Skulltula Forest: Ranger: Difference between revisions

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{{Infobox Place
{{Noncanon}}
|image= File:LCT Skulltula Forest: Ranger Preview.png
{{Infobox Dungeon
|caption= A preview of {{Term|LCT|Skulltula Forest: Ranger}} in the stage selection.
|image= File:LCT Skulltula Forest: Ranger Sprite.png
|caption=  
|pronunciation=  
|pronunciation=  
|game= {{LCT}}
|location=
|game= LCT
|other=  
|other=  
|inhab=
|item=  
|items=  
|quest=  
|season=  
|mini-boss=
|boss=  
|temperature=  
|temperature=  
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|related= {{Term|LCT|Zora River Target Practice|link}}<br>{{Term|LCT|Hyrule Castle: Defender|link}}
|strategy=  
}}
}}
{{Term/Store|Skulltula Forest: Ranger||Series, LCT}}, also known as '''Level 4-3''', is a stage in {{LCT}}.<ref>{{Cite|Skulltula Forest: Ranger|Stage Select|LCT}}</ref><ref>{{Cite|Level 4-3|Stage Select|LCT}}</ref> It is the third Stage of {{Term|LCT|Level 4 (Link's Crossbow Training)|link}}.
{{Term/Store|Skulltula Forest: Ranger||Series, LCT}},<ref>{{Cite|Skulltula Forest: Ranger|Stage Select|LCT}}</ref> also known as '''Level 4-3''',<ref>{{Cite|Level 4-3|Stage Select|LCT}}</ref> is a {{Term|LCT|Stage}} in {{LCT}}. It is the third Stage of {{Term|LCT|Level 4|link}}.


==Features and Overview==
==Features and Overview==
In {{Term|LCT|Skulltula Forest: Ranger}}, {{Term|LCT|Link|link}} has 90 Seconds to explore the woods and defeat all 18 {{Plural|LCT|Skulltula|link}}.<ref>{{Cite|Move using the Control Stick, and defeat the 18 Skulltulas.|Stage Select|LCT}}</ref> {{Term|LCT|Link}} can locate the {{Plural|LCT|Skulltula}} by using his Radar, as the {{Plural|LCT|Skulltula}} appear as red dots on it. 13 of the {{Plural|LCT|Skulltula}} walk on the ground, while 2 climb the walls of the woods and the last 3 hang down from {{Plural|LCT|Tree|link}} on strings. Each {{Term|LCT|Skulltula}} must be shot twice with the {{Term|LCT|Crossbow|link}}, or once with a {{Term|LCT|Bomb Arrow|link}}, to be killed. Shooting a {{Term|LCT|Skulltula}} with a {{Term|LCT|Bomb Arrow}} will also kill any {{Plural|LCT|Skulltula}} around the originally shot {{Term|LCT|Skulltula}}. Upon defeating all eighteen {{Plural|LCT|Skulltula}}, {{Term|LCT|Link}} will gain 500 points times the number of seconds he has left to complete the stage.
In {{Term|LCT|Skulltula Forest: Ranger}}, {{Term|LCT|Link|link}} has 90 Seconds to explore the woods and defeat all 18 {{Plural|LCT|Skulltula|link}}.<ref>{{Cite|Move using the Control Stick, and defeat the 18 Skulltulas.|Stage Select|LCT}}</ref> {{Term|LCT|Link}} can locate the {{Plural|LCT|Skulltula}} by using his Radar, as the {{Plural|LCT|Skulltula}} appear as red dots on it. 13 of the {{Plural|LCT|Skulltula}} walk on the ground, while 2 climb the walls of the woods and the last 3 hang down from {{Plural|LCT|Tree|link}} on strings. Each {{Term|LCT|Skulltula}} must be shot twice with the {{Term|LCT|Crossbow|link}}, or once with a {{Term|LCT|Bomb Arrow|link}}, to be killed. Shooting a {{Term|LCT|Skulltula}} with a {{Term|LCT|Bomb Arrow}} will also kill any {{Plural|LCT|Skulltula}} around the originally shot {{Term|LCT|Skulltula}}. Upon defeating all eighteen {{Plural|LCT|Skulltula}}, {{Term|LCT|Link}} will gain 500 points times the number of seconds he has left to complete the {{Term|LCT|Stage}}.


