Gerudo Training Ground

From Zelda Wiki, the Zelda encyclopedia
Revision as of 17:53, 25 June 2024 by TriforceTony (talk | contribs)
Jump to navigation Jump to search

The Gerudo Training Ground is an optional mini-dungeon in Ocarina of Time.(OoT | OoT3D)[1] It consists of various difficult obstacles that Link must overcome in order to prove his abilities as a hero. If he manages to complete the training ground, he will be rewarded with the Ice Arrow as proof of his skill.[2]

Entrance to the Ground

The place can be found within the Gerudo's Fortress. The Gerudo Token is required to enter along with a small fee of 10 Rupees.[3][4]

Themes and Navigation

One of the rooms inside the Gerudo Training Ground

The Gerudo Training Ground consists of eleven rooms full of traps, enemies, puzzles, and other obstacles that Link must overcome to receive a series of Small Keys. These keys are necessary in order to unlock the various doors within the chamber where the Ice Arrow resides. The Ice Arrow chamber, which is located at the center of the Training Ground, is made up of a small maze of locked doors. There are two paths that Link can take to reach the Ice Arrow; however, only one of them will lead to the treasure while the other one leads to a dead-end. A total of 9 Small Keys can be found hidden in the training ground, but only 7 are required to reach the Ice Arrow if the correct path is chosen from the beginning. Many assume that if Link chooses the wrong path to get to where the Ice Arrow is, there will not be enough Small Keys to correct the mistake, rendering the Ice Arrow impossible to reach. This is a common misunderstanding since there are other well-hidden keys inside the Gerudo Training Ground that can help him correct the error.

The entrance hall of the training ground has three doors that lead to different puzzles. The northern door grants access to the Ice Arrow chamber, the eastern door leads to a room where Link must defeat two Dinolfos and one Beamos under a limited time, and the western door takes the young hero to a room full of quicksand where two Stalfos have to be eliminated within the time limit. The east and west doors all lead to the rest of the obstacles, in which the majority consist of collecting Silver Rupees under various conditions to receive a Small Key as a reward. Every time Link enters a new room, the conditions to be met will be displayed on-screen as well as mentioning whether the obstacle has to be complete under a limited time or not.

The following lists the necessary items to successfully complete the training ground and collect everything:

It is worth noting that the Silver Gauntlets are not required to ultimately reach the treasure since the Small Key obtained through the gauntlets is only used if Link chooses the wrong path at the Ice Arrow chamber. In fact, it is possible to collect seven out of the nine keys with only the Hookshot, Bow, and Hammer, although the player must memorize the locations of the false wall and ceiling that would be visible with the Lens of Truth; the keys unobtainable at that time are the ones which require the Iron Boots and Silver Gauntlets. The Hover Boots are not required; if Link plays the "Song of Time" in the Lava Room, he can use the blocks created to reach the upper platform, from which he can reach all the Silver Rupees. The Longshot is also not required in Ocarina of Time, but in Master Quest it is required in the Lava Room and Maze Room. It is not required in either game in the Statue Room, as Link can walk to the other side of the facility to access the upper ledge, although the Scarecrow's Song in Ocarina of Time and the Hookshot posts in Master Quest provide a useful shortcut.

In the Master Quest version of the game, there are now only three keys in the dungeon. Instead of a chest, there is a crate that hides a rusty switch that, when activated, makes the chest with the Ice Arrows appear. The objective in the Boulder room is the same as in the original version. However, there is only one Iron Knuckle now. The objective for the maze room remains the same as in the original game. Boulders are no longer rolling, but there are stalactites that fall from the ceiling and a Wallmaster. The Hover Boots or Longshot are required to get a single Rupee.

Wolfos are no longer found in the Silver Gauntlets room room. Instead, there are now Dinolfos, Lizalfos and a Beamos. A Time Block must be used to go through the invisible wall. In the adjacent room to the north, past the large block that requires the Silver Gauntlets, there is now a Stalfos, but only one chest containing a Purple Rupee. The Statue room is exactly the same, except for the fact that the statue is now surrounded by fire, which makes the aiming more difficult, and that the Scarecrow's Song has no effect; Hookshot posts appear once the challenge is complete. The chest with the Ice Arrows is in the room in the upper floor.

