Water Temple: Difference between revisions

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|image=  
|image=  
{{Media
{{Media
|defaultTypeTab= Screenshot
  |Artwork OoT= File:OoT Water Temple Artwork.png
  |Artwork OoT= File:OoT Water Temple Artwork.png
|Sprite TotK= File:TotK Water Temple Icon.png
  |Screenshot OoT= File:OoT Water Temple.png
  |Screenshot OoT= File:OoT Water Temple.png
  |Screenshot OoT3D= File:OoT3D Water Temple.png
  |Screenshot OoT3D= File:OoT3D Water Temple.png
  |Screenshot TFH= File:TFH Water Temple.png
  |Screenshot TFH= File:TFH Water Temple.png
|Screenshot TotK= File:TotK Water Temple.png
}}
}}
|caption=  
|caption=  
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  |OoT= {{Term|OoT3D|Lake Hylia|link}}
  |OoT= {{Term|OoT3D|Lake Hylia|link}}
  |TFH= {{Term|TFH|Riverside|link}}
  |TFH= {{Term|TFH|Riverside|link}}
|TotK= {{Term|TotK|Wellspring Island|link}}
}}
}}
|game= {{OoT}}<br>{{TFH}}
|game= OoT, TFH, TotK
|other=  
|other= HW, DotT
|item=  
|item=  
{{Infobox Game Blocks
{{Infobox Game Blocks
  |OoT= {{Term|OoT3D|Longshot|link}}
  |OoT= {{Term|OoT3D|Longshot|link}}
  |TFH=  
  |TFH= {{List
|{{Term|TFH|Gripshot|link}} ×2
,{{Term|TFH|Water Rod|link}}
}}
|TotK=  
}}
}}
|quest=  
|quest=  
{{Infobox Game Blocks
{{Infobox Game Blocks
  |OoT= {{Term|OoT3D|Heart Container|link}}<br>{{Term|OoT3D|Water Medallion|link}}
  |OoT= {{Term|OoT3D|Heart Container|link}}, {{Term|OoT3D|Water Medallion|link}}
  |TFH=  
  |TFH=  
|TotK= {{Term|TotK|Heart Container|link}}, {{Term|TotK|Vow of Sidon, Sage of Water|link}}
}}
}}
|mini-boss=  
|mini-boss=  
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  |OoT= {{Term|OoT3D|Dark Link|link}}
  |OoT= {{Term|OoT3D|Dark Link|link}}
  |TFH=  
  |TFH=  
|TotK=
}}
}}
|boss=  
|boss=  
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  |OoT= {{Term|OoT3D|Morpha|link}}
  |OoT= {{Term|OoT3D|Morpha|link}}
  |TFH= {{Term|TFH|Arrghus|link}}
  |TFH= {{Term|TFH|Arrghus|link}}
|TotK= {{Term|TotK|Mucktorok|link}}
}}
}}
|temperature=  
|temperature=  
|theme=  
|theme=  
|strategy=  
|strategy=  
{{Infobox Game Blocks
|OoT= {{StrategyWiki|The Legend of Zelda: Ocarina of Time/Water Temple|Water Temple}}
|TFH= {{StrategyWiki|The Legend of Zelda: Tri Force Heroes/Water Temple|Water Temple}}
|TotK=
}}
}}
{{Term/Store|Water Temple|Water Temples|Series, OoT, OoT3D, TFH}} is a recurring {{Term|Series|Dungeon|link}} in {{TLoZ|Series}}.
}}
{{Term/Store|Water Temple|Water Temples|Series, OoT, OoT3D, TFH, TotK, DotT}} is a recurring {{Term|Series|Dungeon|link}} and location in {{TLoZ|Series}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 149 {{Exp Game|OoT}} & 160 {{Exp Game|TFH}}}}</ref><ref>{{Cite|{{Big|Water Temple}}<br/>The Great Wellspring of Hyrule|Game Screen|TotK}}</ref><ref name="DotT Sign">{{Cite|Easier than the Water Temple!|Sign|DotT}}</ref>{{Name Ref|HWDE}}


==Overview==
==Overview==
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In the [[Nintendo GameCube|GameCube]] version of the {{MQ|-}}, Link can complete the dungeon with an extra [[Small Key]] remaining. This is because one of the doors that Link is meant to unlock with a key unlocks itself, specifically when defeating the Stalfos prior to Dark Link and causing the dragon heads to rise. The only way to reach this door and unlock it normally is by using glitches. In {{OoT3D|-}} this glitch was fixed.
In the [[Nintendo GameCube|GameCube]] version of the {{MQ|-}}, Link can complete the dungeon with an extra [[Small Key]] remaining. This is because one of the doors that Link is meant to unlock with a key unlocks itself, specifically when defeating the Stalfos prior to Dark Link and causing the dragon heads to rise. The only way to reach this door and unlock it normally is by using glitches. In {{OoT3D|-}} this glitch was fixed.


[[Eiji Aonuma]] apologized for the design of the Water Temple in a 2009 interview.<ref>{{Cite web|url=http://gameinformer.com/b/news/archive/2009/11/29/aonuma-apologizes-for-water-temple.aspx|title=Zelda Director Apologizes for Ocarina Water Temple, Hints at Link Taking Flight|site=Game Informer}}</ref> Due to the confusing layout and controls for the [[Nintendo 64]] version of {{OoT|-}}, several changes were in {{OoT3D}}. The Iron Boots were changed into an item rather than a piece of equipment, the dungeon received glowing markings on various walls and corridors to mark where the player must go and to make changing the water level more clear,<ref>{{Cite web|quote=-Three colors paths have been added to the Water Temple<br>- These paths line the walls of the temple, leading to one of the locations where Link can raise/lower the water level<br>- Some key doors are emphasised with a colorful border surrounding them|url=http://nintendoeverything.com/64645/|site=Nintendo Everything.com; retrieved May 12, 2011}}</ref><ref>{{Cite web|quote=But that’s not the only improvement. Navigating the confusing temple has also been greatly simplified with the addition of three colored paths that line the walls, each leading to one of the locations where Link can raise or lower the water level. You'll be visiting those locations often, so the directions are much appreciated (it’s not like there’s a gas station Link can stop and ask at!). We also noticed some key doors were also emphasised with a colorful border surrounding them.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|site=GameXplain; retrieved May 12, 2011}}</ref> and an additional camera scene was added in the central tower of the dungeon to make the location of a commonly and easily missed Small Key more obvious.
[[Eiji Aonuma]] apologized for the design of the Water Temple in a 2009 interview.<ref>{{Cite Web|url=http://gameinformer.com/b/news/archive/2009/11/29/aonuma-apologizes-for-water-temple.aspx|title=Zelda Director Apologizes for Ocarina Water Temple, Hints at Link Taking Flight|site=Game Informer}}</ref> Due to the confusing layout and controls for the [[Nintendo 64]] version of {{OoT|-}}, several changes were in {{OoT3D}}. The Iron Boots were changed into an item rather than a piece of equipment, the dungeon received glowing markings on various walls and corridors to mark where the player must go and to make changing the water level more clear,<ref>{{Cite Web|quote=-Three colors paths have been added to the Water Temple<br/>- These paths line the walls of the temple, leading to one of the locations where Link can raise/lower the water level<br/>- Some key doors are emphasised with a colorful border surrounding them|url=http://nintendoeverything.com/64645/|site=Nintendo Everything.com; retrieved May 12, 2011}}</ref><ref>{{Cite Web|quote=But that’s not the only improvement. Navigating the confusing temple has also been greatly simplified with the addition of three colored paths that line the walls, each leading to one of the locations where Link can raise or lower the water level. You'll be visiting those locations often, so the directions are much appreciated (it’s not like there’s a gas station Link can stop and ask at!). We also noticed some key doors were also emphasised with a colorful border surrounding them.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|site=GameXplain; retrieved May 12, 2011}}</ref> and an additional camera scene was added in the central tower of the dungeon to make the location of a commonly and easily missed Small Key more obvious.
 
=====Small Keys=====
*In the original, there are six small keys.
*In Master Quest, there are two. Notice however that the second locked door is only in the 3DS version in its mirrored form.


=====Minor {{Plural|OoT3D|Enemy}}=====
=====Minor {{Plural|OoT3D|Enemy}}=====
{{Tab2
{{Gallery List|Enemies
|format=
|OoT= Blade Trap, Blue Tektite, Floor Spikes [2], Gold Skulltula, Keese, Like Like, Shell Blade, Spike, Stinger, Vortex
|align=
|default= 2
|tabsPerRow=
|tab1= {{OoT|-}}
|content1= <gallery>
File:OoT Blade Trap Model.png|{{Term|OoT|Blade Trap|link}}
File:OoT Blue Tektite Model.png|{{Term|OoT|Blue Tektite|link}}
File:OoT Floor Spikes Model 2.png|{{Term|OoT|Floor Spikes|link}}
File:OoT Gold Skulltula Model.png|{{Term|OoT|Gold Skulltula|link}}
File:OoT Keese Model.png|{{Term|OoT|Keese|link}}
File:OoT Like Like Model.png|{{Term|OoT|Like Like|link}}
File:OoT Shell Blade Model.png|{{Term|OoT|Shell Blade|link}}
File:OoT Spike Model.png|{{Term|OoT|Spike|link}}
File:OoT Stinger Model.png|{{Term|OoT|Stinger|link}}
File:OOT Whirl Pool.png|{{Term|OoT|Vortex|link}}
</gallery>
|tab2= {{OoT3D|-}}
|content2= <gallery>
File:OoT3D Blade Trap Model.png|{{Term|OoT3D|Blade Trap|link}}
File:OoT3D Blue Tektite Model.png|{{Term|OoT3D|Blue Tektite|link}}
File:OoT3D Floor Spikes Model 2.png|{{Term|OoT3D|Floor Spikes|link}}
File:OoT3D Gold Skulltula Model.png|{{Term|OoT3D|Gold Skulltula|link}}
File:OoT3D Keese Model.png|{{Term|OoT3D|Keese|link}}
File:OoT3D Like Like Model.png|{{Term|OoT3D|Like Like|link}}
File:OoT3D Shell Blade Model.png|{{Term|OoT3D|Shell Blade|link}}
File:OoT3D Spike Model.png|{{Term|OoT3D|Spike|link}}
File:OoT3D Stinger Model.png|{{Term|OoT3D|Stinger|link}}
File:OoT3D Vortex Model.png|{{Term|OoT3D|Vortex|link}}
</gallery>
}}
}}


======{{MQ|-}}======
;{{MQ|-}}
{{Tab2
{{Gallery List|Enemies
|format=
|OoT= Dodongo, Lizalfos, Stalfos
|align=
|default= 2
|tabsPerRow=
|tab1= {{OoT|-}}
|content1= <gallery>
File:OoT Dodongo Model.png|{{Term|OoT|Dodongo|link}}
File:OoT Lizalfos Model.png|{{Term|OoT|Lizalfos|link}}
File:OoT Stalfos Model.png|{{Term|OoT|Stalfos|link}}
</gallery>
|tab2= {{OoT3D|-}}
|content2= <gallery>
File:OoT3D Dodongo Model.png|{{Term|OoT3D|Dodongo|link}}
File:OoT3D Lizalfos Model.png|{{Term|OoT3D|Lizalfos|link}}
File:OoT3D Stalfos Model.png|{{Term|OoT3D|Stalfos|link}}
</gallery>
}}
}}


==={{TFH|-}}===
==={{TFH|-}}===
The {{Term|TFH|Water Temple}} is a {{Term|TFH|Level|link}} in {{TFH}}. It is the fourth and last {{Term|TFH|Level}} of the {{Term|TFH|Riverside|link}} {{Term|TFH|Area}}, and is preceded by {{Term|TFH|Cove of Transition|link}}.
====Themes and Navigation====
====Themes and Navigation====
The Water Temple is a large, flooded palace filled with many pools. It is the fourth and last Level in the [[Riverside]] area. As it involves a lot of swimming, the [[Zora Costume]] becomes very useful here.
[[File:TFH Water Temple Promotional Screenshot.png|250px|right|thumb|Stage 1]]
The {{Term|TFH|Water Temple}} is a large, flooded palace filled with many pools. As it involves a lot of swimming and traversing {{Term|TFH|Water (Terrain)|link}}, the {{Term|TFH|Zora Costume|link}} and the {{Term|TFH|Torrent Robe|link}} become very useful here.


In '''Stage 1''', the [[Links]] enter the temple from its entrance, where further down is a large pool. The Links can find two [[Gripshot]]s here. A Water Rod can be found on top of a tall platform in the middle of the pool, but cannot be reached at that point. On the other side of the pool are two [[Switch]]es, which are guarded off by cages on particular sides. The Links must hit these timed Switches using the Gripshot from the left and right sides of the room, which doing so will open a valve and flood the room, allowing the Links to reach the Water Rod. The Link with the rod then has to create pillars of water to reach the Triforce Gateway on the other side.
In '''Stage 1''', the {{Plural|TFH|Links|link}} enter the Temple from its entrance, where further ahead and down a ramp is a large pool. The {{Plural|TFH|Links}} can find two {{Plural|TFH|Gripshot|link}} on ledges to the sides. By firing each {{Term|TFH|Gripshot}} to the north of where they are found, the {{Plural|TFH|Links}} can attach themselves to fences, crossing a small portion of the pool and dropping down onto platforms. A {{Term|TFH|Water Rod|link}} can be found on top of a tall platform in the middle of the pool, but cannot be reached at that point. Inside the the pool are two {{Plural|TFH|Shock Switch|link}}, which are guarded off by railings on particular sides; using the {{Plural|TFH|Gripshot}}, the {{Plural|TFH|Links}} can hit the right {{Term|TFH|Switch}} from the left platform, and the left {{Term|TFH|Switch}} from the right platform. Activating both {{Plural|TFH|Shock Switch}} at the same time causes a small platform to appear in the center of the pool. From there, one of the {{Plural|TFH|Links}} can fire the {{Term|TFH|Gripshot}} at a {{Term|TFH|Crank|link}} to the north; doing so will open the {{Term|TFH|Crank}} and flood the room, allowing the {{Plural|TFH|Links}} to reach the {{Term|TFH|Water Rod}}. The {{Term|TFH|Links}} with the {{Term|TFH|Water Rod}} then has to create pillars of water for the heroes to reach the {{Term|TFH|Triforce Gateway}} on the north end of the pool.
{{Clear}}


