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{{Dungeons| name = The Tower of the Gods
{{Hatnote|This article is about the dungeon in {{TWW}}. For the dungeon in {{ST|-}}, which is also known as the Tower of the Gods, see {{Term|Series|Tower of Spirits|link}}.}}
|image = None
{{Infobox Dungeon
|location = The Tower of the Gods
|image=  
|game = [[The Wind Waker]]
{{Media
|item = [[Hero's Bow]]
|Screenshot TWW= File:TWW Tower of the Gods.png
|mini-boss = [[Darknut]]
|Screenshot TWWHD= File:TWWHD Tower of the Gods.png
|boss =  [[Gohdan]]
}}
}}
|caption= The Tower as viewed from a distance
|location= [[Great Sea]]
|game= TWW
|item= {{List|[[Command Melody]], [[Hero's Bow]], [[Treasure Chart]]s ×2}}
|mini-boss= [[Darknut]]
|boss= [[Gohdan]]
|quest= {{List|Access to [[Hyrule]], Access to the [[Master Sword]], [[Heart Container]]}}
|theme=
|strategy= {{StrategyWiki|The Legend of Zelda: The Wind Waker/Tower of the Gods|Tower of the Gods}}
}}
The {{Term/Store|Tower of the Gods||Series, TWW, TWWHD}} is a sacred tower used by the [[Deity|God]]s to test the courage of potential heroes.<ref>{{Cite|This tower, which the pearls of the gods have caused to appear, is a place that the gods of the ancient world prepared so that they might test the courage of men. Only one who is able to overcome the trials that await here will be acknowledged by the gods to be a true hero. Only then will that hero be permitted to wield the power to destroy the great evil. Link, that which you must obtain now lies before you! You must believe in your own courage, which has led you to triumph over the many hardships you have faced...and you must triumph once again! You must rise above the trial of the gods!|King of Red Lions|TWW}}</ref> The tower's main item is the [[Bow|Hero's Bow]], and the [[Command Melody]] is also learned here.


A tower used by the [[Gods]] to test the courage of potential heroes. It is guarded by [[Gohdan]], a giant floating head and pair of hands.
==Entrance to the Tower==
[[File:Revealing the TotG.png|thumb|left|250px|The three pearls summoning the Tower of the Gods]]
The tower is hidden deep under the waves and requires all three of the [[Goddess Pearls]] to pull it from the depths. [[Link]] must travel to three [[Triangle Islands]] and place the correct Pearl on their respective statues. The final statue will then explode and send Link shooting through the air and slamming into a giant wall. Luckily, the [[King of Red Lions]] arrives and guides Link into the entrance of the Tower.


Here's a walkthrough:
==Themes and Navigation==
{{Fishman|<p>I've done a fish-fortune on you, small fry, and from what I can tell, it looks like you're fated to come to this place many times.</p><p>And the keys that control that fate are none other than the lucky items known as the Triumph Forks! Yeah, they're some sort of magical utensils! If you want to learn more about the Triumph Forks, talk to that guy, {{Color|TWW Vermilion|[[Tingle]]}}! That's what the fish-fortune told me!</p><p>Now, I know I may only be a fish, but my fortune-telling is uncannily accurate! You'd better believe it, small fry!</p>}}
{{Tingle
|context1= Before the {{Term|TWWHD|Tower of the Gods}} rises from the sea
|quote1= <p>Tower of the Gods</p><p>That area is surrounded by the islands where those cute statues live!</p>


The first part of this dungeon requires the use of King. First, you have to
|context2= After the {{Term|TWWHD|Tower of the Gods}} rises from the sea
realize there is no wind inside of the tower. How do we get King to move then?
|quote2= <p>Tower of the Gods</p><p>Whoa! There's a huge tower over there!</p>
Simple. There are actually two ways to do it. If you raise the sail and hold up
}}
on the D-stick, you'll move. Likewise, if you hold down R, then hold up on the
D-stick you'll also more. The other thing about this dungeon is that the water
level rises up and down periodically. Some areas need a high water level, others
like it low.


That being said, head directly to your right upon entering. In the lower right
The dungeon combines elements of water and light, and is separated into three territories: In the first floor, Link and the [[King of Red Lions]] have to move through the water (and with great difficulty, considering the fact that the wind is not blowing here), whose level goes up and down at certain times. As Link explores the rooms, he has to take advantage of the water's changing level so that he can bring statues that open new paths, and ultimately close the main source of water to open new ones so that the path leading to the second floor can be crossed.
corner of the room, you'll find a door (when the water is low). Enter.


