Chambers of Insight: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
m (Text replacement - "HikkunFS.png" to "FS Hikkun Sprite.png")
mNo edit summary
 
(18 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Improve}}
{{Infobox Dungeon
{{Place
|image= File:FS Chambers of Insight Map View.png
|name = Chambers of Insight
|caption=  
|image = [[File:Chambers of Insight.png]]
|location= {{Term|FS|Hyrule|link}}
|caption = The Chambers of Insight from the overworld
|game= FS
|game = {{FS}}
|boss= None
|other =
|quest=  
|inhab = [[Stray Fairy|Stray Fairies]]
|theme=  
|items = [[Bomb]]s<br>[[Boomerang]]<br>[[Gnat Hat]]<br>[[Magnetic Glove]]<br>[[Roc's Cape]]<br>[[Shield]]
|related =
|theme music =
}}
}}
'''Chambers of Insight''' is a practice [[Stage]] in {{FS}}. The Stage features various areas to practice with most of the game's many items as well as learn the different techniques that will be needed to complete each level and to defeat certain enemies. Throughout the Stage are [[Stray Fairy|Stray Fairies]] that will give the [[Links]] tips on how to complete their adventure.<ref>{{Cite|Welcome to our cave, young heroes! You will find many traps and puzzles in the areas ahead. We will give you advice that will aid you on your quest. Do not fail to heed it.|Stray Fairy|FS}}</ref> All of the Links must stand on the [[Warp Zone]]s to be transported to the training area they wish to go to.<ref>{{Cite|When each of you stands on a red warp zone, all will be transported to another floor, where you will learn about many items. Begin by standing on the warp zones ahead.|Stray Fairy|FS}}</ref> In the middle of the chamber is a test that the Links can take to prove the skills they have learned.<ref>{{Cite|Have you learned much? If so, you should be ready for the test below.|Stray Fairy|FS}}</ref> The mini-boss that must be defeated at the end is an [[Ice Wizzrobe]].
The {{Term/Store|Chambers of Insight||Series, FS}} are a {{Term|FS|Stage|link}} in {{FS}}.<ref>{{Cite|CHAMBERS OF INSIGHT|Map|FS}}</ref>


The Chambers of Insight can be exited at any time by standing on the warp zones in the southern portion.<ref>{{Cite|The one below will take you back to the map.|Stray Fairy|FS}}</ref>
==Entrance to the Chambers==
The {{Term|FS|Chambers of Insight}} can be selected from the {{Term|FS|Stage Select|link}} at any time and have no prerequisite conditions. The entrance is marked by a domed yellow structure on an island in southeastern {{Term|FS|Hyrule|link}}.