In '''Stage 2''', the Links appear on a caged floor overhead a pool of water. A switch in the center must be pressed down by all three Links, which opens another valve and floods the area as [[Tektite]]s, [[Water Tektite]]s and skeletal fish appear. The Links must swim over to small platforms to attack them, or use the Water Rod to stun them and bring them closer. After all enemies have been defeated, a steel cage to a flooded passage opens, however it is blocked by a grate. The water can be drained by swimming to the east side where the water valve is. It is also possible to drain the water before killing the enemies. Doing this gives the Links more solid ground as they fight. One Link must create a bridge to the valve using the Water Rod, while another Link turns its wheel by grabbing the wheel's post with the Gripshot. The Links can then walk under the grate to a platform that can be reached using the Water Rod. Another water valve must be opened using the same method as before, re-flooding the room and allowing the Links to reach the Triforce Gateway.
[[File:TFH Water Temple Stage 2.png|250px|right|thumb|The beginning of Stage 2]]
In '''Stage 2''', the {{Plural|TFH|Links}} appear on a caged floor above a pool of {{Term|TFH|Water (Terrain)}}. A {{Term|TFH|Big Switch|link}} in the center must be pressed down by all three {{Plural|TFH|Links}}, which automatically opens a {{Term|TFH|Crank}} in the northeast corner and floods the room, as {{Plural|TFH|Tektite|link}}, {{Plural|TFH|Water Tektite|link}} and {{Plural|TFH|Skullfish|link}} appear. The {{Plural|TFH|Links}} must swim onto small platforms to be able to attack them, or use the {{Term|TFH|Water Rod}} to stun them. Optionally, by using the {{Term|TFH|Water Rod}} from the northeast platform, or by forming a {{Term|TFH|Totem|link}} there, one of the {{Plural|TFH|Links}} with a {{Term|TFH|Gripshot}} can pull the {{Term|TFH|Crank}} to drain the room, making the enemies easier to defeat. After all enemies have been defeated, a steel grate in the northwest corner rises, opening to passage. To continue through it, the room needs to be drained if it has not already been. The {{Plural|TFH|Links}} can then walk under the grate and come to a platform that can be reached using the {{Term|TFH|Water Rod}}. Another {{Term|TFH|Crank}} can be seen on the wall high above, which can only be opened by using the {{Term|TFH|Water Rod}} and forming a full {{Term|TFH|Totem}} on top of the pillar. Pulling this {{Term|TFH|Crank}} floods the room again, allowing the {{Plural|TFH|Links}} to reach the {{Term|TFH|Triforce Gateway}} and a {{Term|TFH|Squiddy|link}}.
{{Clear}}


In '''Stage 3''', the Links find themselves trapped in a caged enclosure with an [[Octorok]]. The Links can escape the enclosure by using the Gripshot on the cage's panel, which will flip around and drop the Links outside. The Links with the Gripshots escape the cage and press two switches, opening the cage door so the other Link can escape. Outside the cage, the Links find a locked gate and a valve near one of the platforms, reachable only with the Water Rod. Opening the valve raises the water level. The Links can then reach another cage panel by having one Link lead them with the Water Rod. On the other side, the Links can find a chest containing 20 [[Rupee]]s, and a [[Raft]] that can be moved towards a chest containing a [[Key]] and a switch by using the Gripshot on a post. Pressing the switch opens the cage door. As the gate is submerged underwater, the Links cannot use the Key just yet. The valve must be turned again to lower the water, after which the Links can use the Raft and move it with the Gripshot to transport the Key to the gate where the Triforce Gateway is.
[[File:TFH Water Temple Stage 3.png|250px|right|thumb|The beginning of Stage 3]]
In '''Stage 3''', the {{Plural|TFH|Links}} find themselves trapped in a caged enclosure with a {{Term|TFH|Water Octorok|link}}. Two of the {{Plural|TFH|Links}} can escape the enclosure by using the {{Term|TFH|Gripshot}} on a panel on the cage wall, which will flip around and drop the {{Plural|TFH|Links}} outside. Those {{Plural|TFH|Links}} then stand on two {{Plural|TFH|Floor Switch|link}}, opening the cage door so the third {{Term|TFH|Links}} can escape. Outside the cage, the Links enter a room with platforms at several elevations and {{Term|TFH|Water (Terrain)}} at a low level. To the northeast is a locked gate leading to the {{Term|TFH|Triforce Gateway}}, and in the northwest is another section of the room behind a fence wall. Nearby is a platform reachable only with the {{Term|TFH|Water Rod}}, from which the {{Plural|TFH|Links}} can open another {{Term|TFH|Crank}}, raising the {{Term|TFH|Water (Terrain)}} level. The {{Plural|TFH|Links}} with {{Plural|TFH|Gripshot}} can then reach another cage panel by having the other {{Term|TFH|Links}} lead them with the {{Term|TFH|Water Rod}}, while avoiding rocks fired at them by nearby {{Plural|TFH|Water Octorok}}. On the other side of the fence, the {{Plural|TFH|Links}} can find a {{Term|TFH|Treasure Chest|link}} containing a {{Term|TFH|Red Rupee|link}}, and a {{Term|TFH|Raft|link}} that can be pulled toward another platform by using the {{Term|TFH|Gripshot}} on a {{Term|TFH|Stake|link}}. On this platform is a {{Term|TFH|Treasure Chest|display=Chest}} containing a {{Term|TFH|Small Key|link}}, and a {{Term|TFH|Floor Switch}} that opens the cage door back to the main room. As the locked gate is now submerged underwater, the {{Plural|TFH|Links}} cannot use the {{Term|TFH|Small Key}} just yet; two of them are required to turn the {{Term|TFH|Crank}} again to lower the {{Term|TFH|Water (Terrain)}}, after which the {{Plural|TFH|Links}} can board the {{Term|TFH|Raft}} and use the {{Term|TFH|Gripshot}} to transport themselves and the {{Term|TFH|Small Key}} to where the {{Term|TFH|Triforce Gateway}} is.
{{Clear}}