Here you meet yellow chuchus. They're easy enough, the only thing about them is
[[File:TWWHD Servant of the Tower.png|thumb|left|250px|A {{Term|TWW|Servant of the Tower|link}} statue]]
that you need to stun them first with the boomerang, then attack, or else you'll
Once there, Link has to separately guide three semi-sentient statues (named [[Servants of the Tower]] by the [[King of Red Lions]])<ref>{{Cite|Link, it is I, the King of Red Lions. I am afraid there are some areas to which you will not be able to bring the servants of the tower. But do not fear leaving them behind! Once you have awakened them, they will wait patiently for your return. Of this I assure you!|King of Red Lions|TWW}}</ref> through various obstacles to the central altar. Doing this gives him access to the third floor. There are three destinations on the second floor, each with one statue; Link eventually finds and learns the [[Command Melody]] to telepathically control the statues and bring them to the altar, then finds the [[Hero's Bow]] to shoot distant targets that activate elevators and platforms.  
get electrocuted (similar to the green ones from Link to the Past). When the
water raises, you can get access to the upper part of the room. Several of the
wall panels are bombable, namely the center and far panels on the left side and  
the center panel on the right. The important one is the right-center one, which
when bombed, reveals the map. Move the crates around to get at it, if need be
(you don't have to, though). Leave where you entered.


Head to the upper right corner of this room now. There is a ledge you can get at
Once Link reaches the third floor, he solves a puzzle that rewards him with the [[Key#Boss Key|Big Key]], then finally crosses a staircase patrolled by [[Kargaroc]] birds and some [[Beamos]] to find the boss's lair. The tower is guarded by [[Gohdan]], a giant floating head and pair of hands, and who serves as the ultimate challenge for the chosen one who visits the tower in search of his fate's goal. The entrance to flooded [[Hyrule]] is nearby this tower, only accessible after the dungeon has been beaten and the bell at the top rings (oddly, that area is accessible only once under normal conditions).
once the water level is high. Hop up there. You'll see a door with bars on it.  
To solve the simplest puzzle ever, pick up the statue slightly to the right of
the door and place it on the glowing spot. Enter.


Kill the yellow chuchu. Wait for the water to lower, then jump down into the
===Minor {{Plural|TWWHD|Enemy}}===
little pit here. You want to move a crate so it is on the glowing spot, then
{{Gallery List|Enemies
climb out. When the water is down, the crate will be on the switch, creating a
|TWW= Armos, Armos Knight, Beamos [Blue], Beamos [Red], Green Chuchu, Kargaroc, Keese, Rat, Red Bubble, Red Chuchu, Wizzrobe, Yellow Chuchu
bridge. When it is high, the crate will float, making the bridge disappear.
}}
Using that knowledge, run across the bridge while it is there, grab the weird
statue, then run back across. Leave the room (still with the statue).


Turn left, and you'll see a little place where you can put the statue (it looks
==Trivia==
exactly like where you took it from). Doing so lowers a gate. Hop in King and
[[File:TWW Great Sea Triforce Map.png|right|175px|thumb|The Triforce symbol appears when the six most plot-significant islands are connected.]]
head to where it was (the center of the right side of the room). Go around the  
*When connected by lines, [[Dragon Roost Island]], [[Forest Haven]], and [[Greatfish Isle]] form a large triangle; the three [[Triangle Islands]], when connected by lines, creates a smaller triangle attached to the larger one - the entire image created is that of the Triforce, and the Tower of the Gods exists at its center.
bend, hop up on the ledge, and put the statues where they so obviously belong.  
*Tower of the Gods shares similarities to the [[Temple of Time]] from {{OoT}} and {{TP}}. It mirrors the [[Temple of Time]] from {{TP|-}}, in that it contains statues which Link is able to control. The interior design for the dungeons is also similar.
Enter the door.
**Like the [[Great Palace]] in {{TAoL}}, the tower is also built to test the courage of potential heroes.
*The Tower of the Gods is one of the only two dungeons in the game without a [[Warp Jar]]. The other is the [[Forsaken Fortress]].


There's a crate puzzle here. Wait for the water to lower, and hop down. Walk
==Nomenclature==
straight forward, skipping the first and second crate. Grab the third one you
{{Nomenclature}}
see on the left, and pull to the right so it is in line with the first two. Then
pull it two steps towards the back of thee room. Wait for the water to raise,
then use the crates to get back to the ledge you started on. Done correctly, you
should have the crates set up as 4 equally spaced stepping stones to the other
side of the room. Grab a staff, light it, hop across, and light the two torches
there. Grab the chest for a key. Leave, killing the yellow chuchus.


