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{{Images|FS}}
{{Noncanon}}
{{Stub|FS}}
{{Infobox Dungeon
The '''Hero's Trial''' is a stage in {{FSAE}} unlocked after obtaining either 5 [[Medal of Courage|Medals of Courage]] or 30,000 [[Rupee]]s.
|image= File:FSAE Hero's Trial Map.png
|caption=
|location= {{Term|FS|Hyrule|link}}
|game= FSAE
|boss=
|quest= {{Term|FS|Hurricane Spin|link}}
|theme=
}}
The {{Term/Store|Hero's Trial||Series}} is a {{Term|FS|Stage|link}} in {{FSAE}}.<ref>{{Cite|HERO'S TRIAL|Map|FSAE}}</ref>
 
==Entrance to the Realm==
The {{Term|FS|Hero's Trial}} appears once either five {{Plural|FS|Medal of Courage|link}} or 30,000 total {{Plural|FS|Rupee|link}} have been obtained. Initially a rock spire on the eastern coast of {{Term|FS|Hyrule|link}}, lightning strikes the area to reveal a sword-like structure.
 
Like {{Term|FS|Vaati's Palace|link}}, the {{Term|FS|Hero's Trial}} entrance has three color-coded doors. However, each door has a unique set of non-randomized levels. Initially, only the silver and golden doors are visible, and the silver door must be completed first.<ref name="New Door">{{Cite|A door in the Hero's Trial has opened!|Stage Select|FSAE}}</ref>
 
Once the golden door has been completed, a shutter will open to reveal the third and final door.<ref name="New Door"/>


==Themes and Navigation==
==Themes and Navigation==
The Hero's Trial's levels within the Silver, Gold and Hero's Doors are dark versions of the [[Sea of Trees]], [[Talus Cave]] and [[Death Mountain (Four Swords)|Death Mountain]], respectively. The third part of each stage ends with a shadow version of Vaati's Palace, resembling the Palace of Twilight.
The {{Term|FS|Hero's Trial}} is themed on alternate versions of each of the four main {{Plural|FS|Stage|link}}. The door levels are based on  {{Term|FS|Sea of Trees|link}}, {{Term|FS|Talus Cave|link}}, and {{Term|FS|Death Mountain|link}}, respectively, with every door's third and final level being an alternate version of {{Term|FS|Vaati's Palace}}.
 
The levels are longer and significantly more difficult than all other {{Plural|FS|Stage}}, though they do not contain {{Plural|FS|Boss|link}}. There is a notable focus on combat within non-trivial rooms and environments in between puzzle or platforming segments. Such fights are typically activated via {{Term|FS|Big Switch|link}} to ensure all {{Plural|FS|Links|link}} are present. Unlike other {{Plural|FS|Stage}}, {{Plural|FS|Item}} are not kept across levels.
 
To commemorate the [[The Legend of Zelda 25th Anniversary|series's 25th anniversary]], a "25" design appears in certain level areas.
 
===Silver Door===
The silver door is based on a snowy version of {{Term|FS|Sea of Trees}}. The first level heavily uses {{Plural|FS|Hole|link}} hidden beneath leaf piles and involves using {{Plural|FS|Bomb|link}} to attack {{Plural|FS|Enemy|link}} behind short walls. There are also sections with numerous {{Plural|FS|Spiny Beetle|link}} hidden among groups of bushes. The second level focuses on using the {{Term|FS|Boomerang|link}} and {{Term|FS|Bow|link}} to clear bushes, activate {{Plural|FS|Switch|link}}, and defeat {{Plural|FS|Enemy}}. Segments also combine this with moving {{Plural|FS|Platform|link}} and {{Plural|FS|Switch Platform|link}}.
 
The third level uses the {{Term|FS|Pegasus Boots|link}} to navigate over ramps and across {{Term|FS|Ice|link}}. The latter half of the level involves backtracking as numerous {{Plural|FS|Hole}} appear alongside respawning {{Plural|FS|Flying Tile|link}}. Periodically-placed {{Plural|FS|Eye Switch|link}} must be activated using the {{Term|FS|Bow}} to create bridges across newly-formed gaps.
 
The 25th Anniversary pattern is presented in {{Term|FS|Grass}} at the end of level 1, located beyond the {{Plural|FS|Warp Zone|link}}.
 
====Items====
{{Gallery List|Items
|FSAE= Bomb, Boomerang, Bow, Pegasus Boots, Roc's Cape, Shield
}}
 
====Minor Enemies and Traps====
{{Gallery List|Enemies
|FSAE= Ball and Chain Soldier, Blade Trap, Bombarossa, Bow Moblin, Bulbul, Chaser, Darknut, Eyegore, Flying Tile, Gel, Gibdo, Moldorm, Nokkun, Octorok, Rope, Spear Moblin, Spiny Beetle [2], Stalchild, Stalchild [Purple], Torch, Zol
}}
 
===Golden Door===
The golden door is based on a dark purple version of {{Term|FS|Talus Cave}}. The first level relies on the use of the {{Term|FS|Gnat Hat|link}} to maneuver across series of tiny moving {{Plural|FS|Platform}} and between small rooms. The second level focuses on the use of the {{Term|FS|Shield|link}} to slowly move cross narrow {{Term|FS|Ice}} floors.
 