Instead of using the Megaton Hammer to break some blocks in the hammer-themed room, Link is now required to fight Dinolfos and an Ironknuckle. In the lava room, there are lots of Red Bubbles now and a torch has to be lit so the fire in the platforms disappears and Link can use his Hover Boots to get all the Rupees. If Link approaches this room from the Statue Room, there is a rusty switch which raises a Hookshot post on the raised, central platform; by using this post in conjunction with the Longshot, the Hover Boots are not required. In the water room next to this one there are less Rupees and enemies such as Biri, Bari, Stingers and Shell Blades. Link is required to defeat some enemies in a limited time in the Flame Wall room. Among them is an Armos in the wall, which is no longer surrounded by fire.

Stone garden room

Enemies in Normal Quest mode

Enemies in Master Quest mode

Boulder room

Enemies in Normal Quest mode

Enemies in Master Quest mode

Silver Gauntlets room

Enemies in Normal Quest mode

Enemies in Master Quest mode

Sand pit room

Enemies in Normal Quest mode

Enemies in Master Quest mode

Statue room

The Statue room is divided into two levels, the top level consists of a floor along the wall connected to the Silver Gauntlets room and an isolated section of the Ice Arrow room. The Door to the Ice Arrow room is obstructed by a portcullis, however. The bottom level features a circular floor along the wall with a pit of Lava in its center. When Link sets foot onto the circular floor, it will begin revolving around the room. A Door to the Megaton Hammer room can also be found on this level. Above this Door, there is a Hookshot Target.

Inside the Lava pit, there is a Statue with four faces. Each face has a single Eye which Link is prompted to strike with either the Bow or Hookshot.[5] By doing so, Link can release the portcullis over the Door to the Ice Arrow room and cause a Treasure Chest to appear at the center of the room. However, Link has a limited amount of time to strike all of the Eyes. If he takes longer than 20.24 seconds, the Eyes will reset, forcing him to restart.[note 1] By playing the "Scarecrow's Song", Link can summon Pierre at the top level, providing an easy way to travel between the room's levels via Hookshot.

In Master Quest mode, the Statue at the center of the room is surrounded by Flame Walls and both Pierre's spot and the Hookshot Target are absent. Instead, Hookshot Target towers can be seen at the top level and above the Statue. Striking the Eyes of the Statue now causes a Treasure Chest to appear along the circular floor instead, and it no longer raises the portcullis over the Door to the Ice Arrow room. To release this portcullis, Link can instead strike a Crystal Switch hidden in one of the Flame Walls opposite the top floor.

Enemies in Normal Quest mode

Enemies in Master Quest mode

Megaton Hammer room

The Megaton Hammer room is connected to the Statue room and the sea of fire room. A stone pathway leading from the center of the room to the Statue room helps to distinguish the exits. Likewise, a Crest of the Gerudo sits above the entrance to the sea of fire room. When Link enters the Megaton Hammer room, portcullises will cover the Doors leading from it, trapping him inside. Stacked stone totems are spread along the walls of this room. These totems can be destroyed with the Megaton Hammer to reveal things hiding beneath them. A circular Flame Wall guards a Treasure Chest at the center of the room and several Enemies inhabit the room. By defeating these Enemies, Link can release the portcullises and cause a Treasure Chest to appear along one of the walls in the room. However, the Flame Wall will remain until its corresponding Floor Switch is pressed. This Floor Switch is hidden under a single totem on the wall opposite the Statue room entrance, distinguished by the aforementioned stone pathway.

In Master Quest mode, Link is instead required to defeat all of the Enemies in the room, excluding the Flame Wall at the center, within one minute.[6] As before, portcullises will block the exits to the room until the Enemies have been defeated and a Treasure Chest will then appear. The totem blocks are no longer present, leaving the Floor Switch exposed. The Floor Switch will cause the Flame Wall to disappear, though the Treasure Chest that is normally found here is hidden by another puzzle. In order to reveal the Treasure Chest, Link must strike the Crest of the Gerudo along the wall above the Door leading to the sea of fire room.

Enemies in Normal Quest mode

Enemies in Master Quest mode

Sea of fire room

Enemies in Normal Quest mode

Enemies in Master Quest mode

Underwater gem room

Enemies in Normal Quest mode

Enemies in Master Quest mode

Dinolfos room

Enemies in Normal Quest mode

Enemies in Master Quest mode

Animals

Enemies

Normal Quest mode

Master Quest mode

Treasure Chests

Normal Quest mode

Treasure Chest
Contents
Notes

Between the northeastern pillars in the entrance room

Treasure Chest
Contents
Notes

Between the northwestern pillars in the entrance room
Appears after the Eye Switch above the entrance is hit

Treasure Chest
Contents
Notes

In the room west of the entrance
Appears after the Stalfos have been defeated

Treasure Chest
Contents
Notes

Appears in the Silver Gauntlets room once all of the Wolfos have been defeated

Treasure Chest
Contents
Notes

In the second pit in the sand pit room

Treasure Chest
Contents
Notes

In the third pit in the sand pit room

Treasure Chest
Contents
Notes

Appears in the first pit in the sand pit room once all of the Enemies have been defeated

Treasure Chest
Contents
Notes

Appears in the Statue room after all of the eyes have been struck

Treasure Chest
Contents
Notes

In the segment of the Ice Arrow room connected to the upper floor of the Statue room

Treasure Chest
Contents
Notes

Appears in the Megaton Hammer room after all of the Enemies have been defeated

Treasure Chest
Contents
Notes

In the center of the Megaton Hammer room
Surrounded by a Flame Wall that disappears after a Floor Switch

Treasure Chest
Contents
Notes

In the segment of the Ice Arrow room connected to the sea of fire room

Treasure Chest
Contents
Notes

In the segment of the Ice Arrow room connected to the sea of fire room

Treasure Chest
Contents
Notes

Appears in the underwater gem room once the Silver Rupees have been collected

Treasure Chest
Contents
Notes

Appears in the Dinolfos once all the Enemies have been defeated

Treasure Chest
Contents
Notes

On a floor above the first room to the left in the Ice Arrow room
This floor is located above the fencing beside the Door inside the room; the ceiling is an illusion and can be passed through
Requires at least one Small Key to access

Treasure Chest
Contents
Notes

Inside the second room to the left in the Ice Arrow room
Requires at least two Small Keys to access

Treasure Chest
Contents
Notes

Inside the fourth room to the left in the Ice Arrow room
Requires at least four Small Keys to access

Treasure Chest
Contents
Notes

Inside the fifth room to the left in the Ice Arrow room
Requires at least five Small Keys to access

Treasure Chest
Contents
Notes

In the center of the Ice Arrow room
Requires at least seven Small Keys to access

Treasure ChestContentsNotes

Between the northeastern pillars in the entrance room

Between the northwestern pillars in the entrance room
Appears after the Eye Switch above the entrance is hit

In the room west of the entrance
Appears after the Stalfos have been defeated

Appears in the Silver Gauntlets room once all of the Wolfos have been defeated

In the second pit in the sand pit room

In the third pit in the sand pit room

Appears in the first pit in the sand pit room once all of the Enemies have been defeated

Appears in the Statue room after all of the eyes have been struck

In the segment of the Ice Arrow room connected to the upper floor of the Statue room

Appears in the Megaton Hammer room after all of the Enemies have been defeated

In the center of the Megaton Hammer room
Surrounded by a Flame Wall that disappears after a Floor Switch

In the segment of the Ice Arrow room connected to the sea of fire room

In the segment of the Ice Arrow room connected to the sea of fire room

Appears in the underwater gem room once the Silver Rupees have been collected

Appears in the Dinolfos once all the Enemies have been defeated

On a floor above the first room to the left in the Ice Arrow room
This floor is located above the fencing beside the Door inside the room; the ceiling is an illusion and can be passed through
Requires at least one Small Key to access

Inside the second room to the left in the Ice Arrow room
Requires at least two Small Keys to access

Inside the fourth room to the left in the Ice Arrow room
Requires at least four Small Keys to access

Inside the fifth room to the left in the Ice Arrow room
Requires at least five Small Keys to access

In the center of the Ice Arrow room
Requires at least seven Small Keys to access

Master Quest mode

Treasure Chest
Contents
Notes

Between the northwestern pillars in the entrance room

Treasure Chest
Contents
Notes

Between the northeastern pillars in the entrance room

Treasure Chest
Contents
Notes

Appears in the Dinolfos room once all the Enemies have been defeated

Treasure Chest
Contents
Notes

Appears in the underwater gem room once all the Enemies have been defeated

Treasure Chest
Contents
Notes

Appears in the stone garden room once the Iron Knuckle has been defeated

Treasure Chest
Contents
Notes

Appears in the Silver Gauntlets room once all the Enemies have been defeated

Treasure Chest
Contents
Notes

Appears in the sand pit room once all the Enemies have been defeated

Treasure Chest
Contents
Notes

Appears in the Statue room once the eyes have been struck

Treasure Chest
Contents
Notes

Appears in the Megaton Hammer room once the Iron Knuckle and Torch Slugs have been defeated

Treasure Chest
Contents
Notes

Appears in the Megaton Hammer room once the Crest of the Gerudo above the Door has been struck

Treasure Chest
Contents
Notes

In the segment of the Ice Arrow room connected to the sea of fire room

Treasure Chest
Contents
Notes

In the segment of the Ice Arrow room connected to the sea of fire room

Treasure Chest
Contents
Notes

On a floor above the first room to the right in the Ice Arrow room
This floor is located above the fencing beside the Door inside the room; the ceiling is an illusion and can be passed through

Treasure Chest
Contents
Notes

Inside the second room to the right in the Ice Arrow room

Treasure Chest
Contents
Notes

Inside the fourth room to the right in the Ice Arrow room

Treasure Chest
Contents
Notes

Inside the fifth room to the right in the Ice Arrow room
Requires at least one Small Key to access

Treasure Chest
Contents
Notes

Appears in the segment of the Ice Arrow room connected to the upper floor of the Statue room once the Rusty Switch at the center of the room has been pressed
Requires at least three Small Keys

Treasure ChestContentsNotes

Between the northwestern pillars in the entrance room

Between the northeastern pillars in the entrance room

Appears in the Dinolfos room once all the Enemies have been defeated

Appears in the underwater gem room once all the Enemies have been defeated

Appears in the stone garden room once the Iron Knuckle has been defeated

Appears in the Silver Gauntlets room once all the Enemies have been defeated

Appears in the sand pit room once all the Enemies have been defeated

Appears in the Statue room once the eyes have been struck

Appears in the Megaton Hammer room once the Iron Knuckle and Torch Slugs have been defeated

Appears in the Megaton Hammer room once the Crest of the Gerudo above the Door has been struck

In the segment of the Ice Arrow room connected to the sea of fire room

In the segment of the Ice Arrow room connected to the sea of fire room

On a floor above the first room to the right in the Ice Arrow room
This floor is located above the fencing beside the Door inside the room; the ceiling is an illusion and can be passed through

Inside the second room to the right in the Ice Arrow room

Inside the fourth room to the right in the Ice Arrow room

Inside the fifth room to the right in the Ice Arrow room
Requires at least one Small Key to access

Appears in the segment of the Ice Arrow room connected to the upper floor of the Statue room once the Rusty Switch at the center of the room has been pressed
Requires at least three Small Keys

Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
ゲルドの修練場 (Gerudo no Shūrenjō) (OoT)[8]Same as English.
The Italian Republic
Italian
Zona di addestramento Gerudo (OoT3D)[7]Gerudo training zone
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Other Names

These names, though from official English sources, are not considered Canon by Zelda Wiki as they contradict a name or names from a higher-priority source.
Name
Gerudo's Training Ground[9]
Applies to
Source
Superseded by
NameApplies toSourceSuperseded by
Gerudo's Training Ground[9]

Gallery

Notes

  1. In Ocarina of Time 3D, the Eyes are set to reset after 624 frames. At 30 frames per second, this results in a time limit of 20.24 seconds. In prior versions of Ocarina of Time, the Eyes are programmed to reset after 416 frames instead, which equals to 20.16 seconds at 20 frames per second. As a result, Ocarina of Time 3D provides an additional .08 seconds to complete the puzzle.

References

  1. "Gerudo Training Ground" — N/A (Ocarina of Time 3D)
  2. "You got the Ice Arrow! Set it to C Button and your arrows will be powered up! If you hit your target, it will freeze. This arrow magic is granted only to those who complete the difficult training of the Gerudos, so use it with pride!" — N/A (Ocarina of Time)
  3. "This is the Gerudo's Training Ground. Nobody is allowed to enter without a membership card." — Gerudo (Ocarina of Time)
  4. "This is the Gerudo Training Ground. Gerudo Token verified. One try for 10 Rupees!" — Gerudo (Ocarina of Time 3D)
  5. "Blind the eyes of the statue!" — N/A (Ocarina of Time 3D)
  6. "Defeat all the enemies in a limited time!" — N/A (Ocarina of Time 3D)
  7. "Zona di addestramento Gerudo - Ingresso riservato ai soci" — Sign (Ocarina of Time 3D, Italian localization)
  8. Nintendo Official Guidebook—The Legend of Zelda: Ocarina of Time, Shogakukan, pg. 155
  9. "This is the Gerudo's Training Ground. Membership card verified. One try for 10 Rupees!" — Gerudo (Ocarina of Time)