Color Dungeon: Difference between revisions

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==Entrance==
==Entrance==
[[File:Stone Hinox.png|left|Stone Hinox, one of the minibosses of the Color Dungeon.]]
[[File:Stone Hinox.png|left|Dekudon, one of the minibosses of the Color Dungeon.]]
In the [[Library#Link's Awakening|library]] of [[Mabe Village]], an unreachable book high on a bookshelf gives directions as to locating and revealing the dungeon's entrance.<ref>{{Cite|New world of color under the 5 gravestones. 3^, 4>, 5^, 2<, 1v. Try with all your might. Open a new path! Whoever is worthy receives the power of color.|[[Library#Link's Awakening|Library]] Book|LA}}</ref> By dashing into the shelves with the Pegasus Boots, the book will fall to the floor. At the [[Graveyard#Link's_Awakening| Cemetery]] of Koholint Island, southwest of the [[Tabahl Wasteland]], the book instructs Link to push gravestones in a specific order; by following the book's directions, the entrance reveals itself under the last disturbed gravestone. However, before Link can enter, two skeletal guards stand in his way; he must describe to them what color of tunic each is wearing.<ref>{{Cite|Our colors are never the same! If I am red, he is blue! If he is red, I am blue! What color is my cloth?|Mon & Ban|LA}}</ref> Upon two correct answers, admittance is granted.
In the [[Library#Link's Awakening|library]] of [[Mabe Village]], an unreachable book high on a bookshelf gives directions as to locating and revealing the dungeon's entrance.<ref>{{Cite|New world of color under the 5 gravestones. 3^, 4>, 5^, 2<, 1v. Try with all your might. Open a new path! Whoever is worthy receives the power of color.|[[Library#Link's Awakening|Library]] Book|LA}}</ref> By dashing into the shelves with the Pegasus Boots, the book will fall to the floor. At the [[Graveyard#Link's_Awakening| Cemetery]] of Koholint Island, southwest of the [[Tabahl Wasteland]], the book instructs Link to push gravestones in a specific order; by following the book's directions, the entrance reveals itself under the last disturbed gravestone. However, before Link can enter, two skeletal guards stand in his way; he must describe to them what color of tunic each is wearing.<ref>{{Cite|Our colors are never the same! If I am red, he is blue! If he is red, I am blue! What color is my cloth?|Mon & Ban|LA}}</ref> Upon two correct answers, admittance is granted.


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To be expected, the dungeon incorporates many color-based puzzles; because only the Game Boy Color has the image card necessary to produce the hues and tints of the Color Dungeon, this aspect of the game cannot be accessed at all if the game is to be played on the original Game Boy. In some rooms, Link must walk on tiles in order to change their color; in others, he must hit switches to harmonize colors, or throw [[Karakoro]] enemies into matching-color holes to progress. Like the puzzles, few enemies are exclusive to this dungeon, including the [[Bone Putter]], [[Camo Goblin]], and [[Karakoro]].
To be expected, the dungeon incorporates many color-based puzzles; because only the Game Boy Color has the image card necessary to produce the hues and tints of the Color Dungeon, this aspect of the game cannot be accessed at all if the game is to be played on the original Game Boy. In some rooms, Link must walk on tiles in order to change their color; in others, he must hit switches to harmonize colors, or throw [[Karakoro]] enemies into matching-color holes to progress. Like the puzzles, few enemies are exclusive to this dungeon, including the [[Bone Putter]], [[Camo Goblin]], and [[Karakoro]].


Inside the dungeon, the [[Power Bracelet]] is required to complete some puzzles, and [[Magic Powder]] is an item vital to defeating one of the dungeon's mini-bosses, [[Giant Buzz Blob]]; this is alluded to by one of the dungeon's guards.<ref>{{Cite|Do you have the powder? If not, you must go back.|Mon & Ban|LA}}</ref> The dungeon's other miniboss, [[Stone Hinox]], exhibits a more mechanical appearance in comparison to the versions found all across [[Koholint Island]]. This incarnation can also rain [[Boulder]]s from the ceiling.
Inside the dungeon, the [[Power Bracelet]] is required to complete some puzzles, and [[Magic Powder]] is an item vital to defeating one of the dungeon's mini-bosses, [[Giant Buzz Blob]]; this is alluded to by one of the dungeon's guards.<ref>{{Cite|Do you have the powder? If not, you must go back.|Mon & Ban|LA}}</ref> The dungeon's other miniboss, [[Dekudon]], exhibits a more mechanical appearance in comparison to the versions found all across [[Koholint Island]]. This incarnation can also rain [[Boulder]]s from the ceiling.


The reward for clearing this dungeon is not an [[Eight Instruments of the Sirens|instrument]], but rather Link meets a [[Great Fairy]] who offers him "the power of color", a new-found strength embodied in either the [[Red Tunic]] or the [[Blue Tunic]] granted by the Great Fairy herself.<ref>{{Cite|Welcome, Link. I admire you for coming this far. I will give you the power of color. If you want offense, choose red. If you want defense choose blue. Which power do you want?|Great Fairy|LA}}</ref> The Blue Tunic increases Link's defense; he will take less damage in battle when it is worn (similar to the [[Guardian Acorn]]).<ref>{{Cite|You got the Blue Clothes! Your damage will be reduced by half!|Narration|LA}}</ref> The Red Tunic increases Link's sword attack strength (much like a [[Piece of Power]], sans speed bonus).<ref>{{Cite|You've got the Red Clothes! Your body is full of energy!|Narration|LA}}</ref> Link has the option of clearing the dungeon again to switch between the tunics, but he can never revert back to his Green Tunic after his first successful completion.
The reward for clearing this dungeon is not an [[Eight Instruments of the Sirens|instrument]], but rather Link meets a [[Great Fairy]] who offers him "the power of color", a new-found strength embodied in either the [[Red Tunic]] or the [[Blue Tunic]] granted by the Great Fairy herself.<ref>{{Cite|Welcome, Link. I admire you for coming this far. I will give you the power of color. If you want offense, choose red. If you want defense choose blue. Which power do you want?|Great Fairy|LA}}</ref> The Blue Tunic increases Link's defense; he will take less damage in battle when it is worn (similar to the [[Guardian Acorn]]).<ref>{{Cite|You got the Blue Clothes! Your damage will be reduced by half!|Narration|LA}}</ref> The Red Tunic increases Link's sword attack strength (much like a [[Piece of Power]], sans speed bonus).<ref>{{Cite|You've got the Red Clothes! Your body is full of energy!|Narration|LA}}</ref> Link has the option of clearing the dungeon again to switch between the tunics, but he can never revert back to his Green Tunic after his first successful completion.