==Overview==
==Themes and Navigation==
[[File:Chambers of Insight Map.png|right|250px||A map of the main chamber|thumb]]
The {{Term|FS|Chambers of Insight}} are a set of optional tutorial levels for learning various game mechanics and practicing the usage of items. {{Plural|FS|Stray Fairy|link}} scattered about the levels provide the {{Plural|FS|Links|link}} with guidance and advice.<ref>{{Cite|Welcome to our cave, young heroes! You will find many traps and puzzles in the areas ahead. We will give you advice that will aid you on your quest. Do not fail to heed it.|Stray Fairy|FS}}</ref> The main chamber is comprised of multiple {{Plural|FS|Warp Zone|link}} that lead to levels focusing on certain mechanics or items.<ref>{{Cite|When each of you stands on a red warp zone, all will be transported to another floor, where you will learn about many items. Begin by standing on the warp zones ahead.|Stray Fairy|FS}}</ref>
===First Floor===
[[File:Chambers of Insight Map-1.png|right|250px||The destination of the first set of Warp Zones|thumb]]
The floor that the first set of Warp Zones lead to teaches the Links about the basic techniques of gameplay, such as gathering [[Rupee]]s and pressing switches to open doors.
====Techniques Learned====
*[[File:FS Blue Rupee Sprite.png]] The [[Rupee]]s gathered are pooled in a single wallet.<ref>{{Cite|The lovely jewel you have found is a Rupee. Your Rupees are counted in the bottom-right corner of your screen. The Rupees each of you gather are pooled in a single wallet for all.|Stray Fairy|FS}}</ref>
**If a Link dies, he can be revived for 50 Rupees, although the cost will increase each time a Link fails.<ref>{{Cite|If one of you fails in your quest, he can be revived for 50 Rupees. But the cost for revival will increase each time one of you fails...|Stray Fairy|FS}}</ref>
**The Link that gathers the most Rupees will be acknowledged as the greatest hero by the Stray Fairies.<ref>{{Cite|And while there is one wallet, your individual efforts are being watched by us fairies. And your efforts shall certainly be rewarded. He who gathers the most Rupees will be acknowledged as the greatest hero.|Stray Fairy|FS}}</ref>
*There are three different types of Mystical Seeds: [[Armor Seed]], [[Razor Seed]], [[Pegasus Seed]].<ref>{{Cite|The mystical seeds you collect will boost your power by up to two levels. {{Color|FS Orange|Razor Seeds}} {{Icon|FS Razor Seed}} add sword power. {{Color|FS Orange|Armor Seeds}} {{Icon|FS Armor Seed}} add defense. {{Color|FS Orange|Pegasus Seeds}} {{Icon|FS Pegasus Seed}} add speed.|Stray Fairy|FS}}</ref>
**[[File:FS Armor Seed Sprite.png]] Armor Seeds increase defense.
**[[File:FS Razor Seed Sprite.png]] Razor Seeds increase offense.
**[[File:FS Pegasus Seed Sprite.png]] Pegasus Seeds increase speed.
*A [[Switch]] must be pressed by a Link to move traps or stones.<ref>{{Cite|The [round switch] and [square switch] that you see on the ground are switches. Step on the switches to move traps and stones. A [round switch] only operates while one of you standing on it.|Stray Fairy|FS}}</ref>
*Blocks can be moved by pressing the Control Pad in the direction the Links wish to move the block.<ref>{{Cite|There are some blocks you can push. If you see a conspicuous block, press [the control pad] in the direction you want to push the block.|Stray Fairy|FS}}</ref>
**Big blocks can only be moved when multiple Links push simultaneously.<ref>{{Cite|Everyone will have to cooperate to push big blocks.|Stray Fairy|FS}}</ref>
*[[File:FS Rupee Shard Sprite.png]] When four [[Rupee Shard]]s are collected, they combine to form a giant Rupee worth 500 Rupees.<ref>{{Cite|The yellow Rupees that sometimes appear after you open a chest or defeat an enemy are Rupee Shards. If you collect four of them, they combine to form a giant Rupee worth a total of 500 Rupees.|Stray Fairy|FS}}</ref>
*Torches can be lit up when two Links strike their swords together.<ref>{{Cite|If you strike your swords together, sparks will fly! Try this in places where you want to light a fire.|Stray Fairy|FS}}</ref>
*Some doors will open if all Links step on a set of switches at the same time. If there are not enough people, statues can be placed on the remaining switches.<ref>{{Cite|If you all step on [round] switches at the same time, a nearby device will move. If you do not have enough people, try placing statues on switches.|Stray Fairy|FS}}</ref>
**Some switches will require that all Links step on them to successfully press them down.<ref>{{Cite|Some switches are too strong for one person to press them down. All will need to step on these.|Stray Fairy|FS}}</ref>
*Locked blocks can be opened with a [[Small Key]].<ref>{{Cite|If you have a Small Key, you can use it to get past locked blocks.|Stray Fairy|FS}}</ref>
*Once the Links enter deep water, they can only climb out of it by going into nearby shallow water.<ref>{{Cite|You will find areas of shallow and deep water. Once you enter deep water, you can only climb out of it into nearby shallow water areas.|Stray Fairy|FS}}</ref>
**In deep water, the Links can press A to swim and B to dive.<ref>{{Cite|When swimming in deep water, press A to swim and B to dive.|Stray Fairy|FS}}</ref>
*Links will lose health when they get sucked into a whirlpool.<ref>{{Cite|Take care not to get sucked in by the whirlpools.|Stray Fairy|FS}}</ref>
*Using A to swim, a Link can swim against currents, but not rapids.<ref>{{Cite|You will also find currents and rapids in the water. If you exert some effort, you can swim against currents, but you'll never get past rapids.|Stray Fairy|FS}}</ref>
*Cracked walls will break after repeated [[Sword]] strikes.<ref>{{Cite|If you strike cracked walls with your sword, the walls may break.|Stray Fairy|FS}}</ref>
*Link can trade items by pressing A next to the item pedestal.<ref>{{Cite|You can stand in front of an item and press A to trade the item you have for the one before you. But remember...you will find some enemies cannot be defeated without using a Shield.|Stray Fairy|FS}}</ref>
*[[File:FS Gnat Hat Sprite.png]]The [[Gnat Hat]] shrinks Link down into the size of a [[wikipedia:gnat|gnat]]. This allows him to go through tiny holes.<ref>{{Cite|Then you can go through tiny holes without any trouble at all!|Stray Fairy|FS}}</ref><ref>{{Cite|You got the Gnat Hat! Wear it and watch as you become tiny!|N/A|FS}}</ref>
*There are some colored platforms which only the same-colored Link can go through; anyone else will fall through.<ref>{{Cite|Only one whose color matches what is seen below can walk here. Anyone else will fall through. It is a very mystical path...|Stray Fairy|FS}}</ref>
**Some colored tiles can only be seen by the same-colored Link, although others that cannot see them can also walk across them.<ref>{{Cite|Only one of the same color can see the tiles ahead. But even who can't see them can walk across them.|Stray Fairy|FS}}</ref>
*A special platform moves in the direction of the arrow that the Links stand on. A switch beside the platform recalls it to the beginning.<ref>{{Cite|This strange platform moves in the direction of the arrow you stand on. The switch beside you recalls the platform to this spot.|Stray Fairy|FS}}</ref>
*Getting all the balls on the floor into a hole in the wall yields Rupee rewards.<ref>{{Cite|If you can get the ball on floor into the hole in the wall, you'll receive a spectacular reward! Are you up to the challenge?|Stray Fairy|FS}}</ref>
*A bonus can be received depending on how fast a dungeon is cleared. The less time it takes, the bigger the Rupee bonus will be.<ref>{{Cite|You may receive a bonus depending on how quickly you are able to get to the end of a dungeon. The less time you take, the bigger your bonus.|Stray Fairy|FS}}</ref>


