Maze Island Palace: Difference between revisions

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{{Dungeon
{{Infobox Dungeon
|name = Maze Island Palace
|image= File:TAoL Maze Island Palace Entrance.png
|image = [[File:TAoL Maze Island Palace Entrance.png|250px]]
|caption = Entrance to Maze Island Palace
|caption = Entrance to Maze Island Palace
|location = [[Maze Island]]
|location = [[Maze Island]]
|game = {{TAoL}}
|game = TAoL
|item = [[Boots]]
|item = [[Boots]]
|mini-boss = N/A
|mini-boss = N/A
|boss = [[Carock]]
|boss = [[Carock]]
|quest = Placement of one of the [[Crystal#The Adventure of Link|Crystals]]
|quest = Placement of one of the {{Plural|TAoL|Crystal|link}}
|theme music = [[File:TAoL Palace Theme.ogg|noicon]]
|theme=  
|strategy= {{StrategyWiki|Zelda II: The Adventure of Link/Maze Palace#Maze Palace|Maze Island Palace}}
}}
}}
The '''Maze Island Palace''' is the fourth [[Dungeons in The Adventure of Link|dungeon]] in {{TAoL}}, and is visited by [[Link]] during his quest to place one of the shards of the [[Crystal|Magic Crystal]] in its lectern to unseal the whereabouts of the [[Triforce of Courage]] and rouse [[Princess Zelda]] from her unnatural slumber.
The {{Term/Store|Maze Island Palace||Series, TAoL}} is the fourth [[Dungeons in The Adventure of Link|dungeon]] in {{TAoL}}, and is visited by [[Link]] during his quest to place one of the shards of the [[Crystal|Magic Crystal]] in its lectern to unseal the whereabouts of the [[Triforce of Courage]] and rouse [[Princess Zelda]] from her unnatural slumber.


==Themes and Navigation==
==Themes and Navigation==
As suggested by the name, the dungeon has its location on [[Maze Island]], an island whose mountains, rivers, and hills (and hidden pitfalls) make it a natural labyrinth. Although no spells or items are required to enter the palace, Link cannot complete it if he hasn't learned the [[Reflect]] magic in the [[Mountain Town of Darunia]]. This is the only palace whose entrance contains an enemy (excluding the possibility of a concealed [[Iron Knuckle]]), namely a [[Fiery Moa]].
As suggested by the name, the dungeon has its location on [[Maze Island]] in the {{Term|TAoL|Far Eastern Sea|link}}, an island whose mountains, rivers, and hills (and hidden pitfalls) make it a natural labyrinth. Although no spells or items are required to enter the palace, Link cannot complete it if he hasn't learned the [[Reflect]] magic in the [[Mountain Town of Darunia]]. This is the only palace whose entrance contains an enemy (excluding the possibility of a concealed [[Iron Knuckle]]), namely a [[Fiery Moa]].


It was built from purple bricks, making it more elegant than its three predecessors, and it is notable for being the first dungeon where Link can fall into big holes without dying, instead discovering new areas. This dungeon requires the [[Jump Thrust]] ability, as well as the [[Reflect]] magic (since the [[Wizard]] population appears here and they can only be defeated by reflection of their attacks). Within the Palace walls, Link finds the Winged [[Boots]], useful for walking on water (but only in the lake that leads to the next palace and a [[Heart Container]]), and defeats the mighty ghost [[Carock]].
It was built from purple bricks, making it more elegant than its three predecessors, and it is notable for being the first dungeon where Link can fall into big holes without dying, instead discovering new areas. This dungeon requires the [[Jump Thrust]] ability, as well as the [[Reflect]] magic (since the [[Wizard]] population appears here and they can only be defeated by reflection of their attacks). Within the Palace walls, Link finds the Winged [[Boots]], useful for walking on water (but only in the lake that leads to the next palace and a [[Heart Container]]), and defeats the mighty ghost [[Carock]].


===Minor Enemies and Traps===
===Minor Enemies and Traps===
<gallery>
{{Gallery List|Enemies
File:TAoL Bot Dark Blue Sprite.png|[[Bot]]
|TAoL= Blue Iron Knuckle, Blue Parutamu, Bot [Dark Blue], Bubble, Doomknocker, Fiery Moa, Mau, Ra [Blue], Red Iron Knuckle, Red Parutamu, Wizard, Wosu
File:TAoL Buuble Sprite.png|[[Bubble]]
}}
File:Doomknockersprite.png|[[Doomknocker]]
File:FieryMoa.png|[[Fiery Moa]]
File:Ironknucklered.png|[[Iron Knuckle]]
File:Ironknuckleblue.png|[[Iron Knuckle]]
File:Mausprite.png|[[Mau]]
File:Parutamured.png|[[Parutamu]]
File:Parutamublue.png|[[Parutamu]]
File:Rasprite.png|[[Ra]]
File:Wizard.png|[[Wizard]]
File:Wosu.png|[[Wosu]]
</gallery>


==Nomenclature==
==Nomenclature==
{{Names
{{Nomenclature}}
|align= left
|enBr=
|enBrM=
|ja= {{Romanize|メイロジマノシンデン|Meirojima no Shinden}}
|jaM= Maze-Island Sanctuary
|esS=
|esSM=
|frF=
|frFM=
|de=
|deM=
|it=
|itM=
|ptP=
|ptPM=
|ptB=
|ptBM=
|nl=
|nlM=
|ru=
|ruM=
|ko=
|koM=
|chT=
|chTM=
|chS=
|chSM= }}


==Gallery==
==Gallery==
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{{DungeonNav2|TAoL}}
{{DungeonNav2|TAoL}}
[[Category:Dungeons in The Adventure of Link]]
{{Categories
|Palaces
|dungeons= TAoL
}}

Latest revision as of 02:44, 24 May 2023

The Maze Island Palace is the fourth dungeon in The Adventure of Link, and is visited by Link during his quest to place one of the shards of the Magic Crystal in its lectern to unseal the whereabouts of the Triforce of Courage and rouse Princess Zelda from her unnatural slumber.

Themes and Navigation

As suggested by the name, the dungeon has its location on Maze Island in the Far Eastern Sea, an island whose mountains, rivers, and hills (and hidden pitfalls) make it a natural labyrinth. Although no spells or items are required to enter the palace, Link cannot complete it if he hasn't learned the Reflect magic in the Mountain Town of Darunia. This is the only palace whose entrance contains an enemy (excluding the possibility of a concealed Iron Knuckle), namely a Fiery Moa.

It was built from purple bricks, making it more elegant than its three predecessors, and it is notable for being the first dungeon where Link can fall into big holes without dying, instead discovering new areas. This dungeon requires the Jump Thrust ability, as well as the Reflect magic (since the Wizard population appears here and they can only be defeated by reflection of their attacks). Within the Palace walls, Link finds the Winged Boots, useful for walking on water (but only in the lake that leads to the next palace and a Heart Container), and defeats the mighty ghost Carock.

Minor Enemies and Traps

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery