Hero's Trial: Difference between revisions

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Tag: 2017 source edit
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Tag: 2017 source edit
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The third level uses the {{Term|FS|Pegasus Boots|link}} to navigate over ramps and across {{Term|FS|Ice|link}}. The latter half of the level involves backtracking as numerous {{Plural|FS|Hole}} appear alongside respawning {{Plural|FS|Flying Tile|link}}. Periodically-placed {{Plural|FS|Eye Switch|link}} must be activated using the {{Term|FS|Bow}} to create bridges across newly-formed gaps.  
The third level uses the {{Term|FS|Pegasus Boots|link}} to navigate over ramps and across {{Term|FS|Ice|link}}. The latter half of the level involves backtracking as numerous {{Plural|FS|Hole}} appear alongside respawning {{Plural|FS|Flying Tile|link}}. Periodically-placed {{Plural|FS|Eye Switch|link}} must be activated using the {{Term|FS|Bow}} to create bridges across newly-formed gaps.  


===Golden Door===
====Minor Enemies and Traps====
The golden door is based on a dark purple version of {{Term|FS|Talus Cave}}. The first level relies on the use of the {{Term|FS|Gnat Hat|link}} to maneuver across series of tiny moving {{Plural|FS|Platform}} and between small rooms. The second level focuses on the use of the {{Term|FS|Shield|link}} to slowly move cross narrow {{Term|FS|Ice}} floors.
 
There is a hidden {{Term|FS|Cracked Wall|link}} at the end of the first Ice path that has the same appearance as a normal wall. It serves as a one-way shortcut that skips a portion of the level, and requires that a {{Term|FS|Bomb}} randomly spawns from cutting a nearby {{Term|FS|Bush}}.
 
The third level is based on precise movements across narrow areas surrounded by {{Plural|FS|Hole}}. {{Plural|FS|Blade Trap|link}} and fans that blow {{Term|FS|Wind|link}} also dot the landscape. Combat rooms are often crowded with enemies and have {{Plural|FS|Hole}} on one or more sides of the room. The final combat consists of six {{Plural|FS|Spiny Beetle}}, six {{Plural|FS|Stalchild}}, and two {{Plural|FS|Bow Moblin|link}}, followed by four more {{Plural|FS|Spiny Beetle}}, four {{Plural|FS|Fire Wizzrobe|link}}, and a {{Term|FS|Ball and Chain Soldier}}.
 
===Hero's Door===
The hero's door is based on a desaturated purple version of {{Term|FS|Death Mountain}}. The first level requires the {{Term|FS|Roc's Cape|link}} for precise platforming over {{Term|FS|Lava|link}} and {{Plural|FS|Hole}}. It culminates with minor backtracking past {{Plural|FS|Ball and Chain Soldier|link}} and several {{Plural|FS|Stalchild|link}}. The second level has a non-linear progression through six locked rooms and uses various {{Plural|FS|Item}} for each section.
 
The third level is a series of rooms with groups of enemies trapped behind short walls and {{Plural|FS|Flying Tile}}. The {{Term|FS|Boomerang}} and {{Term|FS|Bow}} are used to detonate {{Plural|FS|Bombarossa|link}} before the {{Plural|FS|Flying Tile}} are exhausted and the enemies are released. The final combat consists of eight {{Plural|FS|Eyegore|link}} followed by five {{Plural|FS|Ball and Chain Soldier}} and four {{Plural|FS|Darknut|link}}.
 
Completion of the hero's door rewards the {{Plural|FS|Links}} with the ability to use the {{Term|FS|Hurricane Spin|link}}.<ref>{{Cite|You have cleared the Hero's Trial and learned the Hurricane Spin! Press the B Button repeatedly during a sping attack to do continuous Hurricane Spins!|Stage Select|FSAE}}</ref> This is reflected on the {{Term|FS|File-Selection Screen|link}} with a {{Term|FS|Hurricane Spin}} icon.
 
===Minor Enemies and Traps===
====Silver Door Stage====
<gallery>
<gallery>
File:FS Ball and Chain Soldier Sprite.png|[[Ball and Chain Soldier]]
File:FS Ball and Chain Soldier Sprite.png|[[Ball and Chain Soldier]]
Line 69: Line 54:
</gallery>
</gallery>


====Golden Door Stage====
===Golden Door===
The golden door is based on a dark purple version of {{Term|FS|Talus Cave}}. The first level relies on the use of the {{Term|FS|Gnat Hat|link}} to maneuver across series of tiny moving {{Plural|FS|Platform}} and between small rooms. The second level focuses on the use of the {{Term|FS|Shield|link}} to slowly move cross narrow {{Term|FS|Ice}} floors.
 
There is a hidden {{Term|FS|Cracked Wall|link}} at the end of the first Ice path that has the same appearance as a normal wall. It serves as a one-way shortcut that skips a portion of the level, and requires that a {{Term|FS|Bomb}} randomly spawns from cutting a nearby {{Term|FS|Bush}}.
 
The third level is based on precise movements across narrow areas surrounded by {{Plural|FS|Hole}}. {{Plural|FS|Blade Trap|link}} and fans that blow {{Term|FS|Wind|link}} also dot the landscape. Combat rooms are often crowded with enemies and have {{Plural|FS|Hole}} on one or more sides of the room. The final combat consists of six {{Plural|FS|Spiny Beetle}}, six {{Plural|FS|Stalchild}}, and two {{Plural|FS|Bow Moblin|link}}, followed by four more {{Plural|FS|Spiny Beetle}}, four {{Plural|FS|Fire Wizzrobe|link}}, and a {{Term|FS|Ball and Chain Soldier}}.
 
====Minor Enemies and Traps====
<gallery>
<gallery>
File:FS Ball and Chain Soldier Sprite.png|[[Ball and Chain Soldier]]
File:FS Ball and Chain Soldier Sprite.png|[[Ball and Chain Soldier]]
Line 93: Line 85:
</gallery>
</gallery>


====Hero Door Stage====
===Hero's Door===
The hero's door is based on a desaturated purple version of {{Term|FS|Death Mountain}}. The first level requires the {{Term|FS|Roc's Cape|link}} for precise platforming over {{Term|FS|Lava|link}} and {{Plural|FS|Hole}}. It culminates with minor backtracking past {{Plural|FS|Ball and Chain Soldier|link}} and several {{Plural|FS|Stalchild|link}}. The second level has a non-linear progression through six locked rooms and uses various {{Plural|FS|Item}} for each section.
 
The third level is a series of rooms with groups of enemies trapped behind short walls and {{Plural|FS|Flying Tile}}. The {{Term|FS|Boomerang}} and {{Term|FS|Bow}} are used to detonate {{Plural|FS|Bombarossa|link}} before the {{Plural|FS|Flying Tile}} are exhausted and the enemies are released. The final combat consists of eight {{Plural|FS|Eyegore|link}} followed by five {{Plural|FS|Ball and Chain Soldier}} and four {{Plural|FS|Darknut|link}}.
 
Completion of the hero's door rewards the {{Plural|FS|Links}} with the ability to use the {{Term|FS|Hurricane Spin|link}}.<ref>{{Cite|You have cleared the Hero's Trial and learned the Hurricane Spin! Press the B Button repeatedly during a sping attack to do continuous Hurricane Spins!|Stage Select|FSAE}}</ref> This is reflected on the {{Term|FS|File-Selection Screen|link}} with a {{Term|FS|Hurricane Spin}} icon.
 
====Minor Enemies and Traps====
<gallery>
<gallery>
File:FS Ball and Chain Soldier Sprite.png|[[Ball and Chain Soldier]]
File:FS Ball and Chain Soldier Sprite.png|[[Ball and Chain Soldier]]

Revision as of 06:09, 9 October 2022

The Hero's Trial is a stage in Four Swords Anniversary Edition.[1]

Entrance to the Realm

The Hero's Trial appears once either five Medals of Courage or 30,000 total Rupees have been obtained. Initially a rock spire on the eastern coast of Hyrule, lightning strikes the area to reveal a sword-like structure.