===Second Floor===
The first set of {{Plural|FS|Warp Zone}} lead to a level teaching basic mechanics including {{Plural|FS|Rupee|link}}, {{Plural|FS|Switch|link}}, {{Plural|FS|Block|link}}, and {{Plural|FS|Platform|link}}.<ref>{{Cite|The lovely jewel you have found is a Rupee. Your Rupees are counted in the bottom-right corner of your screen. The Rupees each of you gather are pooled in a single wallet for all.|Stray Fairy|FS}}</ref><ref>{{Cite|The [round switch] and [square switch] that you see on the ground are switches. Step on the switches to move traps and stones. A [round switch] only operates while one of you standing on it.|Stray Fairy|FS}}</ref> It also features {{Plural|FS|Rupee Shard|link}}, {{Plural|FS|Mystical Seed|link}}, color-coded floor tiles, {{Plural|FS|Whirlpool|link}}, and different types of {{Term|FS|Water|link}}.<ref>{{Cite|The yellow Rupees that sometimes appear after you open a chest or defeat an enemy are Rupee Shards. If you collect four of them, they combine to form a giant Rupee worth a total of 500 Rupees.|Stray Fairy|FS}}</ref><ref>{{Cite|The mystical seeds you collect will boost your power by up to two levels. {{Color|FS Orange|Razor Seeds}} {{Icon|FS Razor Seed}} add sword power. {{Color|FS Orange|Armor Seeds}} {{Icon|FS Armor Seed}} add defense. {{Color|FS Orange|Pegasus Seeds}} {{Icon|FS Pegasus Seed}} add speed.|Stray Fairy|FS}}</ref><ref>{{Cite|You will also find currents and rapids in the water. If you exert some effort, you can swim against currents, but you'll never get past rapids.|Stray Fairy|FS}}</ref> Mechanics that involve more than one {{Term|FS|Links|link}} are introduced, including {{Plural|FS|Big Block|link}}, {{Plural|FS|Switch Platform|link}}, destructible stone barriers, and striking swords to light {{Plural|FS|Torch|link}}.<ref>{{Cite|This strange platform moves in the direction of the arrow you stand on. The switch beside you recalls the platform to this spot.|Stray Fairy|FS}}</ref><ref>{{Cite|If you strike your swords together, sparks will fly! Try this in places where you want to light a fire.|Stray Fairy|FS}}</ref>
[[File:Chambers of Insight Map-2.png|right|190px||The destination of the second set of Warp Zones|thumb]]
The floor that the first set of Warp Zones lead to is much shorter than the first. It teaches how to lift rocks, press big switches, and how to defeat certain enemies, such as [[Nokkun]], [[Bob-omb]], and [[Hikkun]].