There is a hidden {{Term|FS|Cracked Wall|link}} at the end of the first Ice path that has the same appearance as a normal wall. It serves as a one-way shortcut that skips a portion of the level, and requires that a {{Term|FS|Bomb}} randomly spawns from cutting a nearby bush.
 
The third level is based on precise movements across narrow areas surrounded by {{Plural|FS|Hole}}. {{Plural|FS|Blade Trap|link}} and fans that blow {{Term|FS|Wind|link}} also dot the landscape. Combat rooms are often crowded with {{Plural|FS|Enemy}} and have {{Plural|FS|Hole}} on one or more sides of the room. The final combat consists of six {{Plural|FS|Spiny Beetle}}, six {{Plural|FS|Stalchild}}, and two {{Plural|FS|Bow Moblin|link}}, followed by four more {{Plural|FS|Spiny Beetle}}, four {{Plural|FS|Fire Wizzrobe|link}}, and a {{Term|FS|Ball and Chain Soldier}}.
 
The 25th Anniversary pattern is presented in color-specific tiles in the middle of level 2. The tiles are invisible to {{Plural|FS|Links}} of a non-matching color.
 
====Items====
{{Gallery List|Items
|FSAE= Bomb, Boomerang, Bow, Gnat Hat, Magnetic Glove, Roc's Cape, Shield
}}
 
====Minor Enemies and Traps====
{{Gallery List|Enemies
|FSAE= Ball and Chain Soldier, Blade Trap, Bow Moblin, Bulbul, Eyegore, Flying Tile, Gel, Ghini, Gibdo, Helmasaur, Ice Wizzrobe, Keese, Moldorm, Spear Moblin, Spiked Beetle, Spiny Beetle, Stalchild, Tektite, Fire Wizzrobe, Zol
}}
 
===Hero's Door===
The hero's door is based on a desaturated purple version of {{Term|FS|Death Mountain}}. The first level requires the {{Term|FS|Roc's Cape|link}} for precise platforming over {{Term|FS|Lava|link}} and {{Plural|FS|Hole}}. It culminates with minor backtracking past {{Plural|FS|Ball and Chain Soldier|link}} and several {{Plural|FS|Stalchild|link}}. The second level has a non-linear progression through six locked rooms and uses various {{Plural|FS|Item}} for each section.


To commemorate the [[The Legend of Zelda 25th Anniversary|series's 25th anniversary]], a "25" design is worked into multiple areas of the levels. For example, one of the Talus Cave levels includes a set of panels viewable only by Green Link and a set of panels viewable only by Red Link, which together form the number "25."
The third level is a series of rooms with groups of {{Plural|FS|Enemy}} trapped behind short walls and {{Plural|FS|Flying Tile}}. The {{Term|FS|Boomerang}} and {{Term|FS|Bow}} are used to detonate {{Plural|FS|Bombarossa|link}} before the {{Plural|FS|Flying Tile}} are exhausted and the {{Plural|FS|Enemy}} are released. The final combat consists of eight {{Plural|FS|Eyegore|link}} followed by five {{Plural|FS|Ball and Chain Soldier}} and four {{Plural|FS|Darknut|link}}.


===Rewards===
Completion of the hero's door rewards the {{Plural|FS|Links}} with the ability to use the {{Term|FS|Hurricane Spin|link}}.<ref>{{Cite|You have cleared the Hero's Trial and learned the Hurricane Spin! Press the B Button repeatedly during a spin attack to do continuous Hurricane Spins!|Stage Select|FSAE}}</ref> This is reflected on the {{Term|FS|File-Selection Screen|link}} with a {{Term|FS|Hurricane Spin}} icon.
[[Link]] will gain the ability to use the [[Hurricane Spin]] after completing all three levels. It can be used anytime during solo or multiplayer gameplay.


