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{{Dungeon
{{Infobox Dungeon
|type=  
|type=  
|image=  
|image=  
{{Media
{{Media
  |Screenshot ALttP= File:Desert Palace.png
|Artwork ALttP= File:ALttP Desert Palace Artwork.png
  |Screenshot ALBW= File:ALBW Desert Palace Interior.png
  |Screenshot ALttP= File:ALttP Desert Palace.png
  |Screenshot ALBW= File:ALBW Desert Palace.png
}}
}}
|caption=  
|caption=  
|pronunciation=  
|pronunciation=  
|location= {{Term|Series|Desert of Mystery|link}}
|location= {{Term|Series|Desert of Mystery|link}}
|game= {{ALttP}}<br>{{ALBW}}
|game= ALttP, ALBW
|other=  
|other=  
|item=  
|item=  
Line 18: Line 19:
|quest=  
|quest=  
{{Infobox Game Blocks
{{Infobox Game Blocks
  |ALttP= {{Term|ALttP|Heart Container|link}}<br>{{Term|ALttP|Pendant of Power|link}}
  |ALttP= {{Term|ALttP|Heart Container|link}}, {{Term|ALttP|Pendant of Power|link}}
  |ALBW= {{Term|ALBW|Sage|link}} {{Term|ALBW|Irene|link}}
  |ALBW= {{Term|ALBW|Sage|link}} {{Term|ALBW|Irene|link}}
}}
}}
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|theme=  
|theme=  
|strategy=  
|strategy=  
{{Infobox Game Blocks
|ALttP= {{StrategyWiki|The Legend of Zelda: A Link to the Past/Desert Palace#Desert Palace|Desert Palace}}
|ALBW= {{StrategyWiki|The Legend of Zelda: A Link Between Worlds/Desert Palace|Desert Palace}}
}}
}}
}}
{{Term/Store|Desert Palace||Series, ALttP, ALBW}} is a recurring {{Term|Series|Dungeon|link}} in {{TLoZ|Series}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 147 {{Exp Game|ALttP}} & 159 {{Exp Game|ALBW}}}}</ref>
{{Term/Store|Desert Palace||Series, ALttP, ALBW}} is a recurring {{Term|Series|Dungeon|link}} in {{TLoZ|Series}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 147 {{Exp Game|ALttP}} & 159 {{Exp Game|ALBW}}}}</ref>
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Many of this dungeon's rooms have sand floors, with enemies that hide inside quicksand which attack [[Link]] by firing projectiles at him. It is also the first time [[Beamos]] are found. Interestingly, most of the rooms are accessible at first, and some of them lead to alternate exits. The main treasure is the [[Power Glove]], which allows Link to lift boulders. The boss is a group of three [[Lanmola]]s. After defeating them, Link receives a [[Heart Container]] and the [[Pendants of Virtue#Pendant of Power|Pendant of Power]].
Many of this dungeon's rooms have sand floors, with enemies that hide inside quicksand which attack [[Link]] by firing projectiles at him. It is also the first time [[Beamos]] are found. Interestingly, most of the rooms are accessible at first, and some of them lead to alternate exits. The main treasure is the [[Power Glove]], which allows Link to lift boulders. The boss is a group of three [[Lanmola]]s. After defeating them, Link receives a [[Heart Container]] and the [[Pendants of Virtue#Pendant of Power|Pendant of Power]].


Around three-fourths of the way through the dungeon, Link must actually exit through one of the outer stone heads and use the [[Power Glove|Power Glove]] to venture toward the second floor, where the bosses are found a few rooms further. This feature of exiting a dungeon entirely in order to progress further is shared with the [[Skull Woods (A Link to the Past)|Skull Woods]] in the same game, the [[Spirit Temple]] in {{OoT}}, and [[Mermaid's Cave]] in ''[[{{Zelda|OoA}}|Oracle of Ages]]''.
Around three-fourths of the way through the dungeon, Link must actually exit through one of the outer stone heads and use the [[Power Glove]] to venture toward the second floor, where the bosses are found a few rooms further. This feature of exiting a dungeon entirely in order to progress further is shared with the [[Skull Woods (A Link to the Past)|Skull Woods]] in the same game, the [[Spirit Temple]] in {{OoT}}, and [[Mermaid's Cave]] in {{OoA}}.


