Final Trial: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
m (added detail about the bolts)
No edit summary
 
(20 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Dungeon
{{Infobox Dungeon
|name= Final Trial
|type=  
|type=  
|image= [[File:BotW Final Trial Monk.png|300px]]
|image=  
|caption= [[Monk Maz Koshia]] at the end of the Final Trial
{{Media
|location= [[Shrine of Resurrection]]
|Screenshot BotW= File:BotW Final Trial Monk.png
|game= {{BotW}}
|Map BotW= File:BotW DLC Final Trial Map.jpeg
}}
|caption=  
|location= {{Term|BotW|Shrine of Resurrection|link}}
|game= BotW
|other=  
|other=  
|item=  
|item=  
|quest= [[Master Cycle Zero]]
|quest= {{Term|BotW|Master Cycle Zero|link}}
|mini-boss=  
|mini-boss=  
|boss= [[Monk Maz Koshia]]
|boss= {{Term|BotW|Monk Maz Koshia|link}}
|theme music=  
|theme=  
|strategy=  
|strategy=  
}}
}}
The '''Final Trial''' is a challenge and [[Dungeon]] in ''[[The Champions' Ballad]]'' DLC Pack for {{BotW}}. It takes place inside an unnamed [[Divine Beast]]. The design of the dungeon resembles an engine, suggesting a connection to the [[Master Cycle Zero]], the item received when completing this trial.
The {{Term/Store|Final Trial||Series, BotW}} is a challenge and {{Term|BotW|Dungeon|link}} in {{TCB}} [[DLC]] Pack for {{BotW}}.{{Fact}} It takes place inside what seems to be an unnamed {{Term|BotW|Divine Beast|link}}. The design of the {{Term|BotW|Dungeon|link}} resembles an engine, suggesting a connection to the {{Term|BotW|Master Cycle Zero|link}}, the item received when completing this trial.


==Entrance to the Trial==
==Entrance to the Trial==
The Final Trial is accessed from the [[Shrine of Resurrection]]. After inserting the [[Sheikah Slate]] into the pedestal, the door is sealed and the chamber itself descends into the [[Dungeon]]. The door opens before the descent is complete, however, a magical barrier prevents the elevator from being exited prematurely. If [[Link]] has found the [[Korok]] in the Shrine of Resurrection, it is not there when the elevator is descended.
The {{Term|BotW|Final Trial}} can only be accessed after {{Term|BotW|Link|link}} has completed "{{Term|BotW|EX Champion Urbosa's Song|link}}," "{{Term|BotW|EX Champion Daruk's Song|link}}," "{{Term|BotW|EX Champion Mipha's Song|link}}," and "{{Term|BotW|EX Champion Revali's Song|link}}." Once he has done so, he will hear the voice of {{Term|BotW|Monk Maz Koshia|link}}, who instructs him to return to the {{Term|BotW|Shrine of Resurrection|link}} for the {{Term|BotW|Final Trial}}.<ref>{{Cite|{{Color|BotW Monk Blue|I am Maz Koshia. I must commend you for conquering the trial thus far. The door to the final trial is now open at the Shrine of Resurrection. Go, and face your destiny.}}|Monk Maz Koshia|BotW}}</ref>
 
Inside the {{Term|BotW|Shrine of Resurrection}}, {{Term|BotW|Link}} once again hears the voice of {{Term|BotW|Monk Maz Koshia}}.<ref>{{Cite|{{Color|BotW Monk Blue|To the brace soul who wishes to master a Divine Beast... You have done well to return to this place of beginnings. You have overcome many challenges. Now, allow me to bestow upon you one final trial.}}|Monk Maz Koshia|BotW}}</ref> He tells {{Term|BotW|Link}} to return the {{Term|BotW|Sheikah Slate|link}} to the {{Term|BotW|Sheikah Slate Terminal|link}} he obtained it from,<ref>{{Cite|{{Color|BotW Monk Blue|Return the Sheikah Slate to the terminal you first obtained it from. Do so, and the final passageway will reveal itself.}}|Monk Maz Koshia|BotW}}</ref> which seals the door to the chamber and causes it do descend into the {{Term|BotW|Dungeon}}.<ref>{{Cite|{{Color|BotW Monk Blue|Descending...<br/>Please beware of tremors.}}|Sheikah Slate Terminal|BotW}}</ref> The door opens before the descent is complete, however, a magical barrier prevents the elevator from being exited prematurely. If {{Term|BotW|Link}} has found the {{Term|BotW|Korok|link}} in the {{Term|BotW|Shrine of Resurrection}}, it will not be present during and after the elevator's descent.
 
===Areas===
{{Gallery List|Locations
|BotW= Central Chamber, Electricity-Themed Wing, Lava-Themed Wing, Water-Themed Wing, Wind-Themed Wing
}}


==Themes and Navigation==
==Themes and Navigation==
Upon entering the Dungeon, Link hears the voice of [[Monk Maz Koshia]], who greets him and tells him that it is time to face the Final Trial.<ref>{{Cite|Welcome, hero. You have overcome many trials to reach me. Now it is time to face the final trial.|Monk Maz Koshia|BotW}}</ref> He then informs Link that he will need a [[Map]] and that he can obtain map information from the nearby [[Guidance Stone]].<ref>{{Cite|This trial is a complex labyrinth. To start, you will need a map. You may obtain map information from the Guidance Stone.|Monk Maz Koshia|BotW}}</ref> The Dungeon is comprised of a central chamber containing a series of mechanical gears. Four adjoining chambers are themed after each of the other Divine Beasts and four Champions, with elemental themes of wind, water, fire, and thunder. The side-chambers contain gears and rotating walls and objects, but these will only move if the chambers are connected to the central mechanism via metallic or stone objects. Once the Dungeon Map has been obtained, the gears can be configured to rotate clockwise or counter-clockwise, which will have a cascading effect on the side-chambers if they have been connected to the central mechanism.
Upon entering the {{Term|BotW|Final Trial}}, {{Term|BotW|Link}} hears the voice of {{Term|BotW|Monk Maz Koshia}}, who greets him.<ref>{{Cite|{{Color|BotW Monk Blue|Welcome, hero. You have overcome many trials to reach me. Now it is time to face the final trial.}}|Monk Maz Koshia|BotW}}</ref> He then informs {{Term|BotW|Link}} that he will need a {{Term|BotW|Map|link}}, which can be obtained from the nearby {{Term|BotW|Guidance Stone|link}}.<ref>{{Cite|{{Color|BotW Monk Blue|This trial is a complex labyrinth. To start, you will need a map. You may obtain map information from the Guidance Stone.}}|Monk Maz Koshia|BotW}}</ref> The {{Term|BotW|Guidance Stone}} authenticates the {{Term|BotW|Sheikah Slate}} and grants {{Term|BotW|Link}} a {{Term|BotW|Map}}.<ref>{{Cite|{{Color|BotW Monk Blue|Sheikah Slate authenticated. Distilling map of Divine Beast.}}|Guidance Stone|BotW}}</ref>


This Dungeon is unique in that enemies will gradually appear in the central chamber as the terminals are activated. Initially, only a sole [[Guardian Scout I]] is present, but three additional [[Guardian Scout I|Guardian Scout]]s along with a [[Guardian Scout II]] appear after activating the first terminal. After activating a second, a [[Guardian Turret]] appears in the center of the Dungeon. After the third terminal is activated, [[Guardian Skywatcher]]s will patrol the chamber.
The {{Term|BotW|Final Trial}} is comprised of a central chamber containing a series of mechanical gears. Four adjoining chambers are themed after each of the other {{Plural|BotW|Divine Beast|link}} and four {{Plural|BotW|Champions|link}}, with elemental themes of {{Term|BotW|Wind|link}}, {{Term|BotW|Water (Terrain)|link}}, {{Term|BotW|Fire|link}}, and {{Term|BotW|Electricity|link}}. The side-chambers contain gears and rotating walls and objects, but these will only move if the chambers are connected to the central mechanism via metallic or stone objects. Once the {{Term|BotW|Dungeon|link}} {{Term|BotW|Map}} has been obtained, the gears can be configured to rotate clockwise or counter-clockwise, which will have a cascading effect on the side-chambers if they have been connected to the central mechanism.


Link can find a [[Treasure Chest]] containing a [[Gerudo Scimitar]] in the thunder chamber, one containing a [[Cobble Crusher]] in the fire chamber, one containing a [[Swallow Bow]] in the wind chamber, and one containing a [[Zora Spear]] in the water chamber. Each of these [[Weapons in Breath of the Wild|Weapons]] are the Weapons required to craft each of the Champions' Weapons. In addition, Link can find a [[Diamond]] in a Treasure Chest, which is also required to craft a Champions' Weapon. Link can also find a [[Gerudo Shield]] in a Treasure Chest within the Dungeon, which can be crafted into [[Urbosa]]'s [[Daybreaker]] [[Shields in Breath of the Wild|Shield]]. Lastly, Link can find a Treasure Chest containing 5 [[Bomb Arrow]]s.
Link can find a {{Term|BotW|Treasure Chest|link}} containing a {{Term|BotW|Gerudo Scimitar|link}} in the thunder chamber, one containing a {{Term|BotW|Cobble Crusher|link}} in the fire chamber, one containing a {{Term|BotW|Swallow Bow|link}} in the wind chamber, and one containing a {{Term|BotW|Zora Spear|link}} in the water chamber. Each of these {{Plural|BotW|Weapon|link}} are the Weapons required to craft each of the Champions' Weapons. In addition, Link can find a {{Term|BotW|Diamond|link}} in a Treasure Chest, which is also required to craft a Champions' Weapon. Link can also find a {{Term|BotW|Gerudo Shield|link}} in a Treasure Chest within the Dungeon, which can be crafted into {{Term|BotW|Urbosa|link|display=Urbosa's}} {{Term|BotW|Daybreaker|link}} {{Term|BotW|Shield|linkk}}. Lastly, Link can find a Treasure Chest containing five {{Plural|BotW|Bomb Arrow|link}}.


Each of the themed chambers contains a [[Terminal]] that Link can authenticate with his [[Sheikah Slate]] to unlock a single bolt on a large stone door at the rear of the central chamber.<ref>{{Cite|Sheikah Slate authenticated.|Terminal|BotW}}</ref><ref>{{Cite|Deactivating one lock of the door.|Terminal|BotW}}</ref> Each bolt bears a [[Sheikah Language|Sheikah letter]] corresponding to the chamber's element: 'A' for air, 'W' for water, 'F' for fire, and 'E' for electricity. The Terminal will then tell Link how many Terminals remain.<ref>{{Cite|There are three terminals remaining.|Terminal|BotW}}</ref><ref>{{Cite|There are two terminals remaining.|Terminal|BotW}}</ref><ref>{{Cite|There is one terminal remaining.|Terminal|BotW}}</ref> After the final Terminal lock has been deactivated, the last Terminal will tell Link that he can now access the deepest area of the Dungeon.<ref>{{Cite|All terminal locks have been deactivated. You can now access the deepest area.|Terminal|BotW}}</ref> Once all four locks are disengaged, the door opens to reveal [[Monk Maz Koshia]].
Each of the themed chambers contains a {{Term|BotW|Terminal|link}} that {{Term|BotW|Link}} can authenticate with his {{Term|BotW|Sheikah Slate}} to unlock a single bolt on a large stone door at the rear of the central chamber.<ref>{{Cite|{{Color|BotW Monk Blue|Sheikah Slate authenticated.}}|Terminal|BotW}}</ref><ref>{{Cite|{{Color|BotW Monk Blue|Deactivating one lock of the door.}}|Terminal|BotW}}</ref> The {{Term|BotW|Terminal}} will then tell {{Term|BotW|Link}} how many {{Plural|BotW|Terminal}} remain.<ref>{{Cite|{{Color|BotW Monk Blue|There are three terminals remaining.}}|Terminal|BotW}}</ref><ref>{{Cite|{{Color|BotW Monk Blue|There are two terminals remaining.}}|Terminal|BotW}}</ref><ref>{{Cite|{{Color|BotW Monk Blue|There is one terminal remaining.}}|Terminal|BotW}}</ref>


Monk Maz Koshia tells Link that he has proven to possess the power of a true hero and then begins to move.<ref>{{Cite|You have proven to possess the power of a true hero.|Monk Maz Koshia|BotW}}</ref> Maz Koshia then stands up, offering Link the Final Trial as they are transported to an arena hovering in the sky directly above the [[Great Plateau]].<ref>{{Cite|In the name of the Goddess Hylia... I offer this final trial!|Monk Maz Koshia|BotW}}</ref> Monk Maz Koshia then initiates a battle with Link as the [[Boss]] of the Dungeon.<ref>{{Cite|Let us begin.|Monk Maz Koshia|BotW}}</ref> After defeating Monk Maz Koshia, he tells Link that he faced him with great courage and that he is a true hero.<ref>{{Cite|You faced that challenge with great courage. You have erased all doubt from my mind. You are a true hero.|Monk Maz Koshia|BotW}}</ref> As a reward, Maz Koshia gives Link the [[Master Cycle Zero]] [[Rune]].<ref>{{Cite|As such, you were destined to take hold of this ancient masterpiece...|Monk Maz Koshia|BotW}}</ref><ref>{{Cite|Sheikah Slate authenticated. Distilling rune...|Pedestal|BotW}}</ref><ref>{{Cite|Rune extracted.|Pedestal|BotW}}</ref> Calling the Master Cycle Zero a masterpiece of innovation for the one true hero,<ref>{{Cite|That which you have obtained... is a masterpiece of innovation, created for the one true hero.|Monk Maz Koshia|BotW}}</ref> Maz Koshia wishes Link well and sends him back to the Great Plateau.<ref>{{Cite|Hero of Hyrule... May the Goddess smile upon you.|Monk Maz Koshia|BotW}}</ref>
This {{Term|BotW|Dungeon}} is unique in that {{Plural|BotW|Enemy|link}} will gradually appear in the central chamber as the {{Plural|BotW|Terminal}} are activated. Initially, only a sole {{Term|BotW|Guardian Scout I|link}} is present, but three additional {{Plural|BotW|Guardian Scout I|link}} along with a {{Term|BotW|Guardian Scout II|link}} appear after activating the first {{Term|BotW|Terminal}}. After activating a second, a {{Term|BotW|Guardian Turret|link}} appears in the center of the {{Term|BotW|Dungeon}}. After the third {{Term|BotW|Terminal}} is activated, two {{Plural|BotW|Guardian Skywatcher|link}} will patrol the chamber.
 
After the final {{Term|BotW|Terminal}} lock has been deactivated, the last {{Term|BotW|Terminal}} will tell {{Term|BotW|Link}} that he can now access the deepest area of the Dungeon.<ref>{{Cite|{{Color|BotW Monk Blue|All terminal locks have been deactivated. You can now access the deepest area.}}|Terminal|BotW}}</ref> Once all four locks are disengaged, the door opens to reveal the {{Term|BotW|Monk's Pedestal|link}} bearing {{Term|BotW|Monk Maz Koshia}}. {{Term|BotW|Monk Maz Koshia}} tells {{Term|BotW|Link}} that he has proven to possess the power of a true hero and then begins to move.<ref>{{Cite|{{Color|BotW Monk Blue|You have proven to possess the power of a true hero.}}|Monk Maz Koshia|BotW}}</ref> {{Term|BotW|Monk Maz Koshia|display=Maz Koshia}} then stands up, offering {{Term|BotW|Link}} the {{Term|BotW|Final Trial}}<ref>{{Cite|{{Color|BotW Monk Blue|In the name of the Goddess Hylia... I offer this final trial!}}|Monk Maz Koshia|BotW}}</ref> The pair are {{Term|BotW|Warping|link|display=Warped}} to a floating platform above the {{Term|BotW|Great Plateau|link}}. {{Term|BotW|Monk Maz Koshia}} then initiates a battle with {{Term|BotW|Link}} as the {{Term|BotW|Boss|link}} of the {{Term|BotW|Dungeon}}.<ref>{{Cite|{{Color|BotW Monk Blue|Let us begin.}}|Monk Maz Koshia|BotW}}</ref>
 
After defeating {{Term|BotW|Monk Maz Koshia}}, he tells {{Term|BotW|Link}} that he faced him with great courage and that he is a true hero.<ref>{{Cite|{{Color|BotW Monk Blue|You faced that challenge with great courage. You have erased all doubt from my mind. You are a true hero.}}|Monk Maz Koshia|BotW}}</ref> As a reward, {{Term|BotW|Monk Maz Koshia|display=Maz Koshia}} gives {{Term|BotW|Link}} the {{Term|BotW|Master Cycle Zero|link}} {{Term|BotW|Rune|link}}.<ref>{{Cite|{{Color|BotW Monk Blue|As such, you were destined to take hold of this ancient masterpiece...}}|Monk Maz Koshia|BotW}}</ref><ref>{{Cite|{{Color|BotW Monk Blue|Sheikah Slate authenticated. Distilling rune...}}|Guidance Stone|BotW}}</ref><ref>{{Cite|{{Color|BotW Monk Blue|Rune extracted.}}|Guidance Stone|BotW}}</ref> Calling the {{Term|BotW|Master Cycle Zero}} a masterpiece of innovation for the one true hero, {{Term|BotW|Monk Maz Koshia|display=Maz Koshia}} wishes {{Term|BotW|Link}} well and sends him back to the surface of the {{Term|BotW|Great Plateau}}.<ref>{{Cite|{{Color|BotW Monk Blue|That which you have obtained... is a masterpiece of innovation, created for the one true hero. Hero of Hyrule... May the Goddess smile upon you.}}|Monk Maz Koshia|BotW}}</ref>


===Minor Enemies and Traps===
===Minor Enemies and Traps===
<gallery>
{{Gallery List|Enemies
File:BotW Guardian Scout I Model.png|[[Guardian Scout I]]
|BotW= Guardian Scout I, Guardian Scout II {{Equipment|BotW|Guardian Spear+}}{{Equipment|BotW|Guardian Shield+}}, Guardian Skywatcher, Guardian Turret
FIle:BotW Guardian Scout II Model.png|[[Guardian Scout II]]
}}
File:BotW Guardian Skywatcher Model.png|[[Guardian Skywatcher]]
 
File:BotW Guardian Turret Model.png|[[Guardian Turret]]
==Trivia==
</gallery>
* Each bolt in the rear of the {{Term|Series|Final Trial}} bears a letter in the {{Term|BotW|Sheikah (Language)|link}} language, corresponding to the chamber's element: A (air),<ref>{{Cite|{{Script|Sheikah|A}}|N/A|BotW}}</ref> W ({{Term|Series|Water}}),<ref>{{Cite|{{Script|Sheikah|W}}|N/A|BotW}}</ref> F ({{Term|Series|Fire}}),<ref>{{Cite|{{Script|Sheikah|F}}|N/A|BotW}}</ref> and E ({{Term|Series|Electricity}}).<ref>{{Cite|{{Script|Sheikah|E}}|N/A|BotW}}</ref>
 
==Nomenclature==
{{Nomenclature}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:BotW Final Trial Fire Chamber.png|The fire-themed chamber
File:BotW Final Trial Fire Chamber.png|The {{Term|BotW|Fire}}-themed chamber
File:BotW Final Trial Lock.png|The lock that leads to the end of the Final Trial
File:BotW Final Trial Lock.png|The lock that leads to the end of the {{Term|BotW|Final Trial}}
File:BotW Final Trial Boss Arena.png|The arena where Link fights Monk Maz Koshia
File:BotW Final Trial Boss Arena.png|The arena where {{Term|BotW|Link}} fights {{Term|BotW|Monk Maz Koshia}}
File:BotW Master Cycle Zero.png|The Master Cycle Zero being presented to Link on the arena
File:BotW Master Cycle Zero.png|The {{Term|BotW|Master Cycle Zero}} being presented to {{Term|BotW|Link}}
</gallery>
</gallery>
==See Also==
* {{Term|Series|Dungeon|link}}
* {{Term|Series|Divine Beast|link}}
* {{Term|Series|EX The Champions' Ballad|link}}


{{Ref}}
{{Ref}}


{{DungeonNav2|BotW}}
{{DungeonNav2|BotW}}
 
{{Categories
[[Category:Dungeons in Breath of the Wild]]
|Final Trial, Great Plateau
|dungeons= BotW
}}

Latest revision as of 12:38, 6 April 2024

The Final Trial is a challenge and Dungeon in The Champions' Ballad DLC Pack for Breath of the Wild.[citation needed] It takes place inside what seems to be an unnamed Divine Beast. The design of the Dungeon resembles an engine, suggesting a connection to the Master Cycle Zero, the item received when completing this trial.

Entrance to the Trial

The Final Trial can only be accessed after Link has completed "EX Champion Urbosa's Song," "EX Champion Daruk's Song," "EX Champion Mipha's Song," and "EX Champion Revali's Song." Once he has done so, he will hear the voice of Monk Maz Koshia, who instructs him to return to the Shrine of Resurrection for the Final Trial.[1]

Inside the Shrine of Resurrection, Link once again hears the voice of Monk Maz Koshia.[2] He tells Link to return the Sheikah Slate to the Sheikah Slate Terminal he obtained it from,[3] which seals the door to the chamber and causes it do descend into the Dungeon.[4] The door opens before the descent is complete, however, a magical barrier prevents the elevator from being exited prematurely. If Link has found the Korok in the Shrine of Resurrection, it will not be present during and after the elevator's descent.

Areas

Themes and Navigation

Upon entering the Final Trial, Link hears the voice of Monk Maz Koshia, who greets him.[5] He then informs Link that he will need a Map, which can be obtained from the nearby Guidance Stone.[6] The Guidance Stone authenticates the Sheikah Slate and grants Link a Map.[7]

The Final Trial is comprised of a central chamber containing a series of mechanical gears. Four adjoining chambers are themed after each of the other Divine Beasts and four Champions, with elemental themes of Wind, Water, Fire, and Electricity. The side-chambers contain gears and rotating walls and objects, but these will only move if the chambers are connected to the central mechanism via metallic or stone objects. Once the Dungeon Map has been obtained, the gears can be configured to rotate clockwise or counter-clockwise, which will have a cascading effect on the side-chambers if they have been connected to the central mechanism.

Link can find a Treasure Chest containing a Gerudo Scimitar in the thunder chamber, one containing a Cobble Crusher in the fire chamber, one containing a Swallow Bow in the wind chamber, and one containing a Zora Spear in the water chamber. Each of these Weapons are the Weapons required to craft each of the Champions' Weapons. In addition, Link can find a Diamond in a Treasure Chest, which is also required to craft a Champions' Weapon. Link can also find a Gerudo Shield in a Treasure Chest within the Dungeon, which can be crafted into Urbosa's Daybreaker Shield. Lastly, Link can find a Treasure Chest containing five Bomb Arrows.

Each of the themed chambers contains a Terminal that Link can authenticate with his Sheikah Slate to unlock a single bolt on a large stone door at the rear of the central chamber.[8][9] The Terminal will then tell Link how many Terminals remain.[10][11][12]

This Dungeon is unique in that Enemies will gradually appear in the central chamber as the Terminals are activated. Initially, only a sole Guardian Scout I is present, but three additional Guardian Scouts I along with a Guardian Scout II appear after activating the first Terminal. After activating a second, a Guardian Turret appears in the center of the Dungeon. After the third Terminal is activated, two Guardian Skywatchers will patrol the chamber.