===Minor Enemies and Traps===
The 25th Anniversary pattern is presented in grated platforms near the end of level 1.
====Silver Door Stage====
<gallery>
File:FS Ball and Chain Soldier Sprite.png|[[Ball and Chain Soldier]]
File:FS Blade Trap Sprite.png|[[Blade Trap]]
File:FS Bombarossa Sprite.png|[[Bombarossa]]
File:FS Bow Moblin Sprite.png|[[Moblin|Bow Moblin]]
File:FS Bulbul Sprite.png|[[Bulbul]]
File:FS Chaser Sprite.png|[[Chaser]]
File:FS Darknut Sprite.png|[[Darknut]]
File:FS Eyegore Sprite.png|[[Eyegore]]
File:FS Flying Tile Sprite.png|[[Flying Tile]]
File:FS Gel Sprite.png|[[Gel]]
File:FS Gibdo Sprite.png|[[Gibdo]]
File:FS Moldorm Sprite.png|[[Moldorm]]
File:FS Nokken Sprite.png|[[Nokkun]]
File:FS Octorok Sprite.png|[[Octorok]]
File:FS Rope Sprite.png|[[Rope]]
File:FS Spear Moblin Sprite.png|[[Moblin|Spear Moblin]]
File:FS Spiny Beetle Sprite.png|[[Spiny Beetle]]
File:FS Stalchild Sprite.png|[[Stalchild]]
File:No Image.png|[[Torch]]
File:FS Zol Sprite.png|[[Zol]]
</gallery>


====Golden Door Stage====
====Items====
<gallery>
{{Gallery List|Items
File:FS Ball and Chain Soldier Sprite.png|[[Ball and Chain Soldier]]
|FSAE= Bomb, Boomerang, Bow, Roc's Cape, Shield
File:FS Blade Trap Sprite.png|[[Blade Trap]]
}}
File:FS Bow Moblin Sprite.png|[[Moblin|Bow Moblin]]
File:FS Bulbul Sprite.png|[[Bulbul]]
File:FS Eyegore Sprite.png|[[Eyegore]]
File:FS Flying Tile Sprite.png|[[Flying Tile]]
File:FS Gel Sprite.png|[[Gel]]
File:FS Ghini Sprite.png|[[Ghini]]
File:FS Gibdo Sprite.png|[[Gibdo]]
File:FS Helmasaur Sprite.png|[[Helmasaur]]
File:FS Ice Wizzrobe Sprite.png|[[Wizzrobe|Ice Wizzrobe]]
File:Keese FS.png|[[Keese]]
File:FS Moldorm Sprite.png|[[Moldorm]]
File:FS Spear Moblin Sprite.png|[[Moblin|Spear Moblin]]
File:FS Spiked Beetle Sprite.png|[[Spiked Beetle]]
File:FS Spiny Beetle Sprite.png|[[Spiny Beetle]]
File:FS Stalchild Sprite.png|[[Stalchild]]
File:FS Tektite Sprite.png|[[Tektite]]
File:WizzrobeFS.png|[[Wizzrobe]]
File:FS Zol Sprite.png|[[Zol]]
</gallery>


====Hero Door Stage====
====Minor Enemies and Traps====
<gallery>
{{Gallery List|Enemies
File:FS Ball and Chain Soldier Sprite.png|[[Ball and Chain Soldier]]
|FSAE= Ball and Chain Soldier, Blade Trap, Bombarossa, Bow Moblin, Bubble, Bulbul, Darknut, Eyegore, Flying Tile, Gel, Gibdo, Helmasaur, Moldorm, Octorok, Rope, Spear Moblin, Spiked Beetle, Stalchild, Tektite, Torch, Fire Wizzrobe, Zol
File:FS Blade Trap Sprite.png|[[Blade Trap]]
}}
File:FS Bombarossa Sprite.png|[[Bombarossa]]
File:FS Bow Moblin Sprite.png|[[Moblin|Bow Moblin]]
File:FS Bubble Sprite.png|[[Bubble]]
File:FS Bulbul Sprite.png|[[Bulbul]]
File:FS Darknut Sprite.png|[[Darknut]]
File:FS Eyegore Sprite.png|[[Eyegore]]
File:FS Flying Tile Sprite.png|[[Flying Tile]]
File:FS Gel Sprite.png|[[Gel]]
File:FS Gibdo Sprite.png|[[Gibdo]]
File:FS Helmasaur Sprite.png|[[Helmasaur]]
File:FS Moldorm Sprite.png|[[Moldorm]]
File:FS Octorok Sprite.png|[[Octorok]]
File:FS Rope Sprite.png|[[Rope]]
File:FS Spear Moblin Sprite.png|[[Moblin|Spear Moblin]]
File:FS Spiked Beetle Sprite.png|[[Spiked Beetle]]
File:FS Stalchild Sprite.png|[[Stalchild]]
File:FS Tektite Sprite.png|[[Tektite]]
File:No Image.png|[[Torch]]
File:WizzrobeFS.png|[[Wizzrobe]]
File:FS Zol Sprite.png|[[Zol]]
</gallery>


==Nomenclature==
==Nomenclature==
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|zhSM= }}
|zhSM= }}


{{See Also|Realm of Memories}}
==See Also==
* {{Term|Series|Realm of Memories|link}}


{{DungeonNav2|FS}}
{{DungeonNav2|FS}}
[[Category:Stages in Four Swords Anniversary Edition]]
{{Categories
[[Category:Places in Four Swords Anniversary Edition]]
|stages= FSAE
}}

Revision as of 09:34, 10 July 2023

The Hero's Trial is a Stage in Four Swords Anniversary Edition.[1]

Entrance to the Realm

The Hero's Trial appears once either five Medals of Courage or 30,000 total Rupees have been obtained. Initially a rock spire on the eastern coast of Hyrule, lightning strikes the area to reveal a sword-like structure.

