Angler's Tunnel: Difference between revisions

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{{Dungeon
{{Dungeon
|name= Angler's Tunnel
|name= {{Term|LADX|Angler's Tunnel}}
|type=  
|type=  
|image= [[File:LA Angler's Tunnel.png]]
|image=  
{{Media
|Screenshot LA= File:LA Angler's Tunnel.png
|Screenshot LADX= File:LADX Angler's Tunnel.png
}}
|caption=  
|caption=  
|pronunciation=  
|pronunciation=  
|location= [[Tal Tal Heights]]
|location= {{Term|LADX|Tal Tal Mountain Range|link}}
|game= {{LA}}
|game= {{LA}}
|other=  
|other=  
|item= [[Flippers]]
|item= {{Term|LADX|Flippers|link}}
|quest= [[Surf Harp]]<br>[[Heart Container]]
|quest= {{Term|LADX|Surf Harp|link}}<br>{{Term|LADX|Heart Container|link}}
|mini-boss= [[Cue Ball]]
|mini-boss= {{Term|LADX|Cue Ball|link}}
|boss= [[Angler Fish]]
|boss= {{Term|LADX|Angler Fish|link}}
|theme music= [[File:Level 4 - Angler's Tunnel.ogg|noicon]]
|theme music= [[File:Level 4 - Angler's Tunnel.ogg|noicon]]
|strategy=  
|strategy=  
}}
}}
The '''Angler's Tunnel''' is the fourth dungeon in {{LA}}.<ref>{{Cite Text Dump|LADX|186}}</ref> It is the location of the [[Surf Harp]]. The entrance to this tunnel, which is shaped like a fish's head, is behind a raging waterfall at the base of the [[Tal Tal Mountain Range]]. The mini-boss of the dungeon is [[Cue Ball]], whose backside is vulnerable to the sword. The main item of this dungeon is the [[Flippers]], which allow [[Link]] to swim and dive. This is necessary for fighting the boss, the [[Angler Fish]], who is the only boss in {{LA|-}} that challenges Link to a side-view battle underwater. It is the first boss fight to take place underwater in {{TLoZ|Series}}.
The {{Term/Store|Angler's Tunnel||Series, LA, LADX}} is the fourth {{Term|LADX|Dungeon|link}} in {{LA}}.<ref>{{Cite Text Dump|LADX|186}}</ref> It is the location of the {{Term|LADX|Surf Harp|link}}. The entrance to {{Term|LADX|Angler's Tunnel}}, which is shaped like a {{Term|LADX|Fish|link}}'s head, is behind a raging waterfall at the base of the {{Term|LADX|Tal Tal Mountain Range|link}}. The mini-boss of the {{Term|LADX|Dungeon}} is {{Term|LADX|Cue Ball|link}}, whose backside is vulnerable to {{Term|LADX|Link|link}}'s {{Term|LADX|Sword|link}}. The main item of this {{Term|LADX|Dungeon}} is the {{Term|LADX|Flippers|link}}, which allow {{Term|LADX|Link}} to swim and dive. This is necessary for fighting the {{Term|LADX|Boss|link}}, the {{Term|LADX|Angler Fish|link}}.


==Entrance to the Tunnel==
==Entrance to the Tunnel==
Much like [[Tail Cave]] and [[Key Cavern]], Angler's Tunnel requires a key. The [[Angler Key]] is in the [[Yarna Desert]],<ref>{{Cite Text Dump|LADX|288}}</ref> east of [[Animal Village]]. But a sleeping [[walrus]] blocks Link's path,<ref>{{Cite Text Dump|LADX|663}}</ref> and thus he must return to [[Mabe Village]] and ask for [[Marin]]'s assistance. After being taken to the walrus, she sings the [[Ballad of the Wind Fish]], waking the walrus and allowing Link to pass.<ref>{{Cite Text Dump|LADX|562}}</ref> Marin then goes to sing for the animals in Animal Village.
Much like {{Term|LADX|Tail Cave|link}} and {{Term|LADX|Key Cavern|link}}, {{Term|LADX|Angler's Tunnel}} requires a {{Term|LADX|Key|link}}, the {{Term|LADX|Angler Key|link}}. It is located in the {{Term|LADX|Yarna Desert|link}},<ref>{{Cite Text Dump|LADX|288}}</ref> east of {{Term|LADX|Animal Village|link}}. A sleeping {{Term|LADX|Walrus|link}} blocks {{Term|LADX|Link|link}}'s path,<ref>{{Cite Text Dump|LADX|663}}</ref> and thus he must return to {{Term|LADX|Mabe Village|link}} and ask for {{Term|LADX|Marin|link}}'s assistance. After being taken to the {{Term|LADX|Walrus}}, she sings the {{Term|LADX|Ballad of the Wind Fish|link}}, waking the {{Term|LADX|Walrus}} and allowing {{Term|LADX|Link}} to pass.<ref>{{Cite Text Dump|LADX|562}}</ref> {{Term|LADX|Marin}} then goes to sing for the animals in {{Term|LADX|Animal Village}}.