Other {{Plural|LCT|Target|link}} that give {{Term|LCT|Link}} points when shot can be found throughout {{Term|LCT|Skulltula Forest: Ranger}}. To the right of the starting area, three {{Plural|LCT|Wooden Box|link}} sit on a wooden balcony. Continuing forward from the {{Plural|LCT|Wooden Box}} and along the wall, {{Term|LCT|Link}} will come across two {{Plural|LCT|Deku Baba|link}} near a small wooden platform. If {{Term|LCT|Link}} continues following the wall, the ground will slope upwards and {{Term|LCT|Link}} will find four {{Plural|LCT|Deku Baba}} at the top. Three of the {{Plural|LCT|Deku Baba}} arise from the ground, while one hangs down from a nearby {{Term|LCT|Tree}}. A small wooden balcony overlooking the bottom of the slope holds eight {{Plural|LCT|Jar|link}} and four {{Plural|LCT|Bomb Barrel|link}}. If {{Term|LCT|Link}} shoots any of the {{Plural|LCT|Bomb Barrel}}, they will blow up and destroy any unbroken {{Plural|LCT|Jar}} and other {{Plural|LCT|Bomb Barrel}} on the balcony. If {{Term|LCT|Link}} continues forwards directly from the starting area, he will find a small hollow in a large {{Term|LCT|Tree}} filled with ten {{Plural|LCT|Jar}} suspended in the air by strings. {{Term|LCT|Link}} can shoot the {{Plural|LCT|Jar}} directly or he can shoot the strings the {{Plural|LCT|Jar}} are attached to, causing the {{Plural|LCT|Jar}} to fall to the ground and break. The {{Term|LCT|Jar}} sitting in the middle of the hollow not attached to any strings will also make an {{Term|LCT|Orange Rupee|link}} appear when shot. Continuing forward from the hollow and slightly left, a {{Term|LCT|Scarecrow|link}} stands up high on top of a large {{Term|LCT|Tree}} branch. Straight ahead of the {{Term|LCT|Scarecrow}}, a small {{Term|LCT|Skeleton|link}} rests on the ground next to a large {{Term|LCT|Tree}}. These {{Plural|LCT|Skeleton}} can be found behind the {{Term|LCT|Scarecrow}}, and {{Term|LCT|Link}} can find another {{Term|LCT|Skeleton}} by following the wall left of the starting area. This {{Term|LCT|Skeleton}} against the wall will give {{Term|LCT|Link}} the same points as the other {{Term|LCT|Skeleton}}, but an {{Term|LCT|Orange Rupee}} will appear when this {{Term|LCT|Skeleton}} is destroyed. If {{Term|LCT|Link}} walks past the {{Term|LCT|Scarecrow}} and to the very far wall, then travels right along the wall, he will run into three {{Plural|LCT|Deku Baba}}. Two of the {{Plural|LCT|Deku Baba}} rest on the forest floor, while one {{Term|LCT|Deku Baba}} hangs down from an overlooking {{Term|LCT|Tree}} branch. The last optional {{Term|LCT|Target}} {{Term|LCT|Link}} can shoot for points are the small {{Plural|LCT|Skull|link}} that are spread throughout the woods. Some {{Plural|LCT|Skull}} can be found near the beforementioned bone piles and some rest near {{Plural|LCT|Tree}}. One particular {{Term|LCT|Skull}} sits with a group of three other {{Plural|LCT|Skull}} a short distance past the {{Term|LCT|Skeleton}} near the starting area wall. This {{Term|LCT|Skull}}, sitting in the middle of the group, will cause an {{Term|LCT|Orange Rupee}} to appear when destroyed.
Other {{Plural|LCT|Target|link}} that give {{Term|LCT|Link}} points when shot can be found throughout {{Term|LCT|Skulltula Forest: Ranger}}. To the right of the starting area, three {{Plural|LCT|Wooden Box|link}} sit on a wooden balcony. Continuing forward from the {{Plural|LCT|Wooden Box}} and along the wall, {{Term|LCT|Link}} will come across two {{Plural|LCT|Deku Baba|link}} near a small wooden platform. If {{Term|LCT|Link}} continues following the wall, the ground will slope upwards and {{Term|LCT|Link}} will find four {{Plural|LCT|Deku Baba}} at the top. Three of the {{Plural|LCT|Deku Baba}} arise from the ground, while one hangs down from a nearby {{Term|LCT|Tree}}. A small wooden balcony overlooking the bottom of the slope holds eight {{Plural|LCT|Jar|link}} and four {{Plural|LCT|Bomb Barrel|link}}. If {{Term|LCT|Link}} shoots any of the {{Plural|LCT|Bomb Barrel}}, they will blow up and destroy any unbroken {{Plural|LCT|Jar}} and other {{Plural|LCT|Bomb Barrel}} on the balcony. If {{Term|LCT|Link}} continues forwards directly from the starting area, he will find a small hollow in a large {{Term|LCT|Tree}} filled with ten {{Plural|LCT|Jar}} suspended in the air by strings. {{Term|LCT|Link}} can shoot the {{Plural|LCT|Jar}} directly or he can shoot the strings the {{Plural|LCT|Jar}} are attached