Like Vaati's Palace, the Hero's Trial entrance has three color-coded doors. However, each door has a unique set of non-randomized levels. Initially, only the silver and golden doors are visible, and the silver door must be completed first.[2]

Once the golden door has been completed, a shutter will open to reveal the third and final door.[2]

Themes and Navigation

The Hero's Trial is themed on alternate versions of each of the four main Stages. The door levels are based on Sea of Trees, Talus Cave, and Death Mountain, respectively, with every door's third and final level being an alternate version of Vaati's Palace.

The levels are longer and significantly more difficult than all other Stages, though they do not contain Bosses. There is a notable focus on combat within non-trivial rooms and environments in between puzzle or platforming segments. Such fights are typically activated via Big Switch to ensure all Links are present. Unlike other Stages, Items are not kept across levels.

To commemorate the series's 25th anniversary, a "25" design appears in certain level areas.

Silver Door

The silver door is based on a snowy version of Sea of Trees. The first level heavily uses Holes hidden beneath leaf piles and involves using Bombs to attack Enemies behind short walls. There are also sections with numerous Spiny Beetles hidden among groups of bushes. The second level focuses on using the Boomerang and Bow to clear bushes, activate Switches, and defeat Enemies. Segments also combine this with moving Platforms and Four-Directional Platforms.

The third level uses the Pegasus Shoes to navigate over ramps and across Ice. The latter half of the level involves backtracking as numerous Holes appear alongside respawning Flying Floors. Periodically-placed Eyeball Switches must be activated using the Bow to create bridges across newly-formed gaps.

The 25th Anniversary pattern is presented in Grass at the end of level 1, located beyond the Warp Zones.

Items

Minor Enemies and Traps

Golden Door

The golden door is based on a dark purple version of Talus Cave. The first level relies on the use of the Gnat Hat to maneuver across series of tiny moving Platforms and between small rooms. The second level focuses on the use of the Shield to slowly move cross narrow Ice floors.

There is a hidden Cracked Wall at the end of the first Ice path that has the same appearance as a normal wall. It serves as a one-way shortcut that skips a portion of the level, and requires that a Bomb randomly spawns from cutting a nearby bush.

The third level is based on precise movements across narrow areas surrounded by Holes. Blade Traps and fans that blow Wind also dot the landscape. Combat rooms are often crowded with Enemies and have Holes on one or more sides of the room. The final combat consists of six Spiny Beetles, six Stalchildren, and two Bow Moblins, followed by four more Spiny Beetles, four Fire Wizzrobes, and a Ball and Chain Soldier.

The 25th Anniversary pattern is presented in color-specific tiles in the middle of level 2. The tiles are invisible to Links of a non-matching color.

Items

Minor Enemies and Traps

Hero's Door

The hero's door is based on a desaturated purple version of Death Mountain. The first level requires the Roc's Cape for precise platforming over Lava and Holes. It culminates with minor backtracking past Ball and Chain Soldiers and several Stalchildren. The second level has a non-linear progression through six locked rooms and uses various Items for each section.

The third level is a series of rooms with groups of Enemies trapped behind short walls and Flying Floors. The Boomerang and Bow are used to detonate Bombarossa before the Flying Floors are exhausted and the Enemies are released. The final combat consists of eight Eyegores followed by five Ball and Chain Soldiers and four Darknuts.

Completion of the hero's door rewards the Links with the ability to use the Hurricane Spin.[3] This is reflected on the File-Selection Screen with a Hurricane Spin icon.

The 25th Anniversary pattern is presented in grated platforms near the end of level 1.

Items

Minor Enemies and Traps

Nomenclature

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
Japan Japanese 修練場 (Shūren-ba) Training field
Canada FrenchCA Épreuve du héros Test of Heroes
Germany German Heldenprüfung Hero's Trial
Latin America SpanishLA Desafío del Héroe Hero Challenge

See Also

  1. "HERO'S TRIAL" — Map (Four Swords Anniversary Edition)
  2. 2.0 2.1 "A door in the Hero's Trial has opened!" — Stage-Selection Screen (Four Swords Anniversary Edition)
  3. "You have cleared the Hero's Trial and learned the Hurricane Spin! Press the B Button repeatedly during a spin attack to do continuous Hurricane Spins!" — Stage-Selection Screen (Four Swords Anniversary Edition)