'''Stage 4''' is where [[Arrghus]] is fought in a pool.
[[File:TFH Arrghus Battle.png|250px|right|thumb|Battling Arrghus in Stage 4]]
'''Stage 4''' is where {{Term|TFH|Arrghus|link}} is fought in a pool. The {{Plural|TFH|Links}} first need to defeat its eyes, using several platforms around the pool's edge to get closer. Once they succeed, the platforms automatically retract and the pool is completely drained. At the bottom of the pool, they battle {{Term|TFH|Arrghus}} proper, with several {{Plural|TFH|Pot|link}} containing {{Plural|TFH|Heart|link}} and {{Plural|TFH|Energy Potion|link}} strewn around the floor. After {{Term|TFH|Arrghus}} is defeated, a door opens in an alcove at the north end leading to the {{Term|TFH|Triforce Gateway}}.
{{Clear}}


=====Drablands Challenges=====
====={{Plural|TFH|Drablands Challenge}}=====
The Water Temple contains the following [[Drablands Challenge]]s: "[[Drablands Challenge#Few Heart Containers!|Fewer Heart Containers!]]", "[[Drablands Challenges#Clear with halved energy!|Clear with halved energy!]]", and "[[Drablands Challenges#Transport the orb quickly!|Transport the orb quickly!]]".
Once the {{Term|TFH|Boss|link}} of the {{Term|TFH|Riverside|link}} has been defeated, the {{Term|TFH|Water Temple}} can be replayed with the following {{Plural|TFH|Drablands Challenge|link}}: "[[Drablands Challenge#Few Heart Containers!|Fewer Heart Containers!]]", "[[Drablands Challenges#Clear with halved energy!|Clear with halved energy!]]", and "[[Drablands Challenges#Transport the orb quickly!|Transport the orb quickly!]]".


At the end of the Level, three {{Plural|TFH|Treasure Chest|link}} can be opened. Two contain the same [[Material]], and one contains another.
In "Transport the orb quickly!", the {{Plural|TFH|Links|link}} are given a timer of 30 seconds in [[Multiplayer]], or two minutes and 10 seconds in single-player. This timer can be increased by collecting {{Plural|TFH|Hourglass|link}} or wearing {{Term|TFH|Linebeck's Uniform|link}}. As dropping the orb in {{Term|TFH|Water (Terrain)|link}} will cause it to respawn at an earlier location, it is advisable to place the orb on safe ground before using a {{Term|TFH|Crank|link}} to flood a room.


;No challenge
====={{Plural|TFH|Magical Material}}=====
*2 [[Hytopian Silk]]s
At the end of the {{Term|TFH|Level}}, three {{Plural|TFH|Treasure Chest|link}} can be opened. Two contain the same {{Term|TFH|Material|link}}, and one contains another, more valuable {{Term|TFH|Material}}.
*1 [[Octorok Sucker]]
{{Data Table
|game= TFH
|columns= {{Term|TFH|Drablands Challenge}}, {{Plural|TFH|Magical Material}} [Amounts]
|-
| N/A
| 2 Hytopian Silk, 1 Octorok Sucker
|-
| [[File:TFH Fewer Heart Containers Icon.png]]<br/>'''Fewer Heart Containers!'''
| 2 Aqua Crown, 1 Fairy Dust
|-
| [[File:TFH Halved Energy Icon.png]]<br/>'''Clear with halved energy!'''
| 2 Octorok Sucker, 1 Rainbow Coral
|-
| [[File:TFH Transport the Orb Icon.png]]<br/>'''Transport the orb quickly!'''
| 2 Fairy Dust, 1 Rainbow Coral
}}


;"Fewer Heart Containers!"
====={{Plural|TFH|Enemy}} and Traps=====
*2 [[Aqua Crown]]s
{{Tabs
*1 [[Fairy Dust]]
|tab1= No Challenge
|content1=
;{{Term|TFH|Stage}} 1
There are no {{Plural|TFH|Enemy}} in this {{Term|TFH|Stage}}.


;"Clear with halved energy!"
;{{Term|TFH|Stage}} 2
*2 [[Octorok Sucker]]s
{{Gallery List|Enemies
*1 [[Rainbow Coral]]
|TFH= Skullfish [Qty:2]{{List Note|name= Switch|These appear when the three {{Plural|TFH|Links|link}} stand on the {{Term|TFH|Big Switch|link}}.}}, Squiddy, Tektite [Qty:2]{{List Note|name= Switch}}, Water Tektite [Qty:2]{{List Note|name= Switch}}
}}
{{List Notes}}


;"Transport the orb quickly!";
;{{Term|TFH|Stage}} 3
*2 [[Fairy Dust]]s
{{Gallery List|Enemies
*1 [[Rainbow Coral]]
|TFH= Water Octorok [Qty:3]
}}


=====Minor {{Plural|TFH|Enemy}}=====
;{{Term|TFH|Stage}} 4
<gallery>
{{Gallery List|Enemies
File:TFH Water Octorok Model.png|{{Term|TFH|Octorok|link}}
|TFH= Arrghus
File:TFH Skullfish Model.png|{{Term|TFH|Skullfish|link}}
}}
File:TFH Squiddy Model.png|{{Term|TFH|Squiddy|link}}
 
File:TFH Tektite Model.png|{{Term|TFH|Tektite|link}}
|tab2= "Fewer Heart Containers!"
File:TFH Water Tektite.png|{{Term|TFH|Water Tektite|link}}
|content2=  
</gallery>
;{{Term|TFH|Stage}} 1
{{Gallery List|Enemies
|TFH= Tektite [Qty:3]{{List Note|These appear after the {{Term|TFH|Crank|link}} is used.}}, Water Octorok [Qty:2]
}}
{{List Notes}}
 
;{{Term|TFH|Stage}} 2
{{Gallery List|Enemies
|TFH= Skullfish [Qty:2]{{List Note|name= Switch|These appear when the three {{Plural|TFH|Links|link}} stand on the {{Term|TFH|Big Switch|link}}.}}, Squiddy, Tektite [Qty:2]{{List Note|name= Switch}}, Water Tektite [Qty:2]{{List Note|name= Switch}}
}}
{{List Notes}}
 
;{{Term|TFH|Stage}} 3
{{Gallery List|Enemies
|TFH= Water Octorok [Qty:5]
}}
 
;{{Term|TFH|Stage}} 4
{{Gallery List|Enemies
|TFH= Arrghus
}}
 
|tab3= "Clear with halved energy!", "Transport the orb quickly!"
|content3=  
;{{Term|TFH|Stage}} 1
{{Gallery List|Enemies
|TFH= Water Octorok [Qty:2]
}}
 