to, causing the {{Plural|LCT|Jar}} to fall to the ground and break. The {{Term|LCT|Jar}} sitting in the middle of the hollow not attached to any strings will also make an {{Term|LCT|Orange Rupee|link}} appear when shot. Continuing forward from the hollow and slightly left, a {{Term|LCT|Scarecrow|link}} stands up high on top of a large {{Term|LCT|Tree}} branch. Straight ahead of the {{Term|LCT|Scarecrow}}, a small {{Term|LCT|Skeleton|link}} rests on the ground next to a large {{Term|LCT|Tree}}. These {{Plural|LCT|Skeleton}} can be found behind the {{Term|LCT|Scarecrow}}, and {{Term|LCT|Link}} can find another {{Term|LCT|Skeleton}} by following the wall left of the starting area. This {{Term|LCT|Skeleton}} against the wall will give {{Term|LCT|Link}} the same points as the other {{Term|LCT|Skeleton}}, but an {{Term|LCT|Orange Rupee}} will appear when this {{Term|LCT|Skeleton}} is destroyed. If {{Term|LCT|Link}} walks past the {{Term|LCT|Scarecrow}} and to the very far wall, then travels right along the wall, he will run into three {{Plural|LCT|Deku Baba}}. Two of the {{Plural|LCT|Deku Baba}} rest on the forest floor, while one {{Term|LCT|Deku Baba}} hangs down from an overlooking {{Term|LCT|Tree}} branch. The last optional {{Term|LCT|Target}} {{Term|LCT|Link}} can shoot for points are the small {{Plural|LCT|Skull|link}} that are spread throughout the woods. Some {{Plural|LCT|Skull}} can be found near the beforementioned bone piles and some rest near {{Plural|LCT|Tree}}. One particular {{Term|LCT|Skull}} sits with a group of three other {{Plural|LCT|Skull}} a short distance past the {{Term|LCT|Skeleton}} near the starting area wall. This {{Term|LCT|Skull}}, sitting in the middle of the group, will cause an {{Term|LCT|Orange Rupee}} to appear when destroyed.
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===Targets===
===Targets===
<gallery>
<gallery>
File:LCT Bomb Barrel Model.png|{{Term|LCT|Bomb Barrel|link}}<br>{{Small|10 Points}}
File:LCT Bomb Barrel Model.png|{{Term|LCT|Bomb Barrel|link}}<br/>{{Small|10 Points}}
File:LCT Deku Baba Model.png|{{Term|LCT|Deku Baba|link}}<br>{{Small|50 Points}}
File:LCT Deku Baba Model.png|{{Term|LCT|Deku Baba|link}}<br/>{{Small|50 Points}}
File:LCT Hanging Jar Model.png|{{Term|LCT|Jar|link}}<br>{{Small|5 Points}}
File:LCT Jar Model 4.png|{{Term|LCT|Jar|link}}<br/>{{Small|5 Points}}
File:LCT Orange Rupee Model.png|{{Term|LCT|Orange Rupee|link}}<br>{{Small|200-1000 Points}}{{Note|{{Term|LCT|Link}} will be awarded points for shooting the {{Term|LCT|Orange Rupee}} depending on how long he took to hit it, with 1,000 points as the highest amount and 200 at the lowest. The {{Term|LCT|Orange Rupee}} will disappear after not getting shot for 10 seconds.}}
File:LCT Orange Rupee Model.png|{{Term|LCT|Orange Rupee|link}}<br/>{{Small|200-1000 Points}}{{Note|{{Term|LCT|Link}} will be awarded points for shooting the {{Term|LCT|Orange Rupee}} depending on how long he took to hit it, with 1,000 points as the highest amount and 200 at the lowest. The {{Term|LCT|Orange Rupee}} will disappear after not getting shot for 10 seconds.}}
File:LCT Scarecrow Model.png|{{Term|LCT|Scarecrow|link}}<br>{{Small|1+ Point(s)}}{{Note|If {{Term|LCT|Link}} shoots the {{Term|LCT|Scarecrow}}s' body, he will be awarded one point. If he shoots the {{Term|LCT|Scarecrow}}s' body again, he will be awarded two points. This pattern continues until {{Term|LCT|Link}} shoots the scarecrow for the eighth time, where continuous hits afterward only awards {{Term|LCT|Link}} with eight points each. If {{Term|LCT|Link}} ever shoots the {{Term|LCT|Pumpkin|link}} head of the {{Term|LCT|Scarecrow}}, he will be awarded points based on how many hits were taken by the {{Term|LCT|Scarecrow}}s' body, with 1,000 points being awarded if {{Term|LCT|Link}} shot the {{Term|LCT|Scarecrow}} eight times or more beforehand. If {{Term|LCT|Link}} shoots the {{Term|LCT|Scarecrow}} with a {{Term|LCT|Bomb Arrow}}, the {{Term|LCT|Scarecrow}}s' head will be destroyed granting him points based on how many hits the body of the {{Term|LCT|Scarecrow}} has already taken, plus an additional 2 points. Once the head of the {{Term|LCT|Scarecrow}} is shot and destroyed, {{Term|LCT|Link}} can freely shoot the body of the {{Term|LCT|Scarecrow}} for an unlimited amount of shots, with each shot giving {{Term|LCT|Link}} one point. If {{Term|LCT|Link}} shoots the {{Term|LCT|Scarecrow}} with a {{Term|LCT|Bomb Arrow}} after destroying its head, he will be given 3 points.}}
