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{{DISPLAYTITLE: Arbiter's Grounds ({{TP|-}})}}
{{Hatnote|This article is about the {{Term|TPHD|Dungeon|link}} in {{TP}}. For the location in {{BotW}}, see {{Term|BotW|Arbiter's Grounds|link}}.}}
{{Dungeon
{{Infobox Dungeon
|name = Arbiter's Grounds
|image = {{Media
|image = [[File:Arbiter's Grounds.jpg|320px]]
|Screenshot TP= File:TP Arbiter's Grounds.png
|Screenshot TPHD= File:TPHD Arbiter's Grounds.png
}}
|caption = The dungeon's entrance
|caption = The dungeon's entrance
|location = [[Gerudo Desert]]
|location = {{Term|TPHD|Gerudo Desert|link}}
|game = {{TP}}
|game = TP
|other = {{LCT}}<br>{{HW}}
|other = LCT, HW
|item = [[Spinner]]
|item = {{Term|TPHD|Spinner|link}}
|quest = Access to the [[Mirror Chamber]]<br>[[Mirror Shard]]<br>[[Heart Container]]
|quest = {{List|Access to the {{Term|TPHD|Mirror Chamber|link}}, {{Term|TPHD|Mirror Shard|link}}, {{Term|TPHD|Heart Container|link}}}}
|mini-boss = [[Death Sword]]
|mini-boss = {{Term|TPHD|Death Sword|link}}
|boss = ''Twilit Fossil:'' [[Stallord]]
|boss = ''Twilit Fossil:'' {{Term|TPHD|Stallord|link}}
|theme music =  
|theme music =  
|strategy= {{StrategyWiki|The Legend of Zelda: Twilight Princess/Arbiter's Grounds|Arbiter's Grounds}}
}}
}}
The '''Arbiter's Grounds''' is the fourth dungeon in {{TP}}.
The {{Term/Store|Arbiter's Grounds||Series, TP}} is the fourth dungeon in {{TP}}.


==Entrance to the Grounds==
==Entrance to the Grounds==
The Arbiter's Grounds is located at the far end of the [[Gerudo Desert]]. [[Link]] reaches the dungeon after infiltrating the Bulblin Camp and battling [[King Bulblin]]. The entrance to the grounds itself is uninhabited, except for an [[Imp Poe]] that appears at night on one side of it.
The {{Term|TPHD|Arbiter's Grounds (Dungeon)}} is located at the far end of the {{Term|TPHD|Gerudo Desert|link}}. {{Term|TPHD|Link|link}} reaches the {{Term|TPHD|Dungeon|link}} after infiltrating the {{Term|TPHD|Bulblin|link}} Camp and defeating {{Term|TPHD|King Bulblin|link}}. The entrance to the {{Term|TPHD|Arbiter's Grounds (Dungeon)|display=Grounds}} itself is uninhabited, except for an {{Term|TPHD|Imp Poe|link}} that appears at night on one side of it.


==Themes and Navigation==
==Themes and Navigation==
The Arbiter's Grounds was a prison built to house [[Hyrule]]'s most ruthless criminals while they awaited trial, execution, or exile to the [[Twilight Realm]].<ref>{{Cite|The Gerudo Desert once held a prison built to hold the worst criminals this land has ever known... The criminals who were sentenced to death were sent directly to the underworld by a cursed mirror that was kept in the prison...Now that prison is condemned, and even the road leading to the desert is impassable.|Auru|TP}}</ref> It is connected to the [[Spirit Temple]] from {{OoT}},<ref>{{Cite book|quote= The era of {{TP|-}}, where the Gerudo have left the kingdom of Hyrule after losing their leader Ganondorf. Within the desert now stands an executions ground governed by the kingdom. Inside stands a statue wrapped in a snake as well as Gerudo writing. The grounds are connected to the Spirit Temple. |book= E |publisher= |page= 45}}</ref> both containing a statue of a woman wrapped in a snake. The [[Mirror Chamber]], home of an ancient relic known as the [[Mirror of Twilight]], stands atop the ruins of the Arbiter's Grounds, where the sacred council of the [[Sage]]s presides over the cursed grounds, conducting trials and executions of convicted criminals. Its appearance from afar resembles the Roman Colosseum, but inside it resembles an Egyptian tomb.
The {{Term|TPHD|Arbiter's Grounds (Dungeon)}} was a prison built to house {{Term|TPHD|Hyrule|link}}'s most ruthless criminals while they awaited trial, execution, or exile to the {{Term|TPHD|Twilight Realm|link}}.<ref>{{Cite|The Gerudo Desert once held a prison built to hold the worst criminals this land has ever known... The criminals who were sentenced to death were sent directly to the underworld by a cursed mirror that was kept in the prison... Now that prison is condemned, and even the road leading to the desert is impassable.|Auru|TP}}</ref> It has a connection to the {{Term|OoT3D|Spirit Temple|link}} in {{OoT}},<ref>{{Cite Book|quote= |book= E |publisher= |page= 45}}</ref> with both containing a statue of a woman wrapped in a snake. The {{Term|TPHD|Mirror Chamber|link}}, home to an ancient relic known as the {{Term|TPHD|Mirror of Twilight|link}}, stands atop the ruins of the {{Term|TPHD|Arbiter's Grounds (Dungeon)}}, where the sacred council of the {{Plural|TPHD|Sage|link}} presides over the cursed {{Term|TPHD|Arbiter's Grounds (Dungeon)|display=Grounds}}, conducting trials and executions of convicted criminals. Its appearance from afar resembles the {{Wp|Roman Colosseum}}, but inside it resembles an Egyptian tomb.


The dungeon contains four floors and two basements. The first section of the dungeon is very similar to the [[Forest Temple (Ocarina of Time)|Forest Temple]] in {{OoT}}, as it requires tracking down and destroying four unique [[Poe]]s in order to light four torches and proceed into the inner sanctums of the prison. Link must transform into his [[Wolf Link|wolf form]] to follow the [[Scents|Scent]] of the Poes' essence, which helps him seek them out. After destroying each Poe, one of the four torches in the main room will be lit; once all four torches are lit, a door leading deeper into the prison will open and Link will be able to advance to the second part of the dungeon, where new and different types of obstacles await him, including metallic rails that can give Link a ride once he obtains the ancient device known as the [[Spinner]].
The {{Term|TPHD|Dungeon|link}} contains four floors and two basements. The first section is very similar to the {{Term|OoT3D|Forest Temple|link}} in {{OoT}}, as it requires tracking down and defeating four unique {{Plural|TPHD|Poe|link}} in order to light four torches and proceed into the inner sanctums of the prison. {{Term|TPHD|Link|link}} must use his {{Term|TPHD|Wolf Link|link|display=Wolf Form}} to learn the {{Term|TPHD|Poe Scent|link}} and follow the {{Plural|TPHD|Poe}}' essence, which helps him seek them out. After destroying each {{Term|TPHD|Poe}}, one of the four torches in the main room becomes lit; once all four torches are lit, a door leading deeper into the prison opens and {{Term|TPHD|Link}} is able to advance to the second part of the {{Term|TPHD|Dungeon}}, where new and different types of obstacles and objects await him, including metallic rails that {{Term|TPHD|Link}} can ride along once he obtains the ancient device known as the {{Term|TPHD|Spinner|link}}.


The Arbiter's Grounds teems with the undead. Its halls are haunted by vengeful wraiths, from [[Stalfos]] and [[Stalchild]] to [[Gibdo]]s and [[Bubble]]s, and even the occasional pack of [[Ghoul Rat]]s. Link also encounters swarms of [[Poison Mite]]s, which threaten to slow him down and pull him under the pits of quicksand that cover the dungeon. The Spinner is protected by the dungeon's mini-boss, [[Death Sword]], a vengeful spirit that haunts the sword it once wielded in life. In addition to riding rails to access otherwise inaccessible areas, the Spinner is also necessary to spin certain gears to open new pathways in the dungeon.
The {{Term|TPHD|Arbiter's Grounds (Dungeon)}} teems with the undead. Its halls are haunted by vengeful {{Plural|TPHD|Enemy|link}}, from {{Plural|TPHD|Stalfos|link}} and {{Plural|TPHD|Stalchild|link}} to {{Plural|TPHD|Gibdo|link}} and {{Plural|TPHD|Bubble|link}}, and even a pack of {{Plural|TPHD|Ghoul Rat|link}}. {{Term|TPHD|Link}} also encounters swarms of {{Plural|TPHD|Poison Mite|link}}, which threaten to slow him down and pull him under the pits of {{Term|TPHD|Quicksand|link}} that fill the {{Term|TPHD|Dungeon}}. The {{Term|TPHD|Spinner}} is protected by the {{Term|TPHD|Dungeon}}'s {{Term|TPHD|Sub-Boss|link}}, {{Term|TPHD|Death Sword|link}}, a vengeful spirit that haunts the sword it once wielded in life. In addition to riding rails to access otherwise inaccessible areas, the {{Term|TPHD|Spinner}} is necessary for activating a {{Term|TPHD|Switch|link}} which allows {{Term|TPHD|Link}} to make his way to the {{Term|TPHD|Boss|link}}. There are two {{Plural|TPHD|Piece of Heart|link}} that {{Term|TPHD|Link}} can obtain in the {{Term|TPHD|Dungeon}}.


Deep within the Arbiter's Grounds lies the remains of a fierce beast, [[Stallord]]. Its skeleton is reanimated when [[Zant]] appears and stabs the [[Shadow Scimitar]] through the creature's skull. Link is able to defeat it by using a combination of the Spinner and the [[Master Sword]]. After clearing the dungeon, Link will be able to progress to the Mirror Chamber outside, where the Mirror of Twilight is found.
Deep within the {{Term|TPHD|Arbiter's Grounds (Dungeon)}} lies the remains of a fierce beast, {{Term|TPHD|Stallord|link}}. Its skeleton is reanimated when {{Term|TPHD|Zant|link}} unexpectedly appears and stabs the {{Term|TPHD|Scimitar of Twilight|link}} through the creature's skull. {{Term|TPHD|Link}} is able to defeat it using a combination of the {{Term|TPHD|Spinner}} and the {{Term|TPHD|Master Sword|link}}. After clearing the {{Term|TPHD|Dungeon}}, Link can obtain a {{Term|TPHD|Heart Container|link}} and progress to the {{Term|TPHD|Mirror Chamber}} outside, where the {{Term|TPHD|Mirror of Twilight}} is found.


===Minor Enemies and Traps===
===Minor {{Plural|TPHD|Enemy}}===
<gallery>
{{Gallery List|Enemies
File:Toge Trap TP 1.png|[[Blade Trap]]
|TP= Blade Trap, Bubble, Floor Spikes, Ghoul Rat, Gibdo, Moldorm, Poe, Poison Mite, Rat, Fire Bubble, Spiketrap, Spiketrap [2], Stalfos, Stalfos [2], Stalkin, Sinksand
File:Bubble.png|[[Bubble]]
}}
File:TPGhoulRat.png|[[Ghoul Rat]]
File:TP Gibdo Model.png|[[Gibdo]]
File:TP Moldorm.png|[[Moldorm]]
File:TP Poe Render.png|[[Poe]]
File:Poison Mite.png|[[Poison Mite]]
File:TPHD Spike Roller Side.png|[[Rolling Spike Trap]]
File:TP Stalfos.png|[[Stalfos]]
File:TP Stalchildren Render.png|[[Stalchild]]
File:Staltroop.png|[[Staltroop]]
</gallery>


==Other Appearances==
==Other Appearances==
{{Ambig|Start}}
==={{LCT|-}}===
==={{LCT|-}}===
[[File:Link'sCrossbowTraining3.jpg|right|thumb|200px|Link attacking a group of Bulblins in the Ranger mode]]
{{Noncanon|Start}}
In {{LCT}}, the Arbiter's Grounds set the stage for two of the game's stages. The first in [[Link's Crossbow Training#Stage 1|Stage 1]], which is played as a Ranger level. Link can freely roam the area to destroy the 25 [[Bulblin]]s during the set time allotment. This task takes place outside of the dungeon in a network of fences, towers, gates, and ruined stone walls. The Bulblins wielding clubs will rush towards Link, although they are not much of a threat, as one shot eliminates them. Bulblin archers can be found mostly in higher vantage points along walls and in towers.
[[File:LCT Arbiter's Grounds: Ranger.jpg|right|thumb|200px|Link attacking a group of Bulblins in the Ranger mode]]
In {{LCT}}, the {{Term|LCT|Arbiter's Grounds (Dungeon)}} is the location of two stages. The first is in {{Term|LCT|Stages in Link's Crossbow Training|link|display=Stage 1}}, which is played as a Ranger level. {{Term|LCT|Link|link}} can freely roam the area to destroy the 25 {{Plural|LCT|Bulblin|link}} during the set time allotment. This task takes place outside of the {{Term|LCT|Dungeon|link}} in a network of fences, towers, gates, and ruined stone walls. The {{Plural|LCT|Bulblin}}, wielding clubs, will rush towards {{Term|LCT|Link}}, though they are not much of a threat, as one shot eliminates them. Bulblin Archers can be found mostly in higher vantage points along walls and in towers.