;{{Term|TFH|Stage}} 2
{{Gallery List|Enemies
|TFH= Skullfish [Qty:2]{{List Note|name= Switch|These appear when the three {{Plural|TFH|Links|link}} stand on the {{Term|TFH|Big Switch|link}}.}}, Squiddy, Tektite [Qty:2]{{List Note|name= Switch}}, Water Tektite [Qty:2]{{List Note|name= Switch}}
}}
{{List Notes}}
 
;{{Term|TFH|Stage}} 3
{{Gallery List|Enemies
|TFH= Water Octorok [Qty:3]
}}
 
;{{Term|TFH|Stage}} 4
{{Gallery List|Enemies
|TFH= Arrghus
}}
}}
 
====={{Plural|TFH|Treasure Chest}}=====
{{Treasure Chests|game= TFH
|-
| Treasure Chest
| Red Rupee
| On the left ledge in the northern section of {{Term|TFH|Stage}} 3
|-
| Treasure Chest
| Small Key [File:TFH Key Icon.png]
| On the right ledge in the northern section of {{Term|TFH|Stage}} 3
}}
 
==={{TotK|-}}===
{{TotK Quest/Container|
{{TotK Quest
|name= Regional Phenomena
|type= Main Quest
|giver= [[Purah]]
|location= [[Lookout Landing]]
}}
{{TotK Quest
|name= Sidon of the Zora
|type= Main Quest
|giver= [[Yona]]
|location= [[Zora's Domain]]
}}
}}
{{Stub|TotK}}
 
====Areas====
{{Gallery List|Locations
|TotK= Water Temple 1F, Water Temple B1
}}
 
===={{Plural|TotK|Enemy}}====
{{Gallery List|Enemies
|TotK=
Chuchu [2][Qty:2][Sublocation:Water Temple 1F],
Chuchu [3][Qty:3][Sublocation:Water Temple 1F],
Flame Fountain [Qty:10][Sublocation:Water Temple B1]{{List Note|10 will not reappear after the nearby {{Term|TotK|Floor Switch|link}} has been pressed.}},
Fire Like [Qty:1][Sublocation:Water Temple 1F],
Soldier Construct II [Qty:1][Sublocation:Water Temple 1F]{{Equipment|TotK|Strong Construct Bow}}{{Equipment|TotK|Fire Fruit}},
Soldier Construct III [Qty:1][Sublocation:Water Temple 1F]{{Equipment|TotK|Mighty Construct Bow}}{{Equipment|TotK|Ice Fruit}}.
Soldier Construct III [Qty:1][Sublocation:Water Temple 1F]{{Equipment|TotK|Soldier Blade}}<!-- Strong Zonaite Longsword + Soldier Construct Horn -->,
Soldier Construct III [Qty:1][Sublocation:Water Temple 1F]{{Equipment|TotK|Soldier Spear}}<!-- Zonaite Spear + Soldier Construct Horn -->,
Soldier Construct III [Qty:1][Sublocation:Water Temple 1F]{{Equipment|TotK|Mighty Construct Bow}}{{Equipment|TotK|Fire Fruit}},
Soldier Construct III [Qty:1][Sublocation:Water Temple 1F]{{Equipment|TotK|Mighty Construct Bow}}{{Equipment|TotK|Fire Fruit}},
Spikes [3][Qty:46][Sublocation:Water Temple B1]
}}
{{List Notes}}
 
;With {{Term|TotK|Sidon}} during "{{Term|TotK|Sidon of the Zora}}"
{{Gallery List|Enemies
|TotK=
Chuchu [Qty:1][Sublocation:Water Temple 1F],
Chuchu [2][Qty:5][Sublocation:Water Temple 1F],
Chuchu [3][Qty:1][Sublocation:Water Temple 1F],
Fire Like [Qty:1][Sublocation:Water Temple 1F],
Flame Fountain [Qty:10][Sublocation:Water Temple B1]{{List Note|10 will not reappear after the nearby {{Term|TotK|Floor Switch|link}} has been pressed.}},
Soldier Construct II [Qty:1][Sublocation:Water Temple 1F]{{Equipment|TotK|Strong Construct Bow}}{{Equipment|TotK|Fire Fruit}},
Soldier Construct III [Qty:1][Sublocation:Water Temple 1F]{{Equipment|TotK|Soldier Blade}}<!-- Strong Zonaite Longsword + Soldier Construct Horn -->,
Soldier Construct III [Qty:1][Sublocation:Water Temple 1F]{{Equipment|TotK|Soldier Spear}}<!-- Zonaite Spear + Soldier Construct Horn -->,
Soldier Construct III [Qty:1][Sublocation:Water Temple 1F]{{Equipment|TotK|Mighty Construct Bow}}{{Equipment|TotK|Ice Fruit}},
Soldier Construct III [Qty:1][Sublocation:Water Temple 1F]{{Equipment|TotK|Mighty Construct Bow}}{{Equipment|TotK|Fire Fruit}},
Spikes [3][Qty:46][Sublocation:Water Temple B1]
}}
{{List Notes}}
 
====={{Plural|TotK|Boss}}=====
{{Gallery List|Enemies
|TotK= Mucktorok [Qty:1]<br/>''Scourge of the Water Temple''
}}
 
===={{Plural|TotK|Treasure Chest}}====
{{Treasure Chests|game= TotK
|-
| Treasure Chest
| Arrow x 5
| 3441, 0819, 1776
| Inside a pool of {{Term|TotK|Sludge}} on the northeast {{Term|TotK|Sky Island|link}} of {{Term|TotK|Water Temple 1F|link}}
|-
| Treasure Chest
| Opal
| 3498, 0752, 1786
| Below an arch under the water on the southeast {{Term|TotK|Sky Island|link}} of {{Term|TotK|Water Temple 1F|link}}
|-
| Stone Chest
| Large Zonai Charge
| 3524, 0643, 1810
| Atop the southeast islet of {{Term|TotK|Water Temple 1F|link}}
|-
| Stone Chest
| Zora Shield
| 3280, 0577, 1790
| Atop the southwest islet of {{Term|TotK|Water Temple 1F|link}}
|-
| Treasure Chest
| Sapphire
| 3310, 0671, 1717
| Below the {{Term|TotK|Water (Terrain)|link}} in the southwestern pool of {{Term|TotK|Water Temple B1|link}}
|-
| Treasure Chest
| Large Zonaite
| 3379, 0715, 1720
| Fused to the {{Term|TotK|Hover Stone|link}} above the {{Plural|TotK|Spikes|link}} in the inner room of the {{Term|TotK|Water Temple B1|link}}
}}
 
===Equipment===
{{Gallery List|Equipment
|TotK= Strong Zonaite Spear
}}
 
==={{Plural|TotK|Zonai Device}}===
{{Gallery List|Zonai Devices
|TotK= Hover Stone
}}