File:LCT Scarecrow Model.png|{{Term|LCT|Scarecrow|link}}<br/>{{Small|1+ Point(s)}}{{Note|If {{Term|LCT|Link}} shoots the {{Term|LCT|Scarecrow}}s' body, he will be awarded one point. If he shoots the {{Term|LCT|Scarecrow}}s' body again, he will be awarded two points. This pattern continues until {{Term|LCT|Link}} shoots the {{Term|LCT|Scarecrow}} for the eighth time, where continuous hits afterward only awards {{Term|LCT|Link}} with eight points each. If {{Term|LCT|Link}} ever shoots the {{Term|LCT|Pumpkin|link}} head of the {{Term|LCT|Scarecrow}}, he will be awarded points based on how many hits were taken by the {{Term|LCT|Scarecrow}}s' body, with 1,000 points being awarded if {{Term|LCT|Link}} shot the {{Term|LCT|Scarecrow}} eight times or more beforehand. If {{Term|LCT|Link}} shoots the {{Term|LCT|Scarecrow}} with a {{Term|LCT|Bomb Arrow}}, the {{Term|LCT|Scarecrow}}s' head will be destroyed granting him points based on how many hits the body of the {{Term|LCT|Scarecrow}} has already taken, plus an additional 2 points. Once the head of the {{Term|LCT|Scarecrow}} is shot and destroyed, {{Term|LCT|Link}} can freely shoot the body of the {{Term|LCT|Scarecrow}} for an unlimited amount of shots, with each shot giving {{Term|LCT|Link}} one point. If {{Term|LCT|Link}} shoots the {{Term|LCT|Scarecrow}} with a {{Term|LCT|Bomb Arrow}} after destroying its head, he will be given 3 points.}}
File:LCT Skeleton Model.png|{{Term|LCT|Skeleton}}<br>{{Small|1-10 Points}}{{Note|{{Term|LCT|Link}} can shoot the {{Term|LCT|Skeleton}} for one point per hit up to six shots. Upon the sixth shot, the {{Term|LCT|Skeleton}} will break and {{Term|LCT|Link}} will be given 5 points instead of 1. If {{Term|LCT|Link}} shoots the {{Term|LCT|Skeleton}} with a {{Term|LCT|Bomb Arrow}}, he will obtain 6 points and destroy the pile instantly.}}
File:LCT Skeleton Model.png|{{Term|LCT|Skeleton}}<br/>{{Small|1-10 Points}}{{Note|{{Term|LCT|Link}} can shoot the {{Term|LCT|Skeleton}} for one point per hit up to six shots. Upon the sixth shot, the {{Term|LCT|Skeleton}} will break and {{Term|LCT|Link}} will be given 5 points instead of 1. If {{Term|LCT|Link}} shoots the {{Term|LCT|Skeleton}} with a {{Term|LCT|Bomb Arrow}}, he will obtain 6 points and destroy the pile instantly.}}
File:LCT Skull Model.png|{{Term|LCT|Skull|link}}<br>{{Small|5 Points}}
File:LCT Skull Model.png|{{Term|LCT|Skull|link}}<br/>{{Small|5 Points}}
File:LCT Skulltula Model.png|{{Term|LCT|Skulltula|link}}<br>{{Small|100-110 Points}}{{Note|The first hit on a {{Term|LCT|Skulltula}} will grant {{Term|LCT|Link}} 10 points and the final shot will grant him 100 points, with a total of 110 points. Shooting a {{Term|LCT|Skulltula}} with a {{Term|LCT|Bomb Arrow}} will instantly kill the {{Term|LCT|Skulltula}}, but will only give {{Term|LCT|Link}} the ending 100 points instead of 110 points from shooting the {{Term|LCT|Skulltula}} twice.}}
File:LCT Skulltula Model.png|{{Term|LCT|Skulltula|link}}<br/>{{Small|100-110 Points}}{{Note|The first hit on a {{Term|LCT|Skulltula}} will grant {{Term|LCT|Link}} 10 points and the final shot will grant him 100 points, with a total of 110 points. Shooting a {{Term|LCT|Skulltula}} with a {{Term|LCT|Bomb Arrow}} will instantly kill the {{Term|LCT|Skulltula}}, but will only give {{Term|LCT|Link}} the ending 100 points instead of 110 points from shooting the {{Term|LCT|Skulltula}} twice.}}
File:LCT Wooden Box Model.png|{{Term|LCT|Wooden Box|link}}<br>{{Small|50-60 Points}}{{Note|If {{Term|LCT|Link}} shoots the {{Plural|LCT|Wooden Box}}, they will grant him one point for every hit. On the eleventh hit, the {{Plural|LCT|Wooden Box}} will break and {{Term|LCT|Link}} will be granted 50 points. If {{Term|LCT|Link}} shoots one of the boxes with a {{Term|LCT|Bomb Arrow}}, the box will be instantly destroyed and {{Term|LCT|Link}} will obtain 50 points.}}
File:LCT Wooden Box Model.png|{{Term|LCT|Wooden Box|link}}<br/>{{Small|50-60 Points}}{{Note|If {{Term|LCT|Link}} shoots the {{Plural|LCT|Wooden Box}}, they will grant him one point for every hit. On the eleventh hit, the {{Plural|LCT|Wooden Box}} will break and {{Term|LCT|Link}} will be granted 50 points. If {{Term|LCT|Link}} shoots one of the boxes with a {{Term|LCT|Bomb Arrow}}, the box will be instantly destroyed and {{Term|LCT|Link}} will obtain 50 points.}}
</gallery>
</gallery>