====Techniques Learned====
The second set of {{Plural|FS|Warp Zone}} lead to a level instructing how to lift large {{Plural|FS|Rock|link}}, other {{Plural|FS|Links|link}}, certain {{Plural|FS|Enemy}}, and blue {{Plural|FS|Crystal|link}}.<ref>{{Cite|If you all approach one side of a large rock and combine your might, you will be able to lift it over your heads!|Stray Fairy|FS}}</ref><ref>{{Cite|Press R to light the shining blue crystals. Then press it again to place them on another pedestal. Doing so will activate certain devices. If you drop a crystal and it shatters, you must do it all over again.|Stray Fairy|FS}}</ref> It also introduces {{Plural|FS|Enemy|link}} that require two {{Plural|FS|Links}} to defeat, namely {{Plural|FS|Hikkun|link}} and {{Plural|FS|Nokkun|link}}.<ref>{{Cite|There are some monsters you cannot defeat unless you pull them from the left or right. Be wary of such beasts!|Stray Fairy|FS}}</ref>
*Rocks, grass, and pats can be lifted by pressing the R Button.<ref>{{Cite|Press R when standing before a tuft of grass, a rock, or a pot to lift it.|Stray Fairy|FS}}</ref>
**Big rocks can be lifted by having all Links combine their might.<ref>{{Cite|If you all approach one side of a large rock and combine your might, you will be able to lift it over your heads!|Stray Fairy|FS}}</ref>
**Companions can lift one another to throw them across gaps.<ref>{{Cite|You can even lift companions and throw them across gaps.|Stray Fairy|FS}}</ref>
*[[File:FS Hikkun Sprite.png]] [[Hikkun]]s are defeated by stunning them first and then having two Links pull from each side of the helmet.<ref>{{Cite|There are some monsters you cannot defeat unless you pull them from the left or right. Be wary of such beasts!|Stray Fairy|FS}}</ref>
*[[File:FS Bob-omb Sprite.png]] [[Bob-omb]]s can be lifted and thrown into fire to defeat them.<ref>{{Cite|There are some enemies you can lift over your head and throw. You can even throw them into flames!|Stray Fairy|FS}}</ref>
*Levers are pulled by grabbing them with the R Button and then pressing the control pad in the opposite direction.<ref>{{Cite|If you press R to grab the lever below, you can press the [control pad] in the opposite direction to pull the lever.|Stray Fairy|FS}}</ref>
**Statues can also be pulled using the same technique.<ref>{{Cite|You can press R to grab small statues and use the control pad to pull them.|Stray Fairy|FS}}</ref>
*[[File:FS Nokken Sprite.png]] [[Nokkun]]s are left defenseless without their shells when thrown across a room.<ref>{{Cite|Some enemies lose their shells when you throw them. Without their shells, they are left defenseless!|Stray Fairy|FS}}</ref>
*[[File:Blue Crystal FS.gif]] Blue [[Crystal#Four Swords|Crystals]] must be picked up from their pedestal and carried them over to another pedestal. Upon doing so, certain devices will activate, such as a door opening to allow access to the next area. If Link drops a crystal and it shatters, he must start over again.<ref>{{Cite|Press R to light the shining blue crystals. Then press it again to place them on another pedestal. Doing so will activate certain devices. If you drop a crystal and it shatters, you must do it all over again.|Stray Fairy|FS}}</ref>


===Floor of the Test===
{{Plural|FS|Warp Zone}} for the {{Term|FS|Bow|link}}, {{Term|FS|Pegasus Boots|link}}, {{Term|FS|Boomerang|link}}, {{Term|FS|Roc's Cape|link}}, and {{Term|FS|Magnetic Glove|link}} wrap around the room's perimeter. They introduce item-specific mechanics and objects such as {{Plural|FS|Eye Switch|link}} for {{Plural|FS|Bow}}, {{Plural|FS|Cracked Wall|link}} for {{Plural|FS|Bomb}}, and gates for the {{Term|FS|Roc's Cape}}.<ref>{{Cite|Some walls that don't have cracks can also be blown open. Hold B to hold out your sword and tap the wall. Listen for odd noises!|Stray Fairy|FS}}</ref><ref>{{Cite|What you see above is a gate. You can jump through the gate or land on it to jump down through it.|Stray Fairy|FS}}</ref>
{{Stub|FS}}
This floor tests a mix of the puzzles and techniques introduced on the floors through the other Warp Zones.