=====Minor Enemies=====
====={{Plural|ALttP|Enemy}}=====
<gallery>
{{Gallery List|Enemies
File:ALttP Beamos Sprite.png|[[Beamos]]
|ALttP= Beamos [Qty:7], Beamos [2][Qty:4], Cannon [Qty:2], Devalant [Qty:3], Devalant [2] [Qty:6], Green Eyegore [Qty:2], Green Leever [Qty:15], Popo [Qty:12], Purple Leever [Qty:12], Red Eyegore [Qty:1], Tile Trap [Qty:44],
File:ALttP Devalant Blue Sprite.png|[[Devalant|Blue Devalant]]
}}
File:ALttP Red Devalant Sprite.png|[[Devalant|Red Devalant]]
 
File:ALttP Green Eyegore Sprite.png|[[Eyegore|Green Eyegore]]
======{{Plural|ALttP|Boss}}======
File:ALttP Red Eyegore Sprite.png|[[Eyegore|Red Eyegore]]
{{Gallery List|Enemies
File:ALttP Flying Tile Sprite.png|[[Flying Tile]]
|ALttP= Lanmola [Qty:3]
File:LeeverGreen ALttP.png|[[Leever|Green Leever]]
}}
File:Leever Purple ALttP.png|[[Leever|Purple Leever]]
 
File:ALttP Popo Sprite.png|[[Popo]]
====={{Plural|ALttP|Treasure Chest}}=====
File:WallTurret.png|[[Wall Turret]]
{{Treasure Chests|game= ALttP
</gallery>
|-
| Treasure Chest
| Dungeon Map
| In B1's north-central room<br/>Appears after stepping on a {{Term|ALttP|Floor Switch|link}} beneath a {{Term|ALttP|Pot|link}}
|-
| Treasure Chest
| Compass
| In B1's east-southeast room
|-
| Treasure Chest
| Big Key
| In the northern end of B1's northeastern hall
|-
| Big Chest
| Power Glove
| In B1's northwestern room
}}


==={{ALBW|-}}===
==={{ALBW|-}}===
====Entrance to the {{Term|ALBW|Desert Palace|display=Palace}}====
====Entrance to the {{Term|ALBW|Desert Palace|display=Palace}}====
Despite being a {{Term|ALBW|Dungeon}} from which one of the {{Term|ALBW|Sage|link|display=Seven Sages}} is rescued, the {{Term|ALBW|Desert Palace}} rests in {{Term|ALBW|Hyrule}}, as opposed to the other six {{Plural|ALBW|Dungeon}} found in {{Term|ALBW|Lorule}}. It is the only one of these {{Plural|ALBW|Dungeon}} that cannot be accessed before the others, due to the {{Term|ALBW|Sand Rod}} being rented out to {{Term|ALBW|Osfala|link}}, who must first be rescued from the {{Term|ALBW|Thieves' Hideout|link}}. To access the {{Term|ALBW|Desert Palace}}, {{Term|ALBW|Link|link}} must go to a small, cavernous area between the {{Term|ALBW|Southern Ruins|link}} of {{Term|ALBW|Hyrule}} and the {{Term|ALBW|Desert of Mystery}}, then travel through a {{Term|ALBW|Fissure|link}} to {{Term|ALBW|Misery Mire|link}}. From there, other {{Plural|ALBW|Fissure}} lead him back to the upper areas of the {{Term|ALBW|Desert of Mystery|display=Desert}}, which can then be crossed using the {{Term|ALBW|Sand Rod}}, leading to the {{Term|ALBW|Dungeon}}'s entrance.
Despite being a {{Term|ALBW|Dungeon}} from which one of the {{Term|ALBW|Sage|link|display=Seven Sages}} is rescued, the {{Term|ALBW|Desert Palace}} rests in {{Term|ALBW|Hyrule}}, as opposed to the other six {{Plural|ALBW|Dungeon}} found in {{Term|ALBW|Lorule}}. It is the only one of these {{Plural|ALBW|Dungeon}} that cannot be accessed before the others, due to the {{Term|ALBW|Sand Rod}} being rented out to {{Term|ALBW|Osfala|link}}, who must first be rescued from the {{Term|ALBW|Thieves' Hideout (Dungeon)|link}}. To access the {{Term|ALBW|Desert Palace}}, {{Term|ALBW|Link|link}} must go to a small, cavernous area between the {{Term|ALBW|Southern Ruins|link}} of {{Term|ALBW|Hyrule}} and the {{Term|ALBW|Desert of Mystery}}, then travel through a {{Term|ALBW|Fissure|link}} to {{Term|ALBW|Misery Mire|link}}. From there, other {{Plural|ALBW|Fissure}} lead him back to the upper areas of the {{Term|ALBW|Desert of Mystery|display=Desert}}, which can then be crossed using the {{Term|ALBW|Sand Rod}}, leading to the {{Term|ALBW|Dungeon}}'s entrance.