The second occurrence in [[Link's Crossbow Training#Stage 7|Stage 7]] is actually set inside a hallway of the dungeon. The targets rotate in and out of range from the ceiling in the first scene. The second moves targets along the Spinner rails towards Link. The final area normally encountered is immediately before a doorway and Gibdos constantly rise from the sand. An alternative end scene can be unlocked by shooting the [[Scarecrow]]s eight times and bursting the head for 1000 points in the first two scenes. This ends the stage at the opposite end of the chamber's hall facing a wall. No Gibdos will appear, but several targets and bonus gold colored targets will fill the screen.
The second occurrence is in {{Term|LCT|Stages in Link's Crossbow Training|link|display=Stage 7}}, and is actually set inside a hallway of the {{Term|LCT|Dungeon}}. The {{Plural|LCT|Target|link}} rotate in and out of range from the ceiling in the first scene. The second moves {{Plural|LCT|Target}} along the {{Term|LCT|Spinner|link}} rails towards {{Term|LCT|Link}}. The final area normally encountered is set immediately before a doorway with {{Plural|LCT|Gibdo|link}} constantly rising from the {{Term|LCT|Sand|link}}. An alternative end scene can be unlocked by shooting the {{Plural|LCT|Scarecrow|link}} eight times and bursting the head for 1000 points in the first two scenes. This ends the stage at the opposite end of the chamber's hall facing a wall. No {{Plural|LCT|Gibdo}} will appear, but several {{Plural|LCT|Target}} and bonus gold colored {{Plural|LCT|Target}} will fill the screen.
{{Ambig|End}}
{{Noncanon|End}}


==={{HW|-}}===
{{Noncanon|Start}}
{{Noncanon|Start}}
==={{HW|-}}===
In {{HW}}, the {{Term|HWDE|Arbiter's Grounds (Dungeon)}} appear in the {{Term|HWDE|Gerudo Desert (Hyrule Warriors)|link}} stage, although it is much smaller, being reduced to three halls and two {{Plural|HWDE|Keep|link}}. It sometimes serves as the headquarters of {{Term|HWDE|Forces|link}} in various maps of {{Term|HWDE|Adventure Mode|link}} and {{Term|HWDE|Legend Mode|link}}.
In {{HW}}, the Arbiter's Grounds appear in the [[Gerudo Desert (Hyrule Warriors)|Gerudo Desert]] stage, although it is much smaller, being reduced to three halls and two [[Keep]]s. It sometimes serves as the headquarters of [[Forces]] in various maps of [[Adventure Mode]] and [[Legend Mode]].
{{Noncanon|End}}
{{Noncanon|End}}