Hop into King and go to the left side of this room now. You should see three
==Gallery==
large panels that you can blow with your cannon. Do so. Go across to the area
<gallery>
you just exposed (you'll need to get out of King). Kill the yellow chuchu and
File:CratesZelda.jpg|Tower of the Gods level in early development
head upstairs. Kill another, grab a staff, make a torch, and head back down
File:TWW Link Pushing Block.png|Link pushing crates in the Tower of the Gods
(with low water). Light the two torches here. Run back up and claim your new
File:Top of Tower.jpg|The bell that must ring atop the tower to open the gateway to Hyrule beneath the Great Sea
chest, a joy pendant. Enter the door up here.
File:TWW Tower of the Gods Map.png|Map of the Tower of the Gods
</gallery>


Kill the red bubble (two sword swings, you don't need to boomerang him) and grab
{{Ref}}
the compass in the chest. There's a second chest here too, but we can't get it
yet, so leave.


Go back downstairs and into the door here.
{{TWWIslandNav}}
 
{{DungeonNav2|TWW}}
Kill all the chuchus to make light stairs appear. Use them to get up top, grab
{{Categories
the weird statue, and run out the door when the water is low.
|Great Sea, Islands, Towers
 
  |locations= TWW, TWWHD
Bring the statue up top and put it where it belongs. Finally, we can enter the
}}
dungeon proper. Hop in King, sail over to where you just opened (center-top part
of the room), and go into the door there.
 
I HATE this room. It's not difficult, it just rubs me the wrong way, I guess.
Besides, I've never liked these beam guys (beamos). Look at the center of the
room (but don't step on the gold floor) and kill the two rats with the
boomerang. Then grab one of the statues on either side of the door. Hug the wall
and work your way to the other side of the room, where you can put it on a
switch. Repeat. If you are more than one step from the wall, the beamos will fry
you. Be careful. There are only two statues, so stand on the third switch
yourself to activate the platforms. Hop from one to the other to get to the top
of the room. **GBA note** The last platform goes higher than you need to because
it lets you reach another (stationary) one. Tingle bomb a question mark there
for another gold statue. **end GBA note** Enter the door.
 
There's not much to do here (yet), so head over to the right door and enter.
 
Kill the yellow chuchu and hop on the floating platform. Ride on it to the other
side, but don't get off yet. Let it go back and forth one more time before you
do, that way the yellow chuchus on the other side will make like lemmings and
you won't need to bother with them. Go through the door.
 
Go up the light stairs and run to the other side of the room. Look at the black
tablet, then hit R. This will lower the platform and this black statue will
follow you. Go slowly around the little maze, not cutting corners, and make your
way back to the beginning of the room. You will need to pick up the statue and
jump across the gap once you pass the maze. Carry it through the door.
 
Fairly straightforward. While carrying the statue, ride the platform to the
other side and go through the door.
 
You will automatically drop the statue and a scene will happen. In the center of
the room, a tablet will appear. Go up to it, read it, then crack out the Wind
Waker. Play Left, Center, Right, Center to learn a new song. This lets you take
control of certain people and things. Important now and in the two next
dungeons. Go into the left door now.
 
Kill the red bubble, then grapple across to the other side of the room (straight
across, not left). Kill the other red bubble and go in the door. Grapple across,
walk up to the statue and hit R. Pick it up and put it down to get it to stop
following you. Walk to the switch and stand on it to make a path appear. While
doing that, play the Command Melody. You are now the statue. Move across the
bridge, then hit either R or Start to switch back to Link. Grapple back across,
pick up the statue, and go through the door.
 
Place the statue on the switch, then grapple over to the right side of the room.
Enter.
 
This is a mini-boss, but you should pay a lot of attention to this fight. You
fight about a million of these guys later in the game. There are two ways to
fight this knight (a Darknut, BTW, another member of the Zelda 1 reunion): the
easy, safe way, and the easy, slightly risky way. They're very similar and start
out exactly the same. Draw your sword, lock onto him, and use the parry attack.
You will cut off a piece of his armor. Now, for the easy, safe way, repeat
until he is dead. For the other way, repeat until his helmet is off. Now he's
susceptible to our standard tactic of boomerang-then-attack. If he still has his
chest plate on, though, you will need to sneak around behind him to attack until
it gets cut off. The second way is slightly faster because you can get multiple
hits in, and it's also invaluable when fighting multiple darknuts (the parry
attack becomes less useful when three guys are swinging at you). Anyway, pick
whichever tactic you like best, then kill him. You will get the bow and arrows.
Yay. Leave.
 
