Infiltration of Hyrule Castle: Difference between revisions

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The '''Infiltration of Hyrule Castle''' is the final stage of [[Near the Fields]] in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' within after both [[The Field]] and [[The Swamp]].
The '''Infiltration of Hyrule Castle''' is the final stage of [[Near the Fields]] in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' within after both [[The Field]] and [[The Swamp]].


Unlike many of the levels in ''Four Swords Adventures'', the Infiltration of [[Hyrule Castle]] is more of a [[Stealth Missions]] than an exploratory level. The four [[Links]] must carefully sneak into Hyrule Castle in search of the [[Maiden#White Maiden|White Shrine Maiden]], evading the bright spotlights that scour the grounds. While careful footwork is the best strategy here, any loud sound such as busting open a [[Jar|pot]] will alert the [[searchlight]]s; it is jail time for the Links if they are to be caught beneath its beam. Though it may seem the cell is inescapable, the [[key]] to unlock its door is located directly across the hall in a pot, reachable with the [[Boomerang]]. An ingenious strategy for evading the spotlights is to use the small moat surrounding the castle to swim beneath the surface, away from the beam's gaze. Interestingly, this avenue will also help Link in bolstering his [[Force Gem]] count, as there is an abundance of Force Gems beneath the surface of the water.  
Unlike many of the levels in ''Four Swords Adventures'', the Infiltration of [[Hyrule Castle]] is more of a [[Stealth Mission]] than an exploratory level. The four [[Links]] must carefully sneak into Hyrule Castle in search of the [[Maiden#White Maiden|White Shrine Maiden]], evading the bright spotlights that scour the grounds. While careful footwork is the best strategy here, any loud sound such as busting open a [[Jar|pot]] will alert the [[searchlight]]s; it is jail time for the Links if they are to be caught beneath its beam. Though it may seem the cell is inescapable, the [[key]] to unlock its door is located directly across the hall in a pot, reachable with the [[Boomerang]]. An ingenious strategy for evading the spotlights is to use the small moat surrounding the castle to swim beneath the surface, away from the beam's gaze. Interestingly, this avenue will also help Link in bolstering his [[Force Gem]] count, as there is an abundance of Force Gems beneath the surface of the water.  


Upon entering the castle, the Links must face the many [[Ghini]] and [[Whisp]] that stalk the halls, including [[Jalhalla]] the big [[Poe]], the guardian of the room where the [[Maiden#White Maiden|White Shrine Maiden]] lay incarcerated. In terms of enemies outside the castle, only [[Dark Link|Shadow Link]], [[Keese]], and [[Whisp|Red Whisp]] exist.
Upon entering the castle, the Links must face the many [[Ghini]] and [[Whisp]] that stalk the halls, including [[Jalhalla]] the big [[Poe]], the guardian of the room where the [[Maiden#White Maiden|White Shrine Maiden]] lay incarcerated. In terms of enemies outside the castle, only [[Dark Link|Shadow Link]], [[Keese]], and [[Whisp|Red Whisp]] exist.

Revision as of 20:45, 3 November 2012

Template:Dungeons The Infiltration of Hyrule Castle is the final stage of Near the Fields in Four Swords Adventures within after both The Field and The Swamp.

Unlike many of the levels in Four Swords Adventures, the Infiltration of Hyrule Castle is more of a Stealth Mission than an exploratory level. The four Links must carefully sneak into Hyrule Castle in search of the White Shrine Maiden, evading the bright spotlights that scour the grounds. While careful footwork is the best strategy here, any loud sound such as busting open a pot will alert the searchlights; it is jail time for the Links if they are to be caught beneath its beam. Though it may seem the cell is inescapable, the key to unlock its door is located directly across the hall in a pot, reachable with the Boomerang. An ingenious strategy for evading the spotlights is to use the small moat surrounding the castle to swim beneath the surface, away from the beam's gaze. Interestingly, this avenue will also help Link in bolstering his Force Gem count, as there is an abundance of Force Gems beneath the surface of the water.

Upon entering the castle, the Links must face the many Ghini and Whisp that stalk the halls, including Jalhalla the big Poe, the guardian of the room where the White Shrine Maiden lay incarcerated. In terms of enemies outside the castle, only Shadow Link, Keese, and Red Whisp exist.

Enemies Encountered in this Area Items Obtained in this Area

Trivia

Gallery


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