==Trivia==
==Trivia==
*The Hylian text on the [[Dungeon Map]] and the map of [[Hyrule]] gives the name of the dungeon as '''Arbiter's Keep'''.
*The {{Term|Series|Hylian (Language)|link}} text on the {{Term|TPHD|Dungeon Map|link}} and the {{Term|TPHD|Map|link}} of {{Term|TPHD|Hyrule|link}} shows the name of the {{Term|TPHD|Dungeon|link}} as '''Arbiter's Keep'''.
*[[Gerudo Typography]] appears commonly on the markings on the walls of the dungeon, implying that the Gerudo were involved in the dungeon's construction. This typography also appears particularly prominent around the resting place of the Spinner and locations where it is designed to be used.
*{{Term|TPHD|Gerudo (Language)|link}} typography appears commonly on the markings on the walls of the {{Term|TPHD|Dungeon}}, implying that the {{Term|TPHD|Gerudo|link}} were involved in the {{Term|TPHD|Dungeon}}'s construction. This typography also appears particularly prominent around the resting place of the {{Term|TPHD|Spinner|link}} and locations where it is designed to be used.
*Besides the Imp Poe in [[Jovani]]'s House, the four Poes inside the grounds are the only ones that must be defeated in order to proceed in the game.
*Besides the {{Term|TPHD|Imp Poe|link}} in {{Term|TPHD|Jovani's House|link}}, the four {{Plural|TPHD|Poe|link}} inside the {{Term|TPHD|Arbiter's Grounds (Dungeon)|display=Grounds}} are the only ones that must be defeated in order to proceed in the game.
*Each Sage residing in the Mirror Chamber corresponds to a Sage from {{OoT|-}} regarding their emblems, representing the six [[Medallions]] that need to be retrieved in that game, except for the [[Medallions#Water Medallion|Medallion of the Water Sage]], whom [[Ganondorf]] had slain.
*Each {{Term|TPHD|Sage|link}} residing in the {{Term|TPHD|Mirror Chamber|link}} corresponds to a {{Term|TPHD|Sage}} from {{OoT}} regarding their emblems, representing the six {{Plural|OoT3D|Sage Medallion|link}} that need to be retrieved in that game, except for the {{Term|TPHD|Sage}} of the {{Term|OoT3D|Water Medallion|link}}, whom {{Term|TPHD|Ganondorf|link}} had slain.
*Throughout the dungeon, images of the [[Triforce]] can be seen in places such as above the first locked door and above the great door closed by the four Poes. One room also contains three torches in a triangle shape.
*Throughout the {{Term|TPHD|Dungeon}}, images of the {{Term|TPHD|Triforce|link}} can be seen in places such as above the first {{Term|TPHD|Locked Door|link}} and above the great door closed by the four {{Plural|TPHD|Poe}}. One room also contains three torches in a triangle shape.
*Four of the Medallions' symbols - Water, Spirit, Fire, and Light - are inscribed above the doorways in Arbiter's Grounds.
*Four of the {{Plural|OoT3D|Sage Medallion}}' symbols - {{Term|OoT3D|Water Medallion|link|display=Water}}, {{Term|OoT3D|Spirit Medallion|link|display=Spirit}}, {{Term|OoT3D|Fire Medallion|link|display=Fire}}, and {{Term|OoT3D|Light Medallion|link|display=Light}} - are inscribed above the doorways in {{Term|TPHD|Arbiter's Grounds (Dungeon)}}.
*A picture of Arbiter's Grounds can be found in the [[Snowpeak Ruins]], in the room [[Yeta]] is sitting in.
*A picture of {{Term|TPHD|Arbiter's Grounds (Dungeon)}} can be found in {{Term|TPHD|Snowpeak Ruins|link}}, in the room that {{Term|TPHD|Yeta|link}} is sitting in.
*Arbiter's Grounds is the only dungeon in the game (aside from [[Hyrule Castle (Twilight Princess)|Hyrule Castle]]) where [[Midna]] does not create an exit portal after the boss is defeated.
*{{Term|TPHD|Arbiter's Grounds (Dungeon)}} is the only {{Term|TPHD|Dungeon}} in the game (aside from {{Term|TPHD|Hyrule Castle (Twilight Princess)|link}}) where {{Term|TPHD|Midna|link}} does not create an exit portal after the {{Term|TPHD|Boss|link}} is defeated.


==Nomenclature==
==Nomenclature==
The word "arbiter" is another word for a judge or a mediator, an authorized person who makes and passes judgment to settle conflicts.
The word "arbiter" is another word for a judge or a mediator, an authorized person who makes and passes judgment to settle conflicts.
 