====Themes and Navigation====
====Themes and Navigation====
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The {{Term|ALBW|Compass|link}} is in the northwestern first floor room in an easily accessible {{Term|ALBW|Treasure Chest|link}}. The {{Term|ALBW|Big Key}} is on a platform in the central eastern room on the second floor. It cannot be immediately accessed; {{Term|ALBW|Link}} must first raise the sand level in the room to the north, then return and use the {{Term|ALBW|Sand Rod}} to get to the {{Term|ALBW|Treasure Chest|display=Chest}}.
The {{Term|ALBW|Compass|link}} is in the northwestern first floor room in an easily accessible {{Term|ALBW|Treasure Chest|link}}. The {{Term|ALBW|Big Key}} is on a platform in the central eastern room on the second floor. It cannot be immediately accessed; {{Term|ALBW|Link}} must first raise the sand level in the room to the north, then return and use the {{Term|ALBW|Sand Rod}} to get to the {{Term|ALBW|Treasure Chest|display=Chest}}.


The {{Term|ALBW|Titan's Mitt}} is in the central northern room of the first floor. To access it, {{Term|ALBW|Link}} must pull a [[Pull Lever|Lever]] on the west side of the room to raise the sand level. He must then press a {{Term|ALBW|Switch}} on the north platform of the room to open the wall around the {{Term|ALBW|Treasure Chest|display=chest}}. Then, using a combination of the {{Term|ALBW|Sand Rod}} and {{Term|ALBW|Wall Merging}} to get behind the torrent of sand, he can access the {{Term|ALBW|Titan's Mitt|display=Mitt}}.
The {{Term|ALBW|Titan's Mitt}} is in the central northern room of the first floor. To access it, {{Term|ALBW|Link}} must pull a {{Term|ALBW|Lever|link}} on the west side of the room to raise the sand level. He must then press a {{Term|ALBW|Switch}} on the north platform of the room to open the wall around the {{Term|ALBW|Treasure Chest|display=chest}}. Then, using a combination of the {{Term|ALBW|Sand Rod}} and {{Term|ALBW|Wall Merging}} to get behind the torrent of sand, he can access the {{Term|ALBW|Titan's Mitt|display=Mitt}}.


