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{{Sources}}
{{Infobox Dungeon
{{Dungeon
|image= File:BotW Jee Noh Shrine.jpg
|name= Jee Noh Shrine
|caption=
|type= Shrine
|pronunciation=  
|image= [[File:BotW Jee Noh Shrine.jpg|300px]]
|location= {{Term|BotW|Gerudo Canyon Pass|link}}
|caption= Interior of the Jee Noh Shrine
|game= BotW
|location= [[Gerudo Canyon Pass]]
|game= {{BotW}}
|other=  
|other=  
|item= {{Term|BotW|Spirit Orb|link}}
|item= {{Term|BotW|Opal|link}}
|quest=  
|quest= {{Term|BotW|Spirit Orb|link}}
|mini-boss=  
|mini-boss=  
|boss=  
|boss=  
|theme music=  
|temperature=
|theme=  
|strategy=  
|strategy=  
|zu=
}}
}}
The '''Jee Noh Shrine''', designated by the Trial name '''On the Move''', is an [[Ancient Shrine]] in {{BotW}}.
The {{Term/Store|Jee Noh Shrine||Series, BotW}},<ref name="Trial">{{Cite|{{Color|BotW Monk Blue|{{Big|Jee Noh Shrine}}<br/>On the Move}}|Map|BotW}}</ref> designated by the Trial name '''On the Move''',<ref name="Trial"/> is an {{Term|BotW|Ancient Shrine|link}} in {{BotW}}.


==Entrance to the Shrine==
==Entrance to the Shrine==
Jee Noh Shrine is located in the [[Gerudo Canyon Pass]] in [[Gerudo Highlands]]. It is unguarded and sits in plain sight.
The {{Term|BotW|Jee Noh Shrine}} is located in the {{Term|BotW|Gerudo Canyon Pass|link}} in the {{Term|BotW|Gerudo Highlands|link}}. It is unguarded and sits in plain sight. As {{Term|BotW|Link|link}} enters, he will hear the voice of {{Term|BotW|Jee Noh|link}}, the Shrine's {{Term|BotW|Monk|link}}, greet him.<ref>{{Cite|{{Color|BotW Monk Blue|To you who sets foot in this shrine... I am Jee Noh. In the name of the Goddess Hylia, I offer this trial.}}|Jee Noh|BotW}}</ref>


==Themes and Navigation==
==Themes and Navigation==
The Shrine consists of three different main rooms. The first room has a [[Ancient Orb]] moving across a set of conveyor belts. [[Link]] must freeze the Orb with [[Stasis]] and shoot it with an [[Arrow]] to make it roll into the slot it belongs in. This opens the door to the next room.
The {{Term|BotW|Ancient Shrine}} consists of three different main rooms. The first room has a {{Term|BotW|Ancient Orb|link}} moving across a set of conveyor belts. {{Term|BotW|Link|link}} must freeze the orb with {{Term|BotW|Stasis|link}} and shoot it with an {{Term|BotW|Arrow|link}} to make it roll into the {{Term|BotW|Concave Slot|link}} that it belongs in. This opens the door to the next room.


In the second room, there is a similar puzzle as the first room, except the Ancient Orb is accompanied by two [[Guardian Scout I]]s on the conveyor belt. They will fire short lasers at Link and must either be defeated with the [[Bow]] or avoided as he once again puts the Ancient Orb into Stasis and shoots it with an Arrow, opening yet another door.
In the second room, there is a similar puzzle as the first room, except the {{Term|BotW|Ancient Orb}} is accompanied by two {{Plural|BotW|Guardian Scout I|link}} on the conveyor belt. They will fire short lasers at {{Term|BotW|Link}} and must either be defeated with a {{Term|BotW|Bow|link}} or avoided as he once again puts the {{Term|BotW|Ancient Orb}} into {{Term|BotW|Stasis}} and shoots it with an {{Term|BotW|Arrow}}, opening yet another door once it lands in its {{Term|BotW|Concave Slot}}.


In the third room, there are two sets of conveyor belts. Link must carry an Ancient Orb across one of them, which is moving against the direction that he needs to go and slows Link down. This makes it more difficult for Link to avoid the three tripwire lasers emitting from nearby statues. Link must wait for stone blocks to block the lasers before crossing the first and third lasers and must turn off the second laser with Stasis. After making it across safely, Link can then simply place the Ancient Orb into the slot to open the door to the end of the Shrine. There is a [[Treasure Chest]] containing an [[Opal]] that Link can jump to on the conveyor belt across from him.
In the third room, there are two sets of conveyor belts. {{Term|BotW|Link}} must carry an {{Term|BotW|Ancient Orb}} across one of them, which is moving against the direction that he needs to go and slows {{Term|BotW|Link}} down. This makes it more difficult for {{Term|BotW|Link}} to avoid the three tripwire lasers emitting from nearby statues. {{Term|BotW|Link}} must wait for {{Plural|BotW|Block|link}} to block the lasers before crossing the first and third lasers and must turn off the second laser with {{Term|BotW|Stasis}}. After making it across safely, {{Term|BotW|Link}} can then simply place the {{Term|BotW|Ancient Orb}} into the {{Term|BotW|Concave Slot}} to open the door to the end of the {{Term|BotW|Ancient Shrine}}. There is a {{Term|BotW|Treasure Chest|link}} containing an {{Term|BotW|Opal|link}} that {{Term|BotW|Link}} can jump to on the conveyor belt across from him.