{{Nomenclature}}
{{Names
|align=left
|enBr=
|enBrM=
|ja= {{Romanize|砂漠の処刑場|Sabaku no Shokeijō}}
|jaM= Desert Execution Grounds
|es=
|esM=
|esS= Patíbulo del Desierto
|esSM= Gibbet of the Desert
|esL=
|esLM=
|fr=
|frM=
|frF= Tour du Jugement
|frFM= Tower of Jugement
|frC=
|frCM=
|de= {{de|Wüstenburg}}
|deM= Desert Castle
|it= Patibolo del Deserto
|itM= Scaffold of the Desert
|pt=
|ptM=
|ptP=
|ptPM=
|ptB=
|ptBM=
|nl=
|nlM=
|ru=
|ruM=
|ko=
|koM=
|zhT=
|zhTM=
|zhS=
|zhSM= }}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:ArbitersGroundsDistanceTP.png|The Arbiter's Grounds from [[Gerudo Mesa]] at night
File:ArbitersGroundsDistanceTP.png|The {{Term|TP|Arbiter's Grounds (Dungeon)}} seen from the {{Term|TP|Gerudo Mesa}} at night from {{TP|-}}
File:ArbitersGroundsStatue.jpg|A statue within the Arbiter's Grounds
File:TP Arbiters Grounds Central Chamber.png|The central chamber of the {{Term|TPHD|Arbiter's Grounds (Dungeon)}} from {{TP|-}}
File:ArbitersGroundsStatue.jpg|A statue found within the {{Term|TPHD|Arbiter's Grounds (Dungeon)}} from {{TP|-}}
File:TP Goddess of the Sand Statue Model 2.png|The statue within the {{Term|TPHD|Arbiter's Grounds (Dungeon)}} from {{TP|-}}
File:TPHD Arbiter's Grounds Statue 2.png|Another statue found within the {{Term|TPHD|Arbiter's Grounds (Dungeon)}} from {{TPHD|-}}
File:TP Goddess of the Sand Statue Model.png|Another statue found within the {{Term|TPHD|Arbiter's Grounds (Dungeon)}} from {{TP|-}}
File:TPHD Arbiter's Grounds Texture.png|A texture found on a wall inside the {{Term|TPHD|Arbiter's Grounds (Dungeon)}} from {{TPHD|-}}
File:TPHD Arbiter's Grounds Texture 2.png|A second texture found on a wall inside the {{Term|TPHD|Arbiter's Grounds (Dungeon)}} from {{TPHD|-}}
File:TPHD Arbiter's Grounds Texture 3.png|A wall decorated with {{Term|TPHD|Gerudo (Language)}} letters in the {{Term|TPHD|Arbiter's Grounds (Dungeon)}} from {{TPHD|-}}
File:TPHD Arbiter's Grounds Texture 4.png|A circle design in the {{Term|TPHD|Arbiter's Grounds (Dungeon)}} from {{TPHD|-}}
File:TPHD Arbiter's Grounds Texture 5.png|A design found on a wall in the chamber where {{Term|TPHD|Stallord}} is fought from {{TPHD|-}}
</gallery>
</gallery>


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{{DungeonNav2|TP}}
{{DungeonNav2|TP}}
[[Category:Desert Province]]
{{Categories
[[Category:Prisons]]
|Desert Province, Gerudo Desert, Prisons
[[Category:Places in Twilight Princess]]
|locations= TP, TPHD, LCT
[[Category:Dungeons in Twilight Princess]]
|dungeons= TP, TPHD
[[Category:Places in Twilight Princess HD]]
}}
[[Category:Dungeons in Twilight Princess HD]]
[[Category:Places in Link's Crossbow Training]]

Revision as of 04:18, 15 April 2024

This article is about the Dungeon in Twilight Princess. For the location in Breath of the Wild, see Arbiter's Grounds.

The Arbiter's Grounds is the fourth dungeon in Twilight Princess.

Entrance to the Grounds

The Arbiter's Grounds is located at the far end of the Gerudo Desert. Link reaches the Dungeon after infiltrating the Bulblin Camp and defeating King Bulblin. The entrance to the Grounds itself is uninhabited, except for an Imp Poe that appears at night on one side of it.

Themes and Navigation

The Arbiter's Grounds was a prison built to house Hyrule's most ruthless criminals while they awaited trial, execution, or exile to the Twilight Realm.[1] It has a connection to the Spirit Temple in Ocarina of Time,[2] with both containing a statue of a woman wrapped in a snake. The Mirror Chamber, home to an ancient relic known as the Mirror of Twilight, stands atop the ruins of the Arbiter's Grounds, where the sacred council of the Sages presides over the cursed Grounds, conducting trials and executions of convicted criminals. Its appearance from afar resembles the Roman Colosseum, but inside it resembles an Egyptian tomb.

The Dungeon contains four floors and two basements. The first section is very similar to the Forest Temple in Ocarina of Time, as it requires tracking down and defeating four unique Poes in order to light four torches and proceed into the inner sanctums of the prison. Link must use his Wolf Form to learn the Poe Scent and follow the Poes' essence, which helps him seek them out. After destroying each Poe, one of the four torches in the main room becomes lit; once all four torches are lit, a door leading deeper into the prison opens and Link is able to advance to the second part of the Dungeon, where new and different types of obstacles and objects await him, including metallic rails that Link can ride along once he obtains the ancient device known as the Spinner.

The Arbiter's Grounds teems with the undead. Its halls are haunted by vengeful Enemies, from Stalfos and Stalchildren to Gibdos and Bubbles, and even a pack of Ghoul Rats. Link also encounters swarms of Poison Mites, which threaten to slow him down and pull him under the pits of Quicksand that fill the Dungeon. The Spinner is protected by the Dungeon's Middle Boss, Death Sword, a vengeful spirit that haunts the sword it once wielded in life. In addition to riding rails to access otherwise inaccessible areas, the Spinner is necessary for activating a Switch which allows Link to make his way to the Boss. There are two Pieces of Heart that Link can obtain in the Dungeon.

Deep within the Arbiter's Grounds lies the remains of a fierce beast, Stallord. Its skeleton is reanimated when Zant unexpectedly appears and stabs the Scimitar of Twilight through the creature's skull. Link is able to defeat it using a combination of the Spinner and the Master Sword. After clearing the Dungeon, Link can obtain a Heart Container and progress to the Mirror Chamber outside, where the Mirror of Twilight is found.

Minor Enemies

Other Appearances

Link's Crossbow Training

Link attacking a group of Bulblins in the Ranger mode

In Link's Crossbow Training, the Arbiter's Grounds is the location of two stages. The first is in Stage 1, which is played as a Ranger level. Link can freely roam the area to destroy the 25 Bulblins during the set time allotment. This task takes place outside of the Dungeon in a network of fences, towers, gates, and ruined stone walls. The Bulblins, wielding clubs, will rush towards Link, though they are not much of a threat, as one shot eliminates them. Bulblin Archers can be found mostly in higher vantage points along walls and in towers.

The second occurrence is in Stage 7, and is actually set inside a hallway of the Dungeon. The Targets rotate in and out of range from the ceiling in the first scene. The second moves Targets along the Spinner rails towards Link. The final area normally encountered is set immediately before a doorway with Gibdos constantly rising from the Sand. An alternative end scene can be unlocked by shooting the Scarecrows eight times and bursting the head for 1000 points in the first two scenes. This ends the stage at the opposite end of the chamber's hall facing a wall. No Gibdos will appear, but several Targets and bonus gold colored Targets will fill the screen.

Hyrule Warriors

In Hyrule Warriors, the Arbiter's Grounds appear in the Gerudo Desert stage, although it is much smaller, being reduced to three halls and two Keeps. It sometimes serves as the headquarters of Forces in various maps of Adventure Mode and Legend Mode.

Trivia

  • The Hylian text on the Dungeon Map and the Map of Hyrule shows the name of the Dungeon as Arbiter's Keep.
  • Gerudo typography appears commonly on the markings on the walls of the Dungeon, implying that the Gerudo were involved in the Dungeon's construction. This typography also appears particularly prominent around the resting place of the Spinner and locations where it is designed to be used.
  • Besides the Imp Poe in Jovani's House, the four Poes inside the Grounds are the only ones that must be defeated in order to proceed in the game.
  • Each Sage residing in the Mirror Chamber corresponds to a Sage from Ocarina of Time regarding their emblems, representing the six Sage Medallions that need to be retrieved in that game, except for the Sage of the Water Medallion, whom Ganondorf had slain.
  • Throughout the Dungeon, images of the Triforce can be seen in places such as above the first Locked Gate and above the great door closed by the four Poes. One room also contains three torches in a triangle shape.
  • Four of the Sage Medallions' symbols - Water, Spirit, Fire, and Light - are inscribed above the doorways in Arbiter's Grounds.
  • A picture of Arbiter's Grounds can be found in Snowpeak Ruins, in the room that Yeta is sitting in.
  • Arbiter's Grounds is the only Dungeon in the game (aside from Hyrule Castle (Twilight Princess)) where Midna does not create an exit portal after the Boss is defeated.

Nomenclature

The word "arbiter" is another word for a judge or a mediator, an authorized person who makes and passes judgment to settle conflicts.

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LanguageNames
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Gallery

References

  1. "The Gerudo Desert once held a prison built to hold the worst criminals this land has ever known... The criminals who were sentenced to death were sent directly to the underworld by a cursed mirror that was kept in the prison... Now that prison is condemned, and even the road leading to the desert is impassable." — Auru (Twilight Princess)
  2. Encyclopedia, Dark Horse Books, pg. 45