=====Minor Enemies=====
=====Minor Enemies=====
<gallery>
{{Gallery List|Enemies
File:ALBW Arrow Shooter Model.png|[[Arrow Shooter]]
|ALBW= Arrow Trap, Bawb, Beamos, Blade Trap, Chasupa, Dark Rat, Devalant, Gibdo, Gimos, Hokkubokku, Leever, Skullrope, White Bari
File:ALBW Bawb Model.png|{{Term|ALBW|Bawb|link}}
}}
File:ALBW Beamos Model.png|{{Term|ALBW|Beamos|link}}
File:ALBW Blade Trap Model.png|{{Term|ALBW|Blade Trap|link}}
File:ALBW Chasupa Model.png|{{Term|ALBW|Chasupa|link}}
File:ALBW Dark Rat Model.png|{{Term|ALBW|Dark Rat|link}}
File:ALBW Devalant Model.png|{{Term|ALBW|Devalant|link}}
File:ALBW Gibdo Model.png|{{Term|ALBW|Gibdo|link}}
File:ALBW Gimos Model.png|{{Term|ALBW|Gimos|link}}
File:ALBW Hokkubokku Model.png|{{Term|ALBW|Hokkubokku|link}}
File:ALBW Leever Model.png|{{Term|ALBW|Leever|link}}
File:ALBW Skullrope Model.png|{{Term|ALBW|Skullrope|link}}
File:ALBW White Bari Model.png|{{Term|ALBW|White Bari|link}}
</gallery>


==Trivia==
==Trivia==
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*In {{ALttP|-}}, once Link reads the inscription in front of the Palace and the statues move, he cannot leave the dungeon through the main entrance.  He must find an alternate exit if he wishes to leave.
*In {{ALttP|-}}, once Link reads the inscription in front of the Palace and the statues move, he cannot leave the dungeon through the main entrance.  He must find an alternate exit if he wishes to leave.
*The [[Spirit Temple]] in {{OoT}} borrowed elements from this dungeon such as the dungeon setting, the multiple entrances and the dungeon treasure being the [[Silver Gauntlets]], very similar items to the Power Gloves.
*The [[Spirit Temple]] in {{OoT}} borrowed elements from this dungeon such as the dungeon setting, the multiple entrances and the dungeon treasure being the [[Silver Gauntlets]], very similar items to the Power Gloves.
*The [[Desert Temple (Four Swords Adventures)|Desert Temple]] from {{FSA}} is extremely similar to the Desert Palace, with almost identical architecture and enemies. Their names are the same in Japanese, so they are possibly intended to be the same location.
*The {{Term|FSA|Desert Temple|link}} from {{FSA}} is extremely similar to the Desert Palace, with almost identical architecture and enemies. Their names are the same in Japanese, so they are possibly intended to be the same location.
*The [[Stone Tower Temple]] of {{MM}} is strikingly similar to the Desert Palace concerning its architecture, desert location, and boss ([[Twinmold]] and [[Lanmola]] being nearly identical in physical appearance, surroundings, mannerisms, and weaknesses).
*The [[Stone Tower Temple]] of {{MM}} is strikingly similar to the Desert Palace concerning its architecture, desert location, and boss ([[Twinmold]] and [[Lanmola]] being nearly identical in physical appearance, surroundings, mannerisms, and weaknesses).


==Nomenclature==
==Nomenclature==
{{Names
{{Nomenclature}}
|align= left
|enBr=
|enBrM=
|ja= {{Romanize|砂漠の神殿|Sabaku no Shinden}} {{Exp Game|ALttP|ALBW}}
|jaM= Desert Temple
|zhS=
|zhSM=
|zhT=
|zhTM=
|nl=
|nlM=
|fi=
|fiM=
|frC=
|frCM=
|frF= Palais du Désert {{Exp Game|ALttP|ALBW}}
|frFM= Same as English.
|de= {{De|Wüstenpalast}} {{Exp Game|ALttP}}<br>Wüstentempel {{Exp Game|ALBW}}
|deM= Same as English.<br>Desert Temple
|hu=
|huM=
|it= Castello di Sabbia {{Exp Game|ALttP}}
|itM= Castle of Sand
|ko=
|koM=
|no=
|noM=
|pl=
|plM=
|ptB=
|ptBM=
|ptP=
|ptPM=
|ru=
|ruM=
|esS=
|esSM=
|esL= Templo del Desierto {{Exp Game|ALBW}}
|esLM= }}