==Gallery==
==Gallery==
<gallery>
<gallery>
File:LCT Skulltula Forest: Ranger.jpg|The starting area of the {{Term|LCT|Skulltula Forest: Ranger}}
File:LCT Skulltula Forest: Ranger Starting Area.jpg|The starting area of the {{Term|LCT|Skulltula Forest: Ranger}}
</gallery>
</gallery>


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==See Also==
==See Also==
*{{Term|LCT|Zora River Target Practice|link}} {{Small|(Level 4-1)}}
* {{Term|Series|Faron Woods|link}}
*{{Term|LCT|Hyrule Castle: Defender|link}} {{Small|(Level 4-2)}}
* {{Term|LCT|Zora River Target Practice|link}} {{Small|(Level 4-1)}}
* {{Term|LCT|Hyrule Castle: Defender|link}} {{Small|(Level 4-2)}}


{{Notes}}
{{Notes}}


{{Ref}}
{{Ref}}
{{DungeonNav2|LCT}}
{{Categories
{{Categories
  |Forests
  |Forests
  |places= LCT
  |stages= LCT
}}
}}

Latest revision as of 21:35, 2 May 2024

Skulltula Forest: Ranger,[1] also known as Level 4-3,[2] is a Stage in Link's Crossbow Training. It is the third Stage of Level 4.

Features and Overview

In Skulltula Forest: Ranger, Link has 90 Seconds to explore the woods and defeat all 18 Skulltulas.[3] Link can locate the Skulltulas by using his Radar, as the Skulltulas appear as red dots on it. 13 of the Skulltulas walk on the ground, while 2 climb the walls of the woods and the last 3 hang down from Trees on strings. Each Skulltula must be shot twice with the Crossbow, or once with a Exploding Arrow, to be killed. Shooting a Skulltula with a Exploding Arrow will also kill any Skulltulas around the originally shot Skulltula. Upon defeating all eighteen Skulltulas, Link will gain 500 points times the number of seconds he has left to complete the Stage.