===Item Warp Zones===
A central group of {{Plural|FS|Warp Zone}} marked with a question mark lead to a "final test" comprised of two levels. It combines several of the mechanics previously learned and culminates in a fight with an {{Term|FS|Ice Wizzrobe|link}}.<ref>{{Cite|Have you learned much? If so, you should be ready for the test below.|Stray Fairy|FS}}</ref> The {{Term|FS|Chambers of Insight}} can be exited by using the southernmost set of {{Plural|FS|Warp Zone}}.<ref>{{Cite|The one below will take you back to the map.|Stray Fairy|FS}}</ref>
In the northern portion of the chamber are Warp Zones leading to floors that teach the Links how to use all of the items appearing in the game, except the Gnat Hat encountered on the first floor and the rare [[Chain Chomp]]. They are also taught how to take advantage of the items' unique abilities and use them to solve various puzzles.


====[[Magnetic Glove]] Floor====
====Items====
*[[File:FS Magnetic Glove Sprite.png]] Link can pull or repel himself from Magnetic blocks. They are different from other blocks in that they are orange and are marked with a plus (+) sign, indicating their polarity.<ref>{{Cite|That is a Magnetic block. With the Magnetic Glove, you can pull yourself to or repel yourself from [them].|Stray Fairy|FS}}</ref>
{{Gallery List|Items
**The power of repulsion can be used to cross over gaps.<ref>{{Cite|Use the power of repulsion to cross over to the other side.|Stray Fairy|FS}}</ref>
|FS= Bomb, Boomerang, Bow, Gnat Hat, Magnetic Glove, Pegasus Boots, Roc's Cape, Shield
**It can also be used to pull one of the other Links toward the glove.<ref>{{Cite|You can use the Magnetic Glove to pull your companions toward you.|Stray Fairy|FS}}</ref>
|FSAE=  
*The polarity of the magnet can be changed by pressing the A Button.<ref>{{Cite|Press A to switch between [positive] and [negative].|Stray Fairy|FS}}</ref>
}}
*[[File:FS Helmasaur Sprite.png]] [[Helmasaur]]s cannot be defeated unless the Magnetic Glove is used against them.<ref>{{Cite|There are some creatures you cannot defeat unless you use the Magnetic Glove against them. Be wary of these beasts.|Stray Fairy|FS}}</ref>
*The Magnetic Glove can be used to pull companions along even if there is a wall between them. Link can walk even as he draws his companion to him.<ref>{{Cite|You can use the Magnetic Glove to pull your companion along if you have a wall between you. You can even walk as you draw them to you.|Stray Fairy|FS}}</ref>
 
====[[Roc's Cape]] Floor====
*[[File:FS Roc's Cape Sprite.png]] Link can jump with the Roc's Cape by pressing the A Button. Holding the button will make him jump further.<ref>{{Cite|Press A to jump with the Roc's Cape. Hold A to jump further!|Stray Fairy|FS}}</ref>
*Link can jump through special gates or jump down through it.<ref>{{Cite|What you see above is a gate. You can jump through the gate or land on it to jump down through it.|Stray Fairy|FS}}</ref>
 
