portcullis. Again, the Switch will make the portcullis rise and send a large Spiked Iron Ball hurtling down a ramp towards Link. A new Spiked Iron Ball will drop if the previous one lands in the pool of Lava behind the Switch.

In order to complete the Trial, Link must find a way past the large Spiked Iron Ball to reach the top of the ramp, where the Monk's Pedestal can be found. Once Link speaks to Maka Rah, the Monk will give him a Spirit Orb as a reward for completing the Trial.[3] Following this, Maka Rah will wish Link well before fading away.[4]

On a ledge at the back right of the room with the pool of Water is a Treasure Chest containing 10 Bomb Arrows. A metallic Treasure Chest containing a Diamond can be found on a ledge above the wall of wooden boxes behind a row of cracked blocks. Another metallic Chest}} containing an Ancient Core can be found in a small nook just before the final Switch above the second pool of Lava.

Minor Enemies

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
The Kingdom of the Netherlands
Dutch
  • Blijf kalm[6]
  • Tempel van Maka Rah[7]
  • Stay Calm
  • Temple of Maka Rah
Latin America
SpanishLA
Santuario de Marahi[5]Marahi Shrine
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 "Maka Rah Shrine
    Steady Thy Heart
    " — Map (Breath of the Wild)
  2. "To you who sets foot in this shrine... I am Maka Rah. In the name of the Goddess Hylia, I offer this trial." — Maka Rah (Breath of the Wild)
  3. "Your resourcefulness in overcoming this trial speaks to the promise of a hero... In the name of Goddess Hylia, I bestow upon you this Spirit Orb." — Maka Rah (Breath of the Wild)
  4. "May the Goddess smile upon you." — Maka Rah (Breath of the Wild)
  5. "Santuario de Marahi" — Map (Breath of the Wild)
  6. "Blijf kalm" — Map (Breath of the Wild)
  7. "Tempel van Maka Rah" — Map (Breath of the Wild)