Other Targets that give Link points when shot can be found throughout Skulltula Forest: Ranger. To the right of the starting area, three Wooden Boxes sit on a wooden balcony. Continuing forward from the Wooden Boxes and along the wall, Link will come across two Deku Babas near a small wooden platform. If Link continues following the wall, the ground will slope upwards and Link will find four Deku Babas at the top. Three of the Deku Babas arise from the ground, while one hangs down from a nearby Tree. A small wooden balcony overlooking the bottom of the slope holds eight Jars and four Bomb Barrels. If Link shoots any of the Bomb Barrels, they will blow up and destroy any unbroken Jars and other Bomb Barrels on the balcony. If Link continues forwards directly from the starting area, he will find a small hollow in a large Tree filled with ten Jars suspended in the air by strings. Link can shoot the Jars directly or he can shoot the strings the Jars are attached to, causing the Jars to fall to the ground and break. The Jar sitting in the middle of the hollow not attached to any strings will also make an Orange Rupee appear when shot. Continuing forward from the hollow and slightly left, a Scarecrow stands up high on top of a large Tree branch. Straight ahead of the Scarecrow, a small Skeleton rests on the ground next to a large Tree. These Skeletons can be found behind the Scarecrow, and Link can find another Skeleton by following the wall left of the starting area. This Skeleton against the wall will give Link the same points as the other Skeleton, but an Orange Rupee will appear when this Skeleton is destroyed. If Link walks past the Scarecrow and to the very far wall, then travels right along the wall, he will run into three Deku Babas. Two of the Deku Babas rest on the forest floor, while one Deku Baba hangs down from an overlooking Tree branch. The last optional Target Link can shoot for points are the small Skulls that are spread throughout the woods. Some Skulls can be found near the beforementioned bone piles and some rest near Trees. One particular Skull sits with a group of three other Skulls a short distance past the Skeleton near the starting area wall. This Skull, sitting in the middle of the group, will cause an Orange Rupee to appear when destroyed.

Targets

Gallery

Nomenclature

Names in Other Regions
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

See Also

Notes

  1. Link will be awarded points for shooting the Orange Rupee depending on how long he took to hit it, with 1,000 points as the highest amount and 200 at the lowest. The Orange Rupee will disappear after not getting shot for 10 seconds.
  2. If Link shoots the Scarecrows' body, he will be awarded one point. If he shoots the Scarecrows' body again, he will be awarded two points. This pattern continues until Link shoots the Scarecrow for the eighth time, where continuous hits afterward only awards Link with eight points each. If Link ever shoots the Pumpkin head of the Scarecrow, he will be awarded points based on how many hits were taken by the Scarecrows' body, with 1,000 points being awarded if Link shot the Scarecrow eight times or more beforehand. If Link shoots the Scarecrow with a Exploding Arrow, the Scarecrows' head will be destroyed granting him points based on how many hits the body of the Scarecrow has already taken, plus an additional 2 points. Once the head of the Scarecrow is shot and destroyed, Link can freely shoot the body of the Scarecrow for an unlimited amount of shots, with each shot giving Link one point. If Link shoots the Scarecrow with a Exploding Arrow after destroying its head, he will be given 3 points.
  3. Link can shoot the Skeleton for one point per hit up to six shots. Upon the sixth shot, the Skeleton will break and Link will be given 5 points instead of 1. If Link shoots the Skeleton with a Exploding Arrow, he will obtain 6 points and destroy the pile instantly.
  4. The first hit on a Skulltula will grant Link 10 points and the final shot will grant him 100 points, with a total of 110 points. Shooting a Skulltula with a Exploding Arrow will instantly kill the Skulltula, but will only give Link the ending 100 points instead of 110 points from shooting the Skulltula twice.
  5. If Link shoots the Wooden Boxes, they will grant him one point for every hit. On the eleventh hit, the Wooden Boxes will break and Link will be granted 50 points. If Link shoots one of the boxes with a Exploding Arrow, the box will be instantly destroyed and Link will obtain 50 points.

References

  1. "Skulltula Forest: Ranger" — Stage Select (Link's Crossbow Training)
  2. "Level 4-3" — Stage Select (Link's Crossbow Training)
  3. "Move using the Control Stick, and defeat the 18 Skulltulas." — Stage Select (Link's Crossbow Training)