====[[Bomb]] Floor====
*[[File:FS Bomb Sprite.png]] To take out a Bomb, the A Button must be pressed, then pressed again to throw it.<ref>{{Cite|You can use Bombs to destroy cracked blocks. Press A to take out a Bomb, then press A again to throw it.|Stray Fairy|FS}}</ref>
**By pressing the A Button after the Bomb has fallen to the ground, it will blow up.<ref>{{Cite|If you press A again after the Bomb falls to the ground, you can blow it up!|Stray Fairy|FS}}</ref>
*Bombs can be used to destroy cracked blocks or walls.<ref>{{Cite|You can use Bombs to blow open cracked walls, too.|Stray Fairy|FS}}</ref>
**Some walls that do not have cracks can also be blown open. Holding the B Button and then going up to tap the wall with the sword will yield a different noise than usual.<ref>{{Cite|Some walls that don't have cracks can also be blown open. Hold B to hold out your sword and tap the wall. Listen for odd noises!|Stray Fairy|FS}}</ref>
*Bombs can be thrown over low walls to blow things that are on the other side.<ref>{{Cite|You can throw Bombs over low walls to blow things up on the other side.|Stray Fairy|FS}}</ref><ref>{{Cite|If your bombs won't reach the area you're trying to throw them to, try throwing them from low walls.|Stray Fairy|FS}}</ref>
*Switches can also be hit with bombs.<ref>{{Cite|You can also use Bombs to activate the red switch over there.|Stray Fairy|FS}}</ref>
 
====[[Boomerang]] Floor====
*[[File:FS Boomerang Sprite.png]] The Boomerang can be used to retrieve items that are out of reach as well as activate switches from a distance.<ref>{{Cite|The Boomerang is great for retrieving items that are out of reach. You can use the Boomerang to activate switches from a distance.|Stray Fairy|FS}}</ref>
 
====[[Pegasus Shoes]] Floor====
*[[File:FS Pegasus Boots Sprite.png]] Link can run quickly with the Pegasus Shoes by holding the A Button.<ref>{{Cite|With the Pegasus Shoes, you can run quickly by holding A.|Stray Fairy|FS}}</ref>
**The young hero can even push his other companions if they are standing in a line.<ref>{{Cite|You can even push your companions if they are standing in a line.|Stray Fairy|FS}}</ref>
**Link can easily run up slippery slopes.<ref>{{Cite|You can also run up slippery slopes that you couldn't climb otherwise.|Stray Fairy|FS}}</ref>
*Certain "rubbery" objects can be destroyed by running into them with the Pegasus Shoes.<ref>{{Cite|It feels quite rubbery, but perhaps with the Pegasus Shoes...|Stray Fairy|FS}}</ref>
 
====[[Bow]] Floor====
*[[File:FS Bow Sprite.png]] The Bow can be powered up by holding the A Button.<ref>{{Cite|When using the Bow and Arrow, hold A to put power into your shot!|Stray Fairy|FS}}</ref>
*Some [[switch]]es can only be activated when shot with an [[arrow]]. Moreover, it might be necessary to shoot all of the switches simultaneously.<ref>{{Cite|There are some objects in the dungeon that will move when you shoot them. [...] Take a deep breath and release your bowstrings simultaneously!|Stray Fairy|FS}}</ref>


===Minor Enemies and Traps===
===Minor Enemies and Traps===
<gallery>
{{Gallery List|Enemies
File:FS Ball and Chain Soldier Sprite.png|[[Ball and Chain Soldier]]
|FS= Ball and Chain Soldier, Bob-omb, Gel, Helmasaur, Hikkun, Nokkun, Rope, Spiked Beetle, Zol
File:FS Bob-omb Sprite.png|[[Bob-omb]]
|FSAE=  
File:FS Gel Sprite.png|[[Gel]]
}}
File:FS Helmasaur Sprite.png|[[Helmasaur]]
File:FS Hikkun Sprite.png|[[Hikkun]]
File:FS Nokken Sprite.png|[[Nokken]]
File:RopeFS.png|[[Rope]]
File:FS Spiked Beetle Sprite.png|[[Spiked Beetle]]
File:FS Zol Sprite.png|[[Zol]]
</gallery>
 
===Items===
{| class="wikitable" style=text-align:center;
!Sprite
!Name
|-
| [[File:FS Bomb Sprite.png]]
| [[Bomb]]s
|-
| [[File:FS Boomerang Sprite.png]]
| [[Boomerang]]
|-
| [[File:FS Bow Sprite.png]]
| [[Bow]]
|-
| [[File:FS Gnat Hat Sprite.png]]
| [[Gnat Hat]]
|-
| [[File:FS Magnetic Glove Sprite.png]]
| [[Magnetic Glove]]
|-
| [[File:FS Pegasus Boots Sprite.png]]
| [[Pegasus Boots]]
|-
| [[File:FS Roc's Cape Sprite.png]]
| [[Roc's Cape]]
|-
| [[File:FS Shield Sprite.png]]
| [[Shield]]
|}