After the final Terminal lock has been deactivated, the last Terminal will tell Link that he can now access the deepest area of the Dungeon.[13] Once all four locks are disengaged, the door opens to reveal the Monk's Pedestal bearing Monk Maz Koshia. Monk Maz Koshia tells Link that he has proven to possess the power of a true hero and then begins to move.[14] Maz Koshia then stands up, offering Link the Final Trial[15] The pair are Warped to a floating platform above the Great Plateau. Monk Maz Koshia then initiates a battle with Link as the Boss of the Dungeon.[16]

After defeating Monk Maz Koshia, he tells Link that he faced him with great courage and that he is a true hero.[17] As a reward, Maz Koshia gives Link the Master Cycle Zero Rune.[18][19][20] Calling the Master Cycle Zero a masterpiece of innovation for the one true hero, Maz Koshia wishes Link well and sends him back to the surface of the Great Plateau.[21]

Minor Enemies and Traps

Trivia

  • Each bolt in the rear of the Final Trial bears a letter in the Sheikah language, corresponding to the chamber's element: A (air),[22] W (Water),[23] F (Fire),[24] and E (Electricity).[25]

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. "I am Maz Koshia. I must commend you for conquering the trial thus far. The door to the final trial is now open at the Shrine of Resurrection. Go, and face your destiny." — Monk Maz Koshia (Breath of the Wild)
  2. "To the brace soul who wishes to master a Divine Beast... You have done well to return to this place of beginnings. You have overcome many challenges. Now, allow me to bestow upon you one final trial." — Monk Maz Koshia (Breath of the Wild)
  3. "Return the Sheikah Slate to the terminal you first obtained it from. Do so, and the final passageway will reveal itself." — Monk Maz Koshia (Breath of the Wild)
  4. "Descending...
    Please beware of tremors.
    " — Sheikah Slate Terminal (Breath of the Wild)
  5. "Welcome, hero. You have overcome many trials to reach me. Now it is time to face the final trial." — Monk Maz Koshia (Breath of the Wild)
  6. "This trial is a complex labyrinth. To start, you will need a map. You may obtain map information from the Guidance Stone." — Monk Maz Koshia (Breath of the Wild)
  7. "Sheikah Slate authenticated. Distilling map of Divine Beast." — Guidance Stone (Breath of the Wild)
  8. "Sheikah Slate authenticated." — Terminal (Breath of the Wild)
  9. "Deactivating one lock of the door." — Terminal (Breath of the Wild)
  10. "There are three terminals remaining." — Terminal (Breath of the Wild)
  11. "There are two terminals remaining." — Terminal (Breath of the Wild)
  12. "There is one terminal remaining." — Terminal (Breath of the Wild)
  13. "All terminal locks have been deactivated. You can now access the deepest area." — Terminal (Breath of the Wild)
  14. "You have proven to possess the power of a true hero." — Monk Maz Koshia (Breath of the Wild)
  15. "In the name of the Goddess Hylia... I offer this final trial!" — Monk Maz Koshia (Breath of the Wild)
  16. "Let us begin." — Monk Maz Koshia (Breath of the Wild)
  17. "You faced that challenge with great courage. You have erased all doubt from my mind. You are a true hero." — Monk Maz Koshia (Breath of the Wild)
  18. "As such, you were destined to take hold of this ancient masterpiece..." — Monk Maz Koshia (Breath of the Wild)
  19. "Sheikah Slate authenticated. Distilling rune..." — Guidance Stone (Breath of the Wild)
  20. "Rune extracted." — Guidance Stone (Breath of the Wild)
  21. "That which you have obtained... is a masterpiece of innovation, created for the one true hero. Hero of Hyrule... May the Goddess smile upon you." — Monk Maz Koshia (Breath of the Wild)
  22. "A" — N/A (Breath of the Wild)
  23. "W" — N/A (Breath of the Wild)
  24. "F" — N/A (Breath of the Wild)
  25. "E" — N/A (Breath of the Wild)