Like Vaati's Palace, the Hero's Trial entrance has three color-coded doors. However, each door has a unique set of non-randomized levels. Initially, only the silver and golden doors are visible, and the silver door must be completed first.[2]

Once the golden door has been completed, a shutter will open to reveal the third and final door.[2]

Themes and Navigation

The Hero's Trial is themed on alternate versions of each of the four main Stages. The door levels are based on Sea of Trees, Talus Cave, and Death Mountain, respectively, with every door's third and final level being an alternate version of Vaati's Palace.

The levels are longer and significantly more difficult than all other Stages, though they do not contain Bosses. There is a notable focus on combat within non-trivial rooms and environments in between puzzle or platforming segments. Such fights are typically activated via Big Switch to ensure all Links are present. Unlike other Stages, Items are not kept across levels.

To commemorate the series's 25th anniversary, a "25" design is also worked into areas of certain levels. For example, one of the Talus Cave levels includes a set of panels viewable only by Green Link and a set of panels viewable only by Red Link, which together form the number "25."

Silver Door

The silver door is based on a snowy version of Sea of Trees. The first level heavily uses Holes hidden beneath leaf piles and involves using Bombs to attack enemies behind short walls. There are also sections with numerous Spiny Beetles hidden among groups of Bush. The second level focuses on using the Boomerang and Bow to clear Bush, activate Switches, and defeat Enemies. Segments also combine this with moving Platforms and Four-Directional Platforms.

The third level uses the Pegasus Shoes to navigate over ramps and across Ice. The latter half of the level involves backtracking as numerous Holes appear alongside respawning Flying Floors. Periodically-placed Eyeball Switches must be activated using the Bow to create bridges across newly-formed gaps.

Minor Enemies and Traps

Golden Door

The golden door is based on a dark purple version of Talus Cave. The first level relies on the use of the Gnat Hat to maneuver across series of tiny moving Platforms and between small rooms. The second level focuses on the use of the Shield to slowly move cross narrow Ice floors.

There is a hidden Cracked Wall at the end of the first Ice path that has the same appearance as a normal wall. It serves as a one-way shortcut that skips a portion of the level, and requires that a Bomb randomly spawns from cutting a nearby Bush.

The third level is based on precise movements across narrow areas surrounded by Holes. Blade Traps and fans that blow Wind also dot the landscape. Combat rooms are often crowded with enemies and have Holes on one or more sides of the room. The final combat consists of six Spiny Beetles, six Stalchildren, and two Bow Moblins, followed by four more Spiny Beetles, four Fire Wizzrobes, and a Ball and Chain Soldier.

Minor Enemies and Traps

Hero's Door

The hero's door is based on a desaturated purple version of Death Mountain. The first level requires the Roc's Cape for precise platforming over Lava and Holes. It culminates with minor backtracking past Ball and Chain Soldiers and several Stalchildren. The second level has a non-linear progression through six locked rooms and uses various Items for each section.

The third level is a series of rooms with groups of enemies trapped behind short walls and Flying Floors. The Boomerang and Bow are used to detonate Bombarossa before the Flying Floors are exhausted and the enemies are released. The final combat consists of eight Eyegores followed by five Ball and Chain Soldiers and four Darknuts.

Completion of the hero's door rewards the Links with the ability to use the Hurricane Spin.[3] This is reflected on the File-Selection Screen with a Hurricane Spin icon.

Minor Enemies and Traps

Nomenclature

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
Japan Japanese 修練場 (Shūren-ba) Training field
Canada FrenchCA Épreuve du héros Test of Heroes
Germany German Heldenprüfung Hero's Trial
Latin America SpanishLA Desafío del Héroe Hero Challenge

See Also

  1. "HERO'S TRIAL" — Map (Four Swords Anniversary Edition)
  2. 2.0 2.1 "A door in the Hero's Trial has opened!" — Stage-Selection Screen (Four Swords Anniversary Edition)
  3. "You have cleared the Hero's Trial and learned the Hurricane Spin! Press the B Button repeatedly during a sping attack to do continuous Hurricane Spins!" — Stage-Selection Screen (Four Swords Anniversary Edition)