Right in front of you is an eye switch. Shoot it with an arrow. Kill the red
bubbles too if you can. Grapple back to the statue, pick him up, carry him
across the moving platforms and through the door. Ignore the little guys that
start hopping around.
 
The statue will automatically hop away again. Head back into the right door (the
first one we entered in this room).
 
Kill the yellow chuchu, then shoot the flying guy (wizzrobe) with an arrow twice
to kill him. Hop onto the floating platform and face right. Shoot the eye switch
when you see it, then hop over to the new platform that appears. Ride it up and
enter the door.
 
There are two giant hopping statues here (Armos knights). The trick is to shoot
them in the eye, then throw a bomb in their open mouths. Kill both to make a
chest appear (joy pendant). Leave, ride the platforms again, and go back to the
room where you learned the Command Melody.
 
Go into the only door you haven't yet, the top one.
 
Kill the keese with the boomerang. There are two platforms here suspended by a
chain. Hop onto the left one and turn left. Blow up the wall and enter the door
here.
 
There are two circles on the floor. One has a Triforce emblem, the other has
something different. Stand on the different one and play the Wind's Requiem. A
chest will appear and the Armos knights will come to life. Kill them and take a
treasure map from the chest (#30). Leave.
 
Go straight across from where you are now to another door. Enter it.
 
Shoot two red bubbles with arrows. On a platform to your upper right, you can
barely make out an eye switch. Shoot it. There is another to your lower left,
shoot that too. Now hop from platform to platform, working your way up to a
chest in the upper left with a key. You can keep climbing to find an eye switch
above the door, which creates a chest with a joy pendant. Using the leaf, you
can glide back to the door and leave.
 
Climb the ladder to your left, and pick up a statue. Hop to the right suspended
platform and drop it there. Take another and do the same thing. Now if you hop
on the left platform, it won't sink and you can continue across to the locked
door. Enter it.
 
Climb on top of the gold block you see in front of you. Use the leaf to glide
over the beams, press R, and get the statue. Play the Command Melody and have it
hop onto the switch. Switch back to Link and run past the stopped beams. Pick up
the statue and head out the door.
 
Drop the statue and kill the wizzrobe. Leave the statue where it is, and get to
the other side. This time, you'll need 3 statues to weigh down the right side,
hop back, get the black statue, get across, and go out the door.
 
With the third statue in place, a beam appears in the center of the room. Enter
it to go up to the third floor.
 
In front of you are two statues. You're going to need to put each on a switch.
Avoid the beamos by walking on the raised part of the floor close to the
elevator thing we just arrived from. Step on the third switch to turn off the
lasers and get the boss key. The statues are alive now (they are Armos, the
little brother to Armos knights) and we need to kill them. Shoot them with an
arrow to stop them, then hit the purple crystal on their backs with your sword
twice to kill them. Once they're dead, you can leave through the only door in
the room.
 
You want to climb these stairs, but you'll need to kill stuff. Two boomerangs
will kill the birds, and an arrow shot will kill the beamos (but only while
they're firing, and then it only takes out the blue ones; roll past the red
ones). Make your way to the boss door at top. Smash the jars here to refill life
and ammo, bottle a fairy if you need it, and go in.
 
                              BOSS: [[Gohdan]]
 
[[Category:Places]][[category:dungeons]]

Latest revision as of 02:03, 21 April 2024

This article is about the dungeon in The Wind Waker. For the dungeon in Spirit Tracks, which is also known as the Tower of the Gods, see Tower of Spirits.

The Tower of the Gods is a sacred tower used by the Gods to test the courage of potential heroes.[1] The tower's main item is the Hero's Bow, and the Command Melody is also learned here.

Entrance to the Tower

The three pearls summoning the Tower of the Gods

The tower is hidden deep under the waves and requires all three of the Goddess Pearls to pull it from the depths. Link must travel to three Triangle Islands and place the correct Pearl on their respective statues. The final statue will then explode and send Link shooting through the air and slamming into a giant wall. Luckily, the King of Red Lions arrives and guides Link into the entrance of the Tower.

Themes and Navigation

Fishman's Commenthide ▲
Fishman says:

I've done a fish-fortune on you, small fry, and from what I can tell, it looks like you're fated to come to this place many times.

And the keys that control that fate are none other than the lucky items known as the Triumph Forks! Yeah, they're some sort of magical utensils! If you want to learn more about the Triumph Forks, talk to that guy, Tingle! That's what the fish-fortune told me!