The key is guarded by a [[Lanmola]], who will drop the key once defeated. With the key in hand, Link travels to [[Tal Tal Heights]], where the Angler Keyhole is embedded in the rock before a waterfall. Upon inserting the key into its keyhole, the waterfall stops and reveals a riverside tunnel in the shape of a large fish. However, to actually get into the dungeon, Link must climb the Tal Tal Mountain Range and drop down from a cliff.<ref>{{Cite Text Dump|LADX|289}}</ref>
The {{Term|LADX|Angler Key}} is guarded by a {{Term|LADX|Lanmola|link}}, who will drop it once defeated. With the {{Term|LADX|Angler Key}} in hand, {{Term|LADX|Link}} travels to {{Term|LADX|Tal Tal Heights|link}}, where the {{Term|LADX|Angler Keyhole|link}} is embedded in the rock before a waterfall. Upon inserting the {{Term|LADX|Angler Key}} into its {{Term|LADX|Keyhole|link}}, the waterfall stops and reveals a riverside tunnel in the shape of a large {{Term|LADX|Fish|link}}. However, to actually get into the {{Term|LADX|Dungeon|link}}, {{Term|LADX|Link}} must climb the {{Term|LADX|Tal Tal Mountain Range|link}} and drop down from a cliff.<ref>{{Cite Text Dump|LADX|289}}</ref>


==Themes and Navigation==
==Themes and Navigation==
The interior of this dungeon is mostly gray flooring with blue-green walls. This dungeon also has a few blue-green tiles and is flooded in a few areas. To get past these flooded areas, the [[Flippers]] are required, which are fortunately the item contained in the dungeon. However, to reach it Link must fight the mini-boss, [[Cue Ball]]. Link fights this monster in a room with some shallow water and a large column, forcing both Link and Cue Ball to move on the edges of the room. Cue Ball is large, and takes up all of the space between the column and wall, forcing Link to run from him. Only Cue Ball's backside is vulnerable to Link's sword. Defeating this monster allows Link to reach the room where the Flippers are hidden.
The interior of this {{Term|LADX|Dungeon|link}} is mostly gray flooring with blue-green walls. This {{Term|LADX|Dungeon}} also has a few blue-green tiles and is flooded in a few areas. To get past these flooded areas, the {{Term|LADX|Flippers|link}} are required, which are the item contained in the {{Term|LADX|Dungeon}}. However, to reach it {{Term|LADX|Link|link}} must fight the mini-boss, {{Term|LADX|Cue Ball|link}}. {{Term|LADX|Link}} fights this monster in a room with some shallow water and a large column, forcing both {{Term|LADX|Link}} and {{Term|LADX|Cue Ball}} to move on the edges of the room. {{Term|LADX|Cue Ball}} is large, and takes up all of the space between the column and wall, forcing {{Term|LADX|Link}} to run from him. Only {{Term|LADX|Cue Ball}}'s backside is vulnerable to {{Term|LADX|Link}}'s {{Term|LADX|Sword|link}}. Defeating this monster allows {{Term|LADX|Link}} to reach the room where the {{Term|LADX|Flippers}} are hidden.