Revision as of 22:04, 12 September 2012

Template:Dungeons The Color Dungeon[1] is a plot-independent dungeon exclusive to Link's Awakening DX, the only dungeon in the game made purposefully to be used in tandem with the Game Boy Color's enhanced image card. It is shorter than most other dungeons in the game, but has multiple bosses and its difficulty is affected by how much equipment and Heart Containers Link has when he enters. Link can enter the dungeon as soon as he obtains the Power Bracelet, but he also needs to retrieve the book in the library, that provides instructions via a "combination code" as to the dungeon's location.

Entrance

Dekudon, one of the minibosses of the Color Dungeon.
Dekudon, one of the minibosses of the Color Dungeon.

In the library of Mabe Village, an unreachable book high on a bookshelf gives directions as to locating and revealing the dungeon's entrance.[2] By dashing into the shelves with the Pegasus Boots, the book will fall to the floor. At the Cemetery of Koholint Island, southwest of the Tabahl Wasteland, the book instructs Link to push gravestones in a specific order; by following the book's directions, the entrance reveals itself under the last disturbed gravestone. However, before Link can enter, two skeletal guards stand in his way; he must describe to them what color of tunic each is wearing.[3] Upon two correct answers, admittance is granted.

With a bit of luck, the Color Dungeon can be accessed without the Pegasus Boots or the Library's navigational book, as the gravestones can be moved as soon as Link has obtained the Power Bracelet. However, the final gravestone cannot be moved if Link is accompanied by another character (BowWow, Marin, Nakura, or the Flying Rooster).

Themes and Navigation

To be expected, the dungeon incorporates many color-based puzzles; because only the Game Boy Color has the image card necessary to produce the hues and tints of the Color Dungeon, this aspect of the game cannot be accessed at all if the game is to be played on the original Game Boy. In some rooms, Link must walk on tiles in order to change their color; in others, he must hit switches to harmonize colors, or throw Karakoro enemies into matching-color holes to progress. Like the puzzles, few enemies are exclusive to this dungeon, including the Bone Putter, Camo Goblin, and Karakoro.

Inside the dungeon, the Power Bracelet is required to complete some puzzles, and Magic Powder is an item vital to defeating one of the dungeon's mini-bosses, Giant Buzz Blob; this is alluded to by one of the dungeon's guards.[4] The dungeon's other miniboss, Dekudon, exhibits a more mechanical appearance in comparison to the versions found all across Koholint Island. This incarnation can also rain Boulders from the ceiling.

The reward for clearing this dungeon is not an instrument, but rather Link meets a Great Fairy who offers him "the power of color", a new-found strength embodied in either the Red Tunic or the Blue Tunic granted by the Great Fairy herself.[5] The Blue Tunic increases Link's defense; he will take less damage in battle when it is worn (similar to the Guardian Acorn).[6] The Red Tunic increases Link's sword attack strength (much like a Piece of Power, sans speed bonus).[7] Link has the option of clearing the dungeon again to switch between the tunics, but he can never revert back to his Green Tunic after his first successful completion.

Unlike the rest of the dungeons in Link's Awakening, completing this dungeon has no effect on the overall plot and is entirely optional. The Color Dungeon cannot be accessed while Link is tied to his quest, i.e. in the middle of another dungeon, etc. The theme played during Link's voyage through the Color Dungeon is a remixed version of the dungeon theme from the original The Legend of Zelda.

Enemies

Trivia

  • The Color Dungeon is the only location in the game where green Rupees are found. These are worth five Rupees each, while blue Rupees, the only color found elsewhere (i.e. in all locations present in the original version of the game), are worth one. This is a reversal of the values of green and blue Rupees found in most other games in the series.
  • The Color Dungeon is referred to as "Level 0" on the Dungeon Map.

Gallery

References

  1. "I am sorry, but this is the Color Dungeon. Only those with the power of color may enter. If you can tell who wears red and who wears blue, you may enter. Farewell." — Mon & Ban (Link's Awakening)
  2. "New world of color under the 5 gravestones. 3^, 4>, 5^, 2<, 1v. Try with all your might. Open a new path! Whoever is worthy receives the power of color." — [[Library Book]] (Link's Awakening)
  3. "Our colors are never the same! If I am red, he is blue! If he is red, I am blue! What color is my cloth?" — Mon & Ban (Link's Awakening)
  4. "Do you have the powder? If not, you must go back." — Mon & Ban (Link's Awakening)
  5. "Welcome, Link. I admire you for coming this far. I will give you the power of color. If you want offense, choose red. If you want defense choose blue. Which power do you want?" — Great Fairy (Link's Awakening)
  6. "You got the Blue Clothes! Your damage will be reduced by half!" — Narration (Link's Awakening)
  7. "You've got the Red Clothes! Your body is full of energy!" — Narration (Link's Awakening)
Names in Other Regions
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