Now, I know I may only be a fish, but my fortune-telling is uncannily accurate! You'd better believe it, small fry!

Tingle's Commentshide ▲
Before the Tower of the Gods rises from the sea
Tingle says:

Tower of the Gods

That area is surrounded by the islands where those cute statues live!

show more...
After the Tower of the Gods rises from the sea

Tower of the Gods

Whoa! There's a huge tower over there!

The dungeon combines elements of water and light, and is separated into three territories: In the first floor, Link and the King of Red Lions have to move through the water (and with great difficulty, considering the fact that the wind is not blowing here), whose level goes up and down at certain times. As Link explores the rooms, he has to take advantage of the water's changing level so that he can bring statues that open new paths, and ultimately close the main source of water to open new ones so that the path leading to the second floor can be crossed.

A Servant of the Tower statue

Once there, Link has to separately guide three semi-sentient statues (named Servants of the Tower by the King of Red Lions)[2] through various obstacles to the central altar. Doing this gives him access to the third floor. There are three destinations on the second floor, each with one statue; Link eventually finds and learns the Command Melody to telepathically control the statues and bring them to the altar, then finds the Hero's Bow to shoot distant targets that activate elevators and platforms.

Once Link reaches the third floor, he solves a puzzle that rewards him with the Big Key, then finally crosses a staircase patrolled by Kargaroc birds and some Beamos to find the boss's lair. The tower is guarded by Gohdan, a giant floating head and pair of hands, and who serves as the ultimate challenge for the chosen one who visits the tower in search of his fate's goal. The entrance to flooded Hyrule is nearby this tower, only accessible after the dungeon has been beaten and the bell at the top rings (oddly, that area is accessible only once under normal conditions).

Minor Enemies

Trivia

The Triforce symbol appears when the six most plot-significant islands are connected.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
神の塔 (Kami no Tō) (TWW)[4]Tower of the Gods
The French Republic
FrenchEU
Tour des Dieux (TWW)[6]Tower of the Gods
The Federal Republic of Germany
German
Turm der Götter (TWW)[5]Tower of the Gods
The Italian Republic
Italian
Torre degli Spiriti (TWW)[3]Spirits' Tower
The Kingdom of Spain
SpanishEU
Torre de los Dioses (TWW)[7]Tower of the Gods
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. "This tower, which the pearls of the gods have caused to appear, is a place that the gods of the ancient world prepared so that they might test the courage of men. Only one who is able to overcome the trials that await here will be acknowledged by the gods to be a true hero. Only then will that hero be permitted to wield the power to destroy the great evil. Link, that which you must obtain now lies before you! You must believe in your own courage, which has led you to triumph over the many hardships you have faced...and you must triumph once again! You must rise above the trial of the gods!" — King of Red Lions (The Wind Waker)
  2. "Link, it is I, the King of Red Lions. I am afraid there are some areas to which you will not be able to bring the servants of the tower. But do not fear leaving them behind! Once you have awakened them, they will wait patiently for your return. Of this I assure you!" — King of Red Lions (The Wind Waker)
  3. "Torre degli Spiriti" — Map (The Wind Waker, Italian localization)
  4. "神の塔" — Map (The Wind Waker)
  5. "Turm der Götter" — Map (The Wind Waker)
  6. "Tour des Dieux" — Map (The Wind Waker)
  7. "Torre de los Dioses" — Map (The Wind Waker)
Islands in The Wind Waker
1 2 3 4 5 6 7
A
Forsaken FortressStar IslandNorthern Fairy IslandGale IsleCrescent Moon IslandSeven-Star IslesOverlook IslandFour-Eye ReefMother and Child IslesSpectacle IslandWindfall IslandPawprint IsleDragon Roost IslandFlight Control PlatformWestern Fairy IslandRock Spire IsleTingle IslandNorthern Triangle IslandEastern Fairy IslandFire MountainStar Belt ArchipelagoThree-Eye ReefGreatfish IsleCyclops ReefSix-Eye ReefTower of the GodsEastern Triangle IslandThorned Fairy IslandNeedle Rock IsleIslet of SteelStone Watcher IslandSouthern Triangle IslandPrivate OasisBomb IslandBird's Peak RockDiamond Steppe IslandFive-Eye ReefShark IslandSouthern Fairy IslandIce Ring IsleForest HavenCliff Plateau IslesHorseshoe IslandOutset IslandHeadstone IslandTwo-Eye ReefAngular IslesBoating CourseFive-Star Isles
B
C
D
E
F
G

Click on an island