There is a tile puzzle in the next room, which can be solved by stepping on the flashing tiles in order.<ref>{{Cite Text Dump|LADX|55}}</ref> This order must also be used for another identical set of tiles elsewhere in the dungeon, despite that set not flashing. This opens the way to the Nightmare key, which unlocks the room where the boss, the [[Angler Fish]], is fought. The battle takes place underwater, and the giant fish attacks by charging at Link and the wall. Hitting the wall makes rocks fall from the ceiling. Smaller fish also swim through, who can be killed with one swing but do not charge Link directly.
There is a tile puzzle in the next room, which can be solved by stepping on the {{Plural|LADX|Flashing Tile|link}} in the correct order.<ref>{{Cite Text Dump|LADX|55}}</ref> This order must also be used for another identical set of tiles elsewhere in the {{Term|LADX|Dungeon}}, despite that set not flashing. This opens the way to the {{Term|LADX|Nightmare Key|link}}, which unlocks the room where the {{Term|LADX|Boss}}, the {{Term|LADX|Angler Fish|link}}, is fought. The battle takes place underwater, and the {{Term|LADX|Angler Fish}} attacks by charging at {{Term|LADX|Link}} and the wall. Hitting the wall makes rocks fall from the ceiling. Smaller {{Plural|LADX|Fish}} also swim through, who can be killed with one swing but do not charge {{Term|LADX|Link}} directly.


When looked on a map, the dungeon is in the shape of either a small fish or a fishing hook. This dungeon is probably a reference to the boss's name, Angler Fish, or a possible reference to the dungeon's shape - an angler is another word for a fisherman. Water is a very important aspect of the dungeon, as it was originally behind a waterfall and many areas can only be accessed by swimming.
When looked on the {{Term|LADX|Dungeon Map|link}}, the {{Term|LADX|Dungeon}} is in the shape of either a small {{Term|LADX|Fish}} or a {{Term|LADX|Fishing Hook|link}}. {{Term|LADX|Water (Terrain)|link}} is a very important aspect of the {{Term|LADX|Dungeon}}, as it was originally behind a waterfall and many areas can only be accessed by swimming.


===Minor Enemies and Traps===
===Minor Enemies and Traps===
<gallery>
<gallery>
File:LADX Cheep-Cheep Sprite.png|[[Cheep-Cheep]]
File:LADX Bubble Sprite.gif|{{Term|LADX|Bubble|link}}
File:LADX Iron Mask Sprite.png|[[Iron Mask]]
File:LADX Cheep-Cheep Sprite.png|{{Term|LADX|Cheep-Cheep|link}}
File:LADX Peahat Sprite.png|[[Peahat]]
File:LADX Iron Mask Sprite.png|{{Term|LADX|Iron Mask|link}}
File:LADX Spark Sprite.png|[[Spark]]
File:LADX Peahat Sprite.png|{{Term|LADX|Peahat|link}}
File:LADX Spiked Beetle Sprite.png|[[Spiked Beetle]]
File:LADX Spark Sprite.png|{{Term|LADX|Spark|link}}
File:LADX Stalfos Green Sprite.png|[[Stalfos]]
File:LADX Spiked Beetle Sprite.png|{{Term|LADX|Spiked Beetle|link}}
File:LADX Star Sprite.png|[[Star]]
File:LADX Stalfos Green Sprite.png|{{Term|LADX|Stalfos|link}}
File:LADX Water Tektite Sprite.png|[[Water Tektite]]
File:LADX Star Sprite.png|{{Term|LADX|Star|link}}
File:LADX Bubble Sprite.gif|[[Whisp]]
File:LADX Water Tektite Sprite.png|{{Term|LADX|Water Tektite|link}}
File:LADX Zol Green Sprite.png|[[Zol]]
File:LADX Zol Green Sprite.png|{{Term|LADX|Zol|link}}
</gallery>
</gallery>


==Nomenclature==
==Nomenclature==
This {{Term|LADX|Dungeon|link}} is probably a reference to the {{Term|LADX|Boss|link}}'s name, {{Term|LADX|Angler Fish|link}}, or a possible reference to the {{Term|LADX|Dungeon}}'s shape - an angler is another word for a {{Term|LADX|Fisherman|link}}.
{{Names
{{Names
|align= left
|align= left
Line 87: Line 92:
==Gallery==
==Gallery==
<gallery>
<gallery>
File:LADX Angler's Tunnel Map.png|Map of Angler's Tunnel
File:LADX Angler's Tunnel Map.png|Layout of {{Term|LADX|Angler's Tunnel}}
File:LAangler'stunnelbefore.jpg|The waterfall blocking the entrance.
File:LAangler'stunnelbefore.jpg|The waterfall blocking the entrance
File:LADX Cue Ball Battle.png|Cue Ball, the dungeon's mini-boss
File:LADX Cue Ball Battle.png|{{Term|LADX|Cue Ball}}, the {{Term|LADX|Dungeon}}'s mini-boss
File:LADX Angler Fish Battle.png|The Angler Fish
File:LADX Angler Fish Battle.png|The {{Term|LADX|Angler Fish}}
File:LADX Surf Harp.png|The Surf Harp.
File:LADX Surf Harp.png|The {{Term|LADX|Surf Harp}}
</gallery>
</gallery>