==Trivia==
==Trivia==
[[File:FS Warp Pad - Chambers of Insight.png|thumb|right]]
*The {{Term|FS|Chambers of Insight}} symbol found on {{Plural|FS|Warp Zone}} resembles the head of a bird or a {{Term|FS|Jabber Nut}} from {{TMC}}.
*[[Symbols]] that resemble [[Jabber Nut]]s from {{TMC}} appear on the warp pads in the Chambers of Insight. The symbols also slightly resemble the head of a [[Stray Fairy]].
*The {{Term|FS|Chambers of Insight}} are the only {{Term|FS|Stage}} in which the {{Plural|FS|Links}} can use {{Plural|FS|Warp Zone}} to travel back to previous levels.
*The instruction manual contains a screenshot of the Stage Select which reads "Caves of Insight".
*The instruction manual contains a screenshot of the {{Term|FS|Stage Select|link}} which reads "Caves of Insight".{{Fact|FS}}


==Nomenclature==
==Nomenclature==
{{Names
{{Nomenclature}}
|align= left
|width=
|nwidth=
|enBr=
|enBrM=
|ja= {{Romanize|始まりのほこら|Hajimari no Hokora}}
|jaM= Shrine of Beginnings
|es=
|esM=
|esS=
|esSM=
|esL= Templo del Saber
|esLM= Temple of Knowledge
|fr= Temple du Savoir
|frM= Temple of Knowledge
|frF=
|frFM=
|frC=
|frCM=
|de= {{De|Quell des Wissens}}
|deM= Origin of Knowledge
|it= Antri del sapere
|itM= Caverns of Knowledge
|ko=
|koM= }}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Chambers of Insight Map.png|Main chamber
File:Chambers of Insight Map-1.png|First set of basic techniques floor
File:Chambers of Insight Map-2.png|Second set of basic techniques floor
File:Chambers of Insight Map-Bow.png|The Bow Item Floor
File:Chambers of Insight Map-Pegasus Shoes.png|The Pegasus Shoes Item Floor
File:Chambers of Insight Map-Boomerang.png|The Boomerang Item Floor
File:Chambers of Insight Map-Bomb.png|The Bomb Item Floor
File:Chambers of Insight Map-Roc's Cape.png|The Roc's Cape Item Floor
File:Chambers of Insight Map-Magnetic Glove.png|The Magnetic Glove Item Floor
File:Chambers of Insight Map-Magnetic Glove.png|The Magnetic Glove Item Floor
File:Chambers of Insight Map-Roc's Cape.png|The Roc's Cape Item Floor
File:FS Warp Pad - Chambers of Insight.png|{{Term|FS|Chambers of Insight}} icon
File:Chambers of Insight Map-Bomb.png|The Bomb Item Floor
File:Chambers of Insight Map-Boomerang.png|The Boomerang Item Floor
File:Chambers of Insight Map-Pegasus Shoes.png|The Pegasus Shoes Item Floor
File:Chambers of Insight Map-Bow.png|The Bow Item Floor
</gallery>
</gallery>


Line 193: Line 61:


{{DungeonNav2|FS}}
{{DungeonNav2|FS}}
[[Category:Tutorials]]
{{Categories
[[Category:Stages in Four Swords]]
|Chambers, Tutorials
[[Category:Places in Four Swords]]
|stages= FS
}}

Latest revision as of 22:56, 13 April 2024

The Chambers of Insight are a Stage in Four Swords.[1]

Entrance to the Chambers

The Chambers of Insight can be selected from the Stage-Selection Screen at any time and have no prerequisite conditions. The entrance is marked by a domed yellow structure on an island in southeastern Hyrule.