==Gallery==
==Gallery==

Revision as of 11:35, 26 April 2024

Desert Palace is a recurring Dungeon in The Legend of Zelda series.[1]

Overview

A Link to the Past

Entrance to the Palace

The palace is located in the south-west corner of Hyrule in the Desert of Mystery. Access is granted only by using the Book of Mudora to read the inscription on the stone that is placed on a small square with three statues surrounding it. The tablet instructs Link to wish for the way forward to open. Link raises his eyes upward and appears to cross himself before joining his hands in prayer. When he finishes, the statues revolve 180 degrees around the platform, opening a pathway to the Palace entrance.

Themes and Navigation

Many of this dungeon's rooms have sand floors, with enemies that hide inside quicksand which attack Link by firing projectiles at him. It is also the first time Beamos are found. Interestingly, most of the rooms are accessible at first, and some of them lead to alternate exits. The main treasure is the Power Glove, which allows Link to lift boulders. The boss is a group of three Lanmolas. After defeating them, Link receives a Heart Container and the Pendant of Power.

Around three-fourths of the way through the dungeon, Link must actually exit through one of the outer stone heads and use the Power Glove to venture toward the second floor, where the bosses are found a few rooms further. This feature of exiting a dungeon entirely in order to progress further is shared with the Skull Woods in the same game, the Spirit Temple in Ocarina of Time, and Mermaid's Cave in Oracle of Ages.

Enemies
Bosses
Treasure Chests
Treasure Chest
Contents
Notes

In B1's north-central room
Appears after stepping on a Floor Switch beneath a Pot

Treasure Chest
Contents
Notes

In B1's east-southeast room

Treasure Chest
Contents
Notes

In the northern end of B1's northeastern hall

Treasure Chest
Contents
Notes

In B1's northwestern room

Treasure ChestContentsNotes

In B1's north-central room
Appears after stepping on a Floor Switch beneath a Pot

In B1's east-southeast room

In the northern end of B1's northeastern hall

In B1's northwestern room

A Link Between Worlds

Entrance to the Palace

Despite being a Dungeon from which one of the Seven Sages is rescued, the Desert Palace rests in Hyrule, as opposed to the other six Dungeons found in Lorule. It is the only one of these Dungeons that cannot be accessed before the others, due to the Sand Rod being rented out to Osfala, who must first be rescued from the Thieves' Hideout. To access the Desert Palace, Link must go to a small, cavernous area between the Southern Ruins of Hyrule and the Desert of Mystery, then travel through a Fissure to Misery Mire. From there, other Fissures lead him back to the upper areas of the Desert, which can then be crossed using the Sand Rod, leading to the Dungeon's entrance.

Themes and Navigation

Many of the Desert Palace's rooms are filled with sand. The Sand Rod is required in order to create pathways for Link to cross, whether on foot or by Wall Merging. There are also numerous sand-based puzzles, like elevating a Beamos with the Sand Rod so its beams can hit Switches, filling a room with sand in order to reach otherwise inaccessible areas, and moving Gimos Statues to activate Floor Switches. In a later room, rolling Brutal Balls must be guided toward cracked and breakable blocks using the Sand Rod. The Dungeon contains the Titan's Mitt, which enables Link to lift large boulders that block certain doors and entrances.

The Sub-Bosses of the Desert Palace are a series of 32 Flying Tiles followed by a pair of Devalants, which become regular enemies later on in the Dungeon. There are two points in which Link must exit the Dungeon and enter another area to proceed; first to reach the second floor where the Sub-Bosses await, and again beyond the Big Key door, where a Fissure leads to the Boss's enclosure in Misery Mire. Once Link defeats Zaganaga, he will be rewarded with a Heart Container and the Painting of the Sage, Irene.

The Compass is in the northwestern first floor room in an easily accessible Treasure Chest. The Big Key is on a platform in the central eastern room on the second floor. It cannot be immediately accessed; Link must first raise the sand level in the room to the north, then return and use the Sand Rod to get to the Chest.

The Titan's Mitt is in the central northern room of the first floor. To access it, Link must pull a Lever on the west side of the room to raise the sand level. He must then press a Switch on the north platform of the room to open the wall around the chest. Then, using a combination of the Sand Rod and Wall Merging to get behind the torrent of sand, he can access the Mitt.

Minor Enemies

Trivia

  • In A Link to the Past, this is one of the few dungeons which Link is required to leave and re-enter in order to complete it.
  • In A Link to the Past, once Link reads the inscription in front of the Palace and the statues move, he cannot leave the dungeon through the main entrance. He must find an alternate exit if he wishes to leave.
  • The Spirit Temple in Ocarina of Time borrowed elements from this dungeon such as the dungeon setting, the multiple entrances and the dungeon treasure being the Silver Gauntlets, very similar items to the Power Gloves.
  • The Desert Temple from Four Swords Adventures is extremely similar to the Desert Palace, with almost identical architecture and enemies. Their names are the same in Japanese, so they are possibly intended to be the same location.
  • The Stone Tower Temple of Majora's Mask is strikingly similar to the Desert Palace concerning its architecture, desert location, and boss (Twinmold and Lanmola being nearly identical in physical appearance, surroundings, mannerisms, and weaknesses).

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
  • 砂漠の神殿 (Sabaku no Shinden) (ALttP | ALBW)[4][5]
  • 砂漠のほこら (Sabaku no Hokora) (ALttP)[6]
  • Temple of the Desert
  • Same as English.
Canada
FrenchCA
Palais du Désert (ALBW)[11] 
The French Republic
FrenchEU
Palais du désert (ALBW)[9] 
The Federal Republic of Germany
German
Wüstentempel (ALBW)[7] 
The Italian Republic
Italian
  • Castello di Sabbia (ALttP)[3]
  • Tempio del Deserto (ALBW)[2]
  • Sand Castle
  • Desert Temple
The Republic of Korea
Korean
사막의 신전 (Samag-ui Sinjeon) (ALBW)[8] 
Latin America
SpanishLA
Templo del Desierto (ALBW)[10] 
The Kingdom of Spain
SpanishEU
Templo del Desierto (ALBW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. Encyclopedia, Dark Horse Books, pg. 147 (ALttP) & 159 (ALBW)
  2. "Tempio del Deserto" — Weather Vane (A Link Between Worlds, Italian localization)
  3. "La terra degli avvoltoi - Castello di Sabbia" — Credits (A Link to the Past, Italian localization)
  4. A Link to the Past manual, pg. 2, 3 Nintendo Official Guidebook: The Legend of Zelda: A Link to the Past Vol. 1, Shogakukan, pg. 3
  5. "砂漠の神殿で迷う
    オヌシの姿が見えるぞ
    " — Fortune Teller (A Link Between Worlds)
  6. A Link to the Past manual, pg. 2, 3
  7. "Ich seeehe... Ich seeehe... Du stehst ratlos im Wüstentempel. Du blickst durch die Hinweisbrille!" — Fortune Teller (A Link Between Worlds)
  8. "사막의 신전에서 헤매는
    자네의 모습이 보이네
    " — Fortune Teller (A Link Between Worlds)
  9. "Je te vois, perdu dans les couloirs du palais du désert." — Fortune Teller (A Link Between Worlds)
  10. "Me está llegaaando... Te veo vagando por el Templo del Desierto..." — Fortune Teller (A Link Between Worlds)
  11. "Je te vois, perdu dans les couloirs du palais du Désert." — Fortune Teller (A Link Between Worlds)