In the final room of the Shrine, the [[Monk]], [[Monk#Jee Noh|Jee Noh]] is found waiting for the Hero and gives Link a {{Term|BotW|Spirit Orb|link}}.
In the final room of the {{Term|BotW|Jee Noh Shrine}}, {{Term|BotW|Jee Noh}} is found waiting for the hero on the {{Term|BotW|Monk's Pedestal|link}}. When {{Term|BotW|Link}} approaches {{Term|BotW|Jee Noh}}, the {{Term|BotW|Monk}} gives him a {{Term|BotW|Spirit Orb|link}} as a reward for overcoming the {{Term|BotW|Ancient Shrine}}.<ref>{{Cite|{{Color|BotW Monk Blue|Your resourcefulness in overcoming this trial speaks to the promise of a hero... In the name of Goddess Hylia, I bestow upon you this Spirit Orb.}}|Jee Noh|BotW}}</ref> Afterwards, {{Term|BotW|Jee Noh}} will then wish {{Term|BotW|Link}} well and fade away.<ref>{{Cite|{{Color|BotW Monk Blue|May the Goddess smile upon you.}}|Jee Noh|BotW}}</ref>


===Minor Enemies===
===Minor {{Plural|BotW|Enemy}}===
<gallery>
{{Gallery List|Enemies
File:BotW Guardian Scout I Model.png|[[Guardian Scout I]]
|BotW= Guardian Scout I
</gallery>
}}
 
==Nomenclature==
{{Nomenclature}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Jee Noh Shrine 3.jpg|The third room in the Jee Noh Shrine
File:BotW Jee Noh Shrine.png|The exterior of the {{Term|BotW|Jee Noh Shrine}}
File:Jee Noh Shrine 3.jpg|The third room in the {{Term|BotW|Jee Noh Shrine}}
</gallery>
</gallery>


[[Category:Places in Breath of the Wild]]
==See Also==
* {{Term|Series|Ancient Shrine|link}}
* {{Term|Series|Gerudo Canyon Pass|link}}
* {{Term|Series|Kay Noh Shrine|link}}
 
{{Ref}}
 
{{DungeonNav2|BotW}}
{{Categories
|Ancient Shrines, Gerudo Highlands, Shrines
|locations= BotW
}}

Latest revision as of 00:48, 10 July 2023

The Jee Noh Shrine,[1] designated by the Trial name On the Move,[1] is an Ancient Shrine in Breath of the Wild.

Entrance to the Shrine

The Jee Noh Shrine is located in the Gerudo Canyon Pass in the Gerudo Highlands. It is unguarded and sits in plain sight. As Link enters, he will hear the voice of Jee Noh, the Shrine's Monk, greet him.[2]

Themes and Navigation

The Ancient Shrine consists of three different main rooms. The first room has a Ancient Orb moving across a set of conveyor belts. Link must freeze the orb with Stasis and shoot it with an Arrow to make it roll into the Concave Slot that it belongs in. This opens the door to the next room.

In the second room, there is a similar puzzle as the first room, except the Ancient Orb is accompanied by two Guardian Scouts I on the conveyor belt. They will fire short lasers at Link and must either be defeated with a Bow or avoided as he once again puts the Ancient Orb into Stasis and shoots it with an Arrow, opening yet another door once it lands in its Concave Slot.

In the third room, there are two sets of conveyor belts. Link must carry an Ancient Orb across one of them, which is moving against the direction that he needs to go and slows Link down. This makes it more difficult for Link to avoid the three tripwire lasers emitting from nearby statues. Link must wait for Blocks to block the lasers before crossing the first and third lasers and must turn off the second laser with Stasis. After making it across safely, Link can then simply place the Ancient Orb into the Concave Slot to open the door to the end of the Ancient Shrine. There is a Treasure Chest containing an Opal that Link can jump to on the conveyor belt across from him.

In the final room of the Jee Noh Shrine, Jee Noh is found waiting for the hero on the Monk's Pedestal. When Link approaches Jee Noh, the Monk gives him a Spirit Orb as a reward for overcoming the Ancient Shrine.[3] Afterwards, Jee Noh will then wish Link well and fade away.[4]

Minor Enemies

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
The Kingdom of the Netherlands
Dutch
  • Tempel van Jee Noh[6]
  • Stilstaan of bewegen[7]
  • Temple of Jee Noh
  • Standing Stil of Moving
Latin America
SpanishLA
Santuario de Inyo[5]Inyo Shrine
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 "Jee Noh Shrine
    On the Move
    " — Map (Breath of the Wild)
  2. "To you who sets foot in this shrine... I am Jee Noh. In the name of the Goddess Hylia, I offer this trial." — Jee Noh (Breath of the Wild)
  3. "Your resourcefulness in overcoming this trial speaks to the promise of a hero... In the name of Goddess Hylia, I bestow upon you this Spirit Orb." — Jee Noh (Breath of the Wild)
  4. "May the Goddess smile upon you." — Jee Noh (Breath of the Wild)
  5. "Santuario de Inyo" — Map (Breath of the Wild)
  6. "Tempel van Jee Noh" — Map (Breath of the Wild)
  7. "Stilstaan of bewegen" — Map (Breath of the Wild)