{{Ref}}
{{Ref}}
{{DungeonNav2|LA}}
{{DungeonNav2|LA}}
[[Category:Tunnels]]
[[Category:Tunnels]]
[[Category:Dungeons in Link's Awakening]]
[[Category:Dungeons in Link's Awakening]]
[[Category:Dungeons in Link's Awakening DX]]
[[Category:Dungeons in Link's Awakening DX]]

Revision as of 21:39, 7 April 2019

Template:Dungeon The Angler's Tunnel is the fourth Dungeon in Link's Awakening.[1] It is the location of the Surf Harp. The entrance to Angler's Tunnel, which is shaped like a Fish's head, is behind a raging waterfall at the base of the Tal Tal Mountain Range. The mini-boss of the Dungeon is Cue Ball, whose backside is vulnerable to Link's Sword. The main item of this Dungeon is the Flippers, which allow Link to swim and dive. This is necessary for fighting the Boss, the Angler Fish.

Entrance to the Tunnel

Much like Tail Cave and Key Cavern, Angler's Tunnel requires a Small Key, the Angler Key. It is located in the Yarna Desert,[2] east of Animal Village. A sleeping Walrus blocks Link's path,[3] and thus he must return to Mabe Village and ask for Marin's assistance. After being taken to the Walrus, she sings the Ballad of the Wind Fish, waking the Walrus and allowing Link to pass.[4] Marin then goes to sing for the animals in Animal Village.

The Angler Key is guarded by a Lanmola, who will drop it once defeated. With the Angler Key in hand, Link travels to Tal Tal Heights, where the Angler Keyhole is embedded in the rock before a waterfall. Upon inserting the Angler Key into its Keyhole, the waterfall stops and reveals a riverside tunnel in the shape of a large Fish. However, to actually get into the Dungeon, Link must climb the Tal Tal Mountain Range and drop down from a cliff.[5]

Themes and Navigation

The interior of this Dungeon is mostly gray flooring with blue-green walls. This Dungeon also has a few blue-green tiles and is flooded in a few areas. To get past these flooded areas, the Flippers are required, which are the item contained in the Dungeon. However, to reach it Link must fight the mini-boss, Cue Ball. Link fights this monster in a room with some shallow water and a large column, forcing both Link and Cue Ball to move on the edges of the room. Cue Ball is large, and takes up all of the space between the column and wall, forcing Link to run from him. Only Cue Ball's backside is vulnerable to Link's Sword. Defeating this monster allows Link to reach the room where the Flippers are hidden.

There is a tile puzzle in the next room, which can be solved by stepping on the Flashing Tiles in the correct order.[6] This order must also be used for another identical set of tiles elsewhere in the Dungeon, despite that set not flashing. This opens the way to the Nightmare Key, which unlocks the room where the Boss, the Angler Fish, is fought. The battle takes place underwater, and the Angler Fish attacks by charging at Link and the wall. Hitting the wall makes rocks fall from the ceiling. Smaller Fish also swim through, who can be killed with one swing but do not charge Link directly.

When looked on the Map, the Dungeon is in the shape of either a small Fish or a Fishing Hook. Water is a very important aspect of the Dungeon, as it was originally behind a waterfall and many areas can only be accessed by swimming.

Minor Enemies and Traps

Nomenclature

This Dungeon is probably a reference to the Boss's name, Angler Fish, or a possible reference to the Dungeon's shape - an angler is another word for a Fisherman.

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
Japan Japanese アングラーの滝つぼ (Angurā no Takitsubo) Angler's Waterfall
France FrenchEU Abîme du Poisson Fish Abyss
Germany German Wundertunnel Miracle Tunnel

Gallery

References

  1. {{{game}}} text dump
  2. {{{game}}} text dump
  3. {{{game}}} text dump
  4. {{{game}}} text dump
  5. {{{game}}} text dump
  6. {{{game}}} text dump