Themes and Navigation

The Chambers of Insight are a set of optional tutorial levels for learning various game mechanics and practicing the usage of items. Stray Fairies scattered about the levels provide the Links with guidance and advice.[2] The main chamber is comprised of multiple Warp Zones that lead to levels focusing on certain mechanics or items.[3]

The first set of Warp Zones lead to a level teaching basic mechanics including Rupees, Switches, Blocks, and Platforms.[4][5] It also features Rupee Shard, Mystical Seeds, color-coded floor tiles, Whirlpools, and different types of Water.[6][7][8] Mechanics that involve more than one Link are introduced, including Big Blocks, Four-Directional Platforms, destructible stone barriers, and striking swords to light Torches.[9][10]

The second set of Warp Zones lead to a level instructing how to lift large Rocks, other Links, certain Enemies, and blue Crystals.[11][12] It also introduces Enemies that require two Links to defeat, namely Hikkun and Nokkun.[13]

Warp Zones for the Bow, Pegasus Shoes, Boomerang, Roc's Cape, and Magnetic Glove wrap around the room's perimeter. They introduce item-specific mechanics and objects such as Eyeball Switches for Bows, Cracked Walls for Bombs, and gates for the Roc's Cape.[14][15]

A central group of Warp Zones marked with a question mark lead to a "final test" comprised of two levels. It combines several of the mechanics previously learned and culminates in a fight with an Ice Wizzrobe.[16] The Chambers of Insight can be exited by using the southernmost set of Warp Zones.[17]

Items

Minor Enemies and Traps

Trivia

  • The Chambers of Insight symbol found on Warp Zones resembles the head of a bird or a Jabber Nut from The Minish Cap.
  • The Chambers of Insight are the only Stage in which the Links can use Warp Zones to travel back to previous levels.
  • The instruction manual contains a screenshot of the Stage-Selection Screen which reads "Caves of Insight".[citation needed]

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
The Italian Republic
Italian
Antri del sapere (FS)[18]Lairs of knowledge
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. "CHAMBERS OF INSIGHT" — Map (Four Swords)
  2. "Welcome to our cave, young heroes! You will find many traps and puzzles in the areas ahead. We will give you advice that will aid you on your quest. Do not fail to heed it." — Stray Fairy (Four Swords)
  3. "When each of you stands on a red warp zone, all will be transported to another floor, where you will learn about many items. Begin by standing on the warp zones ahead." — Stray Fairy (Four Swords)
  4. "The lovely jewel you have found is a Rupee. Your Rupees are counted in the bottom-right corner of your screen. The Rupees each of you gather are pooled in a single wallet for all." — Stray Fairy (Four Swords)
  5. "The [round switch] and [square switch] that you see on the ground are switches. Step on the switches to move traps and stones. A [round switch] only operates while one of you standing on it." — Stray Fairy (Four Swords)
  6. "The yellow Rupees that sometimes appear after you open a chest or defeat an enemy are Rupee Shards. If you collect four of them, they combine to form a giant Rupee worth a total of 500 Rupees." — Stray Fairy (Four Swords)
  7. "The mystical seeds you collect will boost your power by up to two levels. Razor Seeds Razor Seed add sword power. Armor Seeds Armor Seed add defense. Pegasus Seeds Pegasus Seed add speed." — Stray Fairy (Four Swords)
  8. "You will also find currents and rapids in the water. If you exert some effort, you can swim against currents, but you'll never get past rapids." — Stray Fairy (Four Swords)
  9. "This strange platform moves in the direction of the arrow you stand on. The switch beside you recalls the platform to this spot." — Stray Fairy (Four Swords)
  10. "If you strike your swords together, sparks will fly! Try this in places where you want to light a fire." — Stray Fairy (Four Swords)
  11. "If you all approach one side of a large rock and combine your might, you will be able to lift it over your heads!" — Stray Fairy (Four Swords)
  12. "Press R to light the shining blue crystals. Then press it again to place them on another pedestal. Doing so will activate certain devices. If you drop a crystal and it shatters, you must do it all over again." — Stray Fairy (Four Swords)
  13. "There are some monsters you cannot defeat unless you pull them from the left or right. Be wary of such beasts!" — Stray Fairy (Four Swords)
  14. "Some walls that don't have cracks can also be blown open. Hold B to hold out your sword and tap the wall. Listen for odd noises!" — Stray Fairy (Four Swords)
  15. "What you see above is a gate. You can jump through the gate or land on it to jump down through it." — Stray Fairy (Four Swords)
  16. "Have you learned much? If so, you should be ready for the test below." — Stray Fairy (Four Swords)
  17. "The one below will take you back to the map." — Stray Fairy (Four Swords)
  18. Enciclopedia di Hyrule, Magazzini Salani, [which page?]