==Other Appearances==
==Other Appearances==
==={{HW|-}}===
==={{HW|-}}===
{{Noncanon|Start}}
{{Noncanon|Start}}
The Water Temple appears as part of the {{Term|HWDE|Lake Hylia (Stage)|link}} {{Term|HWDE|Stage|link}} in {{HW}}. This stage is a part of [[Sheik]] and [[Impa]]'s quest to close the [[Gate of Souls]] located inside the temple. An updated version of [[Dark Link]]'s chamber appears, where [[Wizzro]], disguised as Zelda, is fought.<ref>{{Cite web| url=http://www.zeldainformer.com/news/new-hyrule-warriors-screenshots-preview-ocarina-of-time-stages-characters#comment-1501981758}}</ref>
The Water Temple appears as part of the {{Term|HWDE|Lake Hylia (Stage)|link}} {{Term|HWDE|Stage|link}} in {{HW}}. This stage is a part of [[Sheik]] and [[Impa]]'s quest to close the [[Gate of Souls]] located inside the temple. An updated version of [[Dark Link]]'s chamber appears, where [[Wizzro]], disguised as Zelda, is fought.<ref>{{Cite Web|url= http://www.zeldainformer.com/news/new-hyrule-warriors-screenshots-preview-ocarina-of-time-stages-characters#comment-1501981758}}</ref>
{{Noncanon|End}}
{{Noncanon|End}}


==={{DotT|-}}===
==={{DotT|-}}===
{{Noncanon|Start}}
{{Noncanon|Start}}
Though the Water Temple is never seen during {{DotT}}, a [[Sign]] stating that the Real Escape Game was "Easier than the Water Temple" was used as a prop during photo shoots with the [[Master Sword]] at {{DotT|-}} events.<ref>{{Cite|Easier than the Water Temple!|Sign|DotT}}</ref>
Though the Water Temple is never seen during {{DotT}}, a [[Sign]] stating that the Real Escape Game was "Easier than the Water Temple" was used as a prop during photo shoots with the [[Master Sword]] at {{DotT|-}} events.<ref name="DotT Sign"/>
{{Noncanon|End}}
{{Noncanon|End}}
==Trivia==
*As alluded to in Vol. 2 of the {{Term|TFH|Drablands Diary|link}}, a "[[Turtle Rock (Disambiguation)|Turtle Rock]]"—a rock resembling a turtle shell—is hidden in each {{Term|TFH|Level|link}} of the {{Term|TFH|Riverside|link}} in {{TFH}}. One can be found under the grated floor in {{Term|TFH|Stage}} 2 of the {{Term|TFH|Water Temple}}, in the passage that opens when all {{Plural|TFH|Enemy|link}} are defeated.


==Nomenclature==
==Nomenclature==
Line 171: Line 341:
==Gallery==
==Gallery==
<gallery>
<gallery>
File:WaterTemple.png‎|Link at the temple's entrance from {{OoT|-}}
File:WaterTemple.png|Link at the temple's entrance from {{OoT|-}}
File:Wallmark.png‎|A Switch used to manipulate the water levels from {{OoT|-}}
File:Wallmark.png|A Switch used to manipulate the water levels from {{OoT|-}}
File:Wateroot.jpg|Dungeon Map from {{OoT|-}}
File:OoT Water Temple Map.jpg|Dungeon Map from {{OoT|-}}
File:OoT Water Temple Development Plan 1.jpg|Water Temple development plan from {{OoT|-}}
File:OoT Water Temple Development Plan 1.jpg|Water Temple development plan from {{OoT|-}}
File:OoT Water Temple Development Plan 2.jpg|Water Temple development plan from {{OoT|-}}
File:OoT Water Temple Development Plan 2.jpg|Water Temple development plan from {{OoT|-}}
File:OoT Water Temple Development Plan 3.jpg|Water Temple development plan from {{OoT|-}}
File:OoT Water Temple Development Plan 3.jpg|Water Temple development plan from {{OoT|-}}
File:Water Temple OoT3D.png|The Water Temple from {{OoT3D|-}}
File:Water Temple OoT3D.png|The Water Temple from {{OoT3D|-}}
File:TFH Water Temple Stage 2 2.png|Battling {{Plural|TFH|Enemy}} in the flooded {{Term|TFH|Stage}} 2 from {{TFH|-}}
File:TFH Water Temple Stage 2 3.png|Toteming to reach a {{Term|TFH|Crank}} in {{Term|TFH|Stage}} 2 from {{TFH|-}}
File:TFH Water Temple Stage 3 3.png|Flooding {{Term|TFH|Stage}} 3 from {{TFH|-}}
File:TFH Water Temple Stage 3 4.png|Reaching the northern room in {{Term|TFH|Stage}} 3 from {{TFH|-}}
File:TFH Water Temple Stage 3 5.png|Recovering the {{Term|TFH|Small Key}} in {{Term|TFH|Stage}} 3 from {{TFH|-}}
<!--File:TotK Water Temple Found Icon.png|Pre-completion icon of the {{Term|TotK|Water Temple}} before its {{Term|TotK|Travel Gate}} has been activated from {{TotK|-}}-->
File:TotK Water Temple Incomplete Icon.png|Pre-completion icon of the {{Term|TotK|Water Temple}} once its {{Term|TotK|Travel Gate}} has been activated from {{TotK|-}}
File:HW Water Temple.png|The Water Temple from {{HW|-}}
File:HW Water Temple.png|The Water Temple from {{HW|-}}
</gallery>
</gallery>
Line 186: Line 363:
{{Ref}}
{{Ref}}


{{DungeonNav2|TotK}}
{{Categories
{{Categories
  |dungeons= OoT, OoT3D
|Lanayru Great Spring Sky, Temples
  |dungeons= OoT, OoT3D, TotK
  |levels= TFH
  |levels= TFH
  |places= OoT, OoT3D
  |locations= OoT, OoT3D, TotK, HW, HWL, HWDE
}}
}}

Latest revision as of 03:35, 18 April 2024

Water Temple is a recurring Dungeon and location in The Legend of Zelda series.[1][2][3][name references needed]

Overview

Ocarina of Time

Entrance to the Temple

The ancient temple lies deep under the vast Lake Hylia. Guarded by the Zoras, it is considered a sacred temple that is used to worship the water spirits.[4] The Water Temple is accessible after the young hero finds the Iron Boots in Ice Cavern. Aided with the boots and the Hookshot, Link can access its entrance by shooting the target above the gate.

Themes and Navigation

The Water Temple contains the source of the curse that has frozen Zora's Domain.[5] Various parts of the temple require Link to go underwater for substantial amounts of time, thus necessitating the Zora Tunic (though the Water Temple can be beaten without it by an experienced and resourceful player). Its enigmatic structure consists of various floors (four in total, one of them is a basement) and requires the use of playing Zelda's Lullaby at each of the special markings on the walls that manipulate the level of water, which give Link access to various parts of the temple from the hub room. Link will need to use all of his intellectual skills and cunning survival techniques to truly conquer this temple, as puzzles and obstacles are strategically varied: From the aforementioned water level manipulation, to swimming in presence of current flows, defeating enemy groups, climbing a waterfall with descending platforms, raise and lower pillars with a switch, etc.; the young hero will also come to confront his very own doppelgänger, Dark Link in the Water Temple. After defeating Dark Link, Link will find the Longshot which, once acquired, helps Link in the search for the Boss Key and enter the lair of the aquatic boss, Morpha.

This temple is infamous to Ocarina of Time fans for its difficulty and necessity for constantly pausing the game in order to switch to the Iron Boots and back. When the game was remade for the 3DS, the temple was altered in order to be completed easily. The Iron Boots are now a click-on item, glowing markings appear on the wall to show the way, and the entire temple was made brighter.

The Water Temple makes much use of Din's Fire in the Master Quest version of the game. The Hookshot is also used more often than in the original version. The infamous "serpent-shaped" room now has Hookshot targets over the wall, making it easy to simply bunny-hop through the vortex-filled gauntlet. The map, compass, and even the Longshot are obtained very early in the dungeon. The Longshot gives access to a lot of new areas and makes most puzzles easier than before. Most rooms are blocked with gates, so puzzles must be solved to be able to access them. Boulders and most enemies are no longer found, except for two Spikes and nine completely new Stalfos. Two new features include a room with several Dodongos, plus several crates that are found throughout the dungeon.

In the GameCube version of the Master Quest, Link can complete the dungeon with an extra Small Key remaining. This is because one of the doors that Link is meant to unlock with a key unlocks itself, specifically when defeating the Stalfos prior to Dark Link and causing the dragon heads to rise. The only way to reach this door and unlock it normally is by using glitches. In Ocarina of Time 3D this glitch was fixed.

Eiji Aonuma apologized for the design of the Water Temple in a 2009 interview.[6] Due to the confusing layout and controls for the Nintendo 64 version of Ocarina of Time, several changes were in Ocarina of Time 3D. The Iron Boots were changed into an item rather than a piece of equipment, the dungeon received glowing markings on various walls and corridors to mark where the player must go and to make changing the water level more clear,[7][8] and an additional camera scene was added in the central tower of the dungeon to make the location of a commonly and easily missed Small Key more obvious.

Small Keys
  • In the original, there are six small keys.
  • In Master Quest, there are two. Notice however that the second locked door is only in the 3DS version in its mirrored form.
Minor Enemies
Master Quest

Tri Force Heroes

The Water Temple is a Level in Tri Force Heroes. It is the fourth and last Level of the Riverside Area, and is preceded by Cove of Transition.

Themes and Navigation

 
Stage 1

The Water Temple is a large, flooded palace filled with many pools. As it involves a lot of swimming and traversing Water, the Zora Costume and the Torrent Robe become very useful here.

In Stage 1, the Links enter the Temple from its entrance, where further ahead and down a ramp is a large pool. The Links can find two Gripshots on ledges to the sides. By firing each Gripshot to the north of where they are found, the Links can attach themselves to fences, crossing a small portion of the pool and dropping down onto platforms. A Water Rod can be found on top of a tall platform in the middle of the pool, but cannot be reached at that point. Inside the the pool are two Shock Switches, which are guarded off by railings on particular sides; using the Gripshots, the Links can hit the right Switch from the left platform, and the left Switch from the right platform. Activating both Shock Switches at the same time causes a small platform to appear in the center of the pool. From there, one of the Links can fire the Gripshot at a Crank to the north; doing so will open the Crank and flood the room, allowing the Links to reach the Water Rod. The Link with the Water Rod then has to create pillars of water for the heroes to reach the Triforce Gateway on the north end of the pool.

 
The beginning of Stage 2

In Stage 2, the Links appear on a caged floor above a pool of Water. A Big Switch in the center must be pressed down by all three Links, which automatically opens a Crank in the northeast corner and floods the room, as Tektites, Water Tektites and Skullfish appear. The Links must swim onto small platforms to be able to attack them, or use the Water Rod to stun them. Optionally, by using the Water Rod from the northeast platform, or by forming a Totem there, one of the Links with a Gripshot can pull the Crank to drain the room, making the enemies easier to defeat. After all enemies have been defeated, a steel grate in the northwest corner rises, opening to passage. To continue through it, the room needs to be drained if it has not already been. The Links can then walk under the grate and come to a platform that can be reached using the Water Rod. Another Crank can be seen on the wall high above, which can only be opened by using the Water Rod and forming a full Totem on top of the pillar. Pulling this Crank floods the room again, allowing the Links to reach the Triforce Gateway and a Squiddy.

 
The beginning of Stage 3

In Stage 3, the Links find themselves trapped in a caged enclosure with a Water Octorok. Two of the Links can escape the enclosure by using the Gripshot on a panel on the cage wall, which will flip around and drop the Links outside. Those Links then stand on two Floor Switches, opening the cage door so the third Link can escape. Outside the cage, the Links enter a room with platforms at several elevations and Water at a low level. To the northeast is a locked gate leading to the Triforce Gateway, and in the northwest is another section of the room behind a fence wall. Nearby is a platform reachable only with the Water Rod, from which the Links can open another Crank, raising the Water level. The Links with Gripshots can then reach another cage panel by having the other Link lead them with the Water Rod, while avoiding rocks fired at them by nearby Water Octoroks. On the other side of the fence, the Links can find a Treasure Chest containing a Red Rupee, and a Raft that can be pulled toward another platform by using the Gripshot on a Stake. On this platform is a Chest containing a Key, and a Floor Switch that opens the cage door back to the main room. As the locked gate is now submerged underwater, the Links cannot use the Key just yet; two of them are required to turn the Crank again to lower the Water, after which the Links can board the Raft and use the Gripshot to transport themselves and the Key to where the Triforce Gateway is.

 
Battling Arrghus in Stage 4

Stage 4 is where Arrghus is fought in a pool. The Links first need to defeat its eyes, using several platforms around the pool's edge to get closer. Once they succeed, the platforms automatically retract and the pool is completely drained. At the bottom of the pool, they battle Arrghus proper, with several Jars containing Hearts and Energy Potions strewn around the floor. After Arrghus is defeated, a door opens in an alcove at the north end leading to the Triforce Gateway.

Drablands Challenges

Once the Boss of the Riverside has been defeated, the Water Temple can be replayed with the following Drablands Challenges: "Fewer Heart Containers!", "Clear with halved energy!", and "Transport the orb quickly!".

In "Transport the orb quickly!", the Links are given a timer of 30 seconds in Multiplayer, or two minutes and 10 seconds in single-player. This timer can be increased by collecting Hourglasses or wearing Linebeck's Uniform. As dropping the orb in Water will cause it to respawn at an earlier location, it is advisable to place the orb on safe ground before using a Crank to flood a room.

Magical Materials

At the end of the Level, three Treasure Chests can be opened. Two contain the same Material, and one contains another, more valuable Material.

Drablands Challenge
Magical Materials
Drablands Challenge
 
Fewer Heart Containers!
Magical Materials
Drablands Challenge
 
Clear with halved energy!
Magical Materials
Drablands Challenge
 
Transport the orb quickly!
Magical Materials
Enemies and Traps
No Challenge"Fewer Heart Containers!""Clear with halved energy!", "Transport the orb quickly!"
Stage 1

There are no Enemies in this Stage.

Stage 2
  1. 1.0 1.1 1.2 These appear when the three Links stand on the Big Switch.
Stage 3
Stage 4
Stage 1
  1. These appear after the Crank is used.
Stage 2
  1. 1.0 1.1 1.2 These appear when the three Links stand on the Big Switch.
Stage 3
Stage 4
Stage 1
Stage 2
  1. 1.0 1.1 1.2 These appear when the three Links stand on the Big Switch.
Stage 3
Stage 4
Treasure Chests
Treasure Chest
Contents
Notes

On the left ledge in the northern section of Stage 3

Treasure Chest
Contents
Notes

On the right ledge in the northern section of Stage 3

Tears of the Kingdom

Related Quests


Areas

Enemies

Parts of this section are derived from the following location(s): Water Temple 1F and Water Temple B1
  1. 10 will not reappear after the nearby Floor Switch has been pressed.
With Sidon during "Sidon of the Zora"
Parts of this section are derived from the following location(s): Water Temple 1F and Water Temple B1
  1. 10 will not reappear after the nearby Floor Switch has been pressed.
Bosses

Treasure Chests

Treasure Chest
Contents
Coordinates
3441, 0819, 1776
Notes

Inside a pool of Sludge on the northeast Sky Island of Water Temple 1F

Treasure Chest
Contents
Coordinates
3498, 0752, 1786
Notes

Below an arch under the water on the southeast Sky Island of Water Temple 1F

Treasure Chest
Contents
Coordinates
3524, 0643, 1810
Notes

Atop the southeast islet of Water Temple 1F

Treasure Chest
Contents
Coordinates
3280, 0577, 1790
Notes

Atop the southwest islet of Water Temple 1F

Treasure Chest
Contents
Coordinates
3310, 0671, 1717
Notes

Below the Water in the southwestern pool of Water Temple B1

Treasure Chest
Contents
Coordinates
3379, 0715, 1720
Notes

Fused to the Hover Stone above the Spikes in the inner room of the Water Temple B1

Equipment

Zonai Devices

Other Appearances

Hyrule Warriors

The Water Temple appears as part of the Lake Hylia Stage in Hyrule Warriors. This stage is a part of Sheik and Impa's quest to close the Gate of Souls located inside the temple. An updated version of Dark Link's chamber appears, where Wizzro, disguised as Zelda, is fought.[9]

Defenders of the Triforce

Though the Water Temple is never seen during Defenders of the Triforce, a Sign stating that the Real Escape Game was "Easier than the Water Temple" was used as a prop during photo shoots with the Master Sword at Defenders of the Triforce events.[3]

Trivia

Nomenclature

  Names in Other Regions  
LanguageNamesMeanings
Japanese
  • 水の神殿 (Mizu no Shinden) (OoT | TFH)[13][14]
  • みず水のしんでん神殿 (TotK)
  • Temple of Water
  •  
ChineseTR
水之神殿 (Shuǐ Zhī Shéndiàn) (TotK) 
ChineseSI
水之神殿 (Shuǐ Zhī Shéndiàn) (TotK) 
FrenchCA
  • Temple de l'eau (TFH)
  • Temple de l'Eau (TotK)
  •  
  •  
FrenchEU
  • Temple de l'eau (TFH)[15]
  • Temple de l'Eau (TotK)
  •  
  •  
German
Wassertempel (TFH | TotK)[17] 
Italian
  • Santuario dell'Acqua (OoT | OoT3D)[11][12]
  • Santuario dell'acqua (TFH)[10]
  • Tempio dell'acqua (TotK)
  • Water Sanctuary
  •  
  •  
Korean
물의 신전 (TotK) 
SpanishLA
Templo del agua (TFH)[16] 
SpanishEU
  • Templo del Agua (TFH)[18]
  • Templo del agua (TotK)
  •  
  •  
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. Encyclopedia, Dark Horse Books, pg. 149 (OoT) & 160 (TFH)
  2. "Water Temple
    The Great Wellspring of Hyrule
    " — Game Screen (Tears of the Kingdom)
  3. 3.0 3.1 "Easier than the Water Temple!" — Sign (Defenders of the Triforce)
  4. "At the lake bottom there is a Water Temple used to worship the water spirits." — Kaepora Gaebora (Ocarina of Time)
  5. "This ice is created by an evil curse... The monster in the Water Temple is the source of the curse." — Sheik (Ocarina of Time 3D)
  6. Zelda Director Apologizes for Ocarina Water Temple, Hints at Link Taking Flight , Game Informer.
  7. "-Three colors paths have been added to the Water Temple
    - These paths line the walls of the temple, leading to one of the locations where Link can raise/lower the water level
    - Some key doors are emphasised with a colorful border surrounding them"
    [1] , Nintendo Everything.com; retrieved May 12, 2011.
  8. "But that’s not the only improvement. Navigating the confusing temple has also been greatly simplified with the addition of three colored paths that line the walls, each leading to one of the locations where Link can raise or lower the water level. You'll be visiting those locations often, so the directions are much appreciated (it’s not like there’s a gas station Link can stop and ask at!). We also noticed some key doors were also emphasised with a colorful border surrounding them."[2] , GameXplain; retrieved May 12, 2011.
  9. [3] , .
  10. "Santuario dell'acqua" — Level Selection (Tri Force Heroes)
  11. Enciclopedia di Hyrule, Magazzini Salani, pg. 149
  12. "Ho salvato la principessa e lei si è diretta subito al Santuario dell'Acqua!" — Sheik (Ocarina of Time 3D, Italian localization)
  13. Nintendo Official Guidebook—The Legend of Zelda: Ocarina of Time, Shogakukan, pg. 155
  14. "水の神殿" — Level Selection (Tri Force Heroes)
  15. "Temple de l'eau" — Level Selection (Tri Force Heroes)
  16. "Templo del agua" — Level Selection (Tri Force Heroes)
  17. "Wassertempel" — Level Selection (Tri Force Heroes)
  18. "Templo del Agua" — Level